User talk:Yanied

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Wie gehts? Ahem, I mean, what's up? Thanks for dropping by.

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Difficulty with the subclass I created with a player[edit]

I'm struggling to keep a subclass I created a little over a year ago (Oath of rot) true to what it was, after me and the player I made it with went back for a rules question we found the class was completely changed and while some of the flavor writing was good, we had to revert it back to the original as it had nearly none of the original aspects left I did however keep the changes in a separate page called the oath of the decaying and referenced such in the talk page, I've come back this morning to find the changes to the page back to how they were before I reverted them with a protection on the page saying we should use the talk page to sort this out, but I already have used the talk page. i have a session coming up today and would hopefully like the page unprotected so I can revert the changes back to what they should be. --Varuun 12 September 2021

It seems to have been resolved and the page is unlocked so cheers.--Yanied (talk) 13:39, 12 September 2021 (MDT)

Question on how to proceed[edit]

I noticed that you left comments about the state of Oz and while the wording of the features can easily be fixed I was wondering if it would be best to explain how the companion works and have the various features stay within the class. If it's fine to have a separate creature page in this mannor, then aside from wording, how would I fix some of the link formating and properly explaining of how it would work in terms of 5e mechanics? -- ThighRash (talk)

If you want, I can have the stuff moved over to the proper class page. It might be more appropriate to call it the raven familiar there.--Yanied (talk) 07:23, 3 September 2021 (MDT)

Shinigami, Variant[edit]

We,my friends and I, have finished the Shinigami, Variant(5e class). We would love if it could be moved up to the finished classes based on existing fiction section now. Also, the other Shinigami(5e class) is marked for deletion because of being abandoned, but was unsure if we could get back to just being called Shinigami since that one was abandoned. -- Wes1996 (talk) 20:38, 1 October 2020 (EST)

Edit: Just noticed that by taking the tag away for it being completed, it puts it up in the chart. I didn't know that happened. I am sorry if you were meant to do that and I did it. -- Wes1996
No, you are free to take the tag off once you feel the class is finished. As for the existing one, once it is deleted, we can probably move yours from variant to the regular page. Thanks.--Yanied (talk) 09:25, 2 October 2020 (MDT)

Invitation to Participate in Rlyeh Development[edit]

I'm interested in starting an environment or campaign development of "Sunken Rlyeh.” I’m contacting you because you have in the past created Lovecraft/Cthulhu-related material, or otherwise indicated some interest in the topic; so I’m hopeful that you would be interested in supporting and participating in this development effort.

I have developed some ideas about the nature of this underwater city, its inhabitants, and some special rules pertaining to interactions and the city's non-Euclidean geometry. I've also made some encounter tables and a table of city locations/structures. The concept is that below the surface of a prime material ocean, at the point farthest from any surface landmass, is a gate to the Elemental Plane of Water. On the other side of the gate is the city of Rlyeh, which sank and reformed itself as an underwater sphere. The sunken city is dark and sinister and slimy, and filled with many horrific denizens (but appropriate for the level of the adventuring party).

The encounter tables include one for the prime material ocean surface, a deep water table appropriate for either side of the gate area, and one for the city itself. The encounters include creatures from standard 5e material, as well as many D&D Wiki creatures.

I think that the effort could be successful even if contributions from multiple authors are contradictory, because… well, it’s Rlyeh. My notion is that there would be sub-categories like creatures/inhabitants, movement and vision/visability rules, geography (structures, distances, etc), encounters, traps, and the like. Any author could place relevant material in an existing category, or create a new one. I’m hopeful that any material deposited could be used with slight or no modification. Conflicting rules or other info could be optional and at the DM’s discretion, or only applicable in certain locations in the city, or whatever.

Please reply if you are interested in participating in this activity.

--Dain (talk) 20:18, 8 November 2020 (MST)

Haha, another Lovecraft lover eh? Sure, I'd be happy to collaborate. But I would be most grateful if we fixed "non euclidean" since mathematics was not Lovecrafts strong point. Non-euclidean is just 3D life, which is what we live in. What is truly weird and horrifying is a Euclidean world where it is all flat!
Back to the idea, campaign settings are incredibly tough to do and usually encompass entire countries rather than a city. It is still possible, just on a smaller scale. I would be happy to help but I won't be able to get the ball rolling since I am working on other projects at the moment. I can contribute in bits and pieces. Hit me up when you start!--Yanied (talk) 20:27, 8 November 2020 (MST)
I have created "Sunken Rlyeh (5e Environment)" and entered what I have so far, except for the four tables. I would appreciate if you take a look and make whatever contributions you have time to make... I would also appreciate if you can point me in the right direction on getting Excel tables into the right format for the wiki... I'm going to stick with the "non-Euclidean" part of the description, since that is the way Mr. Lovecraft described it. I'll await his return and ask for clarification. Or if you can come up with something that better describes it, have at it! BTW, "Flatland" was a weird place, very repressive... --Dain (talk) 21:01, 10 November 2020 (MST)
Haha, fair. Ah excel tables? I can make the usual tables, which could function about the same. I'll take a look!--Yanied (talk) 23:05, 10 November 2020 (MST)
Thanks for the table entries; I was able to see how to reformat my Excel "locations" table and get it entered. It was a pain but I figured out how to do it somewhat universally and then save the excel as a MSDOS text file with space delimiting. Then it was a matter of correcting my many syntax errors... Next question: I would like to enter the encounter tables in separate areas (or maybe all three in one area) and link to them from the Sunken Rlyeh environment page. Each encounter table has another table with encounter descriptions and I'm thinking it would start to get cumbersome to have everything at the same level. Where/how might I store a table or tables so I can link them? Thanks again...--Dain (talk) 16:13, 11 November 2020 (MST)
I'll make a supplement page for that then.--Yanied (talk) 17:18, 11 November 2020 (MST)

Insectaur[edit]

--DontAllowMe ([User talk:DontAllowMe|talk]]) 3:12, December 3 2020

Hey, why'd you get rid of the changes I did to Insectaur? I actually spent time on those.
Your changes unbalanced the race. Adding so much ASI and extra abilities like superior darkvision, extra speed, and flying speed is extremely overpowering, especially since it counts by unconventional minutes and scales over the typical levels.--Yanied (talk) 21:04, 3 December 2020 (MST)

Upsetting Article[edit]

Hello Yanied,

I am writing you concerning the following article: https://www.dandwiki.com/wiki/Lizardfolk_Biology_(Paludia_Supplement)

It was brought to my attention after one of my fellow players was looking for information regarding her race in DnD, she had stumbled onto this article believing it to be the official class. We’ve all made this mistake at least once, we’re not concerned with her not recognizing this wiki’s purpose. Instead we (her entire DnD group) were appalled with the content of this page. This race is written with an inherent sexist bias that is unrealistic and harmful. It isn’t super clear on your Warning Policy page if this sort of speech is accepted.

Here are a few of the upsetting ideals written into this race:

“Hence, the lizardfolk have inferior endurance, especially the females, who have even more serious problems metabolizing lactic acid. In a long fight, a lizardfolk will tire faster than a human and will probably retreat if the fight isn't won in a couple of minutes.”

“An average male requires an average of 8 hours of sleep, while a female requires an average of 10 hours of sleep, although many females prefer to sleep for 12 hours.”

"Without exception, within the same species, male lizardfolk are larger, heavier, stronger, faster, more durable, more resistant to pain, fatigue and sickness, and less easily tired than female lizardfolk. Additionally, male lizardfolk have higher average intelligence and are wiser than female lizardfolk. This is due to the need for the males to do the hunting and fighting for the tribe. Additionally, male lizardfolk naturally live longer than females, but the habits of war and violence tend to equalize their lifespans with the females. In no case does a female lizardfolk ever control a tribe, clan, or village; the purpose of the female lizardfolk consorts is to make heirs, not to rule. If a chief were to die and a daughter or wife was his only relative, then the strongest males would fight to see which one of them was the strongest, and the winner would become the new chief.

It should be obvious that male lizardfolk are excellent front line soldiers. With more strength and constitution than an average human, they ought to make great fighters. At home, they are excellent hunters and fishers, and can apply their hunting skills to aid whatever party of adventurers they may join. The males can also make skilled rangers.

Female lizardfolk are often unable to take care of themselves, as they aren't very good at competing with males for hunting or fishing grounds; the very few that have ever tried have been outclassed in every way. As a result, they have to find a mate or else depend on male relatives. In isolation, a female lizardfolk actually would be able to do some hunting or fishing, but even the least competition from a male will be enough to see her outdone. Female lizardfolk are more flexible than their male counterparts, but not nearly so much so that they would get any bonus to dexterity because of it.

For game purposes, to get the stats of a female lizardfolk, first calculate the stats normally for the male, and then factor in the following:

-4 strength, -4 constitution, -2 intelligence, -2 wisdom. Female lizardfolk also only have +2 natural armor instead of the male +5 natural armor (in common lizardfolk, but in no case do females have more than, or as much natural armor as the males, no matter the species.) Females can only hold their breath for only three times its constitution score before drowning (instead of 4X for the male.) Females by necessity, are supposed to lay eggs and raise children, thus ensuring the continued survival of the race. Biologically, this necessitates certain physiological adjustments that may impede the females from combat, but in no way reduce their value to the race; in fact, their value actually increases in some ways because they can lay eggs. Lizardfolk females are acutely aware of this, and very few females will live their lives without reproducing.

In comparison to a human, a typical female lizardfolk has -2 strength, constitution, wisdom, and -4 intelligence (minimum of 3). In an adventuring party, this can prove to be quite a problem. Being neither good at combat nor skilled in magic, the female lizardfolk would at first glance appear to be a liability for any party. However, this weakness can be turned into a strength... of a sort. Having little combat proficiency frees the female lizardfolk PCs from having to develop such skills, enabling them to class as bards and rogues and develop other skills. With little need to give them fighting skills, one can develop a female character's non-combat skills, and use them to the party's advantage. Female Paludian lizardfolk bards receive a +2 charisma bonus upon entering that class and lose it when leaving it. This reflects the exotic, eye-catching nature of the females; this is only able to be exploited by a class which requires the female to be looked at and paid attention to. For a female fighter or paladin, appearance and grace matter less, and the rest of the world knows it, so only the bard would logically receive a bonus for being eye-catching in a performance. Skills for the female lizardfolk that are worth focusing on include Balance, Diplomacy, Disguise, Escape Artist, Gather information, Move Silently,Open Lock, Perform, and Sleight of hand. Chances are, one can easily fit an exotic, alluring female lizardfolk into a party, especially if one's party needs someone agile and charismatic (while there is no particular bonus for dexterity, it ought to be focused on in order to make the PC worthwhile.) These can be good PCs because they can excel in certain niche roles that a party might need from time to time, such as having to send someone to balance on a narrow plank in order to get an item, or having to sneak through a dark room.

During the prime mating season (spring, roughly 1/4 of the year), females receive a special +4 modifier to certain charisma checks to represent the release of pheromones and their greater desire to mate (though females always wish to mate more than the males do, but even more so during mating season), but it wears off after the season ends. In the wider world, female lizardfolk are considered to be rare, exotic and eye-catching, whereas the ferocious males simply intimidate and frighten others. Hence, the outside observer can see a dichotomy between the two roles of the lizardfolk sexes; male strength vs female exoticness.

There is one native Paludian class which allows female lizardfolk to circumvent some of their disadvantages, that of the Hierodule, a divine casting class with no offensive capability. The education required for this class enables the females to avoid the -2 intelligence and -2 wisdom penalty, and this will apply only for the female if her first class is that of Heirodule. For no other class does the training for being a Heirodule apply, so if the female should switch classes, the penalties to intelligence and wisdom apply."

“Like all other species of lizardfolk, the males are much heavier, larger, stronger, and more durable in every way than the females, who only weigh between 90-120 pounds (on average), are at least a foot shorter, are nowhere near as strong, and have softer skin, weaker bones, and less resistance to pain, fatigue, and injury. The females also have a lesser capacity for logic and reason, being creatures of hormones, feelings, and passions. The common lizardfolk are the most numerous type of in Paludia, forming a plurality of the entire lizardfolk population in Paludia.”

I understand the desire to create races that mimic animals and cultures but no animal puts this strong of a disadvantage on all females. This article appears to be written with a ridiculous amount of harmful language and ideals towards females. It explicitly states that women of this race are useless for all things other than mating, it frequently uses the problematic work “exotic” and only gives women any use if they are used as a sex object as a bard and any advantage they get from that goes away if they leave the party. I’m not sure if the class started this way or was added later. Regardless, it seems inappropriate to have an article like this for a game that should be about inclusion and acceptance.

I am posting this for all of the moderators so the article can be reviewed. I understand if this isn’t found to be against your community guidelines but please do consider the harm this type of article might impose on someone who might be quick to make parallels with human females or young females who might believe this about themselves.

Thank you —The preceding unsigned comment was added by ConcernedViewer (talkcontribs) . Please sign your posts.

I've handled this. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 21:36, 3 December 2020 (MST)
Ah thanks, geo--Yanied (talk) 21:55, 3 December 2020 (MST)

Vikkalli[edit]

Hello. Thank you very much for helping out with my Vikkalli race. I've been having a lot of stuff happening as Christmas comes to a head, so this is very much appreciated.--Dinomaster337 (talk) 17:49, 22 December 2020 (MST)

Ah, no problem! It was a good idea that wasn't the typical run of the mill race so I was glad to work on it!--Yanied (talk) 19:26, 22 December 2020 (MST)

Bewilderbeast[edit]

Hi. Since you have helped me out in the past, I was wondering if you could help me with CR and Hit Point calculations of my Bewilderbeast monster? --Dinomaster337 (talk) 18:16, 2 January 2021 (MST)

Sure. I've fixed the hit dice to a d100 as per mythic rules and thus derived cr from the same rules. Hope this helps! It still needs all the proficiency bonuses and modifiers added for skills and damage averages for some.--Yanied (talk) 19:44, 2 January 2021 (MST)

Scarcaster[edit]

Hi. I've been working on this class called a Scarcaster and would like your help finishing it up, if that's alright. Specifically, I was wondering if you could help me with the Spirit of the Root and Spirit of the Elements subclasses and thus finishing up the class. For the Roots, I don't have a feature to gain from level 18 and I wanted to give it additional potions that it can brew (that's something scarcasters can do at level 9) and I have no ideas for what to do in that regard. For the Elemental Spirit, I wanted something comparable to the Gale Force Fist, in that it isn't a spell, but I don't want to make it like the Way of Four Elements Monk. Any suggestions and sorry to bother you. --Dinomaster337 (talk) 11:54, 17 March 2021 (MST)

In lite of this question, I have since come up with things for the Elemental Spirit. I just need help with the Roots spirit now.--Dinomaster337 (talk) 12:46, 17 March 2021 (MST)
I'll take a look -b --Yanied (talk) 13:43, 17 March 2021 (MDT)

Problematic User[edit]

Hey, Yanied. I hate being the bringer of bad news to the admins yet again, but a certain user has violated the behavioral policy in multiple ways in [edit], which I have presented on their talk page, and I would appreciate an admin's eyes (and potentially action) on the whole situation.--Ref3rence (talk) 18:32, 31 March 2021 (MDT)

I've given a warning on the subject for now. --Yanied (talk) 11:44, 1 April 2021 (MDT)

Drawings Requested[edit]

I have noticed that you have provided drawings on some wiki pages you have edited. I would like to request some drawings for some of my own. Could you make drawings for all the creatures in the Flaming Tundra, an environment I created, except for the fire-bellied tortle hunter, trapper, and mage (make a single drawing for the subrace itself)? If not, do you have any suggestions of someone who can help me? Also, feel free to make any small edits you see necessary to improve the articles. Thank you for your time and consideration. - UnderKoopa757 (talk) 11:10, 22 May 2021 (MDT)

Cool creations. I draw for commissions if they are more complex than a sketch. What kind of art do you have in mind? --Yanied (talk) 11:22, 22 May 2021 (MDT)

A simple drawing of each creature, with no background. A sketch would sufice. - UnderKoopa757 (talk) 12:26, 22 May 2021 (MDT)

Ok, sure. I'll be using the creature descriptions as my only guide. When I'm done, I'll post them up. Sound good?--Yanied (talk) 11:28, 22 May 2021 (MDT)

Perfect! Thanks for the help! - UnderKoopa757 (talk) 12:38, 22 May 2021 (MDT)

All creatures and the subrace now have images.--Yanied (talk) 21:28, 22 May 2021 (MDT)

They're great! Thanks a million! - UnderKoopa757 (talk) 22:40, 22 May 2021 (MDT)

Glad you like 'em -b -Yanied (talk) 11:07, 23 May 2021 (MDT)

Frost Bringer[edit]

Hello Yanied. You put a temp lock on the Frost Bringer class today. I was the original creator of the class and had months ago finished it and put a request for no further edits to it. I just yesterday noticed that my class had been changed to a major degree and I wanted to return it to how I left it. The people who changed it have undone all attempts to recover my original content and have refused to take their changes to a variant of the class. They are now saying that I must move my content to my user page and that I can’t publish it in the public section because it doesn’t match their standards for balanced. --Silverking (talk) 21:39, 25 May 2021 (MDT)

  • It's not like you can't "recover" your version, hell, it's right here.
  • If we made a variant to fix the page, we'd have a functional version and a non-functional version(by your own admittance), so that doesn't really work out.
  • I can understand precedent and original intent, but functionality still comes first, and as I understand, the class still mostly works the same, barring a few instant death things.
It's a shame we're coming here now. I thought this could be handled with civility. That offer for help with userpages is still there, though. --SwankyPants (talk) 21:47, 25 May 2021 (MDT)
Hello SilverKing. Yes, I locked the page temporarily due to the edit war brewing. While balance is a thing of ambiguity, the wiki does try to feature balanced content that users can enjoy without worry of breaking the game, hence the function of templates and community constructive criticism. If the content is compared to first-party content, there can be high-quality critiques made with valid points. User pages, on the other hand, are for personal usage and not subject to public scrutiny. Therefore if you make imbalanced content and wish to keep it so, it is recommended they be user pages. Otherwise, they are subject to rigorous scrutiny.--Yanied (talk) 10:01, 26 May 2021 (MDT)
If the removal of content and replacement of completely different content is what is considered as balancing on this site I no longer feel comfortable putting any of my content on this site
I still feel that my original class was perfectly playable as most of its abilities could be replicated in some capacity within first party content.
If their goal was really to balance my content there are many different ways that could have been achieved instead the first thing that was said to me by them was that I no longer had any right to the work. They also made it clear that any changes I made would be immediately undone. They did not go into the class and mark what they felt was unbalance they just flat out undid my work.
I understand that it is this site's goal to present the best content it can but I also understand that ultimately it the Dungeon Master at every table that will decide how a home brewed class is played at their table. If my content is seen as unbalanced by them then they will change it for their game. If other people want to add optional changes to my content on its page then I welcome it as long as they don't go removing mine just because they don't like it.--Silverking (talk) 10:55, 26 May 2021 (MDT)
I'm not entirely sure about the balance, as that would be up for discussion on the class talk page. As for editing, while it generally is better etiquette to leave a note about changes to be made, we also encourage a "be bold" editing policy. We also try to present more balanced material on the public front even if it can be playtested further because, otherwise, you're putting out products and expecting the players to do all the work themselves. There are standards of objective balance in the game, and users are encouraged to look at those when making content comparable to first-party.--Yanied (talk) 11:13, 26 May 2021 (MDT)
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