Path of The Wolverine (5e Subclass)
Path of the Wolverine[edit]
Barbarian Subclass
A mysterious and powerful figure known for his heightened senses, incredible healing abilities, and retractable claws made of unbreakable metal. Often seen as a lone wolf, he carries the burden of a violent past and a deep inner struggle between his animal instincts and his humanity. With a fierce temperament and unparalleled combat skills, he is both a fearsome warrior and a reluctant hero, walking the fine line between vengeance and justice.
- Supernatural Body
Upon reaching 3rd level, you have an abnormal body with several capabilities, acquiring the following benefits:
- Regeneration: You recover your two times of constitution modifier in HP at the start of each turn. Besides, you don't age.
- Mobility: You have a 30-foot bonus movement speed. You can use your movement speed to calculate your jump distance.
- Vitality: You add three times your level to your maximum HP every time you level up.
- Claws: You have claws that deal 1d12 slashing damage, benefits and features that work for unarmed strikes also work for claws, the damage of claws increases by one step at levels 5, 8, 14. When you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
- Fury Blows: Your unarmed strikes deal 1d8 bludgeoning damage. Immediately after you take the attack action on your turn to make an unarmed attack, you can use your bonus action to make two unarmed attacks. You may use this feature a number of times equal to your level, and regain all expended uses when you finish a short or long rest.
- Super Senses
Beginning at 3th level, You now have super senses and a strong mind. Gaining the following benefits:
- You gain proficiency in perception and survival checks, if you already have them you gain expertise in both.
- You have advantage on perception checks that involve smell.
- You can't be surprised
- You can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
- Greater Rage
At 6rd level, Your unarmed attacks are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks.
Additionally, you build up fury during the fight and adrenaline boosts your regeneration. When you attack with your claws you recover half of the damage you cause in HP, in addition the excess damage becomes temporary health, this temporary life lasts until the end of combat.
- More Attacks
At 10th level, your are capable of multiple swift strikes against your opponents, gaining the following benefit: Once on each of your turns when you take the Attack action, you can make two additional attack as a part of the same action with a weapon of your choice. You may use this effect a number of times equal to your proficiency bonus, and you regain all uses of this after you finish a long rest.
- Immortal
At 14 level, When reduced to 0 hit points, you can choose to be reduced to 1 a number of times equal to your level. You regain all uses of this benefit when you take a short or long rest. You cannot be killed instantly unless you are disintegrated.
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