5e 2nd Level Spells

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2nd-Level Spells Summary
Absorb Kinetics You absorb some of the physical energy imparted upon you and store it for your next melee attack.
Absorb Prosperity Make your enemies' good fortune your own good fortune instead.
Acid Spray You throw a small ball acid that explodes and rains acid upon your foes.
Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
Alter Size
Alter Terrain You change the terrain of the nearby environment.
Analyze Item You determine the true properties of an item.
Ancient Path You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints.
Ancient Tether Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object.
Angel Beat You begin singing a melodious tune with a voice gifted by the gods, you fill your whole team with health and the vigor to fight longer and harder.
Animal Conduit
Anointment You call upon a higher level of divine power.
Arcane Sphere Movable sphere of pure arcane energy.
Archer's Eye You grant a ranged attacker the focus it needs to hit a target that is covered, or you obscure a ranged attacker's vision of you.
Ashkin's Spazzledazzle Create a dazzling sphere of fire that stuns those outside its borders and traps those within.
Assay You can determine what minerals are in a cubic ft of ore
Aura Magister (5e Class)
Bakudo10 Bakudō #10. Geki (撃, Strike) is a Kidō spell.
Ball Lightning You conjure a ball of electricity that shocks multiple targets per turn.
Beastmask
Black Fire You ignite a wall of chilling black fire
Black Storm Barrage an area with dark energies.
Blood Boil You cause the blood of nearby enemies to boil.
Blood Boiling Boil the blood in the veins of a creature you can see in range.
Bone Lore Hold a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from.
Bone Shield Create six bones that spin and float around you. Each with an innate will to block for you.
Booming Shield A glowing spectral armor manifests itself on a creature that can knock attackers to the ground.
Bound Item An Item you have previously bound returns to you from a long distance.
Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
Call Society
Call of the Sussura All undead creatures within range must make a Wisdom saving throw to avoid falling into a trance.
Change Sex You attempt to change one target to another sex.
Chaos Blade You evoke a blade of chaos in your hand.
Chords of Dissonance Dissonant lyrics hang in the air around the caster, inflicting Thunder damage over time to creatures within range.
Circle of Privacy Make your campsite hidden from the ears and noses of predators.
Clockwork Sphere A 5-foot-diameter sphere of clockwork appears in an unoccupied space of your choice within range and lasts for the duration.
Coin Sending Spend a coin and it travels from creature to creature through the money system until it reaches the creature you intend to receive it.
Combat Messaging You can send and receive mental messages to and from every creature you touched while casting this spell.
Commune With Death
Concuss The caster claps, sending out a concussive wave of raw psionics.
Concussion There ain't nothing like a magically induced concussion to remove an opponent from the field!
Congress of Shadows You send a message through the Plane of Shadows to another person
Conjure Zora You conjure Zora, a large riding wolf capable of competing with most horses
Corpse Explosion You cause a corpse within range to violently explode, damaging nearby creatures and potentially causing a chain-reaction of lethal explosions.
Crash and Burn Recklessly launch yourself forwards leaving devastation in your wake.
Create Construct Create one golem or similar construct, whose strength and nature depends on how much you are willing and able to sacrifice. Scales into later levels.
Crimson Skin You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy.
Critterkill When you need to clear the tavern floor...
Crono's Energy Invoke divine time magic to hasten a cantrip.
Curing Mist Send out a mist to remove debilitating effects on your allies.
Dark II
Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
Dawnbrand Brand your foes with the wrathful gaze of the sun.
Dead Again Humanoid corpses explode with dark energy.
Defensive Dome Create a dome of force to protect a creature from all sources of damage.
Defiant Overflow Healing also grants temporary hit points.
Denial
Destinguish As an action, you can extinguish any open flame within 120 feet of you. You choose how much fire to extinguish in that radius.
Detect Amount This spell tells you how much of a kind of object or creature is within the bounds of a specified area.
Determine Lineage This spell determines the lineage of a creature back several generations.
Disarm You disarm an enemy creature of a weapon or other object it's holding.
Divine Intervention
Dodgeball You touch a willing creature and give it the power to dodge balls.
Dovar's Disturbing Diversion The user concentrates to create a disturbing illusion of a monster of their choice.
Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
Eldritch Blade You summon powerful magical blade.
Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
Enchantment of the Wind Until the start of your next turn, wind swirls around you, acting as an extension of your own body.
Essence of Deception Automatically fails insight and perception checks
Ethereal Hunter Detect and strike down creatures of the ethereal plane with ease.
Eyes of Fate After requesting assistance from the Lady of Fate, you temporarily have access to the deepest intentions and desires of all the people in this world.
Farsee Scrying into the future, you change the fate of a single event.
Field of Fear Plant a field of raw horror that taps into creatures' minds.
Fiend Fire
Fiendish Claws you summon ethereal-looking claws to attack your foes
Flame Charge
Flame Spiral A helix of fire surrounds you, whipping nearby foes.
Flash Step Teleport to each location of an Arcane Rune and attack, then return to your original position.
Flesh Fails You touch a creature which becomes a shadow of its former self
Forcewave Knock down your foes with a blast of pure force.
Formula 202 Speed increases substantially
Fountain of Night You call forth a slow-moving, intangible horror which damages and frightens everything in its space.
Frostfire Bolt You summon a glowing bolt of burning, smoking, purple ice that impales, freezes, and scorches your foes.
Galvanize You heal and defend a target simultaneously.
Gentle Impact Create a Protective Shell around your body that, at the moment of impact, Protects you from damage.
Geyser Create a mostly harmless pillar of water rushing up out of the create.
Glass Storm You fill a small area with a storm of tiny glass shards, damaging and hindering creatures that pass through.
Glitterlance
Gravity Bomb, Variant Use gravity to pull creatures into an orb you create, before exploding it.
Gravity Bomb Pulling enemies in before creating a warp explostion
Grum's Popping Bubble A shield of Force surrounds the caster and absorbs damage before popping.
Hailstone Attack with a baseball sized hailstone
Halitosis Tonic Your breath...
Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
Hand of Winter Layers of frost grow up your arm and your fingers turn in razor-sharp icicles.
Healing Wall Suppress wounds of those around you.
Heartbreaker
Heat Shot
Heatvision A spell that gives you the ability to see different concentrations of heat.
Heritage Rebuke When attacked, you explode in hellish black flames, which continue burning for a while, then you reappears from the shadows up to 20 feet away.
Hone Senses
Horace's Hirsute Binding
Hydra Hydra, the 3+ headed beast
Ice Coffin You encase an area in a tall coffin of ice, which has the potential to temporarily immobilize frozen creatures.
Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
Leomund's Trap You place a false trap which is covered with an illusion to make it look like any sort of trap you like.
Leonardo's Pulsing Shield Force energy grants you a +2 bonus to your AC, and a +1 bonus to AC for two nearby creatures.
Leonardo's Splinter Armor Imbue a creature with a protective force field that reacts to being attacked.
Lethal Weapons
Light Binding You halt a foe's movement with the power of luminosity.
Light of Blinding
Lightning Surge
Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
Liquid Arrow "Turn a potion into ranged ammunition."
Love Extract 69 For when you need a little... 'Help'
Lungs To Gills Converts a person's lungs into gills.
Magnokinesis
Major Stasis A large object or creature is stopped in time unless touched.
Mesmerize You focus on up to three creatures in the spell's area through a small glass prism and attempt to enthrall them.
Metabolic Control Gives a target control over their metabolic state.
Minor Polymorph
Murder of Crows
Ode of the Emperor Penguin
Omen A way to give a creature cryptic messages via dreams.
Overload A field of electrical energy explodes from your body.
Para’s Portalable Place . You create a doorway to a place, using a doorway.
Peltskin Until the spell ends, the target's skin has a wooly, fur-like appearance, and the target's AC can't be less than 14, regardless of what kind of armor it is wearing.
Perceive the Unseen
Philter of Illusion Creates an imaginary world
Phoenix strike Harness the power of the phoenix to create a huge blast of flame energy
Pictograph You transmute a sheet of parchment you hold to flawlessly portray a flat depiction of what you see when you cast the spell.
Piercing Sight You peer at the shadow of the world around you, seeing what was hidden
Portent Your touch gives a creature instinctive forewarning about its demise, granting it proficiency on death saving throws.
Power Word Grill Spice up your life, or at least your food.
Projectile Protection For the duration, the willing creature you touch has resistance to bludgeoning, piercing, and slashing damage from nonmagical ranged weapons.
Projectile Sense The creature you touch gains a modicum of protection from ranged attacks for the duration of this spell.
Protection from Projectiles
Provoke You compel a creature to focus its attacks on you.
Psionic Anchor You attempt to magnetically pull a creature, using yourself as an anchor point.
Psionic Ward
Psydarts
Pulling Shade A swirling mass of darkness ensnares and decays your victims.
Pursuers You summon three orbs of warm darkness that seek enemies.
Quicksand You point at a 10-foot square patch of rock, dirt or sand centered on a point within range. The area becomes quicksand for the duration.
Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
Radiant Splash Your divine energy assaults & lowers enemy accuracy.
Radiative Shield You cause abjurant energy to radiate from an ally.
Raise Mount
Reflexive Shot
Reflexive Shot (5e spell) You react to anothers movements, preparing a deadly shot.
Restorative Overflow Granting a creature temporary hit points instead heals them.
Reversal You reverse the effects of one spell affecting a willing creature or an object.
Runic Blink Teleport to the location of one of your Arcane runes
Sapphire Hail
Scholar's Passion an essential for any scholar, sage, or librarian
Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
Self Projectile Turn into a magic missile and launch yourself at your foes
Serac A freezing wave of ice explodes in a 15-foot cube centred on yourself.
Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
Shadow Skin Your skin turn grey and hardens, softening impacts of blows
Share Trait Allows two creatures to share a physical trait.
Shield of Honor You trace a sigil on an adjacent creature’s body, creating the glowing outline of a shield that protects them from injury.
Sight Eclipsed Light begins to warp and flicker around you, hiding your presence
Sinister Surroundings Lay a land low with feelings of dread.
Skeletal Warhorse Create a skeletal warhorse from the bones of a large horse or horse-like creature.
Skinbark Like barkskin, but in reverse.
Skysmite Summons a lightning bolt to deal Lightning and Radiant damage
Smoke Screen You create a smokescreen that blocks vision and harms those within it.
Sonic Implosion You cause a piercing noise to fold in on an area, harming enemies.
Sorrel's Forceful Missile Sorrel Glintwing's more powerful Magic missile that bursts on impact striking foes behind the initial target.
Sorrel's Impact Missile Sorrel Glintwing's Modified Magic Missile used to deal damage and shove enemies around
Sorrel's Unforgiving Missile Sorrel Glintwing's Protective and reactive missile spell.
Soul Arrow Fires a small magical arrow straight ahead.
Soul Gem You capture a creature's soul in a gem.
Soulfire Strike Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted.
Sovanna's Animate Tiny Dead Raise tiny undead beasts to be your thralls or companions to accompany or fight for you.
Spaghetti Spaghetti. Mix some flour with some water and shout "Spaghetti!" at it, roll a d6 to determine the outcome!
Spectral Hammer You conjure a greatclub that floats around the target creature.
Spectral Hand You conjure a hand near a creature, which the creature can use as its own limb.
Speed of the Zephyr
Spellblock
Sphere of Ruin You create a swirling sphere of ruin around yourself.
Spit Venom Convert saliva to venom and spit it at an opponent
Split You momentarily transform your body into a mass of floating, sentient, gooey particles.
Stalwart Overflow Share temporary hit points to other creatures
Steal You attempt to rob a creature you can see within range of one of its possessions.
Stellar Burst A shockwave of fire slows your enemies.
Step of Respite A spell that both heals and forcibly moves a creature.
Stone Sleep You force one creature made of stone to enter a dormant state.
Storm Skin
Strokov's Ferality Inducer
Stun Person A humanoid target must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
Summon salesman You wave your hand and a friendly-seeming Genasi appears.
Sun Strike
Swift Blade You make a blade you touch swift and easy to wield.
Sword of Protection Similar to spiritual weapon, but with a wizard's twist and better/more versatile.
Temporal Link Create a magical tunnel thought time and space in which a second spell can be channelled to an older version of yourself
Temporal Twist
Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
Thoughts of Shadow You shift the subjects mind with shadows obscuring their thoughts
Thunder Down Under
Thunderwhip You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals.
Tile of Fire One 5 foot square you can see within range is lit on fire by magical means.
Tractor Cannon You push a creature away from you.
Transmuted Inventory The ability to simply and efficiently carry far greater loads then you are generally able
Tree Shape For the duration, you assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.
Tydellbub's Instant Latrine A useful spell for non-combat emergencies.
Undead Minion Using the basics of Necromancy, you create a Minion to serve you after it's life has ended.
Vala's Red Powder
Vengeful Roots The ground in a 20-foot radius centered on a point within range causes foliage and roots to grab and strangles foes.
Venomous Succor
Viktor's Soul Link 2nd Level Necromancy Spell
Viktor's Withering Ray You channel the green fires of your necromantic being into three pulsing beams of energy that lash out at targets you choose within range, poisoning them.
Void Rupture Tear into the void and exert physics upon your foes.
Ward An invisible barrier of magical force appears and protects you.
Water Cube You summon a cubical mass of water in any unoccupied space within range, where it remains and retains its shape for the duration.
Weather Warding
Whirlwind Strike Allows you to swing your weapon around you, creating an AoE path of destruction
Wild Surge You pull magic from the flow, and release it into the world.
Withering Ray You create three rays of necromantic energy and hurl them at targets within range.
Wood Shape
Wrathful Arrow You imbue a piece of your ammunition with pure wrath.
Xenae's Aquabind Calls forth a watery appendage to bind a target creature.
2nd-Level Spells with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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