Marilith (5e Race)

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"Terrible to behold, a marilith has the lower body of a great serpent and the upper torso of a humanoid female with six arms. Wielding a wicked blade in each of its six hands, a marilith is a devastating foe that few can match in battle. These demons possess keen minds and a finely honed sense of tactics, and they are able to lead and unite other demons in common cause. Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any opportunity to rush headlong into battle. " (taken from Monster Manual)

Physical Description[edit]

Marilith Names[edit]

Mariliths are sexless. They most often appear as women, but some take on masculine forms. They have standard Abyssal demon names.

Marilith Traits[edit]

Design Note: You may want to read Large Races (DnD Guideline).

A snake person with a humanoid upper half, and multiple limbs.
Ability Score Increase. Your Dexterity score increases by 1 and your Charisma increases by 1.
Age. Demons can be of any age, as they are immortal in that respect.
Alignment. Mariliths native to a demonic plane are predominantly Chaotic Evil, but a Marilith raised on another plane may be of any alignment.
Size. Mariliths stand between 6 and 7 feet tall, but are up to 20 feet long. Your size is Large.
Speed. Your base walking speed is 30 feet.
Serpentine Build. Even though your size is Large, your upper, humanoid torso is still of similar scale to that of other humanoid races. You use equipment and wield weapons as if you were a Medium-sized creature. You have twice the carrying capacity of a Medium creature, and you require four times as much food and water as a Medium creature would.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tail Grapple. You can grapple a creature with your tail, and still have all six of your hands free. Your tail has a reach of 10 feet when grappling targets.
Multi Limbed. You have six arms that can wield many weapons at once. This does not grant additional attacks per round, but you are able to wield two two-handed weapons, or one two-handed weapon with a shield. You can use all six of your arms to wield an oversized weapon as if you were a Large creature. If at least two hands are free, you can interact with the environment for free twice per round instead of once.
Fiendish Heritage. Your creature type is considered to be both Humanoid and Fiend.
Reactive. During a round of combat, you can take a second reaction even if you've already used one this round. Once you use this feature, you cannot use it again until you take a Short or Long rest.
Languages. You can speak, read, and write Common and Abyssal.

Random Height and Weight[edit]

5′ 8″ +2d8 360 lb. × (*3) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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