Ettercap, Variant (5e Creature)

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Ettercap, Variant[edit]

Medium monstrosity, neutral evil

Armor Class 13 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft., climb 30 ft.

14 (+2) 15 (+2) 13 (+1) 7 (-2) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +6, Survival +3
Senses passive Perception 13
Challenge 3 (700 XP)

Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

Web Walker. The ettercap ignores movement restrictions caused by webbing.


Action Name. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw. On a failed save, a creature takes 9 (2d8) poison damage and is poisoned for 1 minute. A creature poisoned in this way is also paralyzed. On a successful save, a creature takes half as much damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the poisoned effect on itself on a success.
If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points.

Claws Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
An ettercap in its lair, image credit

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