User talk:Green Dragon

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I welcome discussions! Although before contacting me see if your question is not dealt with on Meta Pages.
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Among other things, I am looking for Featured Articles, and I want your contributions to support this process!
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Foreign Languages?[edit]

From my understanding, the wiki supports only English with a preference for US spelling. Is this correct? And what should I do as an administrator now do if faced with pages that I can't curate due to language barriers such as with the Serpia_(5e_Campaign_Setting)? --ConcealedLightThis user is an administrator (talk) 06:21, 19 April 2018 (MDT)

Let's not forget that we host the (incomplete) DRS3.5ITA:Documento di Riferimento del Sistema, Le Document de Référence du Système, and even 日本語版. Our policy does currently say US English (weirdos), it's true; My personal feeling is we should write in an exception for whole campaign settings, which require in-depth understanding to use anyway. I'm happy either way, but it seems a lil' harsh to delete big, integrated works. --SgtLion (talk) 07:55, 20 April 2018 (MDT)
The foreign language SRDs seem to be stagnant, and incomplete. I doubt that they are usable. Serpia (5e Campaign Setting) also seems stagnant and incomplete. To keep in line with our general policies, and to take back our specific allowances for these projects to be hosted on D&D Wiki, I am of the idea that we should propose these projects for deletion. If they were usable and important I would not say this, but since none of them have gotten anywhere really, how do you feel about my proposal? --Green Dragon (talk) 06:40, 21 April 2018 (MDT)
I feel it is perfectly valid given their lack of progress. If a consensus is reached by the others I'll begin marking the pages. --ConcealedLightThis user is an administrator (talk) 08:25, 21 April 2018 (MDT)
That's fair. If campaign setting is unusable and stagnant, I cannae object. --SgtLion (talk) 12:31, 5 May 2018 (MDT)

Creating an Account[edit]

Hi, I'm new around here. I'd like to be able to attach a name to my words, but as of yet I cannot seem to find how to create an account. Instead I've only been lead to missing links and mounting frustration. Am I doing something wrong?

Thanks in advance.

Account creation has been disabled temporarily due to excessive spam. We apologize for any inconvenience. — Geodude671 (talk | contribs | email)‎ . . 18:34, 19 April 2018 (MDT)

Thank you for the response. Do you have a guesstimation when it'll be back? Also, could someone assist me with a certain fluke on my class page? Under the Table section, the 1st level is way to the right of everything else, and I'm not sure how to remove the Spell Slots per level header. Any further assitance would be appreciated. Link to class: [[1]]

Ok, account creation has been fixed. --Green Dragon (talk) 22:21, 6 May 2018 (MDT)

New Cleric Subclass[edit]

Hello my name is Michael and I made a cleric subclass based on the Life Domain.

Could you please take a look at it and tell me any changes that I should make to it?

Elven Sky Domain[edit]

The Sky domain is worshiped by elves at the Elven Sky Temple. The sister goddesses of the sky have the four attributes of the Sun, Moon, Wind and Rain. Solora, Luna, Ventus, and Aqua.

Sky Domain Spells
Cleric Level Spells
1st bless, cure wounds
3rd Healing Water, Curing Mist, Shape Holy Water(cantrip and only on holy water)
5th Rain of Hope, Reviving Waters
7th Watery Death Ward, Water Guardian of Faith
9th Mass Healing Water, raise dead
Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with light heavy.

Disciple of Sky (Aqua)

Holy Water rains down from the sky on to you and circulates across your body as several streams of its own accord. The max amount of Holy Water is equal to the number of your spell slots. All rain water that lands on you becomes holy water. After a short rest a small rain cloud from above you and lightly rains on you refilling 1 use of holy water. After a long rest a small rain cloud forms above you and rains on you refilling all uses of holy water.

Also starting at 1st level, when under open sky (clouds don’t matter) you get +2 on all rolls.

Channel Divinity: High Spirits (gives inspiration)

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

Blessed Healer

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with frost energy or divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 frost or radiant damage to the target. When you reach 14th level, the extra damage increases to 1d8 frost and 1d8 radiant damage to the target.

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

Shape Holy Water can be used to as a bonus action to form any weapon/shield/armor from the remaining holy water circulating across your body, but needs a bonus action to change again once weapon or shield or armor is selected and when not in weapon/shield/armor form it returns to circulating across your body. The weapon/shield/armor forms are made of Holy Ice. The shield is to be used to defend yourself and others as a reaction. When in weapon/shield/armor form you cannot use the holy water to cast spell(s).

Shield form is used to add bonus AC to yourself or with a reaction to give bonus AC to a creature you can see being attacked in a 15 feet range (the creature has the bonus AC until the start of your next turn)

Shape Holy Water table
Spell slots Weapon Damage Die

(half rounded down is Frost damage) | Shield AC+#| Armor AC+#|

1 spell slot(s) 1d2 (1-2) | Shield AC+1 | Armor AC+1 |
2 spell slot(s) 1d4 (1-4) | Shield AC+2 | Armor AC+2 |
3 spell slot(s) 1d6 (1-6) | Shield AC+3 | Armor AC+3 |
4 spell slot(s) 2d4 (2-8) | Shield AC+4 | Armor AC+4 |
5 spell slot(s) 1d6+1d4 (2-10) | Shield AC+5 | Armor AC+5 |
6 spell slot(s) 2d6 (2-12) | Shield AC+6 | Armor AC+6 |
7 spell slot(s) 2d4+1d6 (3-14) | Shield AC+7 | Armor AC+7 |
8 spell slot(s) 2d6+1d4 (3-16) | Shield AC+8 | Armor AC+8 |
9 spell slot(s) 3d6 (3-18) | Shield AC+9 | Armor AC+9 |
10 spell slot(s) 2d6+2d4 (4-20) | Shield AC+10 | Armor AC+10 |
11 spell slot(s) 3d6+1d4 (4-22) | Shield AC+11 | Armor AC+11 |
12 spell slot(s) 4d6 (4-24) | Shield AC+12 | Armor AC+12 |
13 spell slot(s) 3d6+2d4 (5-26) | Shield AC+13 | Armor AC+13 |
14 spell slot(s) 4d6+1d4 (5-28) | Shield AC+14 | Armor AC+14 |
15 spell slot(s) 5d6 (5-30) | Shield AC+15 | Armor AC+15 |
16 spell slot(s) 4d6+2d4 (6-32) | Shield AC+16 | Armor AC+16 |
17 spell slot(s) 5d6+1d4 (6-34) | Shield AC+17 | Armor AC+17 |
18 spell slot(s) 6d6 (6-36) | Shield AC+18 | Armor AC+18 |
19 spell slot(s) 5d6+2d4 (7-38) | Shield AC+19 | Armor AC+19 |
20 spell slot(s) 6d6+1d4 (7-40) | Shield AC+20 | Armor AC+20 |
21 spell slot(s) 7d6 (7-42) | Shield AC+21 | Armor AC+21 |
22 spell slot(s) 6d6+2d4 (8-44) | Shield AC+22 | Armor AC+22 |
Healing Water

1st-level evocation

Casting time: 1 action

Range: Touch

Components: V, S, holy water

Duration: Instantaneous

A creature you touch regains a number of hit points equal to 2d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d4 for each slot level above 1st.


Curing Mist

2nd-level abjuration

Casting time: 1 action

Range: 2 feet per cleric level

Components: V, S, holy water

Duration: Instantaneous

You send mist made of holy water at a creature(s) and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Effects on curses roll 1d20, 1 to 5 no affect, 6 to 10 the curse’s duration is halved or effects halved, 11 to 15 the curse’s duration and effects are halved, 16 to 20 the curse is removed/broken/ended.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, Effects on curses roll gets +2 for each slot level above 2sd.


Rain of Hope

3rd-level abjuration

Casting time: 1 action

Range: 30 feet

Components: V, S, holy water

Duration: Concentration, up to 1 minute

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.


Reviving Waters

3rd-level necromancy

Casting time: 1 action

Range: Touch

Components: V, S, M (diamonds worth 300 gp, which the spell consumes), and holy water

Duration: Instantaneous

You engulf a creature that has died within the last minute in holy water. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.


Watery Death Ward

4th-level abjuration

Casting time: 1 action

Range: Touch

Components: V, S, holy water

Duration: 8 hours

You place a ward made of holy water on a creature and it grants a measure of protection from death.

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.


Water Guardian of Faith

4th-level conjuration

Casting time: 1 action

Range: 30 feet

Components: V, holy water

Duration: 8 hours

A Large Water Elemental guardian appears for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for its gleaming body emblazoned with the symbol of your deity.

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 bludgeoning or slashing or piercing radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.


Mass Healing Water

5th-level evocation

Casting time: 1 action

Range: 60 feet

Components: V, S, holy water

Duration: Instantaneous

Healing holy water rains down on a 30-foot-radius circle on a point of your choice within range. Choose up to six creatures being rained on to heal. Each target regains hit points equal to 6d4 + your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.


Raise Dead

5th-level necromancy

Casting time: 1 hour

Range: Touch

Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) holy water

Duration:

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival–its head, for instance–the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.


  1. Create a new domain so that I can read your work right.
  2. Why does the domain not have spells for the entire cleric progression?
  3. The spells should also be moved to seperate pages, see spells, so that they can be read correctly.
  4. Does this domain give extra spells per day?
  5. I find that the fluff for this domain is really bland, and has almost no information about it. --Green Dragon (talk) 08:47, 3 May 2018 (MDT)
This is Michael
I based the Sky Domain(Aqua) to be a Life Giving Rain equivalent to 5e SRD:Cleric Life Domain including the spells it gives.
Also, I am saving the fluff for after I finish the mechanics of the 4 Elven Sky Religion (sub)classes Cleric(Aqua), Monk(Ventus), Sun Priestess(Solora), Moon Priestess(Luna).
Do I need to make a Holy Water version of every cleric spell that I can?
I made the Shape Holy Water table readable.
If you notice any changes I should make, please tell me?

Elven Sky Domain[edit]

The Sky domain is worshiped by elves at the Elven Sky Temple. The sister goddesses of the sky have the four attributes of the Sun, Moon, Wind and Rain. Solora, Luna, Ventus, and Aqua.

Sky Domain Spells
Cleric Level Spells
1st bless, cure wounds
3rd Healing Water, Curing Mist, Shape Holy Water(cantrip and only on holy water)
5th Rain of Hope, Reviving Waters
7th Watery Death Ward, Water Guardian of Faith
9th Mass Healing Water, raise dead
Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with light heavy.

Disciple of Sky (Aqua)

Holy Water rains down from the sky on to you and circulates across your body as several streams of its own accord. The max amount of Holy Water is equal to the number of your spell slots. All rain water that lands on you becomes holy water. After a short rest a small rain cloud from above you and lightly rains on you refilling 1 use of holy water. After a long rest a small rain cloud forms above you and rains on you refilling all uses of holy water.

Also starting at 1st level, when under open sky (clouds don’t matter) you get +2 on all rolls.

Channel Divinity: High Spirits (gives inspiration)

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

Blessed Healer

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with frost energy or divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 frost or radiant damage to the target. When you reach 14th level, the extra damage increases to 1d8 frost and 1d8 radiant damage to the target.

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

Shape Holy Water can be used to as a bonus action to form any weapon/shield/armor from the remaining holy water circulating across your body, but needs a bonus action to change again once weapon or shield or armor is selected and when not in weapon/shield/armor form it returns to circulating across your body. The weapon/shield/armor forms are made of Holy Ice. The shield is to be used to defend yourself and others as a reaction. When in weapon/shield/armor form you cannot use the holy water to cast spell(s).

Shield form is used to add bonus AC to yourself or with a reaction to give bonus AC to a creature you can see being attacked in a 15 feet range (the creature has the bonus AC until the start of your next turn)

Shape Holy Water table
Spell slots Weapon Damage Die

(half rounded down is Frost damage) | Shield AC+#| Armor AC+#|

1 spell slot(s) 1d2 (1-2) | Shield AC+1 | Armor AC+1 |
2 spell slot(s) 1d4 (1-4) | Shield AC+2 | Armor AC+2 |
3 spell slot(s) 1d6 (1-6) | Shield AC+3 | Armor AC+3 |
4 spell slot(s) 2d4 (2-8) | Shield AC+4 | Armor AC+4 |
5 spell slot(s) 1d6+1d4 (2-10) | Shield AC+5 | Armor AC+5 |
6 spell slot(s) 2d6 (2-12) | Shield AC+6 | Armor AC+6 |
7 spell slot(s) 2d4+1d6 (3-14) | Shield AC+7 | Armor AC+7 |
8 spell slot(s) 2d6+1d4 (3-16) | Shield AC+8 | Armor AC+8 |
9 spell slot(s) 3d6 (3-18) | Shield AC+9 | Armor AC+9 |
10 spell slot(s) 2d6+2d4 (4-20) | Shield AC+10 | Armor AC+10 |
11 spell slot(s) 3d6+1d4 (4-22) | Shield AC+11 | Armor AC+11 |
12 spell slot(s) 4d6 (4-24) | Shield AC+12 | Armor AC+12 |
13 spell slot(s) 3d6+2d4 (5-26) | Shield AC+13 | Armor AC+13 |
14 spell slot(s) 4d6+1d4 (5-28) | Shield AC+14 | Armor AC+14 |
15 spell slot(s) 5d6 (5-30) | Shield AC+15 | Armor AC+15 |
16 spell slot(s) 4d6+2d4 (6-32) | Shield AC+16 | Armor AC+16 |
17 spell slot(s) 5d6+1d4 (6-34) | Shield AC+17 | Armor AC+17 |
18 spell slot(s) 6d6 (6-36) | Shield AC+18 | Armor AC+18 |
19 spell slot(s) 5d6+2d4 (7-38) | Shield AC+19 | Armor AC+19 |
20 spell slot(s) 6d6+1d4 (7-40) | Shield AC+20 | Armor AC+20 |
21 spell slot(s) 7d6 (7-42) | Shield AC+21 | Armor AC+21 |
22 spell slot(s) 6d6+2d4 (8-44) | Shield AC+22 | Armor AC+22 |


Healing Water

1st-level evocation

Casting time: 1 action

Range: Touch

Components: V, S, holy water

Duration: Instantaneous

A creature you touch regains a number of hit points equal to 2d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d4 for each slot level above 1st.


Curing Mist

2nd-level abjuration

Casting time: 1 action

Range: 2 feet per cleric level

Components: V, S, holy water

Duration: Instantaneous

You send mist made of holy water at a creature(s) and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Effects on curses roll 1d20, 1 to 5 no affect, 6 to 10 the curse’s duration is halved or effects halved, 11 to 15 the curse’s duration and effects are halved, 16 to 20 the curse is removed/broken/ended.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, Effects on curses roll gets +2 for each slot level above 2sd.


Rain of Hope

3rd-level abjuration

Casting time: 1 action

Range: 30 feet

Components: V, S, holy water

Duration: Concentration, up to 1 minute

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.


Reviving Waters

3rd-level necromancy

Casting time: 1 action

Range: Touch

Components: V, S, M (diamonds worth 300 gp, which the spell consumes), and holy water

Duration: Instantaneous

You engulf a creature that has died within the last minute in holy water. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.


Watery Death Ward

4th-level abjuration

Casting time: 1 action

Range: Touch

Components: V, S, holy water

Duration: 8 hours

You place a ward made of holy water on a creature and it grants a measure of protection from death.

The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.


Water Guardian of Faith

4th-level conjuration

Casting time: 1 action

Range: 30 feet

Components: V, holy water

Duration: 8 hours

A Large Water Elemental guardian appears for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for its gleaming body emblazoned with the symbol of your deity.

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 bludgeoning or slashing or piercing radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.


Mass Healing Water

5th-level evocation

Casting time: 1 action

Range: 60 feet

Components: V, S, holy water

Duration: Instantaneous

Healing holy water rains down on a 30-foot-radius circle on a point of your choice within range. Choose up to six creatures being rained on to heal. Each target regains hit points equal to 6d4 + your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.


Raise Dead

5th-level necromancy

Casting time: 1 hour

Range: Touch

Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) holy water

Duration:

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival–its head, for instance–the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

This is Michael.

Where do I submit this for play-testing?

As I said above, please create a new domain so that I can read your work right. Just use the "add new" option on that page. I really don't want to fight this formatting to review it again if that point cannot be worked on. --Green Dragon (talk) 11:27, 10 May 2018 (MDT)

This is Michael

I don't know how.

I don't have an account.

Hi Michael; you don't need an account to create a new page. If you do want to create an account there should be a link that says "create account" in the very top right-hand corner of the page. — Geodude671 (talk | contribs | email)‎‎ . . 15:04, 10 May 2018 (MDT)

This is Michael, I have just made the Elven Sky Domain (5e Subclass) page http://www.dandwiki.com/wiki/Elven_Sky_Domain_(5e_Subclass). --FinalKingdonHearts (talk) 21:55, 10 May 2018 (MDT)

I have just made the Way Of Ventus (5e Monk Subclass) page http://www.dandwiki.com/wiki/Way_of_Ventus_(5e_Subclass). I would like to get the mechanics of these two subclasses' finished before I move on to the other to. --FinalKingdonHearts (talk) 07:27, 11 May 2018 (MDT)

Could you please take a look at them?--FinalKingdonHearts (talk) 18:23, 12 May 2018 (MDT)

Not GD, but I'll respond on the pages' respective talk pages. — Geodude671 (talk | contribs | email)‎‎ . . 20:30, 12 May 2018 (MDT)

So, what do you think of the Elven Sky Domain? I am primarily concerned with the Shape Holey Water table.--FinalKingdonHearts (talk) 21:10, 14 May 2018 (MDT)

I intend for the Sun Priestess and Moon Priestess to be offensive and defensive religious spell casters respectively. Would that make them warlock sub-classes or do I need to make new classes for them?--FinalKingdonHearts (talk) 07:20, 23 May 2018 (MDT)

Deleting User Talk Pages[edit]

Hey, GD. Yesterday, someone vandalized ConcealedLight's talk page, so he deleted and remade it. Is that allowed? I know that deleting comments from your own talk page is allowed, but I wasn't sure if you had an issue with erasing the entire history of the page. Edit: SgtLion says we can restore the non-vandal edits, but I'm still interested in what you have to say on the better for future reference :) --GamerAim Chatmod.png (talk) 05:23, 2 May 2018 (MDT)

For future similar incidents, it could be minorly handy for us to enable the Revision delete/hide permissions for sysops, seeing as its already a Mediawiki feature. --SgtLion (talk) 05:32, 2 May 2018 (MDT)
You'll have to teach me how to do that Sarg. Also, speaking of MediaWiki do we know when we're going to update the sites current revision as I believe it is over 3 years old and the additional features would do us good. --ConcealedLightThis user is an administrator (talk) 05:56, 2 May 2018 (MDT)
Deleting entire pages, and restoring select edits is totally fine. Since the edit is vandalism, I don't see a difference from when a page is. I will try to get Blue Dragon to enable that feature, since it does the same thing just much more effectively.
As for the MediaWiki version, and the non-mobile and old skin situation, SgtLion are you still offering to help if you get backend access? I will be traveling to meet Blue Dragon very soon, and will bring this up with him if your willing. --Green Dragon (talk) 08:48, 2 May 2018 (MDT)
Oh, aye. I'm still willing to help out with stuff with backend access, for sure. I've not been pushing the matter but if you guys do get a chance to get round to it, I think it'd certainly be goodyo. --SgtLion (talk) 12:50, 2 May 2018 (MDT)
If you're giving SL backend access, should he be promoted to bureaucrat? — Geodude671 (talk | contribs | email)‎‎ . . 14:43, 15 May 2018 (MDT)
I have enabled the ability for sysops to hide select revisions from history. It's pretty self-evident how it works when looking at the history tab, so swish. --SgtLion (talk) 09:18, 16 May 2018 (MDT)

Featured Articles[edit]

Hey GD, as an admin I believe I have the permission to decide when a featured article nomination has reached a consensus but since the majority of those nominations are nominated by me, where I am often the primary contributor. I don't feel its appropriate for me to make such a decision. Could I ask you to review them if you've got some time? Also, their nomination duration is going to expire soonish, hence my ask. --ConcealedLightThis user is an administrator (talk) 09:16, 6 May 2018 (MDT)

Sure, I will look over them. I agree that your presumptions make sense, but what is the expiry date for the nominations? I don't think that this is written out anywhere, which makes it bearing (even if it does make a lot of sense). --Green Dragon (talk) 22:16, 6 May 2018 (MDT)
I believe it was 6 months or maybe I'm thinking of something else... hmm. I'll need to get back to you when I'm free to poke around the wiki talk pages. --ConcealedLightThis user is an administrator (talk) 06:54, 7 May 2018 (MDT)
6-12 months suggested, couple people thought 6 months would work. Talk:Featured Articles#Time Limits?. BigShotFancyMan (talk) 07:11, 7 May 2018 (MDT)
ConcealedLight would you make the timeframe changes to the FA process? I agree that consensus has been reached. If you don't want to, then I can as well. --Green Dragon (talk) 08:18, 7 May 2018 (MDT)
I'll add them in. --ConcealedLightThis user is an administrator (talk) 11:05, 7 May 2018 (MDT)
As in the agreed timing not whether a page has succeeded in their nomination or not. I'd prefer you to do that. Thank you. --ConcealedLightThis user is an administrator (talk) 07:01, 21 May 2018 (MDT)

Moving my WIP Campaign Setting from the site[edit]

Hello there, I've been making pages for this site for a few years now and lately I've been working on this campaign setting of mine known as Teon. As I work on it, though, I realize that making the setting (and the basic premise in general of many different campaign settings patched together) would require a lot of what I'm calling "satellite pages" to help support it. More and more I'm starting to wonder if I should just make a blog with all the information about the setting on it instead. That way it'd be less intrusive to your guys' memory storage and it would also grant me more creative freedom over the setting at large. Would I be allowed to take the information about the Teon setting (and the pages related to it) that I've posted here on this wiki and post it as my own on a blog? Am I allowed to do this?

Regards, -Altrunchen

I'm not GD, but I don't see why you wouldn't be able to continue building your campaign setting here on D&D Wiki. I'm wondering what you mean by "satellite pages;" if they're not that big you could group multiple related satellite pages into a single page with multiple subheaders. I wouldn't worry about the wiki's storage capacity; even the largest pages don't tend to grow beyond tens of kilobytes in size, and storage drives with capacity measured in terabytes or even petabytes are relatively easily available. — Geodude671 (talk | contribs | email)‎‎ . . 14:54, 7 May 2018 (MDT)
As far as memory goes, I suppose you're right in that it doesn't make for much of drain on resources. But another thing I'm starting to wonder about is if Teon is even mine anymore based on this GNU license that the site uses. I've been putting a fair bit of work into it over time, but if it turns out that I've signed away ownership to the general public over this project then I have to admit...it's kind of depressing and makes me feel like maybe I shouldn't bother anymore. I'm no lawyer, so reading contracts isn't exactly my forte. And I know you guys post links to the license agreement at the bottom of the page. And I realize that I probably should have read the whole thing before posting anything on the wiki. But when I publish something here am I forfeiting my ownership of it? Because if that's the case then I find that kind of depressing and it makes me unsure about continuing to build Teon here or even at all to be quite honest. — Altrunchen
You are correct in that if you want to retain sole ownership of the campaign setting then it should not be posted here. I'm sure an admin wouldn't mind deleting it from the site if that's what you want, since it seems that no one besides yourself has made any edits of substance. — Geodude671 (talk | contribs | email)‎‎ . . 15:44, 7 May 2018 (MDT)
Guess I'll go save copies of the pages before talking to a mod then in case they deviate from my notes. Thanks for the advice. Which mod should I start a conversation with to get this done exactly when the time is right? — Altrunchen
You can use the page User talk:Admin to get in contact with the entire administrative team at once. — Geodude671 (talk | contribs | email)‎‎ . . 20:39, 7 May 2018 (MDT)
Thank you for your help. — Altrunchen
If you read the GNU FDL then you will know that you may move the campaign setting to your blog, but it still needs to be licensed under the GNU FDL (at least the edits done to it on D&D Wiki), with a simple licensing message and a link to the contributors (you). --Green Dragon (talk) 22:53, 7 May 2018 (MDT)
Okay so if I just put a message like "Content Licensed under the GNU FDL and is owned by Altrunchen" for each page then it should be fine? You said that I need a link to the contributors. Does that mean I have to post a link to my own user account page here even though its empty? Do you also mind if I take this conversation to e-mail so I can verify my identity to you? — Altrunchen

Feature Article Reviews[edit]

Hey Green Dragon, looking for some help clearing things out. Can you review the talk pages for D&D Wiki Magazine/Issue 0, D&D Wiki Magazine/Issue 1, D&D Wiki Magazine/Issue 2, D&D Wiki Magazine/Issue 3 and decide if a consensus for the reviews was reached? BigShotFancyMan (talk) 12:44, 8 May 2018 (MDT)

PfD got added to a bunch of Endhaven articles, except it never happened[edit]

Hey GD. ConcealedLight was going through his neato new console, and uh, found that there's 20-30 Endhaven articles, with a PfD on them dated 4 May 2018. Except most of these articles haven't been edited for 9+ years. When I look along history revisions, it seems to have appeared somewhere around 2008 April 9, but it just.. 'appears', there's not a single Diff I can find that actually shows them being added. The only thing I can think is some SQL command that accidentally edited way more than intended. C-Can I touch these and remove the proposals, as they don't seem.. intended for the pages in question? --SgtLion (talk) 08:32, 11 May 2018 (MDT)

I think I found the problem; the Endhaven Organization Footer had the deletion template added to it about a week ago, and that page is transcluded on a bunch of other pages, and the deletion template with it. — Geodude671 (talk | contribs | email)‎‎ . . 09:43, 11 May 2018 (MDT)
I've reverted the PfD template on the page so we should be good now. Also, once that neato new console is done I'll propose it for the meta page so that other people can benefit from it as well. Nice work Geo. --ConcealedLightThis user is an administrator (talk) 09:50, 11 May 2018 (MDT)
Dangit. I am but a fooool. --SgtLion (talk) 09:58, 11 May 2018 (MDT)

Hexer Class[edit]

Hello, I would like to stop with the wars of edits, I am doing playtester of the class and so I am making significant changes in it, aiming at the fidelity of the Hexer and the balance between it, in the last days of the month I have been making many edits and reversing many of them as well, in addition to the fact that the Class needs revision in the words, there is much subtending, especially for players who do not know English very well, do not worry that I will not leave the class very strong and not very weak in end of it all (I hope), but I wanted you to understand that I want to help and not mess up the game with the homebrew described above

I'm sorry if undoing your edit offended you in any way, my apologies, but I need to have a general diagram of how the class is, and what I can tweak to improve, I need to know how I left, I undo your edit without login because I I'm a bit forgetful, but it was not intended to start a war of edits

The page has been protected for edit warring so ip's can no longer edit it. Also, refrain from getting in edit wars with administrators/ bureaucrats. --ConcealedLightThis user is an administrator (talk) 10:08, 11 May 2018 (MDT)

Violation of Username Policy?[edit]

Hey, GD! It's recently come to my attention that ConcealedWife's username is similar to that of current admin ConcealedLight. While I understand that she had no malicious intentions, I think that this violates Wikipedia's username policy (and, by extension, ours). It is my understanding that she and ConcealedLight are close, so the similarly was probably intentional.

If you do find it in violation, is there a way to change her username so that she keeps her contribution history? Maybe SgtLion knows a way to do this. Thanks for listening :) --GamerAim Chatmod.png (talk) 12:24, 23 May 2018 (MDT)

As an update, I found an extension that should work for renaming users. If SgtLion can get that extension to work, I see no reason to allow this misleading username to continue :) --GamerAim Chatmod.png (talk) 05:09, 26 May 2018 (MDT)
I mean, it seems these two usernames can be told apart at a glance. I don't see any breach of policy here, myself. I'm like 40% sure we have a method of renaming users anyway, if we decide to. --SgtLion (talk) 05:38, 26 May 2018 (MDT)
The issue with "ConcealedWife" is that a) it's similar to ConcealedLight, b) it's similar to ConcealedLight on purpose, c) it's similar to ConcealedLight on purpose and almost the same length as ConcealedLight, d) it's similar on purpose to ConcealedLight and almost the same length as ConcealedLight, an admin, and e) it's similar on purpose to ConcealedLight and almost the same length as ConcealedLight, an admin the user ConcealedWife is romantically involved with.
As such, I believe that it is intentionally similar with the unintended consequence of being misleading. ConcealedLight himself admitted this here (Higher Res Screenshot), further confirming that it was misleading. As such, I believe this falls under Wikipedia's username policy for being purposefully too similar to an admin's username and as such potentially misleading others into thinking that she speaks as an admin and being purposefully too similar to an existing username in general.
SgtLion says that he can easily tell them apart, and that's good for him. But we have evidence of confusion. We have probable cause for non-malicious intent to confuse. And we have policies to justify the username change. And despite what anyone says, this isn't a personal attack against ConcealedWife. This is just me wanting to safeguard against confusion and misleading users. It's the same reason we put that big purple homebrew banner up.--GamerAim Chatmod.png (talk) 09:43, 26 May 2018 (MDT)
I don't think your concern is valid as I've already expressed several times over discord. I'd also appreciate if you didn't take comments made over an unofficial channel out of context. I expect what is said over such a channel to not be screenshotted, uploaded and shared to a public platform without my knowledge let along my consent. --ConcealedLightThis user is an administrator (talk) 19:06, 26 May 2018 (MDT)
If ConcealedLight does not consider switching "Light" to "Wife" as misleading, then I don't think that we need to worry. I presume that people read the entire username, so changing the words "Light" and "Wife", although nearly misleading, seem quite unique. I would leave this up to CL. --Green Dragon (talk) 09:49, 29 May 2018 (MDT)
I think that CL deciding is a conflict of interest, but I respect and accept your judgement :) --GamerAim Chatmod.png (talk) 12:25, 29 May 2018 (MDT)

5e Tarot Mage[edit]

Hi, my name is Christopher and I was looking at both the 5e and 3.5e tarot mages on here to take inspiration for, or just play as. I feel like this class could become one of the most intricate and unpredictable to play. I love the idea of how it might play as a bard wizard hybrid. I just can't find the mind and spirit tables on the 5e page. With out those it's not making too much sense with the other aspects of the card. If there's any advice I'd really appreciate it.

Checking in on better ads than AdSense[edit]

Hey Peter,

I just wanted to check in with you to see if we could potentially set you up with a better ad system than AdSense. When folks switch to us from AdSense, they usually see a 2x-3x revenue increase. I'm a fan and have used your tool often and I'd like to help your team succeed.

Let me know.

Cody Bye Founder, Nitropay.com

Hi Cody; I'm not Peter, but based on this edit I'm assuming he's not terribly interested (or more likely, he mistook it for spam), but you'd have to hear it from him to be sure. — Geodude671 Chatmod.png (talk | contribs | email)‎‎ . . 00:13, 5 June 2018 (MDT)
I know but I always check in with folks anyway. I certainly want to earn money on my side but it really is a good system with better results for people.
No, not interested. Thanks though. --Green Dragon (talk) 22:51, 5 June 2018 (MDT)
Understood. Before I let you go, we do have other Wizards sites using us like EDHrec.com. Anyway, would love to chat more but if it's not in the cards, that's okay. - Cody

Deleting Talk Page Contents[edit]

Regarding your edit here, I thought the policy was that users could delete their own talk pages? The context of those decisions was that deletion of warnings constitutes acknowledgement of the warnings, but I don't recall that archival is required? After all, the history of the page is archived for all to see...

If I'm wrong or you're changing policy, that's fair! I just like to keep up with where we stand on all matters of policy :) --GamerAim Chatmod.png (talk) 10:07, 13 June 2018 (MDT)

I found this article helpful [[2]] "some users simply blank the page, as the history is kept available for future reference, but this is not considered the best practice (as it makes things more difficult to find and link)".
In regards to the content removed, this [[3]] talks about users identifying themselves.
Of course, however GD wishes to proceed great. I only mean to provide the "research". BigShotFancyMan (talk) 12:12, 13 June 2018 (MDT)
The word "optional" is present on that page, so I guess that users have the choice to blank their talk pages. Sorry, my mistake! I do recommend that you archive talk pages, based on the reasons here. --Green Dragon (talk) 22:17, 13 June 2018 (MDT)

Talk page and categories[edit]

Hey GD, trying to clean things up on the Uncategorized Pages and ran into quite a tedious thing. Talk pages don't have categories and unless there's a way to by pass them that I don't know about, it is a pain to click through thousands of pages to categorize anything beyond "talk:". Are you open to using "Talk" as a category for these pages? and if so I was thinking/hoping maybe SgtLion's bot could apply that category in a jiffy? thanks for your time. BigShotFancyMan (talk) 13:50, 14 June 2018 (MDT)

This is something I've dealt with as well when I've gone through that list. The pages therein are sorted by namespace, so the only ones at present which come after talk pages are "Concept" pages. I don't believe it's an issue which deserves too much time and effort. If it is an easy fix to have SgtLionBot categorize all these pages into Category:Talk, and so so regularly whenever new talk pages are made, then I believe that would be an elegant solution worth grasping. - Guy (talk) 18:44, 23 June 2018 (MDT)
That's what I was hoping, the bot could have a script to run daily or whatever to apply pages with the namespace "talk:" but I'm not coder or programmer so just hoping. I have noticed things are sorted as you say. WHEW! anyways, categorizing is going well and within a month they might be caught up? Just be routine checking in on the page afterwards. BigShotFancyMan (talk) 20:14, 23 June 2018 (MDT)
If that is the best solution, then let's categorize the talk pages. As an alternative, I wonder if there is a way to program the talk pages out of Uncategorized Pages. SgtLion, what do you recommend? --Green Dragon (talk) 22:55, 24 June 2018 (MDT)
Automatically adding a category to all Talk pages sounds like an enormously inefficient and clunky approach, but I'll admit I can't currently think of another way. I'm away at the moment, but within the next week or so, I'll look into other possible solutions and see what seems best. As you say, GD, a way to just filter them from that special page would be ideal, which is what mediawiki.org seem to have managed, so I'm assuming there's an easy solution there. --SgtLion (talk) 04:57, 25 June 2018 (MDT)

Featured Article Requirements?[edit]

So, a topic of discussion came up on FA the nomination page for the Dullahan, Variant. Namely, the topic of unconventional mechanics. I feel like a public consensus should be made on whether unconventional mechanics should disqualify an article for being Featured, or if exploring them (within reason) can be a central reason for nominating a page. Personally, I Feel like it should, though of course, it means including a design disclaimer on the top of the page would become more important than for a non-featured article. Varkarrus (talk) 08:54, 2 August 2018 (MDT)

Just chiming in, I think articles that use unconventional mechanics are fine for FA. As you said, it can even be a reason to nominate the article for FA if it highlights the flexibility of D&D and the creativity of D&D Wiki users. Creating good unconventional mechanics is a sign of system mastery, not that an article is unsuitable for FA.--GamerAim Chatmod.png (talk) 09:06, 2 August 2018 (MDT)
The whole feature article voting is based on opinions. Where was the uproar when CL opposed a featured article for one reason being pronunciation of the race name Talk:Fēnglì De Xīyì Rén (5e Race), or Blobby was against for a reason being four limbs. Or when I didn't support, and wouldn't rather oppose, the Lumberjack because it doesn't hit the class feel in my opinion, or a plethora of users opposed the Talk:McChicken (5e Race) for not being a funny enough april fool's page, or because it was simply an april fool's page, or it didn't meet a user's personal benchmark for featured article criterium. Talk:Celtic Born (5e Race) had an oppose simply because a user wasn't happy with traits. Talk:Berserker (5e Class) has no opposes but from what I've seen, there are things that should be vetted/test played before this became a featured article. Talk:Stylvix (5e Race) was opposed for too much language and no one created a topic on a separate user page because it wasn't fair.
I won't deny that featured article processes are at the mercy of user relationships, and it greatly frustrates (and that is an understatement too), but I don't think trying to change things like this will help.
The point - not everyone is going to like unconventional mechanics, or a name, or tag (AFs), or whatever. We shouldn't change things because we aren't happy with how voting is going. The whole world will view these pages and if we deem that unconventional mechanics or another issue make or break a page, you rule out different sides. The current criteria does well creating objective points to look at when considering the options. BigShotFancyMan (talk) 10:05, 2 August 2018 (MDT)
I want to address this too! It's not just what I said about whether or not a page being mechanically conventional can qualify or disqualify a page for FA status... but rather the benchmark for featured article criterium IS vague and ill-defined! Right now, it's entirely based off of the community's opinion at the time, and while community opinion can vary, I feel there does need to be a solid benchmark for criteria to build off of - lest the requirements for featured article become completely mutable and prone to changing month by month.Varkarrus (talk) 11:32, 2 August 2018 (MDT)
Well, what you said could very well be why the category stagnated, and continues to be a dark corner of the wiki. Could you share your thoughts on the Talk:Featured Articles page? Especially if there are more than the one pertaining to the current topic (unconventional mechanincs). Kydo once had the goal to reboot the section and couldn't get traction. Maybe your perspective could change that, or perhaps the current wiki activity is better, or a combination of both will help make something happen. BigShotFancyMan (talk) 12:24, 2 August 2018 (MDT)
The deed is done. Varkarrus (talk) 14:30, 2 August 2018 (MDT)

Regarding Dragoon edits[edit]

Hey, I was going through and changing some stuff about Dragoon, and I noticed you put on a protection thing for people that aren't logged in. Thanks so much for helping, as things have been changed fairly often without regard for balance. It seems a lot of people who like this class just want it to be stronger and it has been a lot of work keeping those people in check. I appreciate the support, and wanted to know if you're a mod or if this vandalism protection is something I can do? I'm relatively new to wiki editing.--Buchasaurus (talk) 23:57, 5 August 2018 (MDT)

Hey, on the wiki you have roughly four categories, IP, User, Admin, and Bureaucrat. What makes an admin(me) different from a bureaucrat is that a bureaucrat has physical access to the backend system that keeps the site running. They are basically a the overdiety of a pantheon to put it into d&d terms. Green Dragon is a bureaucrat and one of the two sites founders so it's kinda amusing asking him if he's a moderator or not :P. As far as answering your question goes, normal user's can't protect pages from IP edits, however, you can make requests on pages like User_talk:Admin or message an individual admin like me, for such a thing provided it is valid. Hope that clears things up for you. —ConcealedLightChatmod.png (talk) 04:33, 6 August 2018 (MDT)
Thanks. Yeah, I realized later that he was basically an owner. It clears up most things, though I'm curious as to the process of becoming an Admin, which is the equivalent of what I was referring to as mod. Ultimately not super important though. --Buchasaurus (talk) 05:40, 6 August 2018 (MDT)
Np. The Help:Portal has everything you need to know, including, Requests for Adminship by which we follow pretty much standard wiki policy. —ConcealedLightChatmod.png (talk) 05:56, 6 August 2018 (MDT)
Actually, not exactly. Special:UserGroupRights lists what users can do what things. Bureaucrats can change other user's groups. I don't have direct backend access (since I can't program anyway), but even some admins have shows their fortitude and SgtLion has backend access. --Green Dragon (talk) 09:20, 6 August 2018 (MDT)

Support For D&D-Offshoots?[edit]

Someone was asking if we support 13th Age and Castles & Crusades. They're both off-shoots of D&D. The former is a variant of 4e and the latter is a variant of 3e with inspiration from AD&D. So, they're not technically D&D, but they're definitely within the same lineage.

Even if you decide that we can support them, there's the issue of actually supporting them. As a quick half-measure, I'm thinking we just create a category to throw in content for systems we don't have enough content for to warrant making a huge number of pages to support? Like Category:Other System or something?--GamerAim Chatmod.png (talk) 09:46, 9 August 2018 (MDT)

I like your idea! I would name it "Other Game", and make a page and a preload for them. This should go back to DnD Other, don't you agree? --Green Dragon (talk) 09:10, 10 August 2018 (MDT)
Thanks! DnD Other actually redirects to 3.5e Other. Is that your intention? Otherwise, I can make DnD Other no longer a redirect. I can try out some things and get your opinion and suggestions until it looks right :) Otherwise everything sounds easy enough, can be thrown up in a few hours at most.--GamerAim Chatmod.png (talk) 15:20, 10 August 2018 (MDT)
Oh sorry, you're right. I recommend to organize them like the systemless structure, but add a "Add New" button on all the editions other pages' so that people can add other systems more easily. --Green Dragon (talk) 08:48, 13 August 2018 (MDT)
Unfortunately, the user I was working with on this decided that he wanted nothing to do with D&D Wiki, so I guess it'll have to wait :/ --GamerAim Chatmod.png (talk) 06:50, 17 August 2018 (MDT)

Hi GD, check your email please. — Geodude671 Chatmod.png (talk | contribs | email)‎‎ . . 00:13, 15 August 2018 (MDT)

CheckUser logs[edit]

Hi GD <3 With the increasing use of Special:CheckUser as of late, I came to ask if you think it would be appropriate to extend the checkuser-log permissions to all admins, thus allowing admins to see the log of CheckUser queries made? I don't know how closely you and BD look at those, but it could be useful just to help avoid abuse and promote some degree of transparency. --SgtLion (talk) 06:31, 15 August 2018 (MDT)

I agree that this would be a good idea. It would help the admins hold each other accountable, rather than you and BD being basically the only supervising entities. — Geodude671 Chatmod.png (talk | contribs | email)‎‎ . . 09:15, 15 August 2018 (MDT)
I changed all the admin's userrights, so you should be able to use the CheckUser logs now. --Green Dragon (talk) 00:38, 21 August 2018 (MDT)

Overpowered Vampire[edit]

I changed the LA from +20 to +30. Is it enough?

Unwanted category[edit]

I've just noticed that a page that I created the other day has the 'Has Prerequisite Feat' category even though it is not applicable but, when I go into edit mode and try to remove it, there is no option to do so. Is there a way to fix this? - Joker (talk) 14:44, 29 August 2018 (MDT)

Hi there! I'm not GD but to answer, your feat has prerequisites so the site automatically notices that and puts the category there. It is not saying that the feat needs another feat, it is saying that the feat has prereqs. So, you'd have to remove the caster level and ability score minimums to remove that category. BigShotFancyMan (talk) 15:02, 29 August 2018 (MDT)
Also, for reference- Expanded Epic Spell Capacity (3.5e Feat). BigShotFancyMan (talk) 15:03, 29 August 2018 (MDT)
Well, the actual page for the category says "Feats that require a prerequisite feat(s)," so the description is either incorrect or someone messed up how the category gets attached to pages. - Joker (talk) 15:12, 29 August 2018 (MDT)
oh I see! Well, this is edition specific because other 3.5e feats have same thing and 5e doesn’t. Sit tight :) BigShotFancyMan (talk) 15:54, 29 August 2018 (MDT)

Template:3.5e Feat Table Row and three more templates have categories in there for “Has prerequisite feat”. I think it’s removal fixes the issue and users can manually add this quality? Unless there is a way to get the template to disregard non-feat information. BigShotFancyMan (talk) 16:06, 29 August 2018 (MDT)

I might be reading this wrong, but I've gotten the impression that you think that I'm using 5e rules. 3.5 has always been my game, so I really don't know where this is going.... - Joker (talk) 16:29, 29 August 2018 (MDT)
What!? Gosh no. I mentioned 5e because it has feats but its preload doesn’t generate the same category because of prereqs. *contemplates if Joker was just joking* BigShotFancyMan (talk) 16:36, 29 August 2018 (MDT)
That part of the feat template has been broken for years, if not forever. I can't figure out where the logic is breaking down, but there's a logical error that makes the category in question appear on virtually all feats, regardless of intent, and thereby renders the category virtually irrelevant. It wouldn't even work properly if it did get fixed because it can't recognize SRD feats automatically or any feat that isn't on D&D Wiki. I'm moving this discussion to the appropriate page.--GamerAim Chatmod.png (talk) 17:30, 29 August 2018 (MDT)

Hi GD, check your email please. — Geodude671 Chatmod.png (talk | contribs | email)‎‎ . . 13:58, 2 September 2018 (MDT)

Please respond to my email. — Geodude671 Chatmod.png (talk | contribs | email)‎‎ . . 19:03, 11 September 2018 (MDT)
Just want to verify that I have sent you a few messages on Discord. --Green Dragon (talk) 09:01, 12 September 2018 (MDT)

Regarding edits to Sword Mage class[edit]

Hi, there has been some back and forth on the Sword Mage Class, bringing the amount of Techniques in the Trait's description down to 4. On the Sword Mage's Table however it's counting up to 7. Should it be decreased there as well or did I miss a mechanic on that page? Welkin (talk) 11:30, 5 September 2018 (MDT)

It should be decreased. The recent edits have increased the power of the class, so reducing the techniques is correct. --Green Dragon (talk) 12:04, 5 September 2018 (MDT)
While it's also not my class, I have now reduced the numbers in the table according to the changes, so it's not confusing anymore (: Thank you for the clarification on that class! About to use that class in a completely homebrewed game and there was/still is some uncertain things :D Welkin (talk) 13:04, 5 September 2018 (MDT)

Discord and policy decisions[edit]

As I far as I can make out, the decision on whatever this matter with ConcealedLight warnings is has been taken on Discord - A closed, private, place that is inaccessible and/or unenjoyable to many users, not to mention it has no public record, and as an immaterial bonus I hate it.
Can we be super duper clear that no further policy decisions of any kind should be taken there, no matter how small? Otherwise, why should anybody else even bother being part of the community when they had zero opportunity to be part of the official discussion? --SgtLion (talk) 17:02, 19 September 2018 (MDT)
I agree with this sentiment. Decisions regarding wiki policy, user warnings, and similar topics should be transparent and take place on the wiki itself.
Even if a conversation regarding policy comes up unexpectedly in a third-party client like Discord, it should be easy enough for someone to intervene and say "let's take this to talk pages on the wiki" or even "let's take this to the tavern." - Guy 17:11, 19 September 2018 (MDT)
What decision is this? The Discord explicitly forbids making policy decisions on it, so I can undo an edit if you need and it's warranted. If you're referring to Geodude undoing CL's warning because GD said it's okay on Discord, he also said it here. I considered undoing it because of his edit summary, but I do believe that it was technically legitimate to do.--GamerAim Chatmod.png (talk) 17:17, 19 September 2018 (MDT)
You're right, GamerAim, I got that impression from Geodude's edit summary. One way or another, though, it seems it's not clear enough to everyone what the procedure is here. While I still have to waste my time challenging edits that have been justified based on 'discussion in Discord', I just want to avoid this getting any worse. --SgtLion (talk) 17:28, 19 September 2018 (MDT)
The extent of my discussion with GD on Discord was basically just me asking for clarification on whether the warning should be removed. I didn't think any consensus had been reached one way or the other, but GD's comments seemed to suggest that he thought the discussion had ended, so all I did was ask for clarification. It wasn't a policy decision, just a clarification on a decision that had already been made. I hope this helps :) — Geodude671 Chatmod.png (talk | contribs | email)‎‎ . . 17:34, 19 September 2018 (MDT)
Do you think we should avoid mentioning Discord (or the Tavern or other secondary communication venues) in edit summaries to be on the safe side? As I said, your edit was legitimate, but I think SgtLion and Guy have a point that it can be confusing sometimes.--GamerAim Chatmod.png (talk) 17:37, 19 September 2018 (MDT)
Well, last thing I need is people not only pretending actions are justified because of their Discord conversations, but also being instructed to hide any such facts. If you believe you are doing something in relation to justification from Discord, then on top of that action probably being unwarranted, one should at least disclose it in their edit summary so I can keep whining about it. In reality, even privately receiving a 'clarification' on official decision that others aren't privy to is still pretty unhelpful. --SgtLion (talk) 17:58, 19 September 2018 (MDT)
It is absolutely not my intention to make any decisions on Discord. I just responded to the discussion on Discord, and it was wrongly placed in the edit summary. It would have been right to place the link above in the edit summary. --Green Dragon (talk) 23:10, 19 September 2018 (MDT)

Talk:Meadowlands (Stormforge Supplement)[edit]

Hey GD!
Could you respond on this page? I too am not sure what you mean in your {{wikify}} template. BigShotFancyMan (talk) 07:01, 20 September 2018 (MDT)

Merging pages?[edit]

Looking over the help portal, I can't find the proper procedure for flagging a page for merger. Do I use the deletion template and give the reason as being that it needs merged with another page?

P.S. Thanks for clarifying our image use policy the other day <3 --GamerAim Chatmod.png (talk) 06:38, 22 September 2018 (MDT)

I believe that’s how I done it; but if there is a better way I’d love to know too. BigShotFancyMan (talk) 08:37, 22 September 2018 (MDT)
There is a {{merge}} template, for the record. I don't think we have a standard procedure for it, as its a very uncommon case. --SgtLion (talk) 18:38, 22 September 2018 (MDT)
You just need to use the template, and not add delete too. Merging got easier with the MW upgrade, so I'm excited. --Green Dragon (talk) 23:18, 23 September 2018 (MDT)
If anyone does a merge, I'd like to see it. I copy-pasted and deleted the unused page, so seeing an easier way would be a joy. BigShotFancyMan (talk) 06:59, 24 September 2018 (MDT)

cant make an account[edit]

the thing to check if your a robot, how do you work out the question, i looked it up but i cant find how to work out this

We're aware the captcha is confusing as all get out. It's a temporary measure until we can find some less confusing way to stop spambots. — Geodude671 Chatmod.png (talk | contribs | email)‎‎ . . 12:04, 23 September 2018 (MDT)
As per the instructions, you'll see two numbers. Search on google or other engine "#1 xor #2", replacing #x with the appropriate numbers from the captcha, and put the resulting answer into the solution box. --81.155.21.172 16:13, 23 September 2018 (MDT)
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