Rhopalofae (5e Race)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: The fact they are described as looking like normal butterflies, which are extremely tiny, and having 35 feet of flying speed, is a disconnect. Tiny size for PCs also can have some implications, see this variant rule, and this should be considered. Dex casting, even more so than con casting, is extremely powerful considering dexterity is a god stat in 5e. This is also poorly corroborated as to why dexterity, even. It would make more sense to only have cantrips from the subs, since they already get two. Getting three and having the spread score use is very messy and strong.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance


Physical Description[edit]

My art :3

You are a tiny, colorful, butterfly with a bipedal insect body that may or may not wear clothing. Many, when seeing them for the first time may assume they’re just normal butterflies.


Although they are occasionally mentioned in fables and research books, most people don’t know about the Rhopalofae, which is one of the reasons why they can so easily steal names. People that do know about the Rhopalofae may know them by another name, think poorly of them or just as name takers, or they might not truly believe in them. Some people swat at Rhopalofae when they see them because they assume that they are just pests or worthless beings that only exist to take, which is why Rhopalofae frequently don’t leave home, and if they end up outside, they can be extremely scared, as most haven’t left before. Some may want to leave if they aren’t chaotic and don’t want to take a name, which they may be shunned for.


Rhopalofae live in tiny villages up in trees or deep in brush where others can’t find them. They aren’t given names to encourage them to commit their first mischievous act called the “setavavievous dyds” in order to learn their culture of mischief. Before they gain names they are frequently referred to by some defining feature about them until they get their own name. They also have festivals that involve magic, mischief, a possible sacrifice, and whom is considered their Lord in most communities, the moon.

Rhopalofae Names[edit]

Rhopalofae aren’t given names and pronouns when they’re born, and instead frequently take them from others simply by asking for them, and being unassuming, the person would tell them, not realizing they’re giving up their own name. Some give themselves names, but they’re taught to steal them so that is uncommon.

Chosen names: Zelk, Xulihk, Corvid, Match, Daf

Rhopalofae Traits[edit]

Tiny butterfly faes!
Ability Score Increase. Your Dexterity score increases by 2.
Age. Rhopalofae live for about 30 years at most.
Alignment. Rhopalofae are of many alignments, some are very sweet, some are mischievous, but most are neutral.
Size. You are the size of a butterfly. Your size is tiny. You weigh pretty much nothing.
Speed. Your base walking speed is 5 feet. Your base flying speed is 30 feet.
darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Lesser Telepathy. You can send one telepathic message to one target you can see within 30 feet of you. It can only be one sentence long, and once you use this feature, you can’t use it again until you take a short rest.
Fae Ancestry. You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Name Thief. You are able to steal the names of others. As an action, you can request a creature that you share a language with that can hear you and can speak to tell or give you their name, you make a Charisma (Deception) check contested by their Wisdom (Insight) check, and if you succeed they become charmed by you. Regardless of if they are immune to being charmed in this way, they give their name to you, becoming incapable of speaking, writing, and otherwise communicating their name in any manner.

At the end of every 24 hours a creature's name is stolen, you and the creature must repeat the ability checks, ending the effect of this trait if the creature succeeds. You can also verbally return a creature its name (no action required), which ends the effect of this trait. You can only have a maximum number of names stolen at any time equal to half your proficiency bonus (rounded down), and if you steal a name while you already have your maximum number stolen, then you immediately lose the oldest name you have stolen.stolen.
Languages. You can speak, read, and write Common and Sylvan.

Red Rhopalofae[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Knowledge and Spirituality. You have proficiency in one of the following skills: arcana, insight or history
Spiritual Unity. You know 2 cantrips from the Divination school of magic. Wisdom is your spellcasting modifier for these cantrips.

Blue Rhopalofae[edit]

Ability Score Increase. Your Charisma score increases by 1.
Hope and Change. You have proficiency in one of the following skills: medicine, investigation or religion
From the Soul. You know 2 cantrips from the Enchantment school of magic. Charisma is your spellcasting modifier for these cantrips.

Black Rhopalofae[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Full of Mystery. You have proficiency in one of the following skills: survival, deception or acrobatics
Death of Misfortune. You know 2 cantrips from the Necromancy school of magic. Intelligence is your spellcasting modifier for these cantrips.

Yellow Rhopalofae[edit]

Ability Score Increase. Your Charisma score increases by 1.
Hope and Happiness. You have proficiency in one of the following skills, performance, nature or perception
Bright Light. You know 2 cantrips from the Illusion school of magic. Charisma is your spellcasting modifier for these cantrips.

Random Height and Weight[edit]

0′ 1'' +1d2 -1 lb. × (1.1) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

(one vote)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!