Munkidori (5e Creature)

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Munkidori[edit]

Medium fey, chaotic evil


Armor Class 15 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 60 ft.


STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 16 (+3) 21 (+5) 24 (+7) 22 (+6)

Saving Throws Wis +10
Skills Intimidation +9, Perception +10, Persuasion +9
Damage Vulnerabilities radiant
Damage Resistances Psychic
Damage Immunities poison
Condition Immunities charmed, frightened
Senses passive Perception 22
Languages all
Challenge 8 (3,900 XP)


Toxic Chain When Munkidori make a damaging or effect action on a creature, roll a d20. If the result is 16-20,the opponent is poisoned, and takes 1d6 poison damage each turn. When it's their next turn, they make a con save of a DC of 14, losing 1 every turn, or stay poisoned. if lower than 16, this does nothing.

Psychic Body. Whenever Munkidori is subjected to psychic damage, he takes no damage, and instead, one creature of Munkidoris choice within 10 feet of the Munkidori takes that damage instead.

ACTIONS

Protect Munkidori Calls on a force shield that prevents any type of single attack, when after this attack, the shield disappears.

Psyshock Munkidori calls on 50 to 70 small rocks, and they are launched up to 120 ft at an opponent. this attack does 2d12 psychic damage.

Hex Munkidori tries to curse a single opponent, they must make a wisdom save or take 1d4 for each of their levels in necrotic damage.

Assurance. Munkidori spooks an opponent doing 1d8 bludgeoning damage plus 3d6 necrotic damage.


LEGENDARY ACTIONS

The Munkidori can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Munkidori regains spent legendary actions at the start of its turn.

Detect. Munkidori makes a Wisdom (Perception) check

Outrage (Costs 3 Actions). Munkidori makes one psyshock attack or uses assurance once.

Munkidori.jpg

The chain is made from toxins that enhance capabilities. It stimulated Munkidori's brain and caused the Pokémon's psychic powers to bloom, and Munkidori keeps itself somewhere safe while it toys with its foes, using psychokinesis to induce intense dizziness.

See also[edit]

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