Verenai (5e Race)
Verenai[edit]
The Verenai are a race personally designed for AnotherRommWriter’s campaign, but they can be used in other campaigns as well (though some details might need to be adjusted) Please talk to a DM before using this race in a campaign
Physical Description[edit]
Shimmering skin of different colors (based of subrace) Some photo can be seen farther down
History[edit]
The Verenai—and the concept of lust itself—were once more pure and carnal. Lust was not something of shame, it was but a natural force. As such, the Verenai were once wise beings, deeply in tune with their instincts and nature. However, as death became a reality and souls began to pass into the underworld, perceptions of lust changed. Over time, it became twisted—more perverted and less natural. Some Verenai embraced this new way of life, becoming less wise but more agile and cunning. Others chose to isolate themselves, rejecting these shifts and maintaining their regal, ancient ways.
Society[edit]
The Verenai embody nature’s untamable desire for life, growth, fertility, and primal instinct. They act as guardians of the balance between life and death, with desire as a force in the nature of lust that both is known for it's creation and destruction.
Their society functions under a form of natural anarchy—power lies with the people. Tribes are often formed based on subrace, frequently shunning outsiders, especially those of the same main race.
Verenai Names[edit]
Male: Vireth, Zorath, Kailis, Eryndor, Thalior, Lysar, Orionis, Rhyros, Sylvenor, Faelan.
Female: Selisandra, Viorra, Thalindra, Nyssara, Serephine, Aeloria, Illyria, Mirelia, Zephira, Lirae.
Gender-Neutral: Yndris, Selvion, Renya, Valenor, Selenis, Veyra, Ilaris, Thalyn, Eryndis, Valira
Verenai Traits[edit]
Ability Score Increase. Your Charisma score increases by 2.
Age. Verenai typically live up to 230 years. Females reach maturity around 40, and males around 50.
Alignment. Verenai are inherently chaotic. They are almost never lawful.
Size. Most Verenai are around 6 feet tall. Lunar Verenai can reach up to 7'5". Your size is Medium.
Speed. Your base walking speed is 30 feet, and your base swim speed is 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Aphrodisiacal Pheremones. The shimmering skin or scales of the Verenai emit a subtle pheromone. This naturally lowers the DC of most Charisma checks by one when attempting to charm or persuade.
Languages. You can speak, read, and write Common and either Druidic or Ven’raen (a separate page will detail this language).
Subrace. There are five subraces of Verenai. Choose one of the following: The Irresistible Verenai, The Luring Verenai, The Burning Verenai, The Lunar Verenai, or The Hustle Verenai.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 10'' | +2d10 | 120 lb. | × (1d4) lb. |
*Height = base height + height modifier |
The Irresistible Verenai[edit]
The archetype of pure lust, drawing others in with supernatural allure.
Irresistible. Your beauty transcends mortal bounds and deepens with age. Gain +1 Charisma. Every two levels, gain one point in Persuasion (refer to the chart below). This would continue to whatever level your character is at.
Level | Persuasion Bonus |
---|---|
1 | +1 |
2 | +1 |
3 | +2 |
4 | +2 |
5 | +3 |
6 | +3 |
7 | +4 |
8 | +4 |
9 | +5 |
10 | +5 |
Lovebite. Your unarmed strike becomes a bite. You have +1 to hit, using Charisma as your attack modifier. On a hit, the target must make a DC 12 Constitution saving throw. If they have a failure, they cannot attack you on their next turn.
Drop DEAD Gorgeous. Once per long rest, choose one non-undead, non-boss creature within line of sight. Make a Persuasion check contested by their Insight. If you win, the target must make a DC 15 Constitution saving throw. On a fail, they die. On a success, they are stunned for one round.
Aura of Lust. Upon first meeting a NPC, make a Persuasion roll at -5 (DC = 10). On a success, they become romantically or obsessively interested in you—whether that’s good or bad is up to the DM.
Sit Still, Look Pretty. You are skilled in the art of love, but not war. You forfeit all weapon proficiencies granted by your class, except for unarmed strikes.
The Luring Verenai[edit]
Ocean-dwelling beauties with a siren’s voice and shimmering blue skin.
Voice of Desire. Twice per long rest, you can make a Persuasion check with a +2 bonus against a target's Insight. On a success, they are entranced and walk toward you for 60 seconds. Afterward, they become hostile.
Mysterious Allure. You gain +2 on all Persuasion checks against targets who do not know your true nature.
Adapted Persuasion. Gain a +1 on all Persuasion rolls against humanoids.
Swimmers Bod. Gain +1 Dexterity and a swimming speed of 30 feet. Your walking speed is reduced to 25 feet.
Carnivorous. You must consume at least one piece of meat per day. Failure to do so results in a -1 penalty to all ability scores until you do.
The Burning Verenai[edit]
Fiery beings with volcanic energy and shimmering red-orange skin like lightning.
Molten Birth. Gain +1 Strength and immunity to fire.
Flames of Desire. Gain +2 to Charisma checks unless your target has physically touched you.
Lustful Burn. Twice per long rest, roll 1d20, no modifiers.
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Venting. Twice per long rest, release a 20-foot cone of lava. All creatures in the cone take fire damage.
I'm Melting!. You take double damage from water-based attacks. If splashed or ingest water, take 1d10 damage.
The Lunar Verenai[edit]
The pure Verenai, much like before the Verenai evolved they are more connected to nature. Not very tainted by lust.
Protection. Gain +1 Wisdom. When hit, roll a 1d20. On a 17 or higher, nature intervenes and you take 10 less damage (e.g., vines block the hit).
Kindred Spirit. Once per day, you may use Wild Shape as a free action. Your physical traits remain in this form.
Wild Combatant. After using an unarmed strike, you may follow up with an antler attack using your Dexterity modifier. If it hits, deal 1d4 bleeding damage for 1d3 turns.
Primordial Form. Your towering size grants +2 AC but imposes -1 Stealth. You cannot wear most humanoid clothes or metal armor.
Moonlit Curse. You must meditate under moonlight to rest. If interrupted or unable to do so, you gain one level of exhausted. If interrupted mid-vigil, you may become enraged or suffer exhausted(Player's choice).
The Hustle Verenai[edit]
Urban-dwelling charmers who thrive in nightlife and chaos, a dark shine to their skin.
Street Smarts. Gain +1 Intelligence. You also gain proficiency in one language of your choice.
Cloak of Night’s Desire. You can slip away into the shadows. This is not invisiblity or teleportation, but a stealth-based vanish. Requires a successful roll.
Nightshade Kiss. Your kiss is venomous. The target must make a Constitution saving throw or take poison damage.
Magnet for Good and Evil. You attract attention wherever you go. There’s a 25% chance of being dragged into conflict just by walking through a crowd.
Fond of Your City. You’re deeply attuned to your home environment. In unfamiliar towns, you must make a Charisma check. On a failure, you suffer -1 to all Persuasion checks while in that location.
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