LA 2 Races

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These are the user submitted Level Adjustment +2 Races on D&D Wiki. See also 3.5e Races.

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LA 2 races without an improving, reviewing, or removing template present.
Race Name ECL Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
A.N.G.E.L 1 Humanoid +2 Str, +2 Dex, +2 Int, +2 Wis, -4 Cha Medium Psychic Warrior The A.N.G.E.Ls (Adverse necromantic genetically engineered lifeform) are a race born from a Necromancer's tampering with life itself in an attempt to create the perfect weapon. They are stronger, faster, and smarter than the sum of their parts, but they are despised as abominations for their origins.
Adsecula 4 Aberration, Symbiote -4 Str, +4 Dex Small - (see below) A race of symbiotic creatures. Note that this is only while outside the body, inside it is a template.
Aegis Hands 3 Construct +2 Strength, Constitution -, −2 Wisdom, −2 Charisma Medium Fighter Powerful golems designed for war, they were given sentience as an attempt to create more powerful, strategic tool for destruction.
Aurochs 5 Large +10 Strength +6 Constitution,-2 Dexterity, –4 Intelligence (minimum 3), –4 Charisma. Large Warrior The auroch is a distant cousin of the minotaur descending from a larger calmer ancestor than the minotaur.
B'er'den 3 Aberration −4 Str Medium Any Magical Human/Eye Tyrant hybrids.
B'er'den Variant 3 Aberration -4 Strength, -2 Constitution Medium Wizard B'er'den were the slaves of Beholders.
Batfolk 2, 3 Humanoid, Shapechanger −2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom Medium Cleric, Fighter, Druid Some race
Blackheart 2 Outsider(Evil) +4 Str, +4 Con, +2 Dex, −4 Cha Medium Fighter Blackhearts were once a proud and noble empire of humans that was eternally damned due to a faustian bargain, that was forced upon them. They were offered as the bargainingship of their enemy to a powerful archdevil in pursuit of power and the opportunity to destroy their enemy. As the city was being beseiged the once proud kindom of men requested aid from all neighboring kingdoms, villages, even barbarian wartribes, none came to their aid. As the final days of the once proud nation the king onlooked to the outskirts of his castle and saw the kindoms he had sent aid to... watching, laughing, mocking. since then these people have excepted their damnation and are returning..... to make all humans pay!
Blackwings 1 Humanoid +2 Dexterity and Strength, -2 Wisdom and Charisma Medium Any
Blood Elves 1 Humanoid +2 Dex, +2 Int, -2 Cha Medium Wizard The Blood Elves are a long living race of survivors, who like Elves are good fighters but there true love and ability is in magic.
Bonarell 3 Monstrous Humanoid (Subtype: Arctic) Strength +2, Dexterity +4, Constitution +2, Intelligence +2, Wisdom -6, Charisma +2 Medium Any non-divine. Faced with extinction arctic predators merged spiritually into one animal filled with their desire to survive.
Botanans 3 Humanoid (Plant) +2 Con, −2 Int Medium Druid Human-like Plants. Natural retractable weapons.
Cait-Sith 3 Fey +4 Dex, +2 Cha, -4 Str, -2 Con Small Any Feline Fey
Cait Sith <!-#-> Fey Humanoid +4 Dexterity, +2 Charisma, +2 Wisdom, -2 Strength Medium Ranger Cait Sith resemble cats in a way. They are light weight and can control beast like monsters to fight for them. They make great Rangers and people that control the battlefield.
Catfolk 3 Humanoid (Feline, Shapechanger) -2 Wis, +2 Cha Small Bard A variant to the race in Races of the Wild ; Lovable but mischievious feline people.
Cecaelia 2 Monstrous Humanoid, (Aquatic) +4 Strength, +6 Dexterity −2 Intelligence, −2 Charisma. Medium Swordsage, Ranger. Cecaelia have the upper body of a comely human from the waist down though they have the body of eight large tentacles.
Cephalons Monstrous Humanoid, Aquatic +2 Dexterity, +2 Intelligence, −4 Charisma Small SRD:Rogue Rogue A distant relative to the Illithid, the ocean-dwelling Cephalon uses its many tentacles to its advantage.
Chasers, Albion
Children of Green 3 Monstrous Humanoid (Psionic)-> +2 Dex, +2 Cha Medium N/A Children of Green are associated with light and evolution.
Chromatic Dwarf  ? Humanoid Variable Medium Variable An elementally influenced race of Dwarves
Consu 3 Humanoid (Consu) +4 Str, -2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha. Large Monk Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.
Cærel Draconians
Daeijine Illithids 3 Aberration −2 Str, −2 Con, +2 Int, +2 Cha Medium Wizard A weaker variant of the illithid race. Also contains a LA 2 version.
Deathclaw 10 Monstrous Humanoid (Mutant) +2 to this stat, −2 to that one Medium Fighter Some race
Deceivers 3 Construct (living construct) Type +2 Constitution, −2 Charisma Medium Any Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks.
Demi-Vamp 3 Humaniod +2 Con, +2 Cha Medium Any Demi-Vampires, or "half vamps", are the spawn of a Vampire and a Human.
Demigods Humanoid (Celestial)- <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Medium Any Demigods are descendants of any god or goddess and a mortal. They tend follow in their godly parent's footsteps, but look more like their mortal parent.
Diamond Dog 3 Monstrous Humanoid +4 Strength, +4 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma Medium Barbarian A beastial race of cave dwellers.
Diclonii 3 Monstrous Humanoid +4 Str, +4 Dex, +2 Int, -2 Cha Medium Any Human mutation after infection with Vector Virus from Elfen Lied.
Dragonblood 2 dragon +4 to STR and CHA in dragon form, & -2 to STR and CHA in human form Medium Any Some race
Dragonborn 3 Humanoid (Reptilian) +2 Charisma Medium Sorcerer, Fighter or paladin Some race
Dragoon 3 Dragon +2 Str, −2 Wis Medium Fighter Version of Half-Dragons.
Drake Elves <!-#-> Dragon(Elf) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Medium Dragoon <!-around 25 word introduction and overview of race; displayed elsewhere.->
Drakenbred, Fang 4 Humaniod(Dragonblooded) +4 Str, +2 Con, +2 Int −2 Dex Medium Rogue, Sorcerer Descendants of the ancient spined dragons. They are great fighters and intelligent thinkers.
Dryads, Ardanian
Dwarf Faeries 2 Fey −8 Str,+16 Dex, −4 Con, +4 Wis, -2 Cha Fine Ranger An extremely small faerie zips between foilage, watching the adventurers pass.
Dweomerling (3.5e Creature)
Einherjar 3 Outsider (Native) +6 Str, +2 Dex, +4 Con, +2 Int, +2 Wis, +2 Cha Medium Any Brave warriors reborn of the valorous dead.
Elnades +2 Elemental (Water) +2 Dex, +2 Wis Medium Any Water elementals with healing abilities.
Elves, Aether 3 Fey Variable Medium Variable A varied and colorful race of elves.
Elves, Daemon 2 Humanoid (Elf) +2 Dexterity, -2 Charisma Medium Any physical combat-based class (Fighter, Brawler, Myrmidon, etc.) for males, any magical/psionic (All Psions, Ascendant, Wizard, Sorceror, etc.) or support (Bard, Dancer, etc.) class for females. A very mysterious subspecies of elf known for their unique appearance and being quick to start fights. Opinions on them vary wildly.
Elves, High, 2nd Variant 1st Humanoid (Elf) +2 to this stat, −2 to that one Medium Any Some race
Elves, High, 5th Variant <+3> Humanoid, Elven Subtype +4 Int, +4 Wisdom, +2 Charisma <Medium> <Wizard, Sorcerer, Druid, Cleric, Paladin> A magical race of the elvenkind, making powerful wielders of magic, great leaders, diplomats, craftsmen, and soldiers. Though condescending, the High Elves normally can back up their claims with true skill and mastery over their crafts, professions, positions, and magical and technical abilities. Loved and hated, wealthy, powerful, and mystic are descriptors normally pasted to the High Elven name.
Elves, Salvator 3rd Aberration (Augmented Elf) +2 Dex, +2 Int, +2 Wis, −2 Cha Medium Rogue or Cleric Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.
Elves, Sky <!-#-> <!-Types and (Subtypes, Subtypes)-> +2 Strength, +2 Dexterity, -4 Intelligence Medium Bard <!-around 25 word introduction and overview of race; displayed elsewhere.->
Emopire 3 Humanoid +2 cha,-2 con Medium Rogue Emopires are Psychic predators that feed on emotion. They can make mental slaves of any humanoid. Being Psychic predators they have low health.
Fallen, Albion
Featherfolk 2 Monstruous Humanoid +2 Str, +4 Dex, −4 Cha Medium Ranger Sharpeye Featherfolk are the greatest of the featherfolk. They are appear to be feathered humans with beaks and wings. Their hands are on the end of their wings and have their palms on the outside. They are more violent than other featherfolk and extremely territorial.
Foxphyre 3 Humanoid (Canine) +2 Int, +4 Dex, +4 Str Medium Any A race of fire loving fox-like humanoids
Furyian 4 Humanoid (Reptilian) +2 Str, +2 Dex, −2 Int, Medium Fighter Flying reptilian humanoids of the desert
Ganra-Samal 7 Monstrous Humanoid +4 Strength, −2 Dexterity, +2 Constitution, +2 Wisdom Medium Druid Similar to minotaurs, these wise dog-headed humanoids revere nature and guard the fey.
Gibis 3 Monstrous Humanoid (Gibis) +2 Str,+2 Dex, −2 Con, +4 Int, +2 Wis Medium Any Intelligent but vicious world-traveling creatures.
Gigas 3 Giant +4 Str, +2 Con, −2 Dex, −2 Int, −2 Cha Large Fighter Simple, hardworking giants that live off the lands.
Gloomborn 3 Humanoid (Gloomborn) +2 to Strength and Intelligence, −2 to Constitution and Charisma Medium Wizard, specialising in Necromancer. A race of disturbing humanoids, descended from undead ancestors. They live their lives on the brink of undeath.
Gluttons 2 Humanoid -2 Dexterity, +2 Intelligence Medium Necromancer Magically-created dwarves with a racial addiction to food. Less dextrous than most due to their obesity.
Gnoll, Mountain Variant 3 Humanoid (Monstrous Humanoid) +2 Str, +3 Con, -2 Wis, +2 Cha Medium to Large Rogue A breed of Gnoll that lives in the mountains.
Grath, The Gaunt Ones 3 Aberration-> −2 Str, −4 Dex, +12 Con, 2−2 Int, 2−2 Wis, 2−4 Cha Medium A screwed up race, often used as human punching-bags.
Gremlins, Albion
Half-Bugbears 3 Humanoid (Goblinoid) +2 Strength, +2 Constitution, -2 Charisma Medium Fighter The offspring of a human and a bugbear. Combines their goblinoid parent's strength with the intelligence of their human half.
Half-Minotaur 3 Humanoid (Minotaur) +6 Str, +2 Con, -4 Int Medium Barbarian Half-Minotaurs are usually hot-headed and stubborn. They're mistrustful people in general, typically because they have had troubled childhoods and/or have been chased out of towns and scorned by people for their appearance/race. Due to this they tend to be wanderers of sorts and live in the wilderness.
Half-Ogres 2 Giant +6 strength, +2 constitution, −2 Intelligence, −2 Charisma Medium Fighter Ogre and human half-breed, slightly more balanced than races of destiny.
Halfling Gnome 3 Humanoid (Gnome) +2 Str, +2 Con, +2 Int, −2 Wis Small Rogue or Monk A shorter variety of gnome. Extremely tough and enjoy precious things and animals.
Humans, Albion,Warborn
Humans, Dire 3 Humanoid +2 Str, +2 Con, +2 Cha Large Fighter Dire Humans are Humans at their best; They are big, built, and beautiful, with a mind to match. They have perfect bodies with bone plating on their skulls, chests, fists, elbows, and knees.
Infernal Protectors
Kamaitachi 2 Fey -4 Strength, +6 Dexterity Small Rogue A rare breed of Japanese yokai, the kamaitachi are a kind of weasel spirit. Each individual kamaitachi is actually three weasels connected by a shared mind and soul. Gifted with flight, they are natural tricksters. Their jokes often take a slightly malicious twist, though they themselves are not actually evil.
Kiegon 3 Monstrous Humanoid, Dragon +4 Str, +4 Dex, +2 Con,-2 Int, -2 Wis, −2 Cha Medium Any Some race
Kiiroshan 3 Monstrous Humanoid Con +2, Str +2, Wis +2 Large Vilathian Warder standing at 8-13ft (average), the Kiiroshan is a nomadic bestial race, they are strong and wise, created by two gods, one of light and one of war, they are very attune to nature.
Kithril 2 Humanoid Medium Wizard Some race
Kitsune-bito  ? Monstrous Humanoid +4 Dex, –4 Con, +2 Int, +2 Cha Medium Any A kitsune-bito resembles a fox that stands on its hind legs, with humanoid arms with 1-9 tail.
Leonin 2nd Humanoid (Feline) +2 Strength, −2 Charisma Medium Any Some race
Lesser Dragons, Arctic <!-+2-> Dragon <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Size: Medium <!-Class. Add a link if it's a class found here.-> An sub-species of Lesser Dragon which is adapted to live in Arctic environments.
Lesser Dragons Dragon -2 Str, +4 Dex, -2 Con, +2 wis Medium Any A fun class with advantages and disadvantages which allows you to play a medium sized dragon-like creature
Lion-Man 1 Humanoid +2 Str, +2 Dex Medium Paladin or Crusader (1st class chosen counts as Favored) A hybrid of a lion and a human. Lion-men are zealous and (perhaps overly) righteous.
Lionfolk 3 Humanoid (Shapechanger, Feline) +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom Medium Barbarian A proud race of lionlike creatures.
Lizardfolk, Arctic 3 Humanoid (Reptillian) +4Str, +6Con, -2Int <!-Size: Medium Ranger or Druid Lizardfolk that were seperated from a tribe thousands of years ago, and were forced to adapt to the new, harsh enviroments.
Masterforged 3 Construct (living construct) +4 Con, +4 Int, -2 dex, -2 Cha Medium Wizard A race created prior to the warforged who have a great knowledge and a clock-work body.
Metal Humanoid  ? Humanoid (Metal) +6 Int, +4 Str Medium Monk Metal Humanoids are made of metallic alloys and have the ability to change their bodies to their advantage, like chaning arms to weapons, etc.
Mind Flayers, MoFS 2 Aberration −2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha Medium Wizard Otherwise known as illithids, these creatures are amazingly intelligent.
Minotaur, Aldune 3 Humanoid (Minotaur) +8 Strength, +4 Constitution, -4 Intelligence, -4 Charisma Large Barbarian
Minotaur, Ardanian
Na'vi 3 Humanoid +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence Large Rangers, Druids, Shamans
Naiads 1 or 3 Fey (Aquatic) ( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha) Medium Any A kind of nymph, typically found around water.
Ork, Feral 3 Monstrous Humanoid (Orc) +8 Str, +6 Con, -4 Int, -2 Dex, -2 Cha Medium Barbarian Hulking war-driven Orks. They live for the fight and war, growing stronger and stronger from battle. The feral orks shun those who are not "Orkish" enough for them and wage war against EVERYTHING (including themselves).
Orochi-bito 5 Monstrous Humanoid (Reptilian) +4 Dex, +2 Con, +2 Wis, −4 Cha Medium Ranger Slender and snakelike. They value cunning and riddles, not strength.
Orog 3rd Humanoid (Goblinoid) +6 Str, -2 Dex, -2 Wis, +2 Cha Medium Fighter Orc/Ogre
Pegasus Pony 3 Magical Beast +4 STR, +4 DEX, -4 CON, -2 WIS, + 2 CHA Small Fighter One of the three diminutive pony races, Pegasi are the fastest of the bunch and can fly at insane speeds.
Phalanx Agents 3 Humanoid (Program) +2 Str, +2 Dex, +2 Con, +10 Int, +2 Wis, +2 Cha Medium Prime Program <!-around 25 word introduction and overview of race; displayed elsewhere.->
Poladar  ? Humanoid (Ursine) +6 Str, +2 Wis, −2 Cha Large Warrior A polar-bear like race that act very much like primitive humans.
Pterasaurian 2 Humanoid (Dinor) −4 Strength, +6 Dexterity, −2 Constitution, +2 Charisma Small or Tiny Rogue or Spellthief Little winged tricksters that swoop in and steal things.
Pumpkin child  ? Plant +4 Str, +4 Dex, +4 Con, +4 Int, +4 Wis, +4 Cha Small Any A small un-eating pumpkin that has glowing eyes and loves to use magic and usually sleeps all day and loves battling.
Raion-sha 3 Humanoid +6 Strength, +8 Constitution, -2 Intelligence, +2 Dexterity, -2 Wisdom, +4 Charisma Large Barbarian
Red Mountain Ogre 2 Giant +6 strength, +2 constitution, −2 Intelligence, −2 Charisma Medium Fighter Red Ogre and human half-breed.
Riekling (The Elder Scrolls Supplement) <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Selkies 3 Humanoid (Aquatic) +2 Dexterity, −2 Constitution, minus;2 Intelligence, +4 Charisma Medium Any The Selkies, a race of sea-dwelling humanoid found on the coastal area of Ascyria. Able to take a humanoid form outside water and a Siren-like form inside water.
Shadar-Kai 3 Outsider (Extraplanar, Chaotic) +2 Con, +2 Cha, -2 Wis Medium any A love of battle that knows no bounds, it tells them they are alive.
Shur'Talon, Shieldbound 2 Outsider (Air) +4 Str, −2 Dex, −2 Cha, +6 Con, +2 Wis Medium Fighter The Shieldbound are the Holy Guardians of Liorgon, protectors of the Temples and Palaces of Liorgon.
Shur'Talon, Swordbound 2 Outsider (Air) +4 Str, +6 Dex, −4 Con, +2 Int, +2 Wis Size: Medium Swashbuckler The Swordbound Shur'Talon are the foot soldiers, the swords of the Shur'Talon.
Shur'Talon <!-3-> <!-Outsider and (Air, Subtypes)-> <!-+4 <!-Str->, +6 <!-Dex->, -4 <!-Con->, +4 <!-Int->, +2 <!-Wis-> <!-Size: Pick (Medium)-> <!-Fighter-> <!-The Shur'Talon are a race of divine-touched mortals, descended from a select group of followers.->
Slithzirkhai 2 Humanoid (Monstrous, Reptilian) +6 Strength, +2 Dexterity, +2 Constitution, -4 Charisma Large Barbarian A barbaric race of massive lizardfolk. Usually found in deserts, but some have founded villages in secluded forests or swamps. They are very much an "act now, ask questions later," society.
Spike Lords 3 Outsider (Extraplanar, Earth) +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, -4 Wisdom, -4 Charisma Medium Any Outsiders from the elemental plane of earth who migrated over to the material plane.
Squirreling 4 Monstrous Humanoid Small Rogue Xenophobic, but good-natured squirrel people of the forest.
Sword Elf 3 Humanoid (Elf) +2 Dexterity Medium Fighter Taken at a young age to the fabled Monastery of the Snow-Kissed Petals, they undergo a lifetime of extensive training in the use of swords and armor in order to defend and protect their people from the many dangers that loom in the darkness.
Tarkata 2 Humanoid 2 STR, +2 CON, -2 INT, -2 WIS Medium Fighter A powerful mix of human and demon, the Tarkatan warriors of Outworld are a race to be feared and respected.
Tauros  ? Monstrous Humanoid +8 str, +4con, +2 wis, −2 dex, −2 int, −2 cha Large Druid Tauros are bipedal cows and bulls.
Tonberry 2 Aberration +4 Con, −4 Cha Small Rogue
Tortugan 3 Humanoid (Reptilian) +6 Str, +4 Con, -4 Dex, -4 Int, -2 Cha Large Fighter, Ranger, Barbarian (Choose One at first level as favored class.) Turtle-Like humanoid.
Tricinoids 3 Monstrous Humanoid (Reptilian) +4 Str, +4 Con, +2 Wis, −2 Int Large Any I'm still thinking
Trolls, The Silver Lands
Vorpal Elder +2 Giant +2 Str, +2 Con, +4 Int, +2 Wis, -4 Cha Large Wizard The final word in Vorpalan society. No one is sure where they came from.
Vraaden 3 Humanoid −2 Con, +2 Int, +2 Wis, +4 Cha Medium Bard Human-like race that feeds off of nearby energy.
Warbeast +3 Monstrous Humanoid (Beast) N/A Medium Cleric/Fighter/Barbarian A race of demi-humans mixed with the traits of various animals
Warforged Centaur 3 Construct +8 Strength, +4 Dexterity, +6 Constitution, -2 Intelligence, -2 Charisma Large Druid A rare form of Warforged Druid that was created by accident.
Wastecrawler 4 Monstrous Humanoid +2 Wis, -2 Dex Small Ranger Many-limbed creatures that are at home in the wastelands.
Wendego, The Silver Lands
Werepyre 3 Humanoid +4 Str,+2 Con, -4 Int,+2 Cha Medium Druid
Winged Elf 2 Humanoid (Elf) +4 Dexterity, +4 Intelligence, -2 Constitution Medium Rogue, Ranger Elves. With wings.
Wisplings 4 Humanoid +2 CHA, +2 DEX, −2 CON Small sorcerer Creatures of pure solidified energy. Sorcerer's magic runs through their ichor. While peaceful as a race they were obviously not created with that in mind.
Wolf-Man 3 Humanoid (Canine) +-2 Str, +2 Int, +2 Wis Medium Monk A hybrid of a wolf and a human. Wise and strong of mind, wolf-men believe strongly in family.
Wolfborn 1 Humanoid +2 Strength, +2 Wisdom, -2 Intelligence, -2 Charisma Medium Any A fantasy race of bipeds which have wolf like attributes and faintly human qualities.
Wraiths, Albion

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LA 2 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.

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