Mantis Kin (5e Race)

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Mantis kin

History Mantis Kin come from the Feywild, being magical adapted versions of their smaller insect counterparts. As they generally keep to themselves in such small groups, there is no larger politics or history among their divided and scattered people. Society Mantis Kin live in small tight knit communities, usually no more than 100 people. They are a people of primitive traditions, the weakest among them rarely being supported, often cast out for the cause of strengthening the clan. Although they usually live in groups, mantis thrive on their own. Some mantis may abandon their clans for lives as hermits, trekking through the wilderness and living off the land by themselves.

Mantis Kin Traits

Ability Score Increase. your wisdom score increases by two, and you're constitution score increases by one.

Creature Type. you are a fey, as well as a humanoid.

Age. Mantis kin rarely live for longer than 60 years but mature far faster, reaching adulthood by 12 years old. Speed. you're base walking speed is 30 feet

Size. mantis kin are tall and graceful, standing between 6 and 7 feet tall.

Alignment. mantis kin tend towards neutral alignments, being reclusive and generally concerned just with themselves

Languages. you can speak, read and write common, and sylvan.

Natural Hunter. you have proficiency in the survival skill.

Tough Exterior. Mantis have a tough exoskeleton which grants you a base defence. When you are not wearing armour your armour class is equal to 12 + your dexterity modifier. You can still use a shield and gain this benefit.

Ferocious Precision. A number of times per long rest equal to your proficiency bonus, you can lash forward with expert precision when you make a melee attack. The reach of the attack increases by five feet, and deals an additional 1d4 damage of the weapons type.

Raptorial Claws. you're unarmed strikes deal 1d6 + your strength modifier bludgeoning damage, instead of the normal damage for an unarmed strike.

Subraces. When you select this race, choose one of the three mantis kin subraces, orchid mantis, winged mantis, or ghost mantis.

winged mantis All mantis kin have small wings, but only winged mantis have wings big and strong enough to enable flight. Winged mantis often live in treetop villages, and enjoy the benefits of flying to access places they can reach to stay away from lesser earthbound creatures. They are however far more primitive than other mantis, their clans living far from other civilizations and keeping to themselves. These mantis are warriors, living in tight knit clans, and always being on the defensive, hunting larger animals as a routine.

Ability Score Increases your strength score increases by one.

Light Wings If you are not wearing heavy armour, you have a flying speed equal to your walking speed.

Orchid mantis Orchid mantis are far more independent than other mantis variants, often leaving their clans to wander the feywild as lone hunters, or explore parts of non mantis societies. They are driven by intelligent curiosity, and a strong sense of self preservation. Orchid mantis have floral bodies, which mimic petals, they are most commonly pink, blue, or orange, a gradient of white into pastel.

Ability Score Increase. your charisma score increases by one

Natural Charmer. You gain proficiency in the persuasion and deception skills.

Mesmerising Appearance. You can use your appearance to bewitch your prey, you know the Charm Person spell. While a creature is charmed in this way, the next hit you make against it has advantage. Charisma is your spellcasting ability for this spell, and you can cast it a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.

Ghost mantis Ghost mantis dwell in the darkest parts of the world, such as the underdark, or ancient gloomy forests. They have a tough grey-brown exterior, very similar in appearance to dead leaves or bark. They use their natural camouflage and stealth to take out prey swiftly and gracefully.

Ability score increases. your dexterity score increases by one.

Darkvision. You have dark vision out to 60 feet. You can see in dim light as if it were bright light, and in darkness as if it was dim light. You discern colours in this lighting only as shades of grey.

Stalkers of gloom. You gain proficiency in the stealth skill. When you attempt to hide from a creature, you have advantage on the roll of you are in darkness.

Silent Assassin. Once per turn, when you successfully hit a creature you are hidden from with an attack roll, you deal an extra 2d6 damage of the weapons type.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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(0 votes)

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