Prinny (5e Race)
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Ever wanted to be a living bomb? Ever wanted to be the universes punching bag? Or be worked to the bone day in and day out for a measly sardine, Dood?
Prinnies are born from the souls of egregious sinners. When the soul of one of these sinners gets plucked from between the planes in their transit, it is processed, purified, and reworked into a Prinny, leaving nothing of the original individual. Not every soul becomes a Prinny but many do. This meager new form is punishment for the sins committed in the past life and depending on the sins committed will determine the number of centuries one must remain a Prinny, Dood.
No one is sure who or what creates Prinnies but as blank slates they know only two things for sure. They must find a master to work off their sins, and they must say 'Dood' whenever they finish speaking. Aside from that they do know how to speak and work and are typically friendly and upbeat if albeit a little goofy, Dood.
Prinnies are small chromatically colored penguin-like creatures, easily distinguished by the fanny-pack like pouch that is forever part of their body, their tiny diminutive bat wings, and peg-like legs, Dood.
No one is sure what sort of cosmic power brings Prinnies into existence, Dood.
Prinnies have no real society of their own and tend to merge into whatever culture will take their service. They like to slack off(if they can ever get away with it) but are quite driven by the prospect of being rewarded for work. They crave sardines and other fish as their favorite food and many Prinnies will work solely for these tasty snacks, Dood.
Despite their flipper-like arms, they are actually capable of performing most if not all of the same tasks as a standard humanoid with opposable thumbs. This is due to their inherent nature of being servants, Dood.
No one knows what happens to a Prinny after its worked off its sins. Some like to believe they will be reborn as their original self, Dood.
Prinnies have no memory of their prior lives only knowing that they were sinners and that this form is their punishment. As a result, Prinnies have no inherent names. Cruel masters/employers who possess many Prinnies will often just number them. However, Prinnies will often pick a name for themselves if a proper one is not given to them. Their chosen names tend to reflect the society in which they reside, Dood.
Lets do it, DOOD!
Ability Score Increase. Your Charisma score increases by 2
Age. A Prinny will live for several centuries until it's paid off its sins, this time varies based on the level of their sins, Dood.
Alignment. Prinnies are generally neutral in all things but they can lean towards evil or good.
Size. Prinnies stand roughly three feet, three inches (100 cm) tall, though the weight can vary. From 25 Pounds up to about 50 pounds. Your size is small, Dood.
Speed. Your base walking speed is 30 feet.
Explosive Nature. Long Falls and being manhandled by a creature takes on a whole new level of destruction with Prinnies. When thrown by a creature or falling more than 20 feet, a Prinny will explode like a powerful bomb dealing 2d6 + [your current HP] in fire damage and 2d6 force damage to all creatures within 10 feet of its explosion. Any creature in this area must make a dexterity saving throw, taking half damage on a success. Other Prinnies caught in the blast automatically fail this saving throw and explode as well in a chain reaction. Objects not being worn or carried catch on fire. After the explosion, your body will remain but your HP is automatically reduced to 0, you fall unconscious and cannot be healed for 1 minute. You do not need to make death saving throws in this state unless your body is attacked, at which point you must begin to make death saving throws during your sequential turns as normal, Dood.
The damage die for this increases by 1d6 fire and 1d6 force at 6th, 12th and 18th levels, Dood!
Endless Pouch of Wonders. Built magically into the body of a Prinny is a fanny pack-like pouch. This pouch serves as a Bag of Holding. Due to this, they are often used to carry their master's equipment and belongings, as well as their own, sort of like beasts of burden, Dood.
Prinny Barrage. Prinnies can unleash a flurry of daggers. You can choose to forsake your standard attack action and throw up to 4 daggers. They magically explode on impact, dealing their standard damage and an extra 1d6 fire damage. Daggers thrown this way are destroyed unless they are Adamantine or magical. You must take a long rest to regain the use of this feature, Dood.
Languages. You can speak, read, and write Common and one other language of your choice, Dood!
Random Height and Weight
|3′ 3″||+0||25 lb.||× () lb.|
*Height = base height + height modifier