3.5e ECL 2 Races

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These are the user submitted Base Effective Character Level 2 Races on D&D Wiki. See also 3.5e Races.

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ECL 2 races without an improving, reviewing, or removing template present.
Race Name ECL Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
Aanan 2 Humanoid (Human) +2 Cha Medium Bard At one with Music
Aasimar, Gnoll 2 Outsider (Native) +2 Str, +2 Wis, +2 Cha, −2 Int Medium Favored Soul Not all Aasimar are human.
Alartares 2 Outsider +4 Dex, −4 Con, +2 Int, +4 Wis Medium Rogue Alartares are from another plane and can, after death chose to change into a gaseous form.
Allurin 1 or 2 Humanoid (Planetouched) +2 Cha Medium Sorcerer Humans with Succubus heritage.
Alraune, Vore Variant <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Alumaril 2nd Humanoid (Alumaril) +2 Charisma, -2 Dexterity Medium Any A curious, excited race descended from mixed humanoid and demonic bloodlines.
Antecs  ? Humanoid +2 Con, +2 Wis Medium Ranger or Druid Insectmen native to marshes
Artaiads 2 Fey (Shapechanger) +2 Dex, +2 Cha Medium Ranger A fey race that transform into deer or antelopes.
Arthian 2 Magical Beast (Air, Electric) +2 Dexterity, −2 Constitution, +2 Wisdom <!-Size: Diminutive-> Rogue <!-around 50 word introduction and overview of race; displayed elsewhere.->
Ashutosh 2 Humanoid (Plant) +2 Wis, +2 Dex, −2 Cha medium Druid A race of arboreal elf-like people, the Ashutosh live very close to nature and have developed an advanced culture around living in harmony with and surviving the harsh jungles of their home plane.
Asura 2 Monstrous Humanoid +2 Wis, +2 Cha, +2 Int, −2 str, -2 dex <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Wizard The Asura are a small race of magi-techological advanced creatures who create golems and portal gates between locations.
Athames, The Silver Lands
Aubondir, Aubondic Races 2 Monstrous Humanoid (Ursine) +4 Str, +4 Con, -6 Cha, -6 Int Large Barbarian Some race
Avariel 2 Humanoid, Elf +2 Dex, +2 Cha, -4 Con , +4 Int Medium Avariel are the winged elves, long extinct or so it's thought.
Avians 2 Humanoid, Avian +2 Con, +2 Cha, +2 Dex Medium Any Avians are bird-like humanoids who dwell in the high peaks of Jacinth and Aergaela.
Bangaa (3.5e Ivalice Race) 2 Humanoid (Bangaa) +2 Str, +2 Con, −2 Int Medium Fighter A humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears.
Basitin <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Batfolk 2, 3 Humanoid, Shapechanger −2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom Medium Cleric, Fighter, Druid Some race
Beastfolk, Birdfolk
Beastfolk, Bloodseekers
Beastfolk, Half-Merfolk
Beastfolk, Loxophants
Beastfolk, Roos
Beastfolk, Urban Catfolk
Beastfolk, Xi-Coatl
Blackheart 2 Outsider(Evil) +4 Str, +4 Con, +2 Dex, −4 Cha Medium Fighter Blackhearts were once a proud and noble empire of humans that was eternally damned due to a faustian bargain, that was forced upon them. They were offered as the bargainingship of their enemy to a powerful archdevil in pursuit of power and the opportunity to destroy their enemy. As the city was being beseiged the once proud kindom of men requested aid from all neighboring kingdoms, villages, even barbarian wartribes, none came to their aid. As the final days of the once proud nation the king onlooked to the outskirts of his castle and saw the kindoms he had sent aid to... watching, laughing, mocking. since then these people have excepted their damnation and are returning..... to make all humans pay!
Bringers of Dawn 2 -Humonoid −4 Strength, −2 Constitution, +4 Wisdom, +4 Charisma Medium Any Bringers of Dawn are humans who have developed a distinctly different culture, somewhat similar to Elvish culture.
Bynokie 2 <-Humanoid-> +2 to Dexterity +2 to Wisdom, −2 to Charisma Medium Ninja Some race
Candothists 1 Humanoid (Candothist) −2 Con, +2 Cha Medium Sorcerer Souls reincarnated through unnatural means, haunted by their past. Appear mostly human with a few unusual and unique traits.
Canid 2 Humanoid (Canine) +2 Con, -2 to Cha Medium Fighter Canids are a race of dog like humanoids know for their skill at hunting.
Cardomor 1st Humanoid +2 Wis, −2 Con Medium Mortician The Cardomor are a race with a strong relationship to death and an affinity for the undead. They are considered so close to undead that they are called a quarter undead, but they aren't undead at all.
Cat Folk (Felis Sapiens) 2 Humanoid (Feline) +2 Dex, -2 Con, +2 Int, -2 Cha Medium Varies, For "Domestic" Cats, Wizard or other intelligence based class, for the "Feral" Cats, Bard or Rogue Felis Sapiens is a single race divided into two very different subtypes: Domestic and Feral. While biologically there is no difference between the two their cultures and lifestyles vary immensely. Domestic Cats (the majority) prefer to stay in one place, typically in developed areas like large towns and cities. They favor sophistication, pampering, and power. The Feral Cats on the other hand (viewed as embarrassments or lunatics by the Domestic majority) like to wander, traveling the world. They never tend to remain in one place too long and collect stories and trinkets along the way.
Catgirl, Arctic 2 Humanoid (Feline Subtype, Shapechanger) +4 Dex, +2 Con, Cha, −4 Str, −2 Int Small Ranger Can change into a cat
Catgirl, Desert  ? Humanoid (Feline, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Bard Can change into a cat
Catgirl, Domestic  ? Humanoid (Feline Subtype, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Rogue Can change into a cat
Catgirl, Jungle  ? Humanoid (Feline Subtype, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Spirit Shaman Can change into a cat
Catgirl, Nomad  ? Humanoid (Feline, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Ranger Can change into a cat
Catgirls, Ocean
Cecaelia 2 Monstrous Humanoid, (Aquatic) +4 Strength, +6 Dexterity −2 Intelligence, −2 Charisma. Medium Swordsage, Ranger. Cecaelia have the upper body of a comely human from the waist down though they have the body of eight large tentacles.
Charmer 2 Humanoid (Human) -2 Wis, -2 Int, +2 Dex, +4 Cha Medium Dashing Swordsman Charismatic, quick, strong... What more could you want?!
Charr, revised 2 Monstrous Humanoid +2 Str, +2 Dex, +2 Con, −4 Cha <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Ranger The Charr are a military technologically advanced race.
Charr 2 Monstrous Humanoid +2 Str, +2 Dex, +2 Con, −4 Cha <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Ranger The Charr are a military technologically advanced race.
Child of Nature 2 Fey +2 Constitution, −2 Intelligence, −2 Wisdom and +4 Charisma Medium Sorcerer A Child of Nature is the odd offspring of a Dryad and Nymph.
Cirmos  ? Humanoid (Feline) +2 Dex, −2 Int Medium Scout or Ranger Another Race of Catgirls
Coeurls 2 Monstrous Humanoid (Anthromorph) +2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, −2 Cha Medium Ranger Possible magical experiments of man and displacer beast, the anthromorphic coeurls stalk after their prey.
Copii Ale Soarelui 2 Humanoid +3 Strength, +3 Constitution, +2 Charisma, +1 Constitution, +3 Dexterity, +2 Wisdom −2 Intelligence, Medium Bard, Rogue, Ranger <!-around 25 word introduction and overview of race; displayed elsewhere.->
Cusomo 2 Construct (Living Construct) +4 Str, +4 Dex, +4 Con, +2 Int, +2 Wis Medium Any Thinking...
Dak'ol 2 Monstrous Humanoid (koourik) +2 Str Medium Cleric Chaotic, energetic and spiritual. Look similar to dragon-blooded elves.
Dark Folk Humanoid Dark Folk +2Str, +4 Dex, +2 Int, -2 Cha or
Medium Any Some race
Demi-Ogres  ? Giant +6 Str, −2 Dex, +2 Con, −2 Int, −2 Wis, −4 Cha Large Barbarian Part human, part ... well, you can probably guess.
Denizen 2 Aberration +2 Strength, +10 Constitution, +6 Intelligence, −10 Wisdom, −8 Charisma Diminutive Artificer Strange shadowy figures that don't seem to die.
Dragona 2nd Humanoid (dragonblood) +2 Dexterity, +2 Constitution, −2 Strength, −2 Intelligence Medium Ranger Dragona are a tribal people distantly related to dragons.
Dragonborn, Variant 2 Humanoid, Dragonblood Subtype +2 Strength, -2 Dexterity, +2 Charisma Medium Fighter or Paladin Variant of dragonborn. Reborn as warriors, they are a proud creation of the Dragons. They are not Half-Dragons, they are Dragonborn.
Drakenbred, Blue 2 Humaniod(Dragonblooded, Earth) +2 Cha, +2 Int, −2 Wis Medium Rogue, Sorcerer Descendants of the ancient earth dragons. They are great thinkers and pesuasive negotiators.
Drakenbred, Pyroclastic (3.5e Helvruin Race) 2 Outsider(Dragonblooded, Fire, Naive) +4 Str, +2 Dex, +2 Wis, −2 Cha Medium Paladin, Ranger Descendants of the ancient lava dragons. They are fierce warriors and demonic planers.
Drakenbred, Red 2 Humaniod(Dragonblooded, Fire) +2 Str, +2 Con, −2 Cha Medium Barbarian, Shaman Descendants of the ancient fire dragons. They are fierce warriors,
Drakenbred, White 2 Humaniod(Dragonblooded, Ice) +2 Dex, +2 Wis, −2 Cha Medium Rogue, Ranger Descendants of the ancient ice dragons. They are dextrous thieves and cold back-stabbers.
Dreamer 1st Humanoid (Human) +2 wisdom, -1 Constitution. +2 Dexterity Medium Any Some race
Dricon 2 Humanoid +4 Str, +2 Con, -2 Int, -2 Cha Medium Barbarian and Fighter Crocodilian humanoids.
Dryad, Yagure Mori 2 Fey +2 Cha, +2 Dex, −2 Con, −2 Int Medium Druid A Dryad from the magical forest...
Durvroes <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Dwarf Faeries 2 Fey −8 Str,+16 Dex, −4 Con, +4 Wis, -2 Cha Fine Ranger An extremely small faerie zips between foilage, watching the adventurers pass.
Dwarves, Azer 2 Humanoid (Extraplanar) +2 Constituition, +2 Strength, -2 Dexterity, -2 Charisma Medium Fighter Brash and hardy, with burning beards and eyes aflame. They make the Jabberwocky rethink his strategy.
Dwarves, Azerbloods 2 Outsider (Native) +2 Strength, +2 Constitution, −2 Charisma Medium SRD:Fighter Brass skinned Planetouched cross between Azer and Dwarves.
Eaglefolk 2 Humanoid (Shapechanger) -2 Constitution, +4 Dexterity, +2 Charisma Small Bard, or Sorcerer A cheerful birdlike race of small humanoids.
Elnades +2 Elemental (Water) +2 Dex, +2 Wis Medium Any Water elementals with healing abilities.
Elves, Daemon 2 Humanoid (Elf) +2 Dexterity, -2 Charisma Medium Any physical combat-based class (Fighter, Brawler, Myrmidon, etc.) for males, any magical/psionic (All Psions, Ascendant, Wizard, Sorceror, etc.) or support (Bard, Dancer, etc.) class for females. A very mysterious subspecies of elf known for their unique appearance and being quick to start fights. Opinions on them vary wildly.
Elves, Ebony <1> <Humanoid (Elf) The Ebony Elves are a distinguished race of elves.-> <Strength+2 <Dexterity+4>, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Elves, High, 3rd Variant 1 Humanoid (Elf) +2 Dex, −2 Cha Medium Wizard or Ranger This is the variant of the high elf race, what I think high elves should be.
Elves, Hiri'noli 1 Humanoid (Elf) +2 Str, +2 Wis, +2 Cha Medium Paladin A race bred with one idea in mind—to kill all drow.
Elves, Ivory 2 Humanoid (Elf) +2 Str, +2 Dex, −2 Con Medium Any Half elf-deeka.
Elves, Jekka Dusk 2 Humanoid (Elf) +6 Dexterity, +2 Intelligence, −2 Charisma, −4 Constitution Medium Rogue and Assassin Dusk Elves are a subrace of elves who are masters of stealth.
Elves, Variant4 High (3.5e Creature) 1 Humanoid (Elf) +2 Dex, −2 Cha Medium Wizard or Ranger This is the variant of the high elf race, what I think high elves should be.
Elves, Variant Darkmoon 2 Humanoid (Elf, Feyblood) +2 Dex, −2 Con, +2 Int, +2 Cha Medium Wizard Drow separatists with good hearts.
Farspawn 2 Aberration (Extraplanar) +4 Int, +2 Cha, -2 Str, -2 Dex, -2 Con Size: Medium Magical and Psionic classes Farspawn are alien creatures native to the Far Realm, completely unlike anything on the Material Plane. They are mysterious to the locals of the material plane and seek knowledge.
Featherfolk 2 Monstruous Humanoid +2 Str, +4 Dex, −4 Cha Medium Ranger Sharpeye Featherfolk are the greatest of the featherfolk. They are appear to be feathered humans with beaks and wings. Their hands are on the end of their wings and have their palms on the outside. They are more violent than other featherfolk and extremely territorial.
Fox-folk 2 Monstrous Humanoid +4 Dex, –4 Con, +2 Wis, +2 Cha Medium Ranger A Fox-folk resembles a fox that stands on its hind legs, with humanoid arms.
Foxriens 2 Humanoid (Canine) +2 Str, +4 Dex, -2 Int Medium Any Some race
Garnemoire(Teoryran) 0 Human. +2 intelligence, −2 charisma, etc Medium Schoolar Near-human, near undead, near-construct race and merchant family of cold and distant thinkers.
Gluttons 2 Humanoid -2 Dexterity, +2 Intelligence Medium Necromancer Magically-created dwarves with a racial addiction to food. Less dextrous than most due to their obesity.
Golem <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Grath, The Gaunt Ones 3 Aberration-> −2 Str, −4 Dex, +12 Con, 2−2 Int, 2−2 Wis, 2−4 Cha Medium A screwed up race, often used as human punching-bags.
Half-Malboro 2nd Plant +4 Con, −2 Int, −2 Cha Medium Druid The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.
Half-Ogres 2 Giant +6 strength, +2 constitution, −2 Intelligence, −2 Charisma Medium Fighter Ogre and human half-breed, slightly more balanced than races of destiny.
Half-Stone Golem <!-#-> <!- golem subtype.-> +2<!-Str->, +2<!-Dex->, -1<!-Wis->, -3 <!-Cha-> <!-Size: Medium -> <!-Any but lean toward fighting based classes.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Highbourne 2 Humanoid (Angel) +2 Wis, +2 Charisma, −2 Int Medium Cleric, Paladin Highbourne are in essence human, but they carry in them some small amount of the angel bloodline.
Houndfolk 2 Humanoid (Canine) +2 Wisdom, +2 Charisma, −2 Strength Medium Cleric Some race
Humans, Arrowfolk 2 Humanoid Medium Any As Human.
Ineo (Vanya Race) 2 Humanoid (Human) +2 to Int, +2 to Cha Medium The ineo are a race of crafters and merchants who occupy the small continent of Dashnek.
Irda 2nd humanoid +2 to Intelligence, +2 to Charisma, −2 to Strength, −2 to Dexterity, −2 to Constitution and unmodified Constitution score may not initially exceed 14 (maximum modified Constitution = 12) Medium Wizard, Psion
Ivories 2 Humanoid (human) +2 Str, +2 Dex Medium Any Half human-deeka.
Jeytte 0 Humanoid +2 Strength, −2 Intelligence, +2 Wisdom Large Barbarian Dwelling in the high mountains of the old world, the Jeytte are believed to be the second of Bahamut's humanoid creations
Kamaitachi 2 Fey -4 Strength, +6 Dexterity Small Rogue A rare breed of Japanese yokai, the kamaitachi are a kind of weasel spirit. Each individual kamaitachi is actually three weasels connected by a shared mind and soul. Gifted with flight, they are natural tricksters. Their jokes often take a slightly malicious twist, though they themselves are not actually evil.
Karei 2 Humanoid (Half-Celestial) Strength -2, Constitution -2, Dexterity +2, Intelligence +2, Charisma +2 Medium Dancer, Bard A race of females with wit and beauty beyond that of any other race. Their techniques of seduction and trickery are unsurpassed.
Kiry 2th Outsider, Native -2 wisdom, +2 inteligence, +2 charisma Tiny Rogue Kiry are tiny, playful and curious creatures with a long tail. They came to this world from space traveling on a meteorite, and where forced to live here when it crashed into earth. Since then, they have made contact with the other species and are finding their place into our world.
Kithril 2 Humanoid Medium Wizard Some race
Lampir 2 Monstrous Humanoids +2 Dexterity, +2 Intelligence, −2 Wisdom, −2 Charisma Medium Eldritch Cannoneer The Lampir are a race of subterranean humanoids often compared to fireflies, but despite their eccentricity they get along well with most other intelligent races of Anuvyn.
Leonin 2nd Humanoid (Feline) +2 Strength, −2 Charisma Medium Any Some race
Lesser Dragons, Arctic <!-+2-> Dragon <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Size: Medium <!-Class. Add a link if it's a class found here.-> An sub-species of Lesser Dragon which is adapted to live in Arctic environments.
Lesser Dragons Dragon -2 Str, +4 Dex, -2 Con, +2 wis Medium Any A fun class with advantages and disadvantages which allows you to play a medium sized dragon-like creature
Lizardfolk, Flat-Tail 1 Monsterous Humanoid (Reptilian) (Aquatic) 0 Medium Fighter or Cleric Oasis dwelling lizardfolk that have a form of shapeshifting.
Lumians 2 Outsider (Native) +2 Constitution, +2 Charisma Medium Cleric Glowing luminescent plane-touched infused with energy.
Malady 2 Outsider (Native) +4 Charisma, −2 Intelligence Medium Beguiler The cursed spawn of a succubus and vampire.
Mandrakes 2 Plant +2 Con Medium Any. Hardy and poisonous plant creatures with ill tempers.
Mata'ri (3.5e race) 2 Humanoid (Canine) +2 Con, +2 Wis, -4 Cha Medium Druid Large, antropomorphic arctic foxes.
Mithral Dwarves 2 Humanoid (Dwarf) +4 Str +4 Con +2 Wis, −2 Dex, −4 Cha −2 Int Medium Fighter, Paladin. Mithral Dwarves are a proud and stern race. They are physically stronger than humans and normal dwarves, with great endurance, especially in the ability to resist great heat, cold, and especially damage and fatigue.
Myconids, Fungus Ones 2 Plant +4 Dex, −2 Con, −2 Cha Small, Medium, Large Rogue, Ranger Myconids, or fungus men, are a race of intelligent fungi that live in remote reaches underground.
Natalupes  ? Monstrous Humanoid +2 Str, −2 Dex, +4 Con, −2 Int Large Barbarian Wolves of the seas, powerful semi-aquatic predators.
Nekomimi, Oreisa  ? Monstrous Humanoid +2 Dex, −2 Con, −2 Cha Medium Ninja Nekomimi are a subrace of yokai called Kemonomimi and bare specific features of a cat.
Newidi <!-#-> Humanoid (Reptilian) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Medium Ranger, Rogue, Wizard <!-around 25 word introduction and overview of race; displayed elsewhere.->
Norn 2 Monstrous Humanoid +2 str, +2 Cha, +2 Con, −2 dex, -2 wis <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Ranger The Norn are a hybrid shapeshifting glory seeking hunter type of half giants.
Ogres, The Silver Lands
Oms 2 Aberration (Extraplanar, Psionic) −2 Dex, +2 Wis Medium Psion Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.
Ood 1 Humanoid +2 Intelligence, +2 Wisdom, +2 Charisma, −2 Dexterity, −2 Strength Medium Psion A gestalt race of humanoid telepaths from the Ood Sphere
Planetouched-Xenosian 2 Outsider (native). +2 Constitution, +2 Intelligence, -2 Wisdom Medium Wizard The descendants of humans with pseudonatural heritage.
Prismos 2 Humanoid +2 Charisma Medium Wizard Prismos are a race of people with a natural affinity with prismatic lights and affects.
Protoss 1 Humanoid +2 str, +2dex, +2 wis, −4 to Cha Medium Warrior, Cleric Protoss before their superior tech.
Psifelids 2 Monstrous Humanoid (Psionic) −2 Con, and +4 Int, +2 Cha OR +2 Int, +4 Cha Medium Any Mewtwo stuff, working on it.
Qu 1st Monstrous Humanoid +2 Strength/Constitution, −2 Intelligence/Charisma Medium Cleric or Blue Mage The Qus are a race of strange, swamp-dwelling, frog-like humanoids reputed for they huge appetites and cooking talent. Their greatest achievement is the Way of the Gourmand, which governs every aspects of their life.
Qua-Vels 2st Monstrous Humanoid −2 Dex, +2 Con, +2 Wis, −2 Cha Medium Monk Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.
Ralis 2 Outsider (native) +2 Wis, +2 Int, -2 Con, -2 Dex,-2 Str Medium Any
Raptrosian 2 Humanoid (Reptilian) +2 Str, +2 Dex, +2 Con, +2 Int, -4 Wis, -4 Cha Medium Wizard or Duskblade
Riesfrits  ? Monstrous Humanoid +4 Str, +2 Con, −2 Int, −2 Cha Large Barbarian Demon-spawned giant monsters.
Samaries 1 Humanoid (Samarie) +2 to this stat, −2 to that one Medium Any Some race
Seafaring 2 Humanoid +4 Dex, +2 Int, +2 Cha, -2 Wis, -2 Con Medium Swashbuckler. Raised on the open water, the Seafaring feel most at home in the open sea.
Selkan 2 Monstrous Humanoid +2 Int +2 Cha −2 Wis −2 Str Medium Psion A psionically focused race that lead a normally calm existence
Selranixies 2 Fey −6 Str, +2 Dex, +4 Cha Tiny Any
Shadow 2 Humanoid (Shadow) −4 Str <!-Size:Medium Rogue or Shadowdancer These Shadows are relatives to the wild shadows are more intelligent but not incorporeal as they are
Shadow Born 2 Outsider -2 Str, +2 Dex, +2 Con Medium Rogue Living creatures made of pure shadow.
Sherrikar 2 Monstrous Humanoid (Insectoid) +4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −4 Charisma Medium Fighter Powerful 4-armed mercentaile, warlike insectoid with an aversion to arcane magic.
Shur'Talon, Shieldbound 2 Outsider (Air) +4 Str, −2 Dex, −2 Cha, +6 Con, +2 Wis Medium Fighter The Shieldbound are the Holy Guardians of Liorgon, protectors of the Temples and Palaces of Liorgon.
Shur'Talon, Swordbound 2 Outsider (Air) +4 Str, +6 Dex, −4 Con, +2 Int, +2 Wis Size: Medium Swashbuckler The Swordbound Shur'Talon are the foot soldiers, the swords of the Shur'Talon.
Shur'Talon <!-3-> <!-Outsider and (Air, Subtypes)-> <!-+4 <!-Str->, +6 <!-Dex->, -4 <!-Con->, +4 <!-Int->, +2 <!-Wis-> <!-Size: Pick (Medium)-> <!-Fighter-> <!-The Shur'Talon are a race of divine-touched mortals, descended from a select group of followers.->
Slithzirkhai 2 Humanoid (Monstrous, Reptilian) +6 Strength, +2 Dexterity, +2 Constitution, -4 Charisma Large Barbarian A barbaric race of massive lizardfolk. Usually found in deserts, but some have founded villages in secluded forests or swamps. They are very much an "act now, ask questions later," society.
Snake Geist (3.5e Race Template) <!-#-> Humanoid(Geist) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Size: Medium any Female only. Geist are much like lycanthropes
Sovani 2 Humanoid +2 Str, +2 Int, +2 Dex, −4 Cha Medium Fighter, Paladin, Monk, and Rogue. <!-around 25 word introduction and overview of race; displayed elsewhere.->
Sphynx <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Suran (DnD Race) 2 Humanoid (Fey) +4 Cha, +2 Wis, -2 Str Medium Any A rare breed of humans gifted specially with immortality.
Suthian Souls 2 <Aberration type> +2 to Intelligence, +2 to Wisdom, −2 to Charisma; see also "Physical Description" Tiny, or the size of their host Any psionic Suthian Souls are psionic parasites that live inside the bodies of humanoids, controlling them like puppets. Ironically, they are also kind and gentle creatures, who hate to cause anyone harm.
Taiian 2 Monstrous Humanoid +2 Con, −2 Int, −2 Cha Medium Barbarian Taiian are a hairless, four-armed, three-eyed fickle and passionate race, giving and withholding as their creator without evident regard for alignment or fairness.
Tarkata 2 Humanoid 2 STR, +2 CON, -2 INT, -2 WIS Medium Fighter A powerful mix of human and demon, the Tarkatan warriors of Outworld are a race to be feared and respected.
Theodians 2 Outsider(Native) +2 Charisma, +2 Intelligence Medium Sorcerer and Wizard Theodians are smart and silver-tounged sorcerer who sometime let their curiosity get the best of them.
Thri-Ranx 2 Monstrous Humanoid +4 Dexterity, +2 Intelligence, -2 Charisma Medium Any The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Excellent craftsman and canny traders, they relate well to almost all races, and feel at home in cities alongside other races as well as among their own kind.
Tonberry 2 Aberration +4 Con, −4 Cha Small Rogue
Twili (3.5 race) <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Medium-> <!-Sorcerer, Rogue-> <!-Banished decendents of a powerful group of mages of hyrule past.->
Ursinals, Beastland 2 Monstrous Humanoid (Ursine) +4 Str, +4 Con, -6 Cha, -6 Int Large Barbarian Some race
Vorpal Intelects +2 Giant +4 Strength, +0 Dexterity, +5 Constitution, +0 Intelligence, -4 Wisdom, -2 Charisma Medium Fighter [[1]] The diplomats and day to day leaders of Vorpalan society. Still large. Still not as bright as other races.
Vurcar 2 Monstrous Humanoid +4 Strength, +2 Intelligence Medium Fighter Rare winged humanoids with large and powerful bodies thought to be born from the blood of the gods.
Watcher 1 Outsider (Native) +2 Str, +2 Con, +4 Wis, −4 Int, −4 Cha Medium Druid Watchers are a race of ancients who spend their lives watching the world revolve around them.
Wendego 2 Humanoid (Shapechanger) +2 Str, +2 Dex, +2 Con, −2 Int, −2 Cha Medium Ranger or Barbarian Savage, feral and cunning.
Willowin 2 Humanoid (Plant) +2 Dex, −4 Con, −2 Int, +2 Wis, +2 Cha Small Any Some race
Winged Elf 2 Humanoid (Elf) +4 Dexterity, +4 Intelligence, -2 Constitution Medium Rogue, Ranger Elves. With wings.
Yearlings 1 Fey +2 Str, +2 Dex, −2 Wis Medium Any Inquisitive fey who are born, grow old and die within a single year.
Yuke 2 Monstrous Humanoid -2 Str, +4 Wis, +2 Int Medium Wizard Some race
ECL 2 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.

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