Cærel Draconians (3.5e Race)
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 Cærel Draconians
Cærel Draconians form emotional bonds readily. They have a strong sense of loyalty, and tend to feel very protective of their friends. This, and their good-natured willingness to trust, makes them vulnerable to betrayal, and the hurt and outrage they feel from these betrayals is often worse for them than the direct consequences of the act of betrayal itself. They hold their friends to high standards, and though they are patient with their friends' flaws and shortcomings, they are not quick to forgive their friends' transgressions. Their sense of justice is commonly their most strongly expressed trait, and they will often act as the moral compass in a group of good draconians. When faced with a problem or obstacle, the cærel's first instinct is to work through it directly, bravely, and relentlessly.
 Physical Description
The cærel draconian varies widely in height and weight, from average human to quite large, big enough to challenge a minotaur in sheer size. Like minotaurs, they have horns, snouts, and sharp teeth, but as draconians, these features are those of a dragon. Their skin is of cerulean scales, and their eyes are metallic gold, while their fingers and toes are tipped in sturdy claws, and their back features draconic wings and tail. Females do not have breasts, any more than a female dragon would, and no draconian has hair, eyelashes, nipples, or a belly button. Draconians do have lips, which are flexible enough to approximate humanoid speech.
Elves: "You are the fortunate ones, blessed children of the gods. Yes, we will fight and die to protect you. No, we don't expect your gratitude, or even your respect. We know what we are; we know what you are. We will remember our place and do our job."
Humans: "Cross me once, shame on you. Cross me twice, shame on me. Until then, I will trust you, and my strength of arms will stand between you and your oppressors. Even if you shriek in terror at my coming, even if you call the guard, I will prove myself noble and risk life and limb to save yours."
Ogres: "You are not my destined foe, but don't think I will hesitate to strike you down if you endanger any innocent on my watch. I do not fear you."
Dwarves: "You know honor. You know courage. You know determination. Why can't we fight side by side? Our enemies are legion. Can you be brother to a monster, if he is your kindred spirit?"
Gnomes: "I am here to safeguard you, not to take part in your experiments. Don't point that at me. Seriously, stop it. I'm going to go stand vigil outside."
Kender: "Your valor speaks well of you, but you have no patience. And don't get me started on your poor judgment. Would it kill you to go one day without bringing some manner of trouble among the people I am sworn to protect?"
Goblins: "As I am honorable and generous, I will give you this chance to save your craven little hide. Begone from my sight, and do not trouble these people again."
Minotaurs: "You can be a respected and trusted ally, or you can be a worthy adversary. The choice is yours, but if you side against me, all the respect you have earned in me will not stay my claws once the battle begins."
Metallic Dragons: "I am unworthy of your august presence, but I will remain and hear your will. What would you have me do?"
Chromatic Dragons: "I do not belong to you or your dark ilk anymore! You cannot have me back! I would sooner die!"
Baaz Draconians: "Why do you bother to stand against me? You will fall like grain to a thresher. If you are lucky, you might just slow me down."
Kapak Draconians: "Don't think I'm trusting enough to fall victim to your insidious tricks and poisons. I know of your kind. I will be careful."
Bozak Draconians: "You are a dangerous foe, with your magic and your explosive bones. I realize this. Some risks are worth taking."
Sivak Draconians: "I swear, your kind is going to drive me paranoid! I hope you all go extinct, in a hurry!"
Aurak Draconians: "Your might may be formidable, and your magic potent, but I am undaunted. I will fight you with everything I have, and everything I am. I will bring you down, and when you fall, your final attack will be powerless against me. I am your undoing."
Viridan Draconians: "We're all relying on your insight. We've told you the situation. Don't tell me victory is unattainable. Tell me how to attain it."
Binel Draconians: "Look, no offense, but your brainstorms aren't going to water the seeds of victory, here. Why don't you go keep an eye on the enemy, and report back later?"
Nigel Draconians: "Do you always have to take such underhanded and duplicitous roads to triumphing over evil? Sometimes I wonder just how complete your purification ritual really was."
Reufel Draconians: "Please, control yourself. Save that fire for the battleground. We're going to need it."
Almost invariably Lawful Good. New cærel should be assumed LG by default, unless and until sufficiently drastic life experience changes their outlook.
Cærel Draconians prefer temperate deserts and wide, rolling plains. They like to be able to see for miles around, as their style doesn't require sneaking up on anyone, and they'd rather not have anyone sneaking up on them.
As the alienated children of Takhisis's evil dragons, cærel draconians often feel no connection to either the good or the evil gods of Krynn. When they find religion, it is usually after meeting a missionary of a good deity and talking long enough to get an understanding for the welcoming manner in which they adopt even those that are not of their people. The elves were the first children of the gods of good, while the humans are the favored of the neutral gods, but in the modern era, the humans who have taken up the Knighthood of Solamnia are the ones most blessed by Paladine and his sons Habbakuk and Kiri-Jolith. A cærel draconian might take this as a sign, feeling that its own sense of belonging could be invested among the knighthood as well.
Draconians naturally know how to speak the tongue of dragons, and they are taught Common by the wizards who created them. Depending on the race and background of that wizard, they may also teach their draconian some other language. This is largely irrelevant to the color of the draconian.
A draconian might be named by its wizard creator, or it might choose its own name at a later time. Draconians do not know their dragon parents, and would fight to the death if they ever met.
 Racial Traits
- +4 Strength, +2 Constitution, +2 Charisma, +2 Intelligence: A draconian is a fearsome and majestic warrior, with the heritage of mystic and terrible dragons to draw upon. Its might is a force to be reckoned with, its scales are hardy and redoubtable, and its mind is swift and keen. However, draconians are monstrous to behold, and receive a -2 on all social skill checks (except Intimidate). This replaces their Charisma bonus for anyone who doesn't know the draconian personally, or anyone shallow enough to continue to judge by appearances.
- Cærel Draconians are kin to blue dragons, known for being possessive, loyal, straightforward, and steadfast in protecting their riders. As straightforward and steadfast as they are, they receive a -2 to Dexterity and a +2 to Constitution. This stacks with the base draconian racial modifiers.
- Dragon: They are humanoid in shape but the blood of dragons runs strong within them.
- Medium: As Medium creatures, draconians have no special bonuses or penalties due to their size.
- Cærel Draconians base land speed is 30: They possess wings, but they are nonfunctional without the appropriate feats. Most cærel take one feat to get the jump and glide bonuses, but it is rare that a cærel can truly fly, especially in armor.
- Aura of Magic (Su): Draconians are magic-born creatures, and radiate a faint aura of transmutation magic.
- Natural Armor (Ex): Draconians possess +3 natural armor, due to dragon scales.
- Low-Light Vision (Ex): A draconian can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Darkvision (Ex): Draconians can see up in the dark up to 60 feet, courtesy to their Draconic heritage. Darkvision is black and white only, but it is otherwise like normal sight, and Draconians can function just fine with no light at all.
- Natural Weapons: 2 claws (1d4) and bite (1d6).
- Draconians get a +2 racial bonus to Intimidate and Spot checks.
- Breath Weapon (Su): Cærel Draconians can breath a 60 ft. line of lightning once every 1d4 rounds. It deals 2d8 electric damage. The saving throw is (10 + 1/2 ECL + Con modifier).
- Death Throes (Su): On death at -10 hp or less, a Cærel Draconian discharges its electrical energy in a blast of sparks. It strikes its killer (if using a metal weapon) or in a 5 ft. radius burst if the Cærel Draconian is wearing metal armor, dealing 1d8 electric damage per ECL. Death Throes scorches the body and it cannot be restored by Raise Dead, without a DC 25 Heal check afterwards to try and restore the body. Other higher forms of revival work normally.
- Draconians are created fully formed, adult size, and ready to adventure. When fresh from the egg, they have no skill points, but can immediately become level 0 soldiers. Given a reasonable amount of time to train, they can become level 1 adventurers, with starting skill points equal to the skill points they would earn during any subsequent level raise. The standard x4 multiplier does not apply, due to their youth and inexperience.
- Automatic Languages: Common and Draconic. Bonus Languages: Any.
- Favored Class: Fighter or Knight.
- Level Adjustment: LA +2
 Vital Statistics
|Middle Age1||Old2||Venerable3||Maximum Age|
|??? years||??? years||??? years||+??? years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5' 9"||+1d20"||120 lb.||+7 × (1d20) lb.|
|Female||5' 7"||+1d20"||110 lb.||+7 × (1d20) lb.|
- Height includes horns