Swipe (5e Spell)
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|Casting time:||1 action|
|Components:||V,S,M (Any Martial Melee weapon worth at least 1gp)|
You arc your weapon in front of you, striking each creature in 5 touching spaces adjacent to your space. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 2d10 of the weapon's damage type used in the spell, or half as much on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.