5e Cantrips

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Cantrips Summary
Accelerate/Decelerate Your mastery of time manipulation allows you to make some changes to the speed of objects, or even people.
Acid Balm Deal acid damage while grappling.
Acidic Blast Shoots beams of acidic energy at enemies.
Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
Aerostrike You enhance your next attack with condensed air.
Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
Aqua Push
Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
Arcane Attraction A cantrip to pull folks closer.
Arcane Bolt You fire a bolt of magical energy that seeks its target before exploding.
Arcane Sneak Attack Charge a weapon with mischievous energy to make Sneak Attacks more deadly.
Arcane Strike For those mages that wade into the fray.
Arrow of Dusk A bolt of shadow springs from your hand and toward a creature within range, draining vitality where it strikes.
Astral Barrier As you notice an attack heading towards you a Shield of Astral Energy forms between you and your attacker adding extra resistance to the weapon swing.
Astral Light By gently waving your hand in a circular motion a stream of light sheds over the area that you do so in creating a trail of aurora, either on the wall or in the air.
Attribute Shield Add a target/caster’s attribute as temporary health through sacrifice one for the other.
Awful Joke You tell an awful, horrible joke that's so bad it causes pain.
Bee Summon a bee!
Black Candle You create or destroy ambient shadows.
Blade of Grass
Blast You create a blast of pure destructive force.
Blastbolt
Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
Blazing Slash You extend your hand as a slash of scorching heat burns the creature in front of you.
Blood Bind Bind your own life force to that of another creature in order to inflict the same damage you deal upon yourself to them.
Blood Blade You create a blade out of your own blood to use as a weapon.
Blood Transfer A blood red aura surrounds your hand as a short tether of crackling red energy flows from you to your target.
Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
Bolt Strike You enhance your next attack with electric energy.
Bolt of Time A beam of energy with an indigo hue streaks towards a creature within range.
Boreal Strike Your blade emanates a misty cold aura and freezes all in its path.
Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
Cantillate Voices chanting choirs in perfect harmony all enhanced by magic.
Cataclysm You summon a small amount of pure destruction into your hand and can apply it to something of your choosing.
Caul of Shadow You conjure an aura of darkness to protect yourself or a creature within range.
Cause Unease You awaken a potent sense of trepidation in a creature you can see within range.
Chaotic Rocket
Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
Chloromorpho
Chord You pluck at the strings which hold the fabric of time causing ripples to form in space and resonate forward.
Chronobleed
Claws of the Dragon Using your sorcerous bloodline you can grow a set of menacing claws with which to damage your foes.
Cleanse Wound
Coagulate You cut yourself to form a magical mote to assault a creature in range that you can see.
Concealment
Conduct You channel lightning through your hand to smite a creature or object you can touch.
Conjure Object Create a small object in your hand.
Conjure Rotting Tomatoes As you wave your hand, you conjure rotting tomatoes.
Conjure Stones Make rocks appear in your hand.
Conjure Twin Foxes You summon 2 spirit foxes to your side
Control Elements You can control fire, wind, water, life, and earth.
Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
Corroding Strike You enhance your next attack with Acidic energy.
Cryonis
Cure Minor Wounds You touch another creature, giving them a moment of respite.
Dark Exchange You touch an injured, willing creature, concentrate on the wound as the sinew magically stitches close wounds, graft overs burns and otherwise closes and protects the injured creature.
Daze
Death Blade
Death Bolt You hurl a dark ball at a creature or object within range.
Death Sight You touch a creature and give it an insight into its imminent death.
Deepen Shadows, Variant
Deepen Shadows
Delay Upon an ally dropping to 0 hit points within 60 feet, you can freeze them in time.
Descent
Desecration Desecrate the land with this cantrip.
Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
Devilish Charm You seduce any creature you can see.
Discord Bolt A bolt that pulses with a chaotic nature
Divine Strike You enhance your next attack with radiant energy.
Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
Downy This spell creates a small coating of fluff, softening and warming materials.
Drop the Bass
Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
Earth Spike
Earthen Bullet A ranged spell attack hurls a clod of hardened dirt and stone towards a creature or object.
Earthen servant You summon a small creature made out of earth.
Eldritch Burst You launch an invisible blast towards a target.
Eldritch Legerdemain
Elemental Aegis
Elemental Arrow
Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
Elemental Blow you cast a 10 foot cone of elemental damage against creatures
Elemental Edge Alter the elemental properties of an equipped weapon, changing its damage type
Elemental Overlay You imbue your weapon with Elemental power.
Ember Strike You enhance your next attack with the embers of a fire.
Emberbolt
Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
Enemy Insight
Enternal Memory This ability lets a person regress into their own mind and look in their past. The Effect of this Cantrip is a person can store one roll they make for a later purpose in time by channeling this Cantrip. At max capacity, this Cantrip will only let you hold two rolls for future use, No matter the level of the character.This can only be used twice per day.
Entropy You create a point of entropy in your hand to cause destruction.
Ernesh, The Marked (5e Creature) You hurl a dark ball at a creature or object within range. deal necrotic damage as a reaction to being attacked You point your finger, and dark energy washes over a target you can see within range. You create three rays of necromantic energy and hurl them at targets within range.
Exit Beam Helps The Caster Find the Exit.
Farron's Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
Fire Splash You hurl an exploding bolt of fire at a point within range.
Firebrand You throw a small shining ball of fire at a creature within range that brands it with your mark.
Firesweep
Firewater
Fitzgeralts' Inverse Mender Close range, high damage. Cut things.
Flame Edged Bolts A minor enchantment commonly used by archers who have dabbled in magecraft to allow their bolts or arrows to strike with the fervor of fire.
Flame Mastery
Flame Ring You make a weapon attack that rings the target in flames.
Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
Flare Shot An extreme variant of the Flare Blade cantrip used by magical archers and spellcasters that prefer a less close approach to the destructive Flare Blade spell.
Flash Powder A burst of powder that explodes, confusing and harming a creature within range.
Fleeting Distraction You briefly distract a creature within range using your words and gestures.
Focus Flame
Force You extend your hand and emit a wave of imperceptible force
Force Cannon fires a swirling ball of air
Force Whip Create a magical whip you can wield as a weapon.
Forceful Breeze You bend the very winds around you to propel a target.
Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
Forceful Hand You surround one or both of your hands with gloves of transparent force until the start of your next turn, granting several benefits until then.
Forceful Strike Magical energy coats your melee weapon and gives it more forceful attacks.
Fortify a cantrip that is meant to improve the survivability of your companions
Frost Bolt You hurl a ball of magical frost
Froststrike You enhance your next attack with frost energy.
Furious Charge You create a shield of force on your shoulder and ram it into your foes.
Gaiastrike You enhance your next attack with the earth.
Ghostly Hands You touch a willing creature and cover its hands with ghostly energy.
Glare Directs a beam of radiant light
Glass Form
Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
Gravity Force This is a spelled used for a homebrewed class. It is the very manipulation of gravity for utility / combat purposes
Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
Gurgle Spit a ball of animated poison.
Haeptic Counter You focus on the energy kept within you and release it in a defensive manner.
Hallucinate You choose a creature you can see within range and make them see a sound or an image that lasts for the duration.
Halt A moderate magical force ceases or slows time at a specific point within range, creating one various effects.
Hateful Lance Strike your foes down with a bolt of raw, unadulterated fury.
Haunting Whispers You begin whispering haunting words which instills pain in those who hear them.
Heat Beam You concentrate your firepower on a single straight beam and shoot toward an enemy within range.
Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
Hershey Squirt
Hindrance You place a minor curse on one creature within range.
Holy Blade You conjure a blade of light and impale a creature or object within range with it.
Homing Needles You create and launch a barrage of flying, magical needles at a creature of your choice that you can see within range.
Ice Blade With a couple quick movements, you pull a sword made from solid ice from thin air that lasts for the duration.
Ice Shards You evoke shards of ice to rain into an area.
Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
Inquisitor's Strike As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails.
Instil Pain Cause a creature frightened of you to suffer further
Iridescent Ray You evoke rays of light that scorch enemies.
Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
Knee-Jerk You cause a muscle spasm, reducing dexterity.
Know Direction
Launch Bolt A crossbow bolt you touch flies towards a target.
Lengthen Gladius Elongates a Roman Shortsword into a Javelin.
Leonardo's Magic Card You throw a card imbued with energy that explodes shortly after.
Lightning Field
Lightning Orb You summon a ball of electric energy to strike a creature within range.
Liquid Night You put your hand into the shadows, and draw forth a quantity of liquid ink
Talk:Lovers Quarrel (5e Equipment) Template
Luis Gustavo's Aura of Blades Aura of blades, a defensive cantrip that will teach foes to keep their distance
Lullaby You cause a creature to become drowsy with a simple song.
Luminescent Blessing You bless your weapon with the power of your Deity.
Mage Fist For those mages that wish to brawl.
Magi Mine You infuse a 5-foot square with volatile magical energy, causing it to explode if touched.
Magnetize Magnetize the metal in front of you and send it flying in a direction.
Manic Manacles You cause heavy black chains to encircle a creature you can see within range.
Massage With a magic touch, you relieve the stress of others.
Minor Animate You animate a number of tiny objects to serve basic purposes
Minor Inconvenience You create a minor inconvenience against one creature you can see.
Minor Step A quick, short range teleport.
Minor Summoning summon small fey spirits to swarm the enemy
Minor Telekinetic Field A minor telekinetic field centered on the caster that allows the manipulation of entities up to a certain combined weight within its range.
Minor Ward
Mordenkainen's Magnificent Magical Mauling
Moth Swarm You propel a swarm of Moths from your hands
Mystic Reflections You see the reflections and shadows of magic in the area
Nahal's Reckless Dweomer
Nature's Ward You imbue a creature with protection against natural forces.
Necrotic Overlay, Variant You imbue your weapon with necrotic power.
Necrotic Overlay You imbue your weapon with necrotic power.
Necrotic Sickles You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power
Nightly Terrors Conjure a pair of formless, black entities next to you from the realm of nightmares that only you and your chosen target can see.
Obvious Banana You conjure a used banana peel to knock prone a bipedal creature.
Otherworldly Tendrils You conjure otherworldly tendrils to attack a target within range.
Paradox Rift
Pillar You cause a pillar to erupt from a surface, slamming into an enemy or blocking a path.
Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
Pixie Storm
Poe Reprise
Poison Bolt You hurl a bolt of toxic energy from your fingertips.
Pop A crude spell used to pop open(or force closed) a simple lock, which damages the lock in the process
Power Beam You project a beam of force from your melee weapon to attack from a distance.
Power Word Meow Makes an opponent meow
Powerful Strike (5e Cantrip) Control your foes with the power of force.
Psionbolt You release a bolt of psionic energy and fire it at the target.
Psionic Kunai You launch a blade that slices the mind.
Psionic Strike You enhance your next attack with force energy.
Psychic Attack You attack the mind of a creature within range.
Psychokinesis
Punishing Pitchfork With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
Push Your enemy is blasted in the face with sheer kinetic force.
Radiant Blade You make a weapon attack that rings the target in radiant flames.
Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
Radiant Flare A flare of radiant light burns your enemies.
Radiant Lance You launch a lance-shaped beam of light at a creature within range.
Radiant Song You touch a creature and cause an eerie song to play, warding away danger.
Rain Blast Hard wind and driving rain descends on a creature that you can see within range.
Razor Tome
Resonating Mind You cause the mind of a creature to resonate with psychic energy, affecting those around it.
Rune Blast
Sacred Hunting Your divine energy lowers enemy accuracy.
Sacrifice Sanity You sacrifice your own sanity to instantaneously inflict psychic damage on a creature.
Salmon's Leap Your anger warms up the muscles in your arms and legs, enabling you to jump and flip mid-air up to 20 feet vertically or horizontally.
Sandcast You throw sand at an enemy.
Scathing Insult You unleash a string of insults laced with malicious hatred at a creature you can see within range.
Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
Shadow Hood Shadows manifest near your opponents head, distracting them
Shadow Mist You conjure an illusory swarm of inky black clouds.
Shadow Warp
Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
Shadowcery Conjure an object or creature out of your shadow that stands up
Shadowstrike You enhance your next attack with necrotic energy.
Shady Visage You obscure the features of the willing creature that you touch.
Shartrund's Energy Blade The wizard raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
Shift Stone You can instantaneously mold the stone into any shape, and move it up to 30 feet along the ground.
Shine
Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
Shiver You harness a piece of the void to teleport an object.
Shock of Flame A mote of white flame streaks towards a target within range.
Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
Shocking Reaction The creature that hit you takes 1d4 lightning damage.
Short Warp You jaunt through space a short distance.
Shrieking Skull
Slip Removes friction from a small area.
Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
Song of Courage You begin to play a song that fills your allies with courage.
Song of the Awakened Dead You begin to play a song that causes the dead to rise.
Soul Drain
Soul Transfer Granting a creature a lease of life, you eventually return to collect.
Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
Spectral Scythe Create a blade of necrotic energy at the end of a staff.
Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
Starlight Bolt A bolt of brilliant light streaks toward a creature within range.
Step Up You slightly hasten your own movement, or the movement of another creature within range.
Stone Shield You summon a shield made of stone.
Stonefists Your fists transmute to hard stone.
Storm Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
Stupify
Summon Cell You can imprison your enemies for an hour
Summon Food
Summon Instrument Conjure one handheld musical instrument.
Summon Rain Cause all the of built up water in the area and nearby areas to collect into cloud and fall as a light rain with dark cloud cover and harmless thunder.
Summon Umbra Summon the aspect of Umbra onto your blade to channel its dark power
Sunder Generate minor destructive vibrations with a touch
Tear You cause the matter of a creature or object that you touch to split apart.
Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
Temporal Rift Reduce the movement speed of a target
Tentacles Summon tentacles from the Far Realm to aid you.
Thaumophone Conjure a magical synthesizer to augment your performances.
The Dungeon Masters Key You summon a D20 the size of a fireball to hit your foes!
Throw Pokeball You hurl a pokéball at a creature in attempt to capture it.
Thumb Trick Be a disgusting necromancer, you sick sick weirdo.
Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
Time Stride You stop time long enough to move around
Touch Wind You seize the air and compel it to create one of the following effects at a point you can see within range.
Transmute Earth You change state of up to 5ft cube of Earth that you touch.
Twitch You cause a creature to make a slight, involuntary motion.
Umbral Hand You clench your hand, and a shadowy hand mirrors your movements
Unhinged Willpower Transform your sheer willpower into a damaging force.
Unholy Flame Flame-like malevolence descends on a creature that you can see within range.
Uprooted Sacrifice You drain the life of a nearby creature, but yourself take damage. The spell is more effective in the darkness of the outdoors.
Vala's Red Powder
Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
Venomous Spit, Variant
Venomous Spit
Venomstrike You enhance your next attack with poison.
Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
Viktor's Soul Rend A flash of light sparks from your finger and strikes a creature, dealing necrotic damage that increases each time it is hit by this spell.
Vitality A creature you touch is imbued with a virtuous cause, strengthening their resolve.
Voidbolt
Vortex Gaze The target is forced to look into your eyes and is shown an image of the Vortex itself
Warding Flare
Water Bolt You hurl a bolt of water at a creature or object within range.
Watersweep
Weapon Shift A melee weapon you are wielding transforms into a nonmagical melee weapon for the duration.
Weld Weld metal together with just a touch
Wyrd Reconstruction You mend a creature's wounds with risk of further injury.
Ya Basic Shoots beams of acidic energy at enemies.
Cantrips with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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