5e 2nd Level Spells

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2nd-Level Spells Summary
A Really Rousing Sea Shanty "Hoist the THING! And the OTHER thing.." A sea shanty that removes exhaustion..
Absorb Kinetics You absorb some of the physical energy imparted upon you and store it for your next melee attack.
Absorb Prosperity Make your enemies' good fortune your own good fortune instead.
Acid Spray You throw a small ball acid that explodes and rains acid upon your foes.
Aetheric Ballista Summons a spectral ballista on your wrist.
Air Bubble, Variant An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
Air Cannon Thrusting your open palm forward, you shoot a concentrated force of wind towards any creature you can see within 120 feet of you.
Air Shield Create a shield of air to protect yourself
Alter Size
Alter Terrain You change the terrain of the nearby environment.
Analyze Item You determine the true properties of an item.
Ancient Path You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints.
Ancient Tether Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object.
Angel Beat You begin singing a melodious tune with a voice gifted by the gods, you fill your whole team with health and the vigor to fight longer and harder.
Angelskin Protect an ally from evil.
Animal Conduit
Anointment You call upon a higher level of divine power.
Arcane Defense Defend against physical damage.
Arcane Grenade A thrown magical explosion
Arcane Shroud Arcane energy surrounds you to minimize physical damage.
Arcane Sphere Movable sphere of pure arcane energy.
Archer's Eye You grant a ranged attacker the focus it needs to hit a target that is covered, or you obscure a ranged attacker's vision of you.
Argent Blessing Temporarily gives a weapon the properties of a silver weapon.
Arrow of Force Empowers a projectile with elemental wind.
Ashkin's Spazzledazzle Create a dazzling sphere of fire that stuns those outside its borders and traps those within.
Asphyxiate You force your enemy's body to seize up, closing off its own airway.
Assay You can determine what minerals are in a cubic ft of ore
Attribute Shield Add a target/caster’s ability score as temporary health through sacrificing one for the other.
Bakudo10 Bakudō #10. Geki (撃, Strike) is a Kidō spell.
Bakudo9 Bakudō #9. Hōrin (崩輪, Disintegrating Circle) is a Kidō spell.
Ball Lightning You conjure a ball of electricity that shocks multiple targets per turn.
Banish Cringe Banish somebody who was overly uncharismatic to an otherworldly pocket dimension
Beastmask
Beguile Person You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
Binding Pact A Spell that binds one's sould into your bidding
Black Fire You ignite a wall of chilling black fire
Black Storm Barrage an area with dark energies.
Blinding Necrostrike You conjure dark magic to sap the vision of your enemy.
Blood Boil You cause the blood of nearby enemies to boil.
Blood Boiling Boil the blood in the veins of a creature you can see in range.
Blood Lance Draw upon your lifeforce to create a powerful bolt of energy
Bone Lore Hold a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from.
Bone Rush
Bone Shield Create six bones that spin and float around you. Each with an innate will to block for you.
Booming Shield A glowing spectral armor manifests itself on a creature that can knock attackers to the ground.
Boreale's Deep Strike Vanish for a short period of time, and reappear next to enemies.
Bound Item An Item you have previously bound returns to you from a long distance.
Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
Brambles Infuse brambles to your weapon for extra damage
Briars of Sanguar Cause briars of blood to erupt from a target, poking all around it.
Bronip's Orbiting Hammer You cause a warhammer to fly around you.
Butterfly Frenzy
Call of the Sussura Undead creatures within range fall into a trance.
Call Society
Chains of Ice
Chameleon You change yourself to blend into your environment.
Change Sex You attempt to change one target to another sex.
Chaos Blade You evoke a blade of chaos in your hand.
Chords of Dissonance Dissonant lyrics hang in the air around the caster, inflicting Thunder damage over time to creatures within range.
Chromatic Weapon You summon a blade of pure energy to use in battle.
Ciao's Corrosive Coating Coat yourself in a corrosive acid to destroy enemy weapons.
Circle of Privacy Make your campsite hidden from the ears and noses of predators.
Coin Sending Spend a coin and it travels from creature to creature through the money system until it reaches the creature you intend to receive it.
Cold Flame Throw flames of extreme cold.
Combat Messaging You can send and receive mental messages to and from every creature you touched while casting this spell.
Concuss A concussive wave rips through a 15-foot cone. Creatures in the area take psychic damage and might be knocked prone and deafened.
Concussion There ain't nothing like a magically induced concussion to remove an opponent from the field!
Congress of Shadows You send a message through the Plane of Shadows to another person
Conjure Twin Foxes You summon 2 spirit foxes to your side
Conjure Zora You conjure Zora, a large riding wolf capable of competing with most horses
Control Sunlight You create a lingering burst of sunlight which blinds creatures and deals radiant damage.
Corpse Explosion As you snap your finger, a dead creature within range explodes with necrotic energy.
Corrosive Bile You lose your lunch, as it turns corrosive on the way up. Ew.
Cradle of Jade The caster calls forth a multitude of jades that encases them from harm.
Crash and Burn Recklessly launch yourself forwards leaving devastation in your wake.
Create Construct Create one golem or similar construct, whose strength and nature depends on how much you are willing and able to sacrifice. Scales into later levels.
Crimson Skin You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy.
Critterkill When you need to clear the tavern floor...
Crono's Energy Invoke divine time magic to hasten a cantrip.
Crystallized Spell You imbue a spell within a crystal.
Curing Mist Send out a mist to remove debilitating effects on your allies.
Cutter Boomerang Throw a spinning blade, which flies straight back to you.
Dancing Rune Weapon You conjure a ghostly replica of your weapon, which hovers alongside you.
Dark Force You channel the dark force to damage your enemies.
Dark II
Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
Dawnbrand Brand your foes with the wrathful gaze of the sun.
Daze Monster You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them.
Dazzling Blare Blind surrounding foes with intense light, possibly interrupting them.
Dead Again Humanoid corpses explode with dark energy.
Death’s March Letting loose a bolstering cry, your allies are imbued with newfound durability.
Defensive Dome Create a dome of force to protect a creature from all sources of damage.
Defiant Overflow Healing also grants temporary hit points.
Delay, Variant Cast a spell, later.
DeLiszt's Dirty Little Secret Reveal something the target would prefer to remain unknown.
Denial You pray to your gods, and live to fight again.
Destinguish As an action, you can extinguish any open flame within 120 feet of you. You choose how much fire to extinguish in that radius.
Detect Amount This spell tells you how much of a kind of object or creature is within the bounds of a specified area.
Detect Elements Locate the presence of elements in the enviroment around you.
Determine Lineage This spell determines the lineage of a creature back several generations.
Detonate Set down a few of these orbs, and then detonate them when the time is right!
Direct Lightning
Disarm You disarm an enemy creature of a weapon or other object it's holding.
Divine Intervention Use divine powers to infer disatanvage.
Divine Revelation Your link to divinity grants you further knowledge.
Dodgeball You touch a willing creature and give it the power to dodge balls.
Dorsatum's Deterrent A cacophony of sharp bolts jolt from your body, being most effective at close range. Handily, it doesn't require arms.
Dovar's Disturbing Diversion The user concentrates to create a disturbing illusion of a monster of their choice.
Dowon's Energy Deflection Redirect damage from a spell or magical effect such as dragon's breath.
Draw Blood Command the blood of an injured creature to gush from its wounds.
Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
Drizonym's Spectral Dagger Chuck spectral daggers really far.
Earth Hammer Upgrade the damage dice of your hammers
Eilistraee's Moonfire, Variant You conjure a beacon of light, either onto your person or hovering beside you in benign orbit.
Eldritch Armor You summon a piece of glowing heavy armor that surrounds your body
Eldritch Blade You summon powerful magical blade.
Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
Elemental Hex A potent hex that weakens a creature's resistance to the elements.
Elemental Shield You create a magical barrier to protect you from elemental attacks
Elemental Weapon, Variant You create a weapon made of pure elemental power.
Enchantment of the Wind Until the start of your next turn, wind swirls around you, acting as an extension of your own body.
Eruption Create an explosion of blue fire erupting from your greatsword.
Eruption, Grisaire Supplement Using the powers of nature, you force a volcanic explosion from a smaller shard of laval energy.
Essence of Deception Automatically fails insight and perception checks
Ethereal Hunter Detect and strike down creatures of the ethereal plane with ease.
Ethereal Limbs
Eyes of Fate After requesting assistance from the Lady of Fate, you temporarily have access to the deepest intentions and desires of all the people in this world.
Faithful Dead For a short time, you can return a companion.
Fall Control You give your party protection from falling damage.
Farsee Scrying into the future, you change the fate of a single event.
Field of Fear Plant a field of raw horror that taps into creatures' minds.
Fiend Fire You hold out your hand and create a 60 foot line of jet-black flame.
Fiendish Claws you summon ethereal-looking claws to attack your foes
Fire Dragon's Wing Attack You create wings of flame and sweep two nearby enemies
Fire Orb
Fire Spray This burning fan of fire will burn your enemies to a crisp!
Flame Charge
Flame Mastery A flickering flame flies from your in your hand or is drawn from a nearby source of fire, to harm a foe.
Flame Spiral A helix of fire surrounds you, whipping nearby foes.
Flareball 2 balls of fire.
Flash Step Teleport to each location of an Arcane Rune and attack, then return to your original position.
Flatten Self Render yourself two-dimensional.
Flesh Fails You touch a creature which becomes a shadow of its former self
Floortilting You alter gravity's effect on a creature within line of sight so it pulls them in a direction of your choosing, damaging them if they impact something.
Forcewave Knock down your foes with a blast of pure force.
Formula 202 Speed increases substantially
Fortify Improve the survivability of your companions
Fountain of Night You call forth a slow-moving, intangible horror which damages and frightens everything in its space.
Franklin's Funny Missiles This spell is derived from an old bard named Franklin experimenting with existing spells; he created a much more potent, if delayed, version of the Magic Missile spell.
Frigid Darkness Succumb to the numbing darkness
Frostfire Bolt You summon a glowing bolt of burning, smoking, purple ice that impales, freezes, and scorches your foes.
Galvanize You heal and defend a target simultaneously.
Gaslight Subtly manipulate someone's worldview, to such a degree that the truth becomes painful.
Gentle Impact Create a Protective Shell around your body that, at the moment of impact, Protects you from damage.
Geyser Create a mostly harmless pillar of water rushing up out of the create.
Ghost Puppet Creation You create a ghost puppet.
Glass Storm You fill a small area with a storm of tiny glass shards, damaging and hindering creatures that pass through.
Glitterlance You unleash a burst of glittery magic in a straight line.
Gravity Bomb Pulling enemies in before creating a warp explostion
Gravity Bomb, Variant Use gravity to pull creatures into an orb you create, before exploding it.
Greatspear of Justice Creates a reach weapon that deals radiant damage and has advantage against evil creatures.
Greg's Gruesome Gibber Explodes corpses.
Gromph's Eye of Examination You graft a variety of simple divination magics into a lens that lays your opponents bare.
Grum's Flavorable Flesh As a wise Orc once said.. "What about their legs? They don't need those.."
Grum's Popping Bubble A shield of Force surrounds the caster and absorbs damage before popping.
Gula's Compulsion
Hado11 Hadō #11. Tsuzuri Raiden (綴雷電, Bound Lightning; "Lightning") is a Kidō spell.
Hailstone Attack with a baseball sized hailstone
Halitosis Tonic Your breath...
Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
Hand of Winter Layers of frost grow up your arm and your fingers turn into razor-sharp icicles.
Healing Wall Suppress wounds of those around you.
Heartbreaker Happy Valentine's Day! You attempt to charm a humanoid you can see within range with a literal chest-piercing blow.
Heat Shot
Heatvision A spell that gives you the ability to see different concentrations of heat.
Heighten Mobility Magically enhance your athletic abilities.
Hellfire Harpoon A burning chain with a hooked dagger which flies out from the caster and impales a foe, viciously dragging them towards the caster or location.
Hellish Flames Explosion!
Heritage Rebuke When attacked, you explode in hellish black flames, which continue burning for a while, then you reappears from the shadows up to 20 feet away.
Hone Senses
Horace's Hirsute Binding
Howling Wraiths The scream of angry souls channelled through you
Hunting Trail Pathway list spell
Hyper Voice The caster lets out a ear piercing shout against hostile creatures.
Ice Coffin You encase an area in a tall coffin of ice, which has the potential to temporarily immobilize frozen creatures.
Icebound Fortitude Fortify your defenses with the power of cold.
Illusory Torrent The user delves into water allowing for high-speed movement in a torrent form.
Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
Incendiary Grenade
Incorporeal Object You cause an object to phase out of physical existence.
Internal Flame Summons fire inside a creature's stomach
Ivory Flesh Like Barkskin but visibly alters your skin
Kira's Explosive Touch Transform some random junk into high-power explosives
Kunai of Ice A kunai infused with cold energy that freezes an opponents legs or arms to a location.
Leomund's Trap You place a false trap which is covered with an illusion to make it look like any sort of trap you like.
Leonardo's Pulsing Shield Force energy grants you a +2 bonus to your AC, and a +1 bonus to AC for two nearby creatures.
Leonardo's Splinter Armor Imbue a creature with a protective force field that reacts to being attacked.
Lesser Mind Blast Using one's mind to blast an enemy's mind into submission
Lesser Reflection A spell that reflects some effects.
Lethal Weapons Any weapon attack you make inflicts an extra 2d6 bludgeoning, piercing, or slashing damage as appropriate to the weapon.
León’s Imbuement of Air Infuse an ally’s attacks with the power of wind for additional damage
Light Binding You halt a foe's movement with the power of luminosity.
Light of Blinding
Lightning Surge
Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
Liquid Arrow "Turn a potion into ranged ammunition."
Love Extract 69 For when you need a little... 'Help'
LSD Arrow An attack packed full with psychedelic poison.
Luminous Globe Create a luminous globe of crackling electricity that acts as an aerial mine.
Lungs To Gills Converts a person's lungs into gills.
Magechain The target must succeed on a Reflex saving throw or be restrained for the duration.
Magic (Mobius)
Magnokinesis You gain control over one metal object.
Major Stasis Pause something in time, along with everything that would affect them.
Mesmerize You focus on up to three creatures in the spell's area through a small glass prism and attempt to enthrall them.
Metabolic Control Gives a target control over their metabolic state.
Minor Fabricate You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
Minor Polymorph
Minor Transmute
Misty Step, Variant Misty Step but as a defensive reaction
Moon Pulse
Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
Murder of Crows
Needle Hex Pins and needles.
OGC:Putrefy Food
OGC:Universal Potion
Omega Finishing Blow Focused arcane energy into the fist, released into a a strong blow.
Omen A way to give a creature cryptic messages via dreams.
Ommon's Heat Exchange Drain heat from an area and creatures in it, and direct it into a metal object or into another spell.
Orb of Charm The caster sends out an orb which upon contact makes a creature harmlessly infatuated.
Overload A field of electrical energy explodes from your body.
Para’s Portalable Place . You create a doorway to a place, using a doorway.
Peek-a-boo Scare the daylights out of someone.
Peel Back Scars Unheal a target.
Peltskin Until the spell ends, the target's skin has a wooly, fur-like appearance, and the target's AC can't be less than 14, regardless of what kind of armor it is wearing.
Perceive the Unseen
Phantom Laughter Ghostly laughter surrounds the target, overwhelming their senses.
Philter of Illusion Creates an imaginary world
Phoenix Strike Harness the power of the phoenix to create a huge blast of flame energy
Pictograph You transmute a sheet of parchment you hold to flawlessly portray a flat depiction of what you see when you cast the spell.
Piercing Sight You peer at the shadow of the world around you, seeing what was hidden
Pixies's Blade
Poison Mist You create a poisonous purple mist that damages its victims' innards over time.
Poof When a hostile creature approaches you, you momentarily become invisible.
Portent Your touch gives a creature instinctive forewarning about its demise, granting it proficiency on death saving throws.
Power Word Grill Spice up your life, or at least your food.
Pressure Sphere Use the surrounding water to crush your opponents in a brutal way
Projected Ward You send a ward to protect allies in the area.
Projectile Protection For the duration, the willing creature you touch has resistance to bludgeoning, piercing, and slashing damage from nonmagical ranged weapons.
Projectile Sense The creature you touch gains a modicum of protection from ranged attacks for the duration of this spell.
Projectile Style You touch each other with your hand and thus gain resistance to magical projectiles.
Protection from Projectiles
Provoke You compel a creature to focus its attacks on you.
Psionic Anchor You attempt to magnetically pull a creature, using yourself as an anchor point.
Psionic Ward
Psydarts
Psyshock
Pulling Shade A swirling mass of darkness ensnares and decays your victims.
Pursuers You summon three orbs of warm darkness that seek enemies.
Quicksand You point at a 10-foot square patch of rock, dirt or sand centered on a point within range. The area becomes quicksand for the duration.
Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
Raddik's Weakest Link Launch a small bolt of homing lightning, which goes after the easiest target first.
Radiant Splash Your divine energy assaults & lowers enemy accuracy.
Radiative Shield You cause abjurant energy to radiate from an ally.
Raise Ghoul
Raise Mount Use the fallen to create a new steed.
Ray of Frog 3 brightly colored frogs are launched at a single creature within range.
Recite Scripture Reading from a holy text, the caster greatly disables the subjects of evil that hear it.
Redemption, Variant You touch up to three willing creatures. For the duration, any damage taken by these creatures is halved, and you take the other half of the damage.
Redistribute Impact When you strike the ground, yiu create a transfer which moves all of the force into the ground surrounding you.
Redistribute Impact, Variant When you strike the ground, you transfer all the force you create and shift it into your surroundings.
Reflexive Shot (5e spell) You react to anothers movements, preparing a deadly shot.
Reflexive Shot
Reinforcement A spell that reinforces the body and muscles of its targets
Remove Breath Force the air right out of someone's lungs.
Repartition Spell Divide a higher level spell slot into three lower level spell slots
Reprisal Blitz Power up your next attack based off how hurt you are.
Respirance Draw upon the power of elemental air to save yourself from suffocation.
Restorative Overflow Granting a creature temporary hit points instead heals them.
Retributive Shock
Reversal You reverse the effects of one spell affecting a willing creature or an object.
Revitalize A desperate resort to bring an ally that has fallen within the last 6 seconds from the dead
Rumplestiltskin´s Rainbow Blast <!-.-->Scorching ray is terrible, so use this instead!
Runic Blink Teleport to the location of one of your Arcane runes
Sapphire Hail
Sapping Slash Drain the life of one to end others.
Scholar's Passion an essential for any scholar, sage, or librarian
Sea of Fire Transform part of floor into flames that deal damage while passing through.
Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
Self Projectile Turn into a magic missile and launch yourself at your foes
Sensory Field This spell allows the castor to have complete knowledge of nearby surrounding, making illusions and invisibility futile.
Serac A freezing wave of ice explodes in a 15-foot cube centred on yourself.
Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
Shadow Skin Your skin turn grey and hardens, softening impacts of blows
Share Trait Allows two creatures to share a physical trait.
Shield of Honor You trace a sigil on an adjacent creature’s body, creating the glowing outline of a shield that protects them from injury.
Shield, Variant A warding shield that protects an ally with +4 to their AC and +2 to any Saving Throw
Shuriken of Darkness A shuriken infused with shadow magic that clouds the target with magical shadows.
Sight Eclipsed Light begins to warp and flicker around you, hiding your presence
Sinister Surroundings Lay a land low with feelings of dread.
Skinbark Like barkskin, but in reverse.
Sky-Pierce Lance Conjure a bolt of power which can reach for miles.
Smoke Screen You create a smokescreen that blocks vision and harms those within it.
Sonic Implosion You cause a piercing noise to fold in on an area, harming enemies.
Sorrel's Forceful Missile Sorrel Glintwing's more powerful Magic missile that bursts on impact striking foes behind the initial target.
Sorrel's Impact Missile Sorrel Glintwing's Modified Magic Missile used to deal damage and shove enemies around
Sorrel's Unforgiving Missile Sorrel Glintwing's Protective and reactive missile spell.
Soul Change inflicts soul energy into one target
Soul Gem You capture a creature's soul in a gem.
Soulfire Strike Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted.
Sovanna's Animate Tiny Dead Raise tiny undead beasts to be your thralls or companions to accompany or fight for you.
Spaghetti Spaghetti. Mix some flour with some water and shout "Spaghetti!" at it, roll a d6 to determine the outcome!
Spectral Hammer You conjure a greatclub that floats around the target creature.
Spectral Hand You conjure a hand near a creature, which the creature can use as its own limb.
Speed of the Zephyr
Spell Shield You imbue a creature with a magical barrier of protection, modifying their AC.
Spellblock
Sphere of Ruin You create a swirling sphere of ruin around yourself.
Spit Venom Convert saliva to venom and spit it at an opponent
Split You momentarily transform your body into a mass of floating, sentient, gooey particles.
Stalwart Overflow Share temporary hit points to other creatures
Steal You attempt to rob a creature you can see within range of one of its possessions.
Stellar Burst A shockwave of fire slows your enemies.
Step of Respite A spell that both heals and forcibly moves a creature.
Sticky Spellbook You create a unique trap for anyone attempting to read your spellbook.
Stone Sleep You force one creature made of stone to enter a dormant state.
Stoneburst You undo stone in thunderous fashion.
Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. (Basically a stronger version of Shield
Storm Skin
Strokov's Ferality Inducer
Stumbling Fool Render your foes into silly mooks.
Stun Person A humanoid target must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
Summon Astral Beast As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
Summon Humanoid Call forth the common militia to aid you.
Summon Iqra Summary that is displayed on this page and in the spellbook.
Summon Mount Summon a mount that grows more resilient as you grow your magical abilities.
Sun Strike
Swarm Grenade
Swift Blade You make a blade you touch swift and easy to wield.
Tears of Denial You offer a prayer to your god to protect one creature.
Tears of Freyja Quickly bring back dying comrades.
Telepathic Message You send a telepathic message to any single creature in sight.
Temporal Link Create a magical tunnel thought time and space in which a second spell can be channelled to an older version of yourself
Temporal Twist
The Juice is Loose 1973 NFL MVP Orenthal James Simpson shows up to help.
Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
Thoughts of Shadow You shift the subjects mind with shadows obscuring their thoughts
Three Freeze Five meter range reached! You know the rest.
Thunder Down Under
Thunderwhip You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals.
Tile of Fire One 5 foot square you can see within range is lit on fire by magical means.
Tormenting Image You create an image so awful, it's painful to look at.
Toshaka's Gift Imbue a stone with your own magical potential.
Tractor Cannon You push a creature away from you.
Transmuted Inventory The ability to simply and efficiently carry far greater loads then you are generally able
Tree Shape For the duration, you assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.
Tydellbub's Instant Latrine A useful spell for non-combat emergencies.
Undead Minion Using the basics of Necromancy, you create a Minion to serve you after its life has ended.
Unholy Touch
Vala's Red Powder Blind your targets using red powder
Vancora's Tenticles of Madness
Vegetable Projectile Shoot a vegetable at someone.
Vengeful Roots The ground in a 20-foot radius centered on a point within range causes foliage and roots to grab and strangles foes.
Venomous Succor
Viktor's Soul Link 2nd Level Necromancy Spell
Viktor's Withering Ray You channel the green fires of your necromantic being into three pulsing beams of energy that lash out at targets you choose within range, poisoning them.
Virgil's Lightning Spear You form a spear of lightning that you can use as a weapon.
Void Blink Teleporting with force.
Void Rupture Tear into the void and exert physics upon your foes.
Ward An invisible barrier of magical force appears and protects you.
Warden's Step Teleport a short distance to protect another creature.
Water Cube You summon a cubical mass of water in any unoccupied space within range, where it remains and retains its shape for the duration.
Weather Warding
Whirlwind Strike Allows you to swing your weapon around you, creating an AoE path of destruction
Wild Surge You pull magic from the flow, and release it into the world.
Withering Ray You create three rays of necromantic energy and hurl them at targets within range.
Wood Shape Reshape one existing piece of inanimate wood within range into any shape that suits your purpose.
Xenae's Aquabind Calls forth a watery appendage to bind a target creature.
Zone of Lies ... and one of us always lies.
Zone of Sweet Air Protects yourself from poisonous air
2nd-Level Spells with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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