From D&D Wiki
- 1 Druid (Evaluational Base Class Layout)
- 2 Dissociative Identity Disorder (3.5e Trait)
- 3 Ice Staff (5e equipment)
- 4 I'm just reaching out with some questions
- 5 Deletion of the "Gambler" Homebrew 5e Class
- 6 Symbiote chat
- 7 Upsetting Article
- 8 Unhappy person
- 9 Gentleman, Variant (5e Class)
- 10 Mass Page Relocation
Druid (Evaluational Base Class Layout)
I know I've been away for a while, but I removed the links as they were leftover scraps from a previous "red link cleanup" thing I was doing a while back. It was based on Help:Editing#Red_Links as the page was outright deleted, and not moved. I made this edit to around half a dozen other pages I believe, some which were also archived pages. Was it incorrect to do so? I didn't change the context, just the dead link. I believe it was merely a test page, and I wanted to clean it up. Thanks. Coaldstone (talk) 16:36, 27 August 2020 (MDT)
- Ah, OK. I had thought that talk page archives were supposed to stay as-is. My thinking was that it retained the context of that being a link talking about a now-deleted page, but your way of doing things makes sense too. Just continue doing what you were doing. — Geodude (talk | contribs | email) . . 18:31, 27 August 2020 (MDT)
Dissociative Identity Disorder (3.5e Trait)
Hey, one of my players took a screenshot of the following page ( https://www.dandwiki.com/wiki/Dissociative_Identity_Disorder_(3.5e_Trait) ) a couple days ago to use as inspiration for an upcoming character in an upcoming game.
I just googled it and saw that the page was taken down by your bot for having no edits in the past two weeks. (The exact message 13:39, 21 September 2020 Geobot671 talk contribs deleted page Dissociative Identity Disorder (3.5e Trait) (Bot: Deleting all candidates for deletion with no edits for at least two weeks)
I was hoping that you could put the page back online so I can view it and let my player know if she can play a character with DID since she is very passionate about the Disorder.
Thank you so much for your time, Danomite17
Ice Staff (5e equipment)
- I didn't; Ice Staff (5e Equipment) still exists and was never deleted. — Geodude (talk | contribs | email) . . 18:39, 5 October 2020 (MDT)
I'm just reaching out with some questions
Hey, I was trying to figure out how to use the talk page so I could ask you a few questions, or get information about the discord server. I'm kind of new to all of this, so if you have a chance to message me, I'd appreciate it. --ReveilLiam (talk) 17:10, 2 November 2020 (MST)
- Hi Liam; you can find the link to the Discord server in the sidebar, under "Community." — Geodude (talk | contribs | email) . . 18:45, 2 November 2020 (MST)
Deletion of the "Gambler" Homebrew 5e Class
a player from my party is playing the Gambler, a homebrew we all liked a lot. Unfortunately, the page has been deleted on 11. October. Is there a way to get back the page somehow? (we are using the Wayback Machine to have access to the page). If the page wasn't cared for, I could take care of it instead. The former creator was "Seven", maybe he/she/they are still online anywere.
I would be sad if this was just deleted because of some formality issue.
Thank you for your help!
- Hi Shorty; I've undeleted Gambler (5e Class) per your request. — Geodude (talk | contribs | email) . . 12:03, 5 November 2020 (MST)
hey, i saw your reply, mainly im looking for a space, if they'd be better as creatures, then ok, I mainly wasnt sure where to put them cause they are creatures.
- Ref3rence here, I was the one who replied, and I am not Geo. Like I said, you're the one making the page: if you have them as equipment, that's fine; if you have them as creatures, that's fine too. Heck, it'd probably be best to make them as both (definitely as separate pages, though). I've added links to the respective pages I talked about on Talk:5e Homebrew. --Ref3rence (talk) 14:54, 30 November 2020 (MST)
I am writing you concerning the following article: https://www.dandwiki.com/wiki/Lizardfolk_Biology_(Paludia_Supplement)
It was brought to my attention after one of my fellow players was looking for information regarding her race in DnD, she had stumbled onto this article believing it to be the official class. We’ve all made this mistake at least once, we’re not concerned with her not recognizing this wiki’s purpose. Instead we (her entire DnD group) were appalled with the content of this page. This race is written with an inherent sexist bias that is unrealistic and harmful. It isn’t super clear on your Warning Policy page if this sort of speech is accepted.
Here are a few of the upsetting ideals written into this race:
“Hence, the lizardfolk have inferior endurance, especially the females, who have even more serious problems metabolizing lactic acid. In a long fight, a lizardfolk will tire faster than a human and will probably retreat if the fight isn't won in a couple of minutes.”
“An average male requires an average of 8 hours of sleep, while a female requires an average of 10 hours of sleep, although many females prefer to sleep for 12 hours.”
"Without exception, within the same species, male lizardfolk are larger, heavier, stronger, faster, more durable, more resistant to pain, fatigue and sickness, and less easily tired than female lizardfolk. Additionally, male lizardfolk have higher average intelligence and are wiser than female lizardfolk. This is due to the need for the males to do the hunting and fighting for the tribe. Additionally, male lizardfolk naturally live longer than females, but the habits of war and violence tend to equalize their lifespans with the females. In no case does a female lizardfolk ever control a tribe, clan, or village; the purpose of the female lizardfolk consorts is to make heirs, not to rule. If a chief were to die and a daughter or wife was his only relative, then the strongest males would fight to see which one of them was the strongest, and the winner would become the new chief.
It should be obvious that male lizardfolk are excellent front line soldiers. With more strength and constitution than an average human, they ought to make great fighters. At home, they are excellent hunters and fishers, and can apply their hunting skills to aid whatever party of adventurers they may join. The males can also make skilled rangers.
Female lizardfolk are often unable to take care of themselves, as they aren't very good at competing with males for hunting or fishing grounds; the very few that have ever tried have been outclassed in every way. As a result, they have to find a mate or else depend on male relatives. In isolation, a female lizardfolk actually would be able to do some hunting or fishing, but even the least competition from a male will be enough to see her outdone. Female lizardfolk are more flexible than their male counterparts, but not nearly so much so that they would get any bonus to dexterity because of it.
For game purposes, to get the stats of a female lizardfolk, first calculate the stats normally for the male, and then factor in the following:
-4 strength, -4 constitution, -2 intelligence, -2 wisdom. Female lizardfolk also only have +2 natural armor instead of the male +5 natural armor (in common lizardfolk, but in no case do females have more than, or as much natural armor as the males, no matter the species.) Females can only hold their breath for only three times its constitution score before drowning (instead of 4X for the male.) Females by necessity, are supposed to lay eggs and raise children, thus ensuring the continued survival of the race. Biologically, this necessitates certain physiological adjustments that may impede the females from combat, but in no way reduce their value to the race; in fact, their value actually increases in some ways because they can lay eggs. Lizardfolk females are acutely aware of this, and very few females will live their lives without reproducing.
In comparison to a human, a typical female lizardfolk has -2 strength, constitution, wisdom, and -4 intelligence (minimum of 3). In an adventuring party, this can prove to be quite a problem. Being neither good at combat nor skilled in magic, the female lizardfolk would at first glance appear to be a liability for any party. However, this weakness can be turned into a strength... of a sort. Having little combat proficiency frees the female lizardfolk PCs from having to develop such skills, enabling them to class as bards and rogues and develop other skills. With little need to give them fighting skills, one can develop a female character's non-combat skills, and use them to the party's advantage. Female Paludian lizardfolk bards receive a +2 charisma bonus upon entering that class and lose it when leaving it. This reflects the exotic, eye-catching nature of the females; this is only able to be exploited by a class which requires the female to be looked at and paid attention to. For a female fighter or paladin, appearance and grace matter less, and the rest of the world knows it, so only the bard would logically receive a bonus for being eye-catching in a performance. Skills for the female lizardfolk that are worth focusing on include Balance, Diplomacy, Disguise, Escape Artist, Gather information, Move Silently,Open Lock, Perform, and Sleight of hand. Chances are, one can easily fit an exotic, alluring female lizardfolk into a party, especially if one's party needs someone agile and charismatic (while there is no particular bonus for dexterity, it ought to be focused on in order to make the PC worthwhile.) These can be good PCs because they can excel in certain niche roles that a party might need from time to time, such as having to send someone to balance on a narrow plank in order to get an item, or having to sneak through a dark room.
During the prime mating season (spring, roughly 1/4 of the year), females receive a special +4 modifier to certain charisma checks to represent the release of pheromones and their greater desire to mate (though females always wish to mate more than the males do, but even more so during mating season), but it wears off after the season ends. In the wider world, female lizardfolk are considered to be rare, exotic and eye-catching, whereas the ferocious males simply intimidate and frighten others. Hence, the outside observer can see a dichotomy between the two roles of the lizardfolk sexes; male strength vs female exoticness.
There is one native Paludian class which allows female lizardfolk to circumvent some of their disadvantages, that of the Hierodule, a divine casting class with no offensive capability. The education required for this class enables the females to avoid the -2 intelligence and -2 wisdom penalty, and this will apply only for the female if her first class is that of Heirodule. For no other class does the training for being a Heirodule apply, so if the female should switch classes, the penalties to intelligence and wisdom apply."
“Like all other species of lizardfolk, the males are much heavier, larger, stronger, and more durable in every way than the females, who only weigh between 90-120 pounds (on average), are at least a foot shorter, are nowhere near as strong, and have softer skin, weaker bones, and less resistance to pain, fatigue, and injury. The females also have a lesser capacity for logic and reason, being creatures of hormones, feelings, and passions. The common lizardfolk are the most numerous type of in Paludia, forming a plurality of the entire lizardfolk population in Paludia.”
I understand the desire to create races that mimic animals and cultures but no animal puts this strong of a disadvantage on all females. This article appears to be written with a ridiculous amount of harmful language and ideals towards females. It explicitly states that women of this race are useless for all things other than mating, it frequently uses the problematic work “exotic” and only gives women any use if they are used as a sex object as a bard and any advantage they get from that goes away if they leave the party. I’m not sure if the class started this way or was added later. Regardless, it seems inappropriate to have an article like this for a game that should be about inclusion and acceptance.
I am posting this for all of the moderators so the article can be reviewed. I understand if this isn’t found to be against your community guidelines but please do consider the harm this type of article might impose on someone who might be quick to make parallels with human females or young females who might believe this about themselves.
So im not fully aware of the rules around here but i edited a 5e subclass for a druid. I ended up getting banned because of too many edits! OK, you could have just told me that. So i make an actual account and then get banned for my USERNAME. ITS MY ACTUAL LAST NAME IN REAL LIFE WTF..... If im not allowed to edit a class or make new shit for this page/website please just tell me that. The guy who kept banning me is Nuke The Earth Thanks
- Hi there, if your real name is in fact Radcock, and you can prove it, I will unblock your account after your temporary IP block expires. I think the issue you had wasn't "too many edits", per se, but that you wholly replaced what was already there. (see also Talk:Circle of Ash (5e Subclass)) After your temporary block expires, you are more than welcome to re-place your version of that subclass on a separate page (perhaps at Circle of Ash, Variant (5e Subclass)?). Let me know if you have any more questions. — Geodude (talk | contribs | email) . . 21:08, 26 December 2020 (MST)
Gentleman, Variant (5e Class)
The class was removed for not having edits for more than 2 weeks, which confuse me a bit. Is a class supposed to keep being edited even if it is finished? And could you bring it bakc, even for long enough for me to copy it to a separate sheet. I have a character with the class
- Hi, the class wasn't deleted just because it wasn't edited. It was deleted because another user tagged it for deletion for being near identical to Gentleman (5e Class), and then having no effort to fix the issues for those two weeks.
- I've undeleted the page Gentleman, Variant (5e Class). Please copy the page locally, as it will be deleted again within the next few days. — Geodude (talk | contribs | email) . . 10:11, 21 January 2021 (MST)
Mass Page Relocation
Howdy, Geo. As I begin work on a new project, I realize just how majorly I borked choosing namespaces. As the operator of Geobot, would you be willing/able to assist in moving the 200 or so pages with the JJBA Supplement category from NAMESPACE (5e Creature) to NAMESPACE (JJBA Setting), excluding pages with the CS Rating 4 category to keep the main page itself in the correct place? Even should this not be possible, thank you for giving this idea the time of day. --Ref3rence (talk) 13:00, 1 February 2021 (MST)