CatNap (5e Creature)

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CatNap[edit]

Large monstrosity, chaotic evil


Armor Class 18 (natural armor)
Hit Points 237 (25d10 + 100)
Speed 45 ft.


STR DEX CON INT WIS CHA
24 (+7) 28 (+9) 18 (+4) 17 (+3) 19 (+4) 19 (+4)

Saving Throws Dex +14, Cha +9
Skills Acrobatics +14, Stealth +14
Proficiency Bonus +5
Damage Vulnerabilities radiant
Damage Resistances necrotic
Damage Immunities psychic
Condition Immunities charmed, frightened, incapacitated
Senses passive Perception 14
Languages Common, Infernal
Challenge 20 (25,000 XP)


Feline Genetics. CatNap Has immunity from fall damage, and has advantage on stealth checks he makes.

ACTIONS

Multiattack. CatNap makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 39 (6d10 + 9) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 49 (10d8 + 9) slashing damage.

Frightful Presence. Each creature of CatNap's choice that is within 120 feet of CatNap and aware of him must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to CatNap's Frightful Presence for the next 24 hours.

Red Smoke (Recharge 5-6). CatNap expels red smoke from his mouth into a 30-foot sphere, and creates heavily obscured vision. and lasts for 1 hour. Any creature who enters the smoke must make a DC 15 Constitution saving throw or fall unconscious and fall asleep until they cannot breathe the smoke anymore. If the creature started their turn within the smoke, it has disadvantage on the saving throw. A creature that doesn't need to breathe or is wearing a gas mask automatically succeeds on the saving throw.


LEGENDARY ACTIONS

The CatNap can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The CatNap regains spent legendary actions at the start of its turn.

Jumpscare. If CatNap is hidden and is 5 ft away from a creature, CatNap reveals himself and screams at the target. the target must make a Constitution (Perception) saving throw of a DC of 16 or drop to 0 HP. If the target succeeds the save, CatNap takes 4d12 Necrotic damage.

CatNap is a monstrosity of a cat, he has long legs and purple fur, with a bony look. his mouth is completely black, with eyes that can pierce anyone's very soul. CatNap is fervently devoted to the Prototype, worshipping him as a god and encouraging others to rejoice in him and always remember the “Hour of Joy". Any one who opposed the Prototype including toy-mascots would suffer a tragic fate as well as anyone else who doesn't rejoice or believe in the Prototype. Catnap believes that his ultimate goal is to serve and obey 1006, with his objective remaining a mystery.

5.00
(2 votes)

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