5e 1st Level Spells

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1st-Level Spells Summary
Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
Affect Cantrips Galore!
Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
Air Wave With a swing of your weapon, you attack a target within range with a wave of cutting air.
Alacrity This spell boosts the speed of another creature within range.
Alter Object Alter an object to make it a useful tool on the spot.
Amusement Make somebody amused at an object or person.
Animate Rope
Animate Shadow
Animate Stal
Antagonist's Poultice As the bane spell
Arcane Arrow
Arcane Mark You place your mark upon a subject.
Arcane Runes Create up to three magical, invisible runes on one or more creatures within range to make them easier for you to detect and strike.
Arcane Smite
Arcane Strength Magically enhance your strength.
Armor of Othrys
Armor of Prometheus
Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
Aspect of the Hunter call upon nature to help you hide from and seek your target
Astral Sacrifice This spell reduces the caster's maximum HP to 5, and blocks any other maximum hp reduction, dismissable any time by the target if conscious
Attract Summons a Small or Tiny object that you can see to yourself.
Aura Magister (5e Class) You release a stream of (either life or death) aura that leaps to multiple targets. You surround a target ally or self with a hardened aura protecting against 1 attack. You release a large amount of aura in the direction of either an ally or opponent, enclosing them in a bright light of aura. Raising your hand in the air you can condense and concentrate your aura of death into a 3ft disc as thin as a dagger's blade. You issue a command word causing pure death aura to flow excessively from your melee weapon. As you focus either the aura of light or death in your hand you create a perfect ball of aura and you can cast it at any point you choose within range causing a explosion of the chosen aura. You send out small streams of life aura to heal an ally over time. You conjure a ball of either aura of life or death in your hand and send it to either a target ally or enemy. A flash each of aura of life and death streak towards an ally and an enemy you can see. You wave your hands forming a cloud of an aura of your choice. You then direct where the cloud of aura drops to the floor and spreads.
Avian Assault You summon a small bird and send it flying at a a creature.
Babu Slime
Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
Beguile Person You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
Bend Perspective You send your vision through shadows, altering your point of view
Bestial Bloodlust, Variant You channel the bestial energies of nature within or around you to magically enhance your natural ability.
Bestial Bloodlust You awaken a target's primal bloodlust and beastly nature.
Bestial Empowerment You channel the bestial energies of nature within or around you to magically enhance your natural ability.
Black Snow You create a sphere of silvery snow that is laced with acid in a 10-foot sphere centered on you.
Blast Cast Blast your enemies with elemental power, using the most generic of spells.
Bless Water
Blessed Poultice As the bless spell
Blood Moon's Blessing While illuminated by red light from an unknown source above your head, you add your Wisdom modifier to your damage.
Blood Spear You draw upon your own life blood to create a spear.
Bloodbridge, Variant
Blue Breath Spew lightning from your mouth
Bodysnatch Turn a corpse into a disguise
Bottle of Bravery As the heroism spell
Brand Don't touch my stuff!
Broken Ward
Burning Orbs Summon and fling a barrage of flaming missiles.
Calder's Starry Sky
Carpet of Shadow You coat the ground in hard shadowstuff, making it difficult to traverse
Cataclysm You summon a small amount of pure destruction into your hand and can apply it to something of your choosing.
Chaos Orb
Charged Weapon You can charge your weapons with magical energy.
Chrono-deceleration Slows down time for target creatures, making them easier to deal with.
Clear Thought You touch a creature to bestow it pristine thought.
Coin Bag When you have very little coin but have a little time. instead of working hard for the coin. lets fake it!
Color You permanently change the color of cloth, leather, or any other inanimate object.
Conjure Ammunition Conjure a handful of ammunition.
Conjure Creature The standard summoning spell.
Conjure Mannequin You pull a wooden, human-shaped constructs that appear within 1ft of the surface.
Conjure Marionettes You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
Conjure Spirit Wolf You summon the fey spirit of a wolf to aid you.
Conjure Tiny Fairy You summon and gain the aid of a specific kind of a familiar, a Tiny fey creature, for the duration.
Construct Homunculus Few can find a good familiar that they can trust, and even fewer can find one's that are able to remain connected at all times.
Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
Corrosive Hands Corrosive liquid sprays and damages targets and metal objects
Countertrip No more pesky cantrips for you...
Craftsmanship
Create Air Creates fresh air around target and up to 2 other creatures.
Crimson Enhancement You coat your weapon in blood, black runes coagulating on its surface.
Crystal Wave After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
Curse Water
Cyclone A spell that sends a cylinder of air around an area moving creatures about.
Dark You direct a blast of shadowy energy at a creature or object within range.
Dark Dive
Dark Force You channel the dark force to damage your enemies.
Dark Orb, Variant Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
Dark Orb You hurl a purple sphere of crackling dark energy.
Death Blossom deal necrotic damage as a reaction to being attacked
Death Touch You touch a creature and attempt to end its life instantly.
Deathly Servant Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
Deathwatch Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell's range.
Deceiving Bolt
Deeppockets
Defensive Edge
Demand Duel
Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
Discern You detect some of a creature's vulnerabilities and immunities.
Dismiss Stranger You attempt to send one Stranger of CR 1 or less that you can see and is within range, back to The Dark.
Divine Armor When the divines themselves grant you their blessings, none shall ever harm those they protect.
Dragon Rend
Draining Fungus
Dusk and Dawn You create or destroy ambient light
Earth Barrier You call forth a pillar of earth and stone in an unoccupied, 5-foot cube within range when you would be hit by an attack.
Eldrige Blast This is what you get when you can't correctly spell the word "eldritch".
Eldritch Rebuke Arcane Energy Rebuke.
Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
Elemental Arrows A random elemental arrow or a elemental arrow of your choice
Elemental Strike Imbue Your weapon with magical energy of the element of your choice for a time.
Endure Elements Protection from normal environmental hazards.
Energy Beat You create a mote of radiant light that hovers above your head. It lasts for the duration.
Erase Remove writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces.
Eruption A derivative of the Flare Blade Spell meant for stronger casters and weaponry. The blade is enwreathed in blue flame that grows to a white intensity as the spell is held, eventually resulting in a massive explosion that threatens to consume even its caster.
Eruption Counter A variant of the Flare Counter meant to be used with a larger weapon and deal greater damage. However, unlike the Flare Counter, this spell cannot be used consecutively.
Ether Recover a spell slot
Expand/Contract Expand and contract space around you.
Explosion Come, now, and walk the path of explosions with me!
Eyes of Time After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world.
False Blade Afraid your 9th level spell might actually kill someone? Well no more!
False Tracks For the duration of this spell, your footprints are those of a normal animal of your choice.
Fighting Words
Fire Whip You create a magical whip of fire that can be used as a melee weapon.
Fire shot a miniature fireballs that fly everywhere
Fits o' Laughter Disable your foes with fits of uncontrollable crying!
Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
Flash Sweat You produce a burst of localized heat, drenching you in sweat.
Floor of Ice Freeze over a floor with slippery, spike-covered ice.
Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Intelligence modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Forcewave Knock down your foes with a blast of pure force.
Freezing Clutch You curse an object with cold regrets.
Frost Breath You blow a critically cold cloud of frost at your enemies.
Frostwave
Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
Goo You vomit sticky goo
Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
Hand of the Undead You summon a hand out of the ground that is a spirit which can hold your enemy .
Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
Healing Mist
Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
Homing Shards why is it that every time you use your "magic water" I end up getting soaked?
Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
Hush You touch a creature and imbue it with silence.
Hush (5e spell) Your footsteps and armor make no noise
Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
Ice Wave
Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
Illusionary Box A paradise in a box!
Instil Fear
Inversion Invert a spell effect back to it's original caster!
Invisibility to Undead You touch a creature and they become invisible to undead.
Keen Weapon You command the Universe to make a weapon more effective at finding the weakness in defense, or less effective at hitting the target.
Kiss of the Petals You create a pretty cone of projectiles which can nonlethally disable your opponents.
Knight's Puissance Your word grants the target increased vigor, or saps their strength away.
Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
Leonardo's Imploding Shell You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
Leonardo's Splinter Shell You throw an a energy shell at a creature.
Lesser Confusion This spell assaults and twists a creature's mind, spawning delusions and provoking uncontrolled action.
Life Fades You touch your opponent and the chill of the Plane of Shadows washes over them
Life Sap
Light Drive An orb of radiant power forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose.
Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
Magechain The target must succeed on a Reflex saving throw or be restrained for the duration.
Magic Boulder A thrown stone becomes a boulder mid-flight.
Magic Brand You mark a creature with a magical brand that deals fire damage.
Magic Burst Expends all spell slots of one level to create a huge explosion.
Magic Fang Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d4 and add the result to its roll.
Magic Scimitar
Magical Deflect Enhance your reflexes to deflect melee weapons.
Magnesis You gain control of one object that is made mostly or entirely of iron in range that you can see, and does not exceed 10 feet in any dimension.
Magnet Orb You conjure an orb that pulls foes towards it.
Magnetism Magnetize up to 500 lbs of metal to manipulate.
Magnitude-Based Spellcasting (5e Sourcebook)/Animal Whisperer
Man's Best Fiend Fiendish/Undead familiar variant
Mana Shield
Mending Darkness
Mental Bindings The target believes that they are bound
Mesmerising Shade Shadows form around your opponents head, dazing them
Mind Blast You emit a psionic blast in a 10 foot radius around yourself.
Mind Spike, Variant You attempt to interrupt an attack by psionically piercing through the mind of the attacker.
Muffle A spell that hushes a creature, making it more difficult to detect.
Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
Net of Shadows You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
Nilin's Bolt You launch a bolt of energy towards a creature, temporarily remixing its memories, confusing it.
Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
Obscured Garden You make a sandstorm that hacks away health.
Orion's Bolt You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
Palpitate Forces a creature's heart to stop and restart suddenly
Paradoxal Grotto You uses the power of earth to heal you when you're hurt.
Patternweave Gives unique insight into things that seem random for investigations
Penetrate Disguise
Petal Glide Create a huge flower that can lift a willing creature into the air.
Phoenix Phantom You target one foe shooting a beam out of your hand causeing the opponent to relive their biggest fear and causes them to be imobleized for their turn not being able to move their body in fear, only re living their biggest fear over and over again, takeing 1d4 fire damage and 1d6 psychic damage.
Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
Placebo Grants temporary relief and protection from harm and ailments.
Planar Calling You summon creatures from other worlds to fight by your side.
Polarize After casting this spell, a creature in contact with you has their sense of time and gravity is distorted.
Post-Mortem Servitude Create a skeleton butler that cannot attack, but can carry out tasks.
Poultice Of Health Healing potion
Poultice of Healing The most basic form of healing
Promised Walk of Peace
Protective Barrier
Psionova
Punishing Pitchfork With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
Push Your enemy is blasted in the face with sheer kinetic force.
Railgun
Rapid Acceleration During Flight, Instantly accelerate to twice your movement speed for one turn
Ray of Light You form a concentrated beam of light infused with holy energy to strike your enemies down with a flash of light.
Regrowth You infuse a creature with natural magic, increasing its ability to recover from wounds.
Remote Bomb
Repair Repair an object or restore hit points to a construct.
Repel Pushes any Large or smaller creature or object away from you to a certain distance.
Restore You repair a small item or restore a magical effect on an object, depending on its type.
Revert Time A creature you touch has its wounds revert back in time.
Riddle (5e spell) You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
Sandblast
Scan Divine a deeper understanding of a creature
Sculpt Corpse Change the appearance of a corpse in one of multiple ways.
See Through You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
Shadow Spray
Shoulder Touch
Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
Silhouette Cause a creature to appear as a stark black silhouette of itself
Slight Polymorph
Smoke Ladder You create a ladder out of smoke which only you can climb.
Soul Gem You capture a creatures soul in a gem.
Spell Blade You conjure a blade of force in your free hand.
Spellblade
Spin Attack
Splashing Spit You twist your body back then snap forward with a twist of the neck releasing a glob of enchanted spit that splashes out from its target.
Spook You play upon the natural fears of an enemy.
Steel Shadows Shadows form around you then harden like steel, protecting you from harm
Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
Stretchy Become elastic
Strokov's Flying Projectile
Summon Astral Beast As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
Suppress Pain
Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
Tablehopper Craft a line of decent cover in the midst of combat.
Take Up Arms Conjure a weapon to your hand in a moment of desperation and need.
Tears of Denial You offer a prayer to your god to save one creature from death, and they respond by granting that creature another chance.
Thief's Feast An instant snack at your fingertips! (Use at own risk.)
Time Control You create minor fluctuation in time allowing you to control the time of others and yourself.
Toxic Cloud You create a cloud of poisonous smoke that lasts for the duration.
Transcription Magically copy or translate a page of images or text onto another page.
Transfer Pain You attempt to syphon the life from a creature you touch.
Truer Strikes
Turning Tables
Uncanny Outfitting
Universal Aptitude (5e Utterance)
Venomous Ray
Voice of Shadow
Void Bolt You fire a fazing, mass of void energy at one enemy.
Void Burst
Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
Water Whip
Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
Weight of 1000 Years You close your eyes and focus on the Vortex of Time, condensing the memories of the past millennia into a single thought, then gesture above the target and snap your hand down as all these thoughts and memories are solidified and forced upon the target.
Weight of 1000 Years (5e spell) You close your eyes and focus on the Vortex of Time condensing the memories of the past millennia into a single thought. When you open your eyes you gesture above the target and then snap your hand down as all these thoughts and memories are solidified and is forced upon the target.
Word of Nurturing You mend the damage the target has suffered or inflict true damage upon the target.
Wrath You point your finger, and dark energy washes over a target you can see within range.
Wrathful Arrow
Wreath of Life You chant a mystic incantation, creating a magical garland on the head of an ally. If it is not destroyed, it restores their health.
Wyvern Watch You create a wyvern-shaped haze that guards an area against intrusion.
Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
User:ZarHakkar/Sandbox3
Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
1st-Level Spells with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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