Pundrake (5e Creature)

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Pundrake[edit]

Huge dragon, any alignment


Armor Class 15 (natural armor)
Hit Points 64 (6d12+27)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 11 (+0) 15 (+2) 16 (+3) 21 (+5)

Saving Throws Int +5, Cha +8
Skills Arcana +5, Perception +8
Damage Vulnerabilities force
Damage Immunities psychic
Condition Immunities charmed, frightened, paralyzed, stunned, poisoned
Senses darkvision 60 ft., passive Perception 20
Languages Common, Draconic
Challenge 7 (2,900 XP)


So Annoying. Anyone who ends their turn within 20 ft. of a pundrake takes 3 (1d4) psychic damage.

ACTIONS

Multiattack. The drake makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d3 + 2) slashing damage.

Super Epic Bad Pun. As a bonus action, the drake tells a bad pun. Everyone with Wisdom of less than 6 is immune to this action (because they don't get the joke and therefore cannot cringe). Everyone else that can hear him makes a DC 14 Charisma saving throw, taking 15 (6d4 + 2) psychic damage on a failed save, or half as much on a successful one. Anyone that fails on the saving throw takes an additional necro damage equivalent to their Wisdom modifier. If their Wisdom modifier is negative, they can heal of their Wisdom modifier multiplied by -1.

REACTIONS

Bite. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Super Epic Bad Pun. The drake tells a bad pun. Everyone with Wisdom of less than 6 is immune to this action (because they don't get the joke and therefore cannot cringe). Everyone else that can hear him makes a DC 14 Charisma saving throw, taking 15 (6d4 + 2) psychic damage on a failed save, or half as much on a successful one. Anyone that fails on the saving throw takes an additional necro damage equivalent to their Wisdom modifier. If their Wisdom modifier is negative, they can heal of their Wisdom modifier multiplied by -1.

LEGENDARY ACTIONS

The pundrake can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The pundrake regains spent legendary actions at the start of its turn.

Claw. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d3 + 2) slashing damage.

Super Epic Bad Pun. The drake tells a bad pun. Everyone with Wisdom of less than 6 is immune to this action (because they don't get the joke and therefore cannot cringe). Everyone else that can hear him makes a DC 14 Charisma saving throw, taking 15 (6d4 + 2) psychic damage on a failed save, or half as much on a successful one. Anyone that fails on the saving throw takes an additional necro damage equivalent to their Wisdom modifier. If their Wisdom modifier is negative, they can heal of their Wisdom modifier multiplied by -1.

The pundrake can be a truly terrifying beast, despite its nonchalant grin and wry sense of humor. But be careful near a pundrake. Even his allies are hardly immune to his effects, as his puns cause all creatures to cringe terribly. Sometimes, his puns are so bad, they put people into cardiac arrest. Only the most foolish of beings can resist his terrible jokes, as they are so stupid they have no idea what he is doing to make the others cringe so terribly. That being said, it is actually the most stupid person in the party that has the greatest chance of defeating a pundrake.



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