Tauros (3.5e Race)
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Barbarian: Tauros warriors are more likely to be Barbarians than Fighters.
Bard: Not many Tauros become Bards. These who do, may be the leader for the spiritual prayer and dance.
Cleric: Though rare, Tauros Clerics of the Creator do exist. A Cleric of the Creator has access to 2 of the following domains: Air, Animal, Earth, Fire, Plant, Sun, and Water.
Druid: Tauros have the greatest respect for Druids. There are far more Tauros Druids than Clerics due to their lifestyle.
Fighter: The elite warriors of a tribe are Fighters.
Monk: Tauros rarely become Monks due to their nomadic lifestyle.
Paladin: Tauros society does not support the Paladin path, and as such, Tauros Paladins are rare.
Ranger: The hunters of a tribe are Rangers. They normally take beasts as a favored enemy.
Rogue: Tauros see rogues as dishonorable and they rarely follow this path.
Sorcerer: Though still rare, Tauros Sorcerers are more common than Wizards.
Wizard: The nomadic lifestyle of the Tauros makes it hard for a Wizard to exist, thus making them extremely rare.
Tauros are a peacful and nature loving race. They aren't quick to anger, but if and when they do get angry, then the offender is going to face a stampede of large proportions. Tauros are tolerant of other races and religion, exept if they threaten nature. They like to think things over before acting, prefering to come up with the best solution, instead of going berserk. Though they don't mind wearing metal armor, they will never willingly mine or forge metals. They would much rather wear leather and other natural materials.
 Physical Description
Tauros are bipedal cows and bulls. They stand about 7-9 feet high and weigh 700-1000 lbs, with females slightly smaller. Their fur is rough and can be any shade of brown or black. Their eyes are likewise brown or black. Tauros look much like a Minotaur in physical apparance, but are nothing like the savage beasts in mind nor soul.
Because Tauros revere nature above all else, this puts them on good terms with Elves. Elves are more than welcome in Tauros lands. Tauros also love music and Gnomes (especially Bards in general) are encouraged to sing a bit before leaving. They find Humans and Halflings interesting and make good allies, but find their lack of care for nature a bit insulting. Orcs however, tend to destroy everything in their path, and are thus killed on sight. Gnolls, Hobgoblins, Ogres, and Kobolds are not welcome and are asked to leave, which is rarely heeded. The Tauros have a deep-seethed hatred for Centaures which has lasted for centuries. As a result, all Centaures are destroyed without a second thought.
Because they are a more Druidic race, Tauros tend toward Neutral. Very rarely will one venture out of a Neutral Alignment. All Tauros see each other as bretheren, regardless of their Alignment.
Taruos are most likely to be found in temperate plains. They establish an equilibrium with their surroundings and build small nomadic villages.
All Tauros worship the Creator, the maker of the Tauros and the Keeper of Balance.
All Tauros speak Taurahen. Because they see eye to eye with the Elves, most Tauros learn Elven. They also learn the languages of their friends and enemies.
Tauros name their children at birth based on the physical apparance. An individual may aquire a new name later on based on acheivement or pristeige.
Birth names: Long Horn, Brown Spot, Far Cry, Big Hoof
Aquired name ex: Razor Horn, Blood Hoof
 Racial Traits
- +8 Str, +4 Con, +2 Wis, -2 Dex, -2 Int, -2 Cha: Because of their size, Tauros are both stronger and more lasting than their smaller allies. They also have a natural affinity for nature. They are rather gruff and keep to themselves, however, and they aren't nearly as smart as most other races.
- Large size: -1 penalty to AC, -1 penalty on attack rolls, -4 penalty on hide checks, +4 bonus on grapple checks, lifting and carrying limits double that of Medium Creatures.
- Space/reach 10 feet/10 feet
- Tauros' Base Land Speed is 40 Feet.
- War Stomp (Ex) 1/day stomp stuns all creatures smaller than him in a 5-ft radius for 1 round. Fortitude negates. The save is Str based.
- Racial Hit Dice: a Tauros begins with 4 levels of Monstrous Humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of of Fort +1 Ref +4, and Will +4.
- Racial skills: a Tauros' Monstrous Humanoid levels give it skill points equal to 7X(2+int modifier). It's class skills are Handle Animal, Knowledge: Nature, Listen, Spot, and Survival.
- Racial feats: A Tauros' Monstrous Humanoid levels give it two feats.
- +3 natural armor bonus
- +2 racial bonus on knowledge: nature and handle animal checks: Tauros have a natural affinity to nature.
- Automatic Languages: Common, Taurahe
- Bonus Languages: Elven, Gnome, Sylven, Orc, Gnoll, Giant.
- Favored class: Druid.
- Level Adjustment: +2
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 Vital Statistics
|Middle Age1||Old2||Venerable3||Maximum Age|
|50 years||75 years||100 years||+5d20 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||7' 0"||+2d12||700 lb.||× (2d8) lb.|
|Female||6' 7"||+2d12||675 lb.||× (2d8) lb.|