Large Races (DnD Guideline)
From D&D Wiki
It's completely reasonable that a player might want to play as a Large-sized race such as a giant or troll. No edition of D&D has a Large race in their respective Player's Handbooks, and therefore those books assume that PCs are Medium or Small. What's up with that?
Here are a few considerations:
- A Large creature threatens more space. On a grid, this is 12 squares instead of 8, or 9 hexes instead of 6.
- A Large creature might have more reach (and therefore threatening even more space)
- For ranged attacks a Large creature can measure the distance from any of squares it occupies: so it effectively has an extra square of range.
- A Large creature can use large weapons. In 3e, a Large greatsword deals 3d6 instead of 2d6 damage. In 5e, it deals 4d6 instead of 2d6!
- A Large creature is better at tactical blocking: it provides more cover for allies behind it, and foes path around the creature has to divert further.
The detriments are:
- A Large creature might benefit less from cover (a wall might be three-quarters cover for a Medium creature, but half cover for a Larger creature).
- Proportionate squeezing into smaller spaces. For example, in 5e, a Large creature can squeeze into a 5 ft. gap; compared to a Medium creature who can squeeze into a 2.5 ft. gap.
- More likely to be hindered by difficult terrain.
- Increased food consumption and armor costs.
On the whole, the benefits outweigh the detriments. Here are some suggestions for balancing:
- Disallow the use of Large weapons.
- Limit the threatening area.
- Example: Hill Giant (4e Race) has a "big warrior" trait that limits area-of-effect powers.
- Balancing in 5e
If you are using Marasmusine's Meter, Large size might be worth 3 points; or 2 points if there are mitigating factors.
- See also