Einherjar (3.5e Race)

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This Article Adopted By
Ganteka
Date Adopted: 6 September 2008
Status: Playable


Einherjar[edit]

[[Race Description::Brave warriors who died long ago. They were blessed by the gods of war and were reborn as Outsiders.]] They continue training and fighting eternally for the day they would storm the Material Plane en masse at The End of Days to fight off the forces of destruction in a battle no one will win. Occasionally, they get bored, and wander about the Material Plane in search of battle and conquest.

Personality[edit]

Einherjar are the exemplars of the brave warrior type. They rush into situations, often without thinking things through, relying on their might and prowess to solve their problems. As much as they like fighting, the enjoy revelry and parties even more. They scarf down great feasts, laugh and dance and sing after a hard day's work. They see common folk much like children, weak and whiney but capable of much more given time, and expect the company they keep to be as brave as themselves.

Upon becoming reborn as an einherjar, they forget their former mortal lives, though, their personalities and mannerisms remain intact.

Physical Description[edit]

The physical appearance of an einherjar varies, and they appear as stout humans with an otherworldly glow about them. As they are virtually immortal in Ysgard, their appearance never changes as they never age.

Relations[edit]

Einherjar get along with races and individuals that revere battle, bravery, courage and duty.

Alignment[edit]

Since many paths lead to glorious death in battle, an einherjar may be of any alignment.

Lands[edit]

Einherjar live in great halls in Ysgard, a celestial realm of the gods. Every morning, they march out into the celestial fields and wage combat against each other, hacking each other to bits in bloody joyous haphazard war. As the sun sets at the end of the day, each einherjar is healed and resurrected as they go off back to the great halls to feast and party until they are filled with meat and booze and sleep until dawn when they repeat the process over again.

Religion[edit]

Einherjar worship those gods who provide them with home in Ysgard, such as Odin and Freyja.

Language[edit]

Common, Celestial and Norse.

Names[edit]

Male Names: Alvis, Aslak, Bjorn, Bond, Carr, Dag, Esbern, Geir, Herrick, Ivor, Leif, Magne, Oddvar, Olaf, Regin, Sigurd, Stig, Sven, Tarn, Tor, Yngvar

Female Names: Astrid, Brenda, Dagmar, Eir, Gerda, Gunnhild, Helga, Hjordis, Idona, Inga, Norna, Ragnhild, Runa, Sigrid, Thora, Unni, Valda

Racial Traits[edit]

Vital Statistics[edit]

Einherjar don't age, and thus do not gain the bonuses or penalties associated with aging.

Table: Einherjar Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6' 0" +2d6 170 lb. × (2d6) lb.
Female 6' 0" +2d6 170 lb. × (2d6) lb.

Variant: Monstrous Progression[edit]

Presented here is a variant progression that includes 2 Hit Dice of Outsider spread over 4 monstrous progression levels to allow players a chance to play einherjar at low levels.

Variant Racial Traits[edit]

Table: Einherjar Monstrous Progression
Level Hit Dice Base
Attack Bonus
Saving Throws Skill Points CR Special
Fort Ref Will
1st 1d8 +1 +2 +2 +2 (8 + Int mod) × 4 1 Feat
2nd 1d8 +1 +2 +2 +2 2 +2 Str, +2 Con, +1 Natural Armor, Morale Boost
3rd 2d8 +2 +3 +3 +3 8 + Int mod 3 +2 Dex, +2 Wis, Darkvision 120, Immunity
4th 2d8 +2 +3 +3 +3 3 +2 Str, +2 Cha, base land speed 40, +2 Natural Armor, ethereal jaunt


For more information on einherjar, visit your local epic poet, or go to: http://en.wikipedia.org/wiki/Einherjar.

For the Einherjar Class (unrelated to this article), go to: Einherjar (DnD Class).



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