3.5e ECL 2 Races
From D&D Wiki
These are the user submitted Base Effective Character Level 2 Races on D&D Wiki. See also 3.5e Races.
To add your own race to D&D Wiki, click here.
| Race Name | LA | Type (Subtypes) | Ability Adjustments | Size | Favored Class | Racial Description |
|---|---|---|---|---|---|---|
| Aanan | Humanoid (Human) | +2 Cha | Medium | Bard | At one with Music | |
| Aasimar, Gnoll | +1 | Outsider (Native) | +2 Str, +2 Wis, +2 Cha, −2 Int | Medium | Favored Soul | Not all Aasimar are human. |
| Alartares | 1 | Outsider | +4 Dex, −4 Con, +2 Int, +4 Wis | Medium | Rogue | Alartares are from another plane and can, after death chose to change into a gaseous form. |
| Allurin | Humanoid (Planetouched) | +2 Cha | Medium | Sorcerer | Humans with Succubus heritage. | |
| Alumaril | +1 | Humanoid (Alumaril) | +2 Charisma, -2 Dexterity | Medium | Any | A curious, excited race descended from mixed humanoid and demonic bloodlines. |
| Ambyr | Humanoid | +2 Wis, −2 Dex | Medium | Varies | A unicorn-humanoid that gets to choose its alignment | |
| Antecs | Humanoid | +2 Con, +2 Wis | Medium | Ranger or Druid | Insectmen native to marshes | |
| Artaiads | +1 | Fey (Shapechanger) | +2 Dex, +2 Cha | Medium | Ranger | A fey race that transform into deer or antelopes. |
| Arthian | +1 | Magical Beast (Air, Electric) | +2 Dexterity, −2 Constitution, +2 Wisdom | <!-Size: Diminutive-> | Rogue | <!-around 50 word introduction and overview of race; displayed elsewhere.-> |
| Asura | 1 | Monstrous Humanoid | +2 Wis, +2 Cha, +2 Int, −2 str, -2 dex | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | Wizard | The Asura are a small race of magi-techological advanced creatures who create golems and portal gates between locations. |
| Athames, The Silver Lands | ||||||
| Aubondir, Aubondic Races | +1 | Monstrous Humanoid (Ursine) | +4 Str, +4 Con, -6 Cha, -6 Int | Large | Barbarian | Some race |
| Avariel | +1 | Humanoid, Elf | +2 Dex, +2 Cha, -4 Con , +4 Int | Medium | Avariel are the winged elves, long extinct or so it's thought. | |
| Avians | +1 | Humanoid, Avian | +2 Con, +4 Cha | Medium | Any | Avians are bird-like humanoids who dwell in the high peaks of Jacinth and Aergaela. |
| Batfolk | +1, +2 | Humanoid, Shapechanger | −2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom | Medium | Cleric, Fighter, Druid | Some race |
| Beastfolk, Birdfolk | ||||||
| Beastfolk, Bloodseekers | ||||||
| Beastfolk, Foxkin | ||||||
| Beastfolk, Half-Merfolk | ||||||
| Beastfolk, Loxophants | ||||||
| Beastfolk, Lutrin | ||||||
| Beastfolk, Rippers | ||||||
| Beastfolk, Roos | ||||||
| Beastfolk, Urban Catfolk | ||||||
| Beastfolk, Xi-Coatl | ||||||
| Beastfolk | +0, +1 | Monstrous Humanoid | Varies | Varies | Varies | A collection of anthropomorphic animal races |
| Blackheart | 2 | Outsider(Evil) | +4 Str, +4 Con, +2 Dex, −4 Cha | Medium | Fighter | Blackhearts were once a proud and noble empire of humans that was eternally damned due to a faustian bargain, that was forced upon them. They were offered as the bargainingship of their enemy to a powerful archdevil in pursuit of power and the opportunity to destroy their enemy. As the city was being beseiged the once proud kindom of men requested aid from all neighboring kingdoms, villages, even barbarian wartribes, none came to their aid. As the final days of the once proud nation the king onlooked to the outskirts of his castle and saw the kindoms he had sent aid to... watching, laughing, mocking. since then these people have excepted their damnation and are returning..... to make all humans pay! |
| Cactimian | +1 | Plant | +2 Str, +2 Con, -2 Int, -2 Wis | Small | Rogue | Some race |
| Cambions | ||||||
| Canid | +1 | Humanoid (Canine) | +2 Con, -2 to Cha | Medium | Fighter | Canids are a race of dog like humanoids know for their skill at hunting. |
| Catgirl, Arctic | 1 | Humanoid (Feline Subtype, Shapechanger) | +4 Dex, +2 Con, Cha, −4 Str, −2 Int | Small | Ranger | Can change into a cat |
| Catgirl, Desert | Humanoid (Feline, Shapechanger) | +2 Dex, Con, Cha, −2 Str, Int | Small | Bard | Can change into a cat | |
| Catgirl, Domestic | ? | Humanoid (Feline Subtype, Shapechanger) | +2 Dex, Con, Cha, −2 Str, Int | Small | Rogue | Can change into a cat |
| Catgirl, Jungle | Humanoid (Feline Subtype, Shapechanger) | +2 Dex, Con, Cha, −2 Str, Int | Small | Spirit Shaman | Can change into a cat | |
| Catgirls,Ocean | ||||||
| Catling, Variant | ||||||
| Catlings | 1 | Outsider (Native) | +2 Dex, +2 Cha, −2 Wis. | Medium | Sorcerer | Decendants of Catlike Outsiders. |
| Cecaelia | 2 | Monstrous Humanoid, (Aquatic) | +4 Strength, +6 Dexterity −2 Intelligence, −2 Charisma. | Medium | Swordsage, Ranger. | Cecaelia have the upper body of a comely human from the waist down though they have the body of eight large tentacles. |
| Celadrin | 1 | Outsider (Native) | +2 Dexterity, +2 Charisma −2 Constitution | Medium | Bard | Planetouched descendants of elves and eladrins. |
| Charmer | +1 | Humanoid (Human) | -2 Wis, -2 Int, +2 Dex, +4 Cha | Medium | Dashing Swordsman | Charismatic, quick, strong... What more could you want?! |
| Charr, revised | 1 | Monstrous Humanoid | +2 Str, +2 Dex, +2 Con, −4 Cha | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | Ranger | The Charr are a military technologically advanced race. |
| Charr | 1 | Monstrous Humanoid | +2 Str, +2 Dex, +2 Con, −4 Cha | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | Ranger | The Charr are a military technologically advanced race. |
| Chestoria | Monstrous Humanoid (Shapechanger) | M: +6 Dex, −4 Str F: +6 Dex, −2 Str, −2 Con | Small | Druid | Reveres and respects the forest, hates those that do not | |
| Child of Nature | +1 | Fey | +2 Constitution, −2 Intelligence, −2 Wisdom and +4 Charisma | Medium | Sorcerer | A Child of Nature is the odd offspring of a Dryad and Nymph. |
| Cinders | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Cirmos | ? | Humanoid (Feline) | +2 Dex, −2 Int | Medium | Scout or Ranger | Another Race of Catgirls |
| Coeurls | +1 | Monstrous Humanoid (Anthromorph) | +2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, −2 Cha | Medium | Ranger | Possible magical experiments of man and displacer beast, the anthromorphic coeurls stalk after their prey. |
| Consu | +1 | Humanoid (Consu) | +4 Str, -2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha. | Large | Monk | Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. |
| Cricalan | Humanoid (Avian) | −2 Str, +4 Dex | Medium | Rogue | Weak but fast bird men | |
| Cusomo | +1 | Construct (Living Construct) | +4 Str, +4 Dex, +4 Con, +2 Int, +2 Wis | Medium | Any | Thinking... |
| D'hin'ni | +1 | Outsider (Native) | +2 Dexterity,+2 Charisma −2 Wisdom | Small | Sorcerer. | Planetouched descendant from lightfoot halflings and djinn. |
| Dak'ol | +1 | Monstrous Humanoid (koourik) | +2 Str | Medium | Cleric | Chaotic, energetic and spiritual. Look similar to dragon-blooded elves. |
| Dark Folk | +1 | Humanoid Dark Folk | +2Str, +4 Dex, +2 Int, -2 Cha or
Cha |
Medium | Any | Some race |
| Demi-Ogres | Giant | +6 Str, −2 Dex, +2 Con, −2 Int, −2 Wis, −4 Cha | Large | Barbarian | Part human, part ... well, you can probably guess. | |
| Denizen | +1 | Aberration | +2 Strength, +10 Constitution, +6 Intelligence, −10 Wisdom, −8 Charisma | Diminutive | Artificer | Strange shadowy figures that don't seem to die. |
| Dragona | +1 | Humanoid (dragonblood) | +2 Dexterity, +2 Constitution, −2 Strength, −2 Intelligence | Medium | Ranger | Dragona are a tribal people distantly related to dragons. |
| Drakenbred, Blue | 1 | Humaniod(Dragonblooded, Earth) | +2 Cha, +2 Int, −2 Wis | Medium | Rogue, Sorcerer | Descendants of the ancient earth dragons. They are great thinkers and pesuasive negotiators. |
| Drakenbred, Pyroclastic(3.5e Helvruin Race) | 1 | Outsider(Dragonblooded, Fire, Naive) | +4 Str, +2 Dex, +2 Wis, −2 Cha | Medium | Paladin, Ranger | Descendants of the ancient lava dragons. They are fierce warriors and demonic planers. |
| Drakenbred, Red | 1 | Humaniod(Dragonblooded, Fire) | +2 Str, +2 Con, −2 Cha | Medium | Barbarian, Shaman | Descendants of the ancient fire dragons. They are fierce warriors, |
| Drakenbred, White | 1 | Humaniod(Dragonblooded, Ice) | +2 Dex, +2 Wis, −2 Cha | Medium | Rogue, Ranger | Descendants of the ancient ice dragons. They are dextrous thieves and cold back-stabbers. |
| Draythikons | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Dreamer | +1 | Humanoid (Human) | +2 wisdom, -1 Constitution. +2 Dexterity | Medium | Any | Some race |
| Dricon | +1 | Humanoid | +4 Str, +2 Con, -2 Int, -2 Cha | Medium | Barbarian and Fighter | Crocodilian humanoids. |
| Dryad, Yagure Mori | Fey | +4 Cha, +2 Dex, −2 Con, −2 Int | Medium | Druid | A Dryad from the magical forest... | |
| Dwarf Faeries | 2 | Fey | −8 Str,+16 Dex, −4 Con, +4 Wis, -2 Cha | Fine | Ranger | An extremely small faerie zips between foilage, watching the adventurers pass. |
| Dwarves, Azer | 1 | Humanoid (Extraplanar) | +2 Constituition, +2 Strength, -2 Dexterity, -2 Charisma | Medium | Fighter | Brash and hardy, with burning beards and eyes aflame. They make the Jabberwocky rethink his strategy. |
| Dwarves, Azerbloods | +1 | Outsider (Native) | +2 Strength, +2 Constitution, −2 Charisma | Medium | SRD:Fighter | Brass skinned Planetouched cross between Azer and Dwarves. |
| Eaglefolk | +1 | Humanoid (Shapechanger) | -2 Constitution, +4 Dexterity, +2 Charisma | Small | Bard, or Sorcerer | A cheerful birdlike race of small humanoids. |
| Ecendrite | 1 | Humanoid (Human) | +1 Str, +1 Con, +2 Int, -2 Cha | Medium | Swordmage | A secretive adaptive race that has existed across the land scattered through several regions. |
| Elementalists | +1 | Humanoid | +4 Wisdom, +4 Dexterity, +4 Charisma, +4 Intelligence, -2 Constitution, -2 Strength | varies (see physical description) | Bender | Elementalists are a very rare race. They are at one with nature. They are very agile, and are slow to anger. Elementalists are more solitary beings. Elementalists do not tend to be "in the heat of the battle" thus, the lowered Constitution and Strength. |
| Elnades | +2 | Elemental (Water) | +2 Dex, +2 Wis | Medium | Any | Water elementals with healing abilities. |
| Elves, Albion | ||||||
| Elves, Daemon | 2 | Humanoid (Elf) | +2 Dexterity, -2 Charisma | Medium | Any physical combat-based class (Fighter, Brawler, Myrmidon, etc.) for males, any magical/psionic (All Psions, Ascendant, Wizard, Sorceror, etc.) or support (Bard, Dancer, etc.) class for females. | A very mysterious subspecies of elf known for their unique appearance and being quick to start fights. Opinions on them vary wildly. |
| Elves, Hiri'noli | Humanoid (Elf) | +2 Str, +2 Wis, +2 Cha | Medium | Paladin | A race bred with one idea in mind—to kill all drow. | |
| Elves, Ivory | +1 | Humanoid (Elf) | +2 Str, +2 Dex, −2 Con | Medium | Any | Half elf-deeka. |
| Elves, Jekka Dusk | +1 | Humanoid (Elf) | +6 Dexterity, +2 Intelligence, −2 Charisma, −4 Constitution | Medium | Rogue and Assassin | Dusk Elves are a subrace of elves who are masters of stealth. |
| Elves, Marel | Humanoid (Elf, Aquatic) | −2 Str, +2 Dex | Medium | Rogue | Evil Aquatic Elves. | |
| Elves, Variant3 High | +0 | Humanoid (Elf) | +2 Dex, −2 Cha | Medium | Wizard or Ranger | This is the variant of the high elf race, what I think high elves should be. |
| Elves, Variant4 High (3.5e Creature) | +0 | Humanoid (Elf) | +2 Dex, −2 Cha | Medium | Wizard or Ranger | This is the variant of the high elf race, what I think high elves should be. |
| Elves, Variant Darkmoon | +1 | Humanoid (Elf, Feyblood) | +2 Dex, −2 Con, +2 Int, +2 Cha | Medium | Wizard | Drow separatists with good hearts. |
| Epsy | Humanoid | +2 Dex, +2 Wis, +2 Cha, −4 Str | Tiny | Psion | Tiny, three-eyed humanoids | |
| Fachen | ||||||
| Faerie | +1 | Fey | +2 Cha, Wis, −2 Str, Con | Medium/Small/Tiny | Druid | Nature loving Fae |
| Featherfolk | +2 | Monstruous Humanoid | +2 Str, +4 Dex, −4 Cha | Medium | Ranger | Sharpeye Featherfolk are the greatest of the featherfolk. They are appear to be feathered humans with beaks and wings. Their hands are on the end of their wings and have their palms on the outside. They are more violent than other featherfolk and extremely territorial. |
| Flamekin | 1 | Outsider | +2 Cha +2 Con -2 Wis | Size:Medium | any | Passionate and fiery creatures bound to the element of fire. |
| Foxriens | +1 | Humanoid (Canine) | +2 Str, +4 Dex, -2 Int | Medium | Any | Some race |
| Furyans | +2 | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Geschickt | Humanoid (Human) | +4 Dex, −4 Str | Medium | Fighter, Geschickt | A secretive human-like race | |
| Gluttons | 2 | Humanoid | -2 Dexterity, +2 Intelligence | Medium | Necromancer | Magically-created dwarves with a racial addiction to food. Less dextrous than most due to their obesity. |
| Goblin, Blue Variant | Humanoid (Goblinoid) | −2 Str, +2 Int, –2 Cha | Small | Psion | A Psionically focused Goblinoid | |
| Golems | ||||||
| Half-Malboro | +1 | Plant | +4 Con, −2 Int, −2 Cha | Medium | Druid | The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be. |
| Half-Merfolk | ||||||
| Half-Minotaur | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Half-Ogres | 2 | Giant | +6 strength, +2 constitution, −2 Intelligence, −2 Charisma | Medium | Fighter | Ogre and human half-breed, slightly more balanced than races of destiny. |
| Half-Stone Golem | <!-#-> | <!- golem subtype.-> | +2<!-Str->, +2<!-Dex->, -1<!-Wis->, -3 <!-Cha-> | <!-Size: Medium -> | <!-Any but lean toward fighting based classes.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Half Beastmen | ||||||
| Harakan | Humanoid (Human, Earth) | Str +2, Dex +2, +4 Con, −4 Int, −2 Wis | Medium | Barbarian | A skeletal desert people | |
| Hobgoblin, Variant | Humanoid (Goblinoid) | +2 Str, +2 Dex, +2 Con | Medium | Fighter | Revised Edition of SRD Hobgoblins | |
| Hontic | 0 | Humanoid(construct) | +4 str +2 con -2 cha +2 int | Medium | rogue and fighter | Some race |
| Houndfolk | +1 | Humanoid (Canine) | +2 Wisdom, +2 Charisma, −2 Strength | Medium | Cleric | Some race |
| Humans, Arrowfolk | 1 | Humanoid | Medium | Any | As Human. | |
| Humans - Yato | 1 | Humanoid (Human) | +4 Str, -4 Dex +4 Con | Medium | Fighter | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Ignika Elementals | +1 | Humanoid(Elemental) | +0 | M, L or S | Fighter, Druid | Humanoids able to use the powers of the elements. |
| Ineo (Vanya Race) | +1 | Humanoid (Human) | +2 to Int, +2 to Cha | Medium | The ineo are a race of crafters and merchants who occupy the small continent of Dashnek. | |
| Irda | +1 | humanoid | +2 to Intelligence, +2 to Charisma, −2 to Strength, −2 to Dexterity, −2 to Constitution and unmodified Constitution score may not initially exceed 14 (maximum modified Constitution = 12) | Medium | Wizard, Psion | |
| Ivalician Moogle | 1 | Fey | −4 Str, +4 Dex, +2 Int +2 Cha | Small | Paladin, Artificer, Wizard or Targetter (Fighter Variant) | Final Fantasy Tactics Advanced Moogles. |
| Ivories | +1 | Humanoid (human) | +2 Str, +2 Dex | Medium | Any | Half human-deeka. |
| Kamaitachi | 2 | Fey | -4 Strength, +6 Dexterity | Small | Rogue | A rare breed of Japanese yokai, the kamaitachi are a kind of weasel spirit. Each individual kamaitachi is actually three weasels connected by a shared mind and soul. Gifted with flight, they are natural tricksters. Their jokes often take a slightly malicious twist, though they themselves are not actually evil. |
| Karadin | ||||||
| Karei | +1 | Humanoid (Half-Celestial) | Strength -2, Constitution -2, Dexterity +2, Intelligence +2, Charisma +2 | Medium | Dancer, Bard | A race of females with wit and beauty beyond that of any other race. Their techniques of seduction and trickery are unsurpassed. |
| Kerki'n | +1 | Humanoid | +4 Str, +2 Con, −2 Int, −2 Cha | Medium | Fighter | Forest dwelling goat-like folk. |
| Kiry | +1 | Outsider, Native | -2 wisdom, +2 inteligence, +2 charisma | Tiny | Rogue | Kiry are tiny, playful and curious creatures with a long tail. They came to this world from space traveling on a meteorite, and where forced to live here when it crashed into earth. Since then, they have made contact with the other species and are finding their place into our world. |
| Kitsune | ||||||
| Koalinth | Humanoid (Goblinoid) | +2 Str, +2 Dex | Medium | Fighter | Marine Goblinoids | |
| Kyojin (3.5e OGL Race) | ||||||
| Lizardfolk, Flat-Tail | 0 | Monsterous Humanoid (Reptilian) (Aquatic) | 0 | Medium | Fighter or Cleric | Oasis dwelling lizardfolk that have a form of shapeshifting. |
| Lumians | +1 | Outsider (Native) | +2 Constitution, +2 Charisma | Medium | Cleric | Glowing luminescent plane-touched infused with energy. |
| Machall Moogle | ||||||
| Malady | +1 | Outsider (Native) | +4 Charisma, −2 Intelligence | Medium | Beguiler | The cursed spawn of a succubus and vampire. |
| Mandrakes | +0 | Plant | +2 Con | Medium | Any. | Hardy and poisonous plant creatures with ill tempers. |
| Mithral Dwarves | 1 | Humanoid (Dwarf) | +4 Str +4 Con +2 Wis, −2 Dex, −4 Cha −2 Int | Medium | Fighter, Paladin. | Mithral Dwarves are a proud and stern race. They are physically stronger than humans and normal dwarves, with great endurance, especially in the ability to resist great heat, cold, and especially damage and fatigue. |
| Nagas | ||||||
| Natalupes | Monstrous Humanoid | +2 Str, −2 Dex, +4 Con, −2 Int | Large | Barbarian | Wolves of the seas, powerful semi-aquatic predators. | |
| Norn | 1 | Monstrous Humanoid | +2 str, +2 Cha, +2 Con, −2 dex, -2 wis | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | Ranger | The Norn are a hybrid shapeshifting glory seeking hunter type of half giants. |
| Ogres, The Silver Lands | ||||||
| Oms | +1 | Aberration (Extraplanar, Psionic) | −2 Dex, +2 Wis | Medium | Psion | Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye. |
| Ood | +0 | Humanoid | +2 Intelligence, +2 Wisdom, +2 Charisma, −2 Dexterity, −2 Strength | Medium | Psion | A gestalt race of humanoid telepaths from the Ood Sphere |
| Oraner | +1 | Monstrous Humanoid (Earth) | +2 Str, +2 Dex, −2 Int, −2 Cha | Medium | Any | Some race |
| Orc, Green | Orc | +4 Str,Con,+2 Wis,−2 Int,−4 Cha | Medium | Barbarian | Boar like orc | |
| Passier | 2 | Medium | Any | Some race | ||
| Pestilent | Monstrous Humanoid | −2 Con, +4 Dex, −2 Cha | Medium | Rogue | Opportunistic, insulting avatars of disease. | |
| Planetouched-Xenosian | 1 | Outsider (native). | +2 Constitution, +2 Intelligence, -2 Wisdom | Medium | Wizard | The descendants of humans with pseudonatural heritage. |
| Pooka | ??? | +2 Str, −2 Dex | Large | Barbarian | A large rag doll like creature that just isn't as dumb as a rag doll | |
| Protoss | +0 | Humanoid | +2 str, +2dex, +2 wis, −4 to Cha | Medium | Warrior, Cleric | Protoss before their superior tech. |
| Psifelids | +1 | Monstrous Humanoid (Psionic) | −2 Con, and +4 Int, +2 Cha OR +2 Int, +4 Cha | Medium | Any | Mewtwo stuff, working on it. |
| Qu | +1 | Monstrous Humanoid | +2 Strength/Constitution, −2 Intelligence/Charisma | Medium | Cleric or Blue Mage | The Qus are a race of strange, swamp-dwelling, frog-like humanoids reputed for they huge appetites and cooking talent. Their greatest achievement is the Way of the Gourmand, which governs every aspects of their life. |
| Qua-Vels | +1 | Monstrous Humanoid | −2 Dex, +2 Con, +2 Wis, −2 Cha | Medium | Monk | Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle. |
| Ra'vaac | ||||||
| Ralis | 1 | Outsider (native) | +2 Wis, +2 Int, -2 Con, -2 Dex,-2 Str | Medium | Any | |
| Raluri Magistocracy | Outsider (Native) | +4 Char, −2 Str, −2 Con | Medium | Sorcerer | Very sexist ancestors of Demons that use a strange kind of magic. | |
| Raptrosian | +1 | Humanoid (Reptilian) | +2 Str, +2 Dex, +2 Con, +2 Int, -4 Wis, -4 Cha | Medium | Wizard or Duskblade | |
| Riesfrits | Monstrous Humanoid | +4 Str, +2 Con, −2 Int, −2 Cha | Large | Barbarian | Demon-spawned giant monsters. | |
| Rokurokubi | Humanoid (Human) | +2 Int, +2 Cha | Medium | Any | A creature based around japanese myth | |
| Samaries | +0 | Humanoid (Samarie) | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Scorpino | 1 | Monstrous Humanoid | +2 Str, −2 Dex, +2 Con, −2 Cha | Medium | Barbarian | Race of Scorpion humanoids. |
| Seafaring | +1 | Humanoid | +4 Dex, +2 Int, +2 Cha, -2 Wis, -2 Con | Medium | Swashbuckler. | Raised on the open water, the Seafaring feel most at home in the open sea. |
| Selkan | Monstrous Humanoid | +2 Int +2 Cha −2 Wis −2 Str | Medium | Psion | A psionically focused race that lead a normally calm existance | |
| Selranixies | +1 | Fey | −6 Str, +2 Dex, +4 Cha | Tiny | Any | |
| Shadow | 0 | Humanoid (Shadow) | −4 Str | <!-Size:Medium | Rogue or Shadowdancer | These Shadows are relatives to the wild shadows are more intelligent but not incorporeal as they are |
| Shadow Born | +1 | Outsider | -2 Str, +2 Dex, +2 Con | Medium | Rogue | Living creatures made of pure shadow. |
| Sherrikar | 1 | Monstrous Humanoid (Insectoid) | +4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −4 Charisma | Medium | Fighter | Powerful 4-armed mercentaile, warlike insectoid with an aversion to arcane magic. |
| Shur'Talon, Shieldbound | 2 | Outsider (Air) | +4 Str, −2 Dex, −2 Cha, +6 Con, +2 Wis | Medium | Fighter | The Shieldbound are the Holy Guardians of Liorgon, protectors of the Temples and Palaces of Liorgon. |
| Shur'Talon, Swordbound | 2 | Outsider (Air) | +4 Str, +6 Dex, −4 Con, +2 Int, +2 Wis | Size: Medium | Swashbuckler | The Swordbound Shur'Talon are the foot soldiers, the swords of the Shur'Talon. |
| Shur'Talon | <!-+2-> | <!-Outsider and (Air, Subtypes)-> | <!-+4 <!-Str->, +6 <!-Dex->, -4 <!-Con->, +4 <!-Int->, +2 <!-Wis-> | <!-Size: Pick (Medium)-> | <!-Fighter-> | <!-The Shur'Talon are a race of divine-touched mortals, descended from a select group of followers.-> |
| Sirens | ||||||
| Slithzirkhai | +2 | Humanoid (Monstrous, Reptilian) | +6 Strength, +2 Dexterity, +2 Constitution, -4 Charisma | Large | Barbarian | A barbaric race of massive lizardfolk. Usually found in deserts, but some have founded villages in secluded forests or swamps. They are very much an "act now, ask questions later," society. |
| Snakeblood Opposer | +1 | Humanoid (snake twisted) | +2 dex, +2 cha, -2 con | Medium | ranger | |
| Soul Bound | ||||||
| Sovani | 1 | Humanoid | +2 Str, +2 Int, +2 Dex, −4 Cha | Medium | Fighter, Paladin, Monk, and Rogue. | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Sultry | +2 | Humanoid (Human) | +8 to charisma, -4 to intelligence, -4 to wisdom | Medium | Sorcerer | Human |
| Sundowners | Humanoid | −3 Str, +2 Dex, −2 Con, +2 Int, −2 Wis, +4 Cha | Medium | Any | A race that can study another race or person then become that. Very adaptable. | |
| Suran (DnD Race) | 1 | Humanoid (Human) | +4 Cha, +2 Wis, -2 Str | Medium | Any | A rare breed of humans gifted specially with immortality. |
| Suthian Souls | +1 | <Aberration type> | +2 to Intelligence, +2 to Wisdom, −2 to Charisma; see also "Physical Description" | Tiny, or the size of their host | Any psionic | Suthian Souls are psionic parasites that live inside the bodies of humanoids, controlling them like puppets. Ironically, they are also kind and gentle creatures, who hate to cause anyone harm. |
| Tanuki-Folk | ||||||
| Tarkata | 2 | Humanoid | 2 STR, +2 CON, -2 INT, -2 WIS | Medium | Fighter | A powerful mix of human and demon, the Tarkatan warriors of Outworld are a race to be feared and respected. |
| Terrabain | ||||||
| The Saints | +1 | Outsider, Augmented | +2 Charisma, +2 Dexterity, +4 Wisdom, -2 Constitution, -2 Strength | Medium | Cleric | Humanoid turned Outsider |
| Theodians | +1 | Outsider(Native) | +2 Charisma, +2 Intelligence | Medium | Sorcerer and Wizard | Theodians are smart and silver-tounged sorcerer who sometime let their curiosity get the best of them. |
| Thri-Ranx | +1 | Monstrous Humanoid | +4 Dexterity, +2 Intelligence, -2 Charisma | Medium | Any | The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Excellent craftsman and canny traders, they relate well to almost all races, and feel at home in cities alongside other races as well as among their own kind. |
| Tonberry | +2 | Aberration | +4 Con, −4 Cha | Small | Rogue | |
| Ursinals, Beastland | +1 | Monstrous Humanoid (Ursine) | +4 Str, +4 Con, -6 Cha, -6 Int | Large | Barbarian | Some race |
| Uruk-Hai, LotR | Humanoid (Orc) | +2 Str, +2 Con, −2 Int, −2 Cha | Medium | Rogue | We are the fighting Uruk-Hai! | |
| Volpevi | +1 | Monstrous Humanoid | +2 Str, +2 Dex, +2 Cha | Medium | Ranger | Short, fox-like humanoids with sharp claws and keen senses. |
| Vorpal Intelects | +1 | Giant | +4 Strength, +0 Dexterity, +5 Constitution, +0 Intelligence, -4 Wisdom, -2 Charisma | Medium | Fighter [[1]] | The diplomats and day to day leaders of Vorpalan society. Still large. Still not as bright as other races. |
| Vurcar | +1 | Monstrous Humanoid | +4 Strength, +2 Intelligence | Medium | Fighter | Rare winged humanoids with large and powerful bodies thought to be born from the blood of the gods. |
| Wendego | +1 | Humanoid (Shapechanger) | +2 Str, +2 Dex, +2 Con, −2 Int, −2 Cha | Medium | Ranger or Barbarian | Savage, feral and cunning. |
| Willowin | +1 | Humanoid (Plant) | +2 Dex, −4 Con, −2 Int, +2 Wis, +2 Cha | Small | Any | Some race |
| Winged Elf | 2 | Humanoid (Elf) | +4 Dexterity, +4 Intelligence, -4 Constitution | Medium | Rogue, Ranger | Elves. With wings. |
| X | 8 | human | +2 wis, −2 char,−2 int | Medium | Fighter,Knight or Paladin. | Monster class of Noble Humans. |
| Yearlings | +0 | Fey | +2 Str, +2 Dex, −2 Wis | Medium | Any | Inquisitive fey who are born, grow old and die within a single year. |
| Yeti | +0 | <-types and subtypes-> | +2 to this stat, −2 to that one | Medium | Any | Some race |
| Yuke | +1 | Monstrous Humanoid | -2 Str, +4 Wis, +2 Int | Medium | Wizard | Some race |
| Zurreal | Outsider (Native) | +2 Int, +2 Con, −2 Wis | Medium | None | An alien race. |
