User talk:Blobby383b

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Hey this is blobby383b, I am a user who ends up spending a lot of time here on the wiki enjoying the things it has to offer and working all sorts of things in D&D 5e. Feel free to leave a message if you ever have any questions about 5e, want input on a homebrew page, have questions about my edits, want to create something(if it is a class, I will need a lot of info/ideas to work with and I need to be interested in the idea, but feel free to always ask), or just want to talk about my new creations. Basically if you have a question or want to talk about something feel free to ask.--Blobby383b (talk) 18:10, 5 March 2018 (MST)

Some of the more useful pages I use include:

And always remember, you can consult the PHB(Player's Handbook), the MM(Monster Manual), and the DMG(Dungeon Master's Guide) for more info.

My Page Edits[edit]

Wind Blade (5e Class)[edit]

My apologies, I left some feedback and a needsbalance message on this page, but didn't notice you were actively working on it till afterwards. I usually try to wait until principle editing has finished. Marasmusine (talk) 15:56, 29 June 2017 (MDT)

That is fine, it is still work in progress because I did most of the work initially to just create a class, and planned to do a lot of work ironing out the details later. I will continue to work on it with any help I can get, and once it is completed, then we will see at removing the needsbalance and wording. I am looking at some of the edits Gamegeniecentral made and I am amazed at how much effort was put into cleaning up the class, and will be glad to work with them to finish the class.--Blobby383b (talk) 18:12, 29 June 2017 (MDT)

Signature[edit]

Hello Blobby383b, please help me understand why you signed as User:Guy at Talk:Longknife (5e Equipment)? Marasmusine (talk) 01:55, 24 September 2017 (MDT)

The talk page for Longknife did not get moved over when I changed it to Longknife (5e Equipment) for some reason, so I re-added what was on the previous talk page.--Blobby383b (talk) 12:17, 24 September 2017 (MDT)
I do not know what caused the move to only occur for the page and not the talk page, do you have any insight about what might have happened?--Blobby383b (talk) 12:34, 24 September 2017 (MDT)
I've noticed this too; the talk page doesn't get moved even when I check the box to move the associated talk page. Maybe someone needs to ask BD about this? — Geodude671 (talk | contribs | email)‎ . . 12:39, 24 September 2017 (MDT)

Edit Comments[edit]

I noticed some of your edit comments dealing with Improving, Reviewing, and Removing Article templates. Could you let me know if you would expand your comments into policy on User talk:Green Dragon#Time Limit on Placing Maintenance Templates? --Green Dragon (talk) 00:32, 5 December 2017 (MST)

Architect (5e Race) Followup[edit]

Dear Blobby, Thank you for the kind and helpful post you left about my race on my talk page. I have invented a plethora of custom mechanics and systems for the current campaign I’m running across 3 different platforms, and one such system allows players to trade higher-tier “currency,” sort of like prestige tokens of sort, for max-tier classes in order to compete with the accelerated creatures and bosses I have before the players. Understandably, I wanted to have all available resources and options for my players on an easy-to-access source. It appears that three of the six pages I have posted over the past four months have been completely deleted without notice or warning, despite being complete classes. I assume they were taken off due to being “hyper-specific content that doesn’t apply to anyone,” as ConcealedLight (talk) phrased it on my Architects Page. I would appreciate it if you could recommend me another platform of access that is as easy and laid out as the Wiki here, as it is obvious there are some who would prefer my content remain elsewhere. Thanks again, Celestial Mechanist (talk)

Hey Celestial Mechanist, sorry to hear that some of the content you created was deleted. As far as I know, there are a few other sites for creating homebrew stuff for 5e. There is <redacted> which seems like another relatively popular platform to create homebrew stuff, and there is the <redacted> which is another site that is quite popular for creating official looking content. I believe the <redacted>, has an edit and a view link so you can choose who has access to edit pages you create as well.
If you still want to stick around on the wiki, I would suggest moving some of your personal pages to User:Celestial Mechanist/WIP/1 or some other names. Whatever you choose, I wish you good luck creating content.--Blobby383b (talk) 14:11, 11 January 2018 (MST)

Drunken Mystic Boxer (5e Class) We need to talk[edit]

Dear Blobby, While I know the class needs work and I am going to work on that. I would very much appreciate it if you would talk to me first before making massive edits. I was very un pleased when I hopped on today to start working on the class to find that so much was changed, please understand that I don't mind people making edits to make it more fair. But when the changes made not only start removing features I had every intention to keep, but as well as had changed massive parts of its original layout. I will repeat I am far more than willing to accept help, but if the change is going to be something that big I would appreciate you talking to me before hand. If you would like I am even willing to give you a more reliable way of contacting me other than through here. Sincerely, Grave Von Winscott

I feel edits to the class in question had to be made largely because an anonymous user posted a completed class to the wiki that copy and pasted the class features of two separate classes into one class and failed to make any balance changes what so ever. You are free to change the class around to fit what you believe a drunken mystic boxer should be able to do, as this is a wiki that should improve with various users edits.--Blobby383b (talk) 00:25, 16 January 2018 (MST)
Well, about that it wasn't meant to be posted as completed as well as my intention was to make a hybrid class of those two using them as a base and fusing them into something new and fun. As for it saying completed it shouldn't have said that as I only saved it like that cause I was going to sleep and planned on continuing to work on it when I could. Also I had thought I signed in but I guess not. -Grave Von Winscott
Yeah, if a class(or any other page in its relevant section) does not have templates on it, such as {{stub|Incomplete.}} it will appear under 5e Classes as opposed to 5e Incomplete Classes. As for the class itself, good luck getting with getting all the features from the two separate classes to work together.--Blobby383b (talk) 08:57, 16 January 2018 (MST)

I hate trolls, I know it needs to be balanced and fixed more, I didn't remove the incomplete stub i'm still editing it a troll removed the stub. -Grave von winscott

I understand, see my comments on the class's talk page. Besides that, I am not opposed to quickly discussing changes that need to be made to pages here, but for now, if you have any more suggestions or comments about the class, could you leave them on the class's talk page.--Blobby383b (talk) 15:20, 18 January 2018 (MST)


Questions & Other Discussions[edit]

DM-Permitted Overpowering[edit]

Howdy, Blobby! I was wondering if you could give me a hand with something. I've made a race (Clockwork Man), that, rather than using subraces, gives characters a list of specializations that the player can select from (a limited number of times, of course); this allows for increased diversity within the character itself, and the ability to adjust to different classes. This hasn't proved a problem, and one user even claimed it to be a well-made and well-balanced race. However, I've wanted to include some traits and specializations that may give the player a powerful edge, such as flight or enhanced ability scores. I was wondering, if I put some of these "overpowered" specializations in a section with a disclaimer that only allowed them to be used at the DM's discretion, how much risk would I be at of having an unbalanced template, and do you have any other ideas? --Calibri (talk) 21:14, 15 August 2018 (MDT)

Hey Calibri, your idea of having a few more powerful traits to go along with the other specializations seems like a fun idea, though I believe having specializations that are just strictly more powerful than the other ones may push the race over the edge. Two ideas I do have to make it so you can have more powerful specializations include having more powerful specializations costing more "uses" or making it so they have differing amount of costs(from 1 to 3 cost) or for you to potentially make a racial feat with the included more powerful specialization options. Either way, you have already done a great job on the race so far, so adding more unique options to it makes it sound even better.--Blobby383b (talk) 23:51, 19 August 2018 (MDT)
Awesome! Thanks for the help! --Calibri (talk) 17:39, 20 August 2018 (MDT)

Sword of Revealing and Other[edit]

How about a sword of revailing light? --209.97.85.48 13:15, 8 July 2017 (MDT)

What would the sword do? Do you mean revealing and would it reveal invisible creatures? --Blobby383b (talk) 13:21, 8 July 2017 (MDT)
I admit my spelling might be a little poor. I do mean revealing and making invisible creatures visible is THE magical power it has. --209.97.85.48 13:30, 8 July 2017 (MDT)
That could be interesting, it would probably have be a rare or very rare item. I will see what I can create and get back to you in a bit.--Blobby383b (talk) 13:35, 8 July 2017 (MDT)
How does this look, Revealing Weapon (5e Equipment)?

How about Glassteel(as a Joke item)? --Redrum 14:08, 8 July 2017 (MDT)

There is a specific name for items just like that where they have hundreds of different options, I forget what it is called though.--Blobby383b (talk) 14:28, 8 July 2017 (MDT)
Found it 5e Trinkets, instead of creating a joke item just use this.--Blobby383b (talk) 14:49, 8 July 2017 (MDT)

Check out my other stuff i guess.[edit]

I have 3 I need checking tbh. The 'Aries' race, 'The Oath of the Old Ones(paladin)' archetype and the 'Aberrant'(Barbarian). The Aberrant one was a headache and the paladin needs to be relooked at eventually. When you look at them plz msg me for suggestions on potential edits i.e nerfs.—The preceding unsigned comment was added by Iberisdiablo (talkcontribs). Please sign your posts.

Check out my other stuff i guess. pt.2[edit]

There seems to be no discussion on the paladin class. The aberrant class gives the option of being a spellcaster. as well as the option of being an actual walking aberration. tbh both classes were based on different gods. the paladin is a cultist while the barbarian has the wizards of the coast warlock gods with the temperament of the old ones from bloodborne.—The preceding unsigned comment was added by Iberisdiablo (talkcontribs). Please sign your posts.

Warlock Patron[edit]

Can wild magic (or it's source) be a patron? --209.97.85.48 14:15, 12 August 2017 (MDT)

Not wild magic itself, but a Warlock may draw magic from a creature/patron that embodies wild magic, as long as you can think of some background for an archetype and what the possible creature/s the Warlock can draw powers from for that archetype. For wild magic, the creature would be chaotic and could be from Limbo or some other outer plane.--Blobby383b (talk) 17:07, 15 August 2017 (MDT)

Overlord[edit]

This class has too many levels where it gets more than one feature: ok i will offer to take the servant feat from the list.

and the class is general is too powerful with a d12 hit die, spellcasting, terror points, and control of several minions. The hit die needs reducing to a d6: A d6? do you think he is a wizard? he's a fighter if you said d10 then it was understandable. but from you say a d6, I do not know if what you are writing is serious.

This class also has several features that are broken like strike fear/primary fear(frightened permanently): I am open to suggestions.

marked (no free actions, see Class Do's and Don'ts (5e Guideline)): it is however reasonable. I do not know who has made it but it will be converted into 1 bonus action.

Supreme Equipment(why is this even a thing?): It's cool and the player has a choice.

Looting Overlord(you can not say you earn more gold than your DM tells you find, it does not work like that): looting overlord workes like you DM says you found 10g in a dungeon, and you minions found 5% more gold outside the dungeon.

and several other features: please explain


Overlord is not as op as it seems. I've been to death saves 4 times, and if it had not been for my paladine, I'd probably have died. --faggetboy 9 oktober 2017

Please see my comment left on the overlord talk page, the class in not as balanced as you might think.--Blobby383b (talk) 10:27, 9 October 2017 (MDT)
Alright do you mind looking through it again? --faggetboy 12 oktober 2017
I did a pretty major rework to the class, consider it a step in the right direction. The class just needs to be looked through a couple more times to finish and balance the class as well as to improve the class's overall wording.--Blobby383b (talk) 15:31, 15 October 2017 (MDT)
Your taken a littel bit of the overlord out of that class—The preceding unsigned comment was added by 5.186.124.123 (talkcontribs). Please sign your posts.
I have already said enough about the class on its talk page, about its problems. The class had balance problems, broke rules, had unclear wording, and made your DM conform a campaign around the class and its features, hence the need for the class to be changed.--Blobby383b (talk) 09:01, 19 October 2017 (MDT)

thanks so much your a real big help but now i have another problem how do i create a class im makeing one but it keeps comeing out wrong this is what it looks like http://www.dandwiki.com/wiki/Dominion_Overlord(5e_Class)#Creating_a_Dominion_Overlord it looks super werid —The preceding unsigned comment was added by Alucarddragonborn (talkcontribs). Please sign your posts.

What specifically looks weird about it, is the quote or something else? Also you could go to the tavern (below top left corner of D&D wiki 3rd one down) for quick feedback from me or other users.--Blobby383b (talk) 14:34, 19 October 2017 (MDT)

We should delete then one you made and focus on the old one. Make it better and more balanced Name-less (talk) 08:11, 16 September 2018 (MDT)

Which overlord class as of now deserves to be deleted? As of right now all of the different overlords(Dominion Overlord (5e Class), Overlord (5e Class), Overlord, Variant (5e Class)), while not perfect, don't seem to be in nearly a bad enough state to delete them, although I believe a decent amount of more work can still be put into them.--Blobby383b (talk) 13:55, 17 September 2018 (MDT)

i was thinking about deleting the one you altered and try to fix the last bit on the old one. starting with the % gold bonus and other small things. Name-less (talk) 08:34, 18 September 2018 (MDT)

It is good that you are thinking about improving upon the few last issues the class had, but why do you think the original should be deleted? The original class doesn't fall under any of the typical reasons a page can be deleted covered by Template:Delete/why.--Blobby383b (talk) 10:22, 18 September 2018 (MDT)
Its the variant that the original class. The curently original is the one you made it into. I was thinking about it becuse i wantet to remove one of them sinse there dosen´t need to be 2 of this class (Overlord (5e Class), Overlord, Variant (5e Class)). Name-less (talk) 06:40, 21 September 2018 (MDT)

Warcraft Shaman 5e[edit]

There were quite a few problems I saw with your updates to the Warcraft Shaman 5e page. I understand that now it reflects more how it acts in WoW but I feel it doesn't quite work in the dnd setting. I went ahead and created a new class with my old info under the title of Original Warcraft Shaman that can be used to help update yours or be played with on its own.—The preceding unsigned comment was added by ExosDawnwalker (talkcontribs). Please sign your posts.

I have not made any balance changes(I just added the needsbalance and stubs templates) to the Warcraft shaman class, are you perhaps talking about 70.30.95.249's changes to the class?--Blobby383b (talk) 11:26, 16 October 2017 (MDT)

Battle Medic[edit]

The Mending Sinews in your version is incredibly weak for what is normally a Channel Divinity spot.

First: It consumes a spell slot. Why? This is generally a once per rest deal

Second, Why would I use this when in point buy, at level 2 using a hill dwarf or variant human, etc I'll have 16 WIS (+3 spell mod) and the +2 for healer perk and healing word for 1d4+5 at this point. 50% of the time I'll heal better with this. At level 8 I'll have 20 WIS and ALWAYS heal more with healing word. Revert this back to the original sinew of 5x level divided to any allies.

Third, Good job otherwise, its a lot more balanced compared to what is was (1d4 +2+level +mod was excessive) But you might consider putting it back to full caster as there are more draw backs considering it in its current state compared to a regular cleric (excluding the 60ft reaction revive)—The preceding unsigned comment was added by 2601:603:7F:DED7:0:0:0:2099 (talkcontribs). Please sign your posts.

Mending Sinews is a weak and I agree it should be replaced, but why are you comparing to Channel Divinity, when this is a completely different class than the paladin? Also, when you max your Wisdom ability score early, you are left with a fairly weak PC with few hit points and a low bonus to your attack and damage rolls(your main source of damage), because of this, I will be changing the main ability score of the class to Strength and making Wisdom secondary.
The class is not a full spellcasting class, and would not be balanced if it was because many of the class's features would be overpowered in a full spellcasting class and the class would have too many features.--Blobby383b (talk) 18:35, 21 October 2017 (MDT)

~ Not sure how formatting works here. Anyways, it uses a Cleric as its basis for spells and mostly functions a life one, which (clerics) also have a CD at level 2 (Turn Undead, Artisan's Blessing, etc). The new Sinew's looks great though. As the Battle Medic uses Cleric spells, sacred flame would actually be (my) main source of damage as most creatures early on can't save very easily against a DC 15 WIS, though they usually don't have much AC either but at this point its more playstyle preference. Up until level 5 that is when it gets the extra attack feat then definitely, melee would be the way to go instead, but at 14 dex on a long sword used in one hand (1d8x2/turn) combined with a shield in the other with a chain shirt (17 AC with 14 CON) you have a respectable health pool and AC to mitigate the loss early on and if you're going human variant and pick up war caster early on you'll have advantage on CON saves anyways. The end result is just a life cleric with half the spells and in the savior tree a fancy revive as a reaction 5 times per rest. I appreciate your promptness in response though and hope I haven't upset you, these are just my observations and I'm trying to see it in another light, but if your objective is to heal your allies and keep them safe there is little here that stands out from standard classes. The potions are neat and definitely one of the unique points of the class though.

You are right in that the class is more balanced than before, but feels weak compared to Cleric. I will be tweaking a few features here and adding a few others to see if I can make the class a bit more powerful and unique. Besides that, I am not opposed to quickly discussing about what balance changes that need to be made to class's here, but for now, if you have any more suggestions or comments about the class, I will be happy to discuss them on the class's talk page.--Blobby383b (talk) 08:45, 22 October 2017 (MDT)

Please Stop[edit]

This is Kungfuking though I appreciate you trying to help edit my weapon the blades of hanzo I request you to stop and leave it be do not change again. Just because you say it does not do 2d6 damage does not give you the right to change it, if you feel that way then I suggest you look at some of the other shortswords on the list and change them and not single mine out. I repeat please reframe from changing my weapon. (talk)

This is a wiki. You need to be prepared for other people editing the pages you create. At the bottom of every edit box, including the one I am currently typing this message into, there is a message that says "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." If you truly do not want anyone else to edit "your" page, you can move it into your userspace, where other users are not allowed to edit, except for administrators to remove content that breaks sitewide rules. If you do not know how to do this, I or another user would be willing to help you or do it for you. — Geodude671 (talk | contribs | email)‎ . . 13:59, 7 November 2017 (MST)
Why are trying to change the default amount of damage that a weapon can deal, it just does not make any sense and makes the weapon overpowered. Also, besides user pages and a select few pages on the wiki, all content can be changed at any time by anyone as no one owns pages on the wiki. --Blobby383b (talk) 14:07, 7 November 2017 (MST)

so to prove your point you deleted it? How about this, we compromise you put it back and instead of 2d6 we do the normal shortsword damage of 1d6 and leave the rest alone, can we agree on that? --KungFuKing (talk) 19:44, 7 November 2017 (EST)

Yes we can agree on that. Also, even without listing the damage, the damage on the weapon would have been 1d6 as that is the regular damage a shortsword deals.--Blobby383b (talk) 17:53, 7 November 2017 (MST)

True, but for me it makes it easy for people who forget what damage it does and don't want to look it up. By the way I saw this picture on...well it was google or yahoo and thought of a new race to make can I send you a picture of it or I can't?--KungFuKing (talk) 20:05, 7 November 2017 (EST)

It depends if the image is licensed or not. For more info see the help legal page. You can still send me link to the picture and info about the race if you want here.--Blobby383b (talk) 18:33, 7 November 2017 (MST)

Glass Sword[edit]

I politely disagree with the changes you made to one of my pages, the glass sword. First, a vanilla +3 weapon which doesn't require attunement is only a very rare weapon, not a legendary weapon, according to the precedent established by 5e SRD:Weapon, +1, +2, or +3. Second, I don't think it's fair to equivocate a +2 weapon which can be used indefinitely (a +2 magic sword) with a +3 weapon which has a 5% chance of being irrevocably destroyed with every attack - the former is significantly more desirable, at least in my opinion. Quincy (talk) 19:20, 22 November 2017 (MST)  

You are right about the +3 SRD weapon, but I think it is very fair to compare a limited +3 weapon with a +2 weapon. Another reason I changed the rarity is that 1st level adventures have the potential to get uncommon items and this weapon is not even close to being balanced when used at low levels. There is also the problem of using the sword for oneshots or short campaigns. The very way the weapon is designed makes it potentially broken in those short campaigns while balancing the item out over longer ones.
Anyway for me, I would prefer taking a weapon that deals additional damage/has higher bonuses to attack and damage rolls but could break at any time, but that is just my opinion.--Blobby383b (talk) 19:44, 22 November 2017 (MST)
Thanks for the explanation. You do make a good point - I honestly didn't think about short campaigns when I designed that item. I yield to your superior judgement. Quincy (talk) 19:52, 22 November 2017 (MST)
Honestly it is hard to tell exactly how much weaker a 1/20 chance of breaking makes a magical weapon, with percentages that small it largely is up to luck.--Blobby383b (talk) 19:57, 22 November 2017 (MST)

A comment about precedent for magic items[edit]

Hi Blobby, I noticed that you criticized a few 5e magic items on the basis that "Magical items don't increase ability scores they set them to odd numbers", as you said on Bracelet of Ascendant Potential (5e Equipment). I don't believe that in this instance you are correct, as Ioun Stones exist within the official rules, and they do just that. Quincy (talk) 22:09, 6 December 2017 (MST)

Lets see what the DMG has to say about it, I will get back to you on it.--Blobby383b (talk) 22:13, 6 December 2017 (MST)
Whatever you find, thanks in advance for your consideration. Quincy (talk) 22:23, 6 December 2017 (MST)
It seems like they can based on "If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on the item's rarity." on page 285 of the DMG, but there really isn't a point to increasing ability scores(and it makes things more convoluted) when a +4 bonus is valued the same as setting ability scores to 29.--Blobby383b (talk) 22:28, 6 December 2017 (MST)
Plus ability scores are still limited to the maximum of 20, even with bonuses. There is also the fact that increasing your maximum ability score would count as part of the power level of a magical item, making items that increase your ability score even weaker...--Blobby383b (talk) 22:44, 6 December 2017 (MST)
Aside from ioun stones, there's examples like manual of bodily health and its relatives. Based on the tables in the DMG and XGtE, it seems like magic items that set scores are "preferred" over ones that increase them; they will be found more often if those tables are used to determine magic item rewards. That said, it's clear from first-party material that magic items which increase ability scores (as opposed to those which "set" ability scores) should at least be fair game for homebrew content. - Guy (talk) 23:02, 6 December 2017 (MST)

Machinamancer and spells[edit]

Hey Blobby,

I was told that you would be able to help me. I've recently uploaded a class and some spells that we use in our D&D canmpaigns. However, it would be nice to get opinions/balance changes. I was told to post it like this with links below.

Class: https://www.dandwiki.com/wiki/Machinamancer

Spells: They are all under Wizard and being with "Leonardo's..." or "Viktor's..." There is one Cleric Spell - https://www.dandwiki.com/wiki/Viktor%27s_Teachings_For_Adran —The preceding unsigned comment was added by Erias (talkcontribs). Please sign your posts.

I hope this is correct? If there's anything I need to do or change, let me know and thank you in advance for any help!

I will look through the spells first then get back to you on the class if someone else has not commented on it by the time I am done.--Blobby383b (talk) 12:33, 16 December 2017 (MST)

Fairemere Blade[edit]

Hi Bobby, thank you for changing the layout on my magic blade, first time making a magical weapon as one of my players wanted to have a special blade to do with his background (killing and trapping the souls of his sister and mother). I did make the mistake of creating the page before creating an account whoops, I know not to do that in the future ! I agree with most of the changes you made, making it more balanced instead of stacking abilities. I did attempt to make it more balanced by adding in the absorbing HP ability, but using the max being equal to the level is much less OP. I'm not sure I agree with the way souls can be absorbed, particularly if they die within 10ft, to better suit the nature of the blade I will make it that the sword still has to be the one to slay the humanoid. All in all, thank you heaps for balancing as this is my first time creating homebrew things for D&D. Halflingbarbarian (talk) 05:26, 16 December 2017 (MST)

Hey Halflingbarbarian, thanks for the feedback and for the weird backstory on why the weapon was created lol. As for the weapon, I added the die within 10ft part because it sometimes hard to always land the killing blow on creatures and I wanted some way to mitigate that. If the aoe soul absorb doesn't fit in with the lore/what you think the weapon should be able to do, feel free to change it back to just killing blows. As always, good to see another user get started on the wiki and happy editing.--Blobby383b (talk) 13:07, 16 December 2017 (MST)

Editing that was done to my weapons, and ammunitions. Xslasher112[edit]

So you have been going around changed a large majority of my builds for weapons, and ammunition. I have changed it back, on some keeping what you have changed. But i have designed for example the railgun + railgun ammunition to be like that as it is a racial/Class Legendary weapon. It is only obtainable to the Mechanoid Race/Berserker class and is a level 20 legendary weapon. That is why it costs 1m gp. The railgun its self does no damage, but it charges and fires a railgun round at extremely high velocities dealing a large amount of damage.i reduced the damage from a 20d20 to a 15d20, but the railgun for a level 20 weapon is designed to hit very hard. But this is if it hits, late level creatures tend to have a very high AC and the gun has to roll a pretty high attack vs AC in order to hit. In addition the misfire property i added was implemented so players could not spam the railgun. I would like to ask for future reference that you would leave a note instead of actually changing what i have put down. I am all ears for opinions on how to balance a weapon but in the design i worked hard to make to be completely changed was a little upsetting. Please just leave a note on what you think i should do, and i will consider this from now on. Thank you very much for reading this long message.—The preceding unsigned comment was added by Xslasher112 (talkcontribs). Please sign your posts.

There are no racial/class level 20 only weapons. Equipment does not work like that, as a DM can decide to give you this item or others at levels earlier than 20 and probably will as almost all campaigns do not go to level 20. There are no prerequisites to using weapons, you can still use weapons that you don't know how to use, but you make attack rolls without your proficiency bonus.
The DMG specifically does not have costs for futuristic weapons(and you ignored my comments here) and which was why the costs for scorpion whip and the railgun was changed to -.
On another note, there is nothing to stop another user from using the same ammo you created on another weapon, and the ammo is very much broken as an arrow of slaying costs 25,000 gp and only deals 6d10 damage halved on a failed save against certain creatures, compared to 15d20 damage for 1000gp.
This is a wiki. You need to be prepared for other people editing the pages you create. At the bottom of every edit box, including the one I am currently typing this message into, there is a message that says "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." You do not retain ownership of things you put onto the wiki, see Help:Legal for more info.
Finally, checking how things like races, classes, and equipment are balanced by reading their relevant sections in the PHB and DMG will help immensely, as opposed to creating broken things and reverting other users edits made to improve them.--Blobby383b (talk) 07:28, 11 January 2018 (MST)
Hello, Xslash112. I, an admin, have reverted the page for the time being. While I am more open to non-standard content than most, I feel that your weapon falls far enough outside the bounds of the standard 5e rules as to be very difficult for other groups of players to implement it. This appears to be Blobby383b's reason for changing the weapon to allow more groups of people to benefit from your idea. In my opinion, the changes were constructive and maintained the feel of the weapon and I second Blobby's advice in the last paragraph to read the relevant sections of the PHB and DMG, as this may give you insight into the changes. Please understand that no one means this as a personal attack against you or your ideas — we just want it to be usable for people besides yourself :) --GamerAim Chatmod.png (talk) 12:39, 12 January 2018 (MST)

Light, Versatile, Heavy properties[edit]

On Discord you'd made mention a weapon cannot have more than one of these and I asked out of curiosity if it is SRD/RAW and no one really knew. Reason being because in my head, why can I not wield a light weapon with two hands to get a little extra humph? For instance, 1d4 or versatile being 1d6. Or 1d6 1H and 1d8 2H. I wouldn't go higher than this though. I totally understand heavy not having this option, but why not the let the little guys (weapons) have it? BigShotFancyMan (talk) 12:45, 24 January 2018 (MST)

I think I might understand where doing this can cause confusion to the players. So a workaround I thought of would be listing the properties as Special, Versatile (1d8). Special: While wielding this weapon 1 handed, you may treat is a Light weapon. Only thinking on this so much because I've seen it in the past once, and now 2x within a few days. This might be a compromise to make those users happy that are trying to achieve this idea. BigShotFancyMan (talk) 14:03, 24 January 2018 (MST)
The DMG does not have a section specifically on mundane weapon creation. You can however infer several things about mundane weapons based on their descriptions in the PHB:
  • Two-handed weapons may not have the light or versatile properties
  • Heavy weapons may not have the light property
Then there are a few other rules for mundane weapons that may or may not be true such as:
  • Two-handed weapons may not have the thrown property
  • Light weapons may not have the versatile property
Part of the problem with having versatile light weapons is that the versatile property is largely redundant as simply wielding two light weapons in one hand each is considerably better than wielding a light versatile weapon in two hands. 2 light weapons can deal (7) 2d6 damage versus wielding a light versatile weapon in two hands which could deal (4) 1d8 damage.
On another note, I will continue looking for specific examples of what weapon property combinations are allowed, but so far I am falling up short.--Blobby383b (talk) 17:57, 24 January 2018 (MST)
So a couple things, longsword isn’t two-handed and yet gets wielded two handed under versatile. I get that two-handed weapons are heavy. So not chasing that. The idea is weapons that don’t require two hands. Weapons that aren’t heavy. I’m aware of 2WF benefits which is why I wouldn’t agree with a light/finesse weapon dealing more than 1d6. The only time these weapons would deal 1d8 is when wielding with both hands, so it’d never be 2d8. Its no different than wielding 2 short swords or scimitars. Just these weapons do not have versatile and cannot deal extra damage for being wielded in both hands. If homebrewers did so, I’m not seeing the advantage. I’m not catching where this breaks the game or puts a wielder above others. I don’t see it as redundant, it means the wielder can use a shield if they wish with the weapon. Why not just get a shortsword and shield and also a 1d8 weapon? idk, because they want a weapon that doesn’t require the extra space or effort to swap our. I’m curious if you’re against simply because you don’t like it. (I type this politely since like I said, I cannot see a real issue allowing this) BigShotFancyMan (talk) 19:02, 24 January 2018 (MST)
I believe not allowing is rai, but I am not sure. I am also not against weapons having both, as it doesn't break weapon balance, but I am not sure that they should.--Blobby383b (talk) 19:34, 24 January 2018 (MST)

Formatting Question[edit]

Hi Blobby! You've answered one of my questions about wiki formatting before so I thought I'd ask you... Can you tell me how to make an expandable/collapsible text box? Quincy (talk) 19:31, 2 February 2018 (MST)

Sure thing Quincy, to create something that can be shrunk down you can use <div class="toccolours mw-collapsible mw-collapsed" style="width:60em;"> Content inside </div> to produce
Content inside
You can also change the length by changing 60 to some other number(I would recommend between 20 and 100 as anything past 100 goes off the page). If you have any other questions feel free to ask and I will try to answer it to the best of my abilities. For future reference, see the wiki's Help:Editing, Help:Standards and Formatting, Help:Table and my WIP page for useful things for more info on formatting things on the wiki. While these pages don't cover everything, they should cover enough for most users.--Blobby383b (talk) 19:54, 2 February 2018 (MST)
Thanks a bunch, dude! You're a great help! Quincy (talk) 19:59, 2 February 2018 (MST)

Saiyan fighter[edit]

Hey Blobby383b I have a personal crusade to balance this Saiyan class. That being said I don't know much about the specific rules of these classes. Yesterday you said that the round counting, ability score bonuses and the super Saiyan monkey are problems. I was just wondering if I could get more information so I can know how to fix things. Is round counting strictly forbidden somewhere? Is ability score manipulating a no no? Is there a rulebook somewhere? I could love as much information as you can give me. Thanks Zeusonamoose (talk) 23:25, 4 February 2018 (MST)

I would just like to say that the class is looking much better compared to earlier, good job. As for questions about the class, I have left a fairly detailed explanation on the class's talk page about some of the problems the class still has, and if you have any more questions about the class, I would be happy to go over them on the class's talk page.--Blobby383b (talk) 00:27, 5 February 2018 (MST)

Zeus here. Do you know why the class was completely deleted? I put so much work into that and I cant even make a copy of it for my own editing. Do you happen to have a copy of what it was before it was deleted? I would greatly appreciate any help in getting a copy of it. Zeusonamoose.

Hey Zeus, I believe the original class was deleted for being game breakingly powerful compared to 1st party classes along with having other issues that went unaddressed for several months. If you are Zeusonamoose through(the comment was made by an IP so idk), you should find that I sent you a link to a copy of the class that was saved.--Blobby383b (talk) 11:01, 26 May 2018 (MDT)

Would you like to do some collaborative worldbuilding?[edit]

Please leave me a a message here if you're interested! Quincy (talk) 18:09, 9 February 2018 (MST)

Warforged, 2nd Variant[edit]

Hey Blobby, Just wanted to swing by and say thank you for your help in cleaning up my version of the Warforged. Concealed Light meant well, but the drag net he was expecting from me was honestly not in my scope at the time. Seeing the changes you made has helped me nail down what this wiki expects as wording. When I write out my own homebrew, I usually do what I can to hold true to the wording presented by WotC printed material. Usually to maintain continuity. I seem to have rambled, anyway thank you a lot for your help. --Gr7mm Bobb (talk) 10:41, 17 February 2018 (MST)

No problem glad to help, and it is also really hard to always get the wording correct on everything, so don't be too worried about it. I hope your future brews go well and that my edits helped clear up how to properly word the traits in question.--Blobby383b (talk) 11:36, 17 February 2018 (MST)

WIP/user space[edit]

Can you help explain how to make one of these pages? I don't necessarily need it to be a WIP but I'd like to have a user space like a lot of other honour guard for a thing or two. If it helps, the first thing I want the user space for is some 5e equipment. BigShotFancyMan (talk) 10:27, 1 March 2018 (MST)

Just create a subpage of your user page: for example, User:BigShotFancyMan/Sandbox. The "User:BigShotFancyMan/" section denotes the page as being a subpage of your user page, and "Sandbox" is the actual name of the page. — Geodude671 Chatmod.png (talk | contribs | email)‎ . . 10:31, 1 March 2018 (MST)
I really appreciate the help, but the phrase "just do this" doesn't explain how to do this. When I am on my user page I do not see an option to "create subpage". Or a link like that anywhere. How does one cerate such a subpage? Really sorry to ask for such a step by step process, I cannot find something on the wiki for it. (insert picture with crayons joke wherever :p ) BigShotFancyMan (talk) 11:10, 1 March 2018 (MST)
You can create new user pages one of two ways. You can go to any page that allows you to create a new monster/race/class/ect. and type in the name of your user page as the page name, say "User:BigShotFancyMan/Equipment" or can create a link to a non-existent user page, say User:BigShotFancyMan/Equipment and just click the link to go the page. Also, remember to remove the pages breadcrumbs so it doesn't appear on lists like 5e Classes when you create it.--Blobby383b (talk) 11:40, 1 March 2018 (MST)
Thanks Blobby, I was just doing option 1 while you put this here. and thanks again for trying to help Geo. A new page has been turned in my wiki adventures :) BigShotFancyMan (talk) 11:46, 1 March 2018 (MST)
I hope it will help! You can pretty much use user pages for anything, Geodude671 has a bunch of user pages that sorts things, while I have a bunch dedicated to random ideas and a wip page for useful things. Be innovative and don't be afraid to try things.--Blobby383b (talk) 12:13, 1 March 2018 (MST)


Thanks[edit]

Hey there, just dropping by to say thanks for the comments on the Spellfused class !

http://www.dandwiki.com/wiki/Spellfused_(5e_Class)

--Holic (talk) 06:22, 18 April 2018 (MDT)

Good to see you are working on it again. Over the course of the last few months, I have come up with an idea of how to better balance the at will spellcasting and I will look at the how the rest of the class looks relatively soon.--Blobby383b (talk) 09:49, 18 April 2018 (MDT)

Piggy-backing on this topic title, thanks for Behemoth edits. BigShotFancyMan (talk) 11:12, 2 May 2018 (MDT)

Also Piggy-backing on this topic title, thanks for the signet of elemental novicery edit. 19:16, 5 July 2018 (CDT)

Ability Score Drain[edit]

What is your opinion on ability score drain as seen in the CR 1/8 Shadow. How would you implement this in a magic item/weapon or give this ability to players?—The preceding unsigned comment was added by 213.121.193.244 (talkcontribs). Please sign your posts.

Ability score drain is a unique feature for creatures, and if I had to give it to a PC it would probably work for a weapon like (if you hit a creature with this weapon, they must make a DC 16 Constitution saving throw at the end of your turn. On a failed save, the target's Strength score is decreased by 1 for 1 hour) but I would keep in mind that normally, PC's shouldn't be given access to things that can decrease ability scores for a variety of reasons.
  • An ability score decrease on a bbeg could make an encounter too easy, plus DM's have to change a creature's statblock on the fly
  • If the creature has to make a saving throw to avoid getting its ability score drained on every hit, it would greatly slow down combat(see how this is addressed above).
  • Negative modifiers(and most positive ones) have largely been phased out in favor of using advantage/disadvantage and having/not having proficiency in something, see the info on stacking bonuses below.
  • PC's shouldn't be able to modify ability scores, it messes with bounded accuracy, there is no precedent for it, and the design for 5e tends to avoid stacking bonuses so you don't have 4-5 different sources of bonuses or negatives like in previous editions.
  • Note, magical items can sometimes alter a PC's ability scores, but they can only increase an ability score by a small amount or set your ability score to a certain amount.
Don't let these issues dissuade you however, you are free to do whatever you want in your game.--Blobby383b (talk) 12:07, 24 April 2018 (MDT)

Class Feature Question(s)[edit]

When you have time, I've posted an idea on this talk page. I think it is good idea for balance while capturing the "author's" wish. Any suggestions for what I missed would be helpful. BigShotFancyMan (talk) 11:18, 2 May 2018 (MDT)

Variant Figurines of Wondrous Power[edit]

Did you change Silver Eagle to Silver Octopus because it might be confused with the Garnet Eagle? --209.97.85.48 12:55, 14 July 2018 (MDT)

Yes, I changed the Silver Eagle to Silver Octopus because Garnet Eagle is more versatile than the Silver Eagle, the two different figurines summoned the same creature, and when I looked at all the other figurines, they was very few aquatic creatures/figurines.--Blobby383b (talk) 13:20, 14 July 2018 (MDT)
Have you thought of doing a Shark figurine? --209.97.85.48 18:28, 8 August 2018 (MDT)
I will consider it, though I will probably have a look through Volo's and MToF first to see if I can find a few other unique creatures.--Blobby383b (talk) 09:47, 9 August 2018 (MDT)
I only offered the suggestion because you said there was too few aquatics!! --209.97.85.48 14:33, 11 August 2018 (MDT)

Thank You.[edit]

Your work on the Nomad class looks spectacular and seems to be balanced, at initial review, as of my writing this (8/2/2018). I will be play(test)ing your work on a new character in my weekly D&D game. After perusing your work with my current DM, we have both come to the conclusion that this class seems balanced enough to use and he has approved it for use in his campaign. I must say, you should consider this a major compliment because he is very picky about what he allows into his campaign via homebrew sources, and has a -very- stern eye towards anything from this website. When we both finished reading the class description, he was ecstatic that I was choosing this class.

Thank you so much for your efforts toward creating a refreshingly different class option for player characters. I look forward to keeping you up-to-date on the adventures of Roscoe Tinpenny, the lightfoot halfling nomad wanderer!—The preceding unsigned comment was added by KeyOfSolomon (talkcontribs). Please sign your posts.

Thanks Solomon! It is always good to hear of other people who enjoy using homebrew creations, and I wish Roscoe good luck in their future adventures. If you have any questions about the class feel free to ask!--Blobby383b (talk) 11:44, 2 August 2018 (MDT)
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