User:ZarHakkar
From D&D Wiki
Hi, my name is ZarHakkar, or simply Zar for short. I make things sometimes.
I'm usually on the Discord server, so you can @ me there if you want to converse about anything in particular. Alternatively, if I'm not there, edit one of my talk pages; I watch my watchlist like a hawk (on the up cycle). I may respond very slowly to large queries, as it takes a while for me to get my thoughts together. The best way to get something out of me in a timely manner is to break it into small chunks, although the quality may suffer.
I tend to go through cycles of high output and engagement to low motivation and creative deficit, which can range in length from a few days to a year. This, alongaide my pefectionist attitude, can leave many of my projects sitting incomplete for extended periods of time.
I used to have the powerful ability to visualize and manipulate complex systems in my head, viewing each piece holistically in both its most intricate functions and how it contributed to the larger whole. This made me very good at system design and analysis. However, due to chronic brain inflammation caused by a certain virus, I am no longer able to use this ability to the degree I once could. :(
Stuff[edit]
Once this gets big enough I'll add a proper DPL or something to sort it. Let me know if you've used anything I've worked on in your games- I'd love to hear about it.
Things I've created so far on this wiki:[edit]
- LASER
- Portals!
- Da bomb
- Sharkbait (incomplete)
- Door pain
- Sandblast
- A dead boi
- Sword split
- Fist casting
- Dyer's tools
- Automatons (incomplete)
- Living curse (incomplete)
- Port-a-Potty
- Furry charm
- Rude potion
- Pocket sand
- Safety stone
- Amogus pun
- The Mangled
- Magic monks
- Upgrade orbs
- Random walk
- Actual cancer
- A shitty mage (old)
- Fortun cookis
- Danger stone
- Arcane Spear
- Sniper arrows
- Swordbreaker
- Laser puppies
- The best spell
- Heroic leveling
- Conjure Object
- Antimagic blast
- Everfull purses! (incomplete)
- Bad nappy hats
- Wizard scissors
- Rage mage feat
- Good nappy hat
- Plane shift boon
- Playable dragon (incomplete)
- Detect elements
- Fantasy science (old)
- Chasedown feat
- A Discworldy boi
- A healing cantrip
- bad fortun cookis
- Dangerous grass
- Immortality sucks
- Vampiric fog spell
- Whip mastery feat
- Pokey potion pack
- Powered weapons
- Realistic explosion
- Touch spell master (eh...)
- Ending them rightly
- Combat Momentum (incomplete)
- Elemental weapons
- Fantasy sunglasses
- A feat for jump good
- Monk-barbarian feat
- Stinky swamp spirits
- 5e numerology guide
- Gust of wind but cold
- Crappy cursed armor
- Metal-eating bacteria (incomplete)
- Booming words curse
- A tech-priest from 40k (incomplete)
- Immortality sucks less
- Portable battering ram
- Improved second wind
- An interesting ice spell
- Magic Stone but better
- The ultimate multiclass (incomplete)
- Light sorcerer subclass
- Enhanced sneak attack
- Time loop dagger throw
- Bionicle timey hunty boi (incomplete)
- Modular spell upcasting
- A great wand for pranks
- A useful pen for wizards
- A fighting style as a feat
- The other chain lightning
- A basic modular ice spell
- Groups for damage types
- A great item for engineers
- Additional spell properties
- A spell that creates money
- The armor to end all armor
- The charger feat but better
- Wizard copy-machine spell
- A great feat for gunslingers
- Become feared by dragons
- Wizard scissors' big brother
- A sword that is also a shield
- Sneak attack but with spells
- Pens of literacy and illiteracy
- Favored technique for monks
- Additional creature properties
- Glyph of warding for warlocks
- Aoe healing for nature casters
- A basic modular lightning spell
- A great feat for tactical casters
- Maddening winds in spell form
- Big wizard copy-machine spell
- Ball lightning area control spell
- General weapon specialization
- A great feat to round out a gish
- Handbook that gives you a feat
- Cure Wounds but for constructs
- Wild Shape but for da fish peepol
- Extremely portable warlock patron (incomplete)
- Armor and weapons that don't rust
- Ultimate "done with your crap" spell
- Warforged Death Beam Laser Eyes (warforged death beam laser eyes)
- That phlebotinum stuff from Amnesia
- Improvised spellcasting combat action
- A useful item for camping and exploring
- Discount astral projection, but not really
- A simple boon that gives you more spells
- Magical shrapnel shotgun crossbow bolts
- The chemical warfare equivalent of fireball
- Some weird ice spell I found in my old notes
- A modular spell that summons a helpful wisp
- A feat for always being prepared like Batman
- A magic sword that duplicates other weapons
- A Collected History of Accounting - Volume III
- A page for homebrew battlemaster maneuvers
- A sentient collection of magical floating crystals (old)
- A sorcerer ripoff that can't control magic directly (old, incomplete)
- A spell that stores sunlight in a weapon for later
- A feat that's useful for taking watch while resting
- A feature for barbarians who are reluctant to rage
- A bard-only spell that requires a partner to pull off
- Arrows that turn into object-piercing beams of light
- Something I made for a friend a very long time ago
- A rule for multiple players playing a single character
- A bag of holding equivalent but specifically for liquids
- Sharkbait but less furry and more edgy and kinda cool
- A bag of tricks variant that makes Frankenstein animals (incomplete)
- A different take on one of those level 1 movement spells
- Conveniently alter the cosmetics and usability of an item
- Be anyone from steampunk Samus to Guts from Berserk
- The effects that reckless usage of magic has on the world (incomplete)
- A fighter-barbarian feat that connects action surge and rage
- A barbarian-fighter feat that connects second wind and rage
- Both the anti-"split the party" spell and the inversion of Scatter
- A generic weapon that adds expended hit points to its damage
- A race of creatures that eat other creatures and take their traits
- A spell that stores moonlight in a weapon or ammunition for later
- A counterpart to Leomund's Tiny Hut that focuses on misdirection
- A healing spell that converts temporary hit points into real hit points
- A spell that's like glyph of warding but more intelligent but it's also you
- An interesting lightning spell that turns you into a plasma globe/tesla coil
- Rules for an additional type of spell component based on time and place
- Hot potato, or How I Stopped Worrying and Learned to Love Da bomb 2.0
- A modular mechanical lantern that mimics the iconic abilities of a beholder
- Feats of strength/other things you can perform to get stronger without ASIs
- The perfect fantasy superfuel to kickstart the industrial revolution of your game
- A ranger subclass that waxes and wanes in power with the phases of the moon
- A smite spell that places a curse upon a creature that makes them bleed to death
- A spell for high level play that allows you to summon an army of terracotta warriors
- A magic earring that sucks but is kinda good if you don't mind being a glass cannon
- A modular casting spell for reinforcing the structural integrity of objects and buildings
- A spell that disrupts the casting of magic in a wide area without being completely anti-magic
- A magical bracer that allows you to do what every big sword-wielding martial player fantasizes
- A spell that summons a spirit of the moon, with properties based on the current phase of the moon
- A great utility+ spell for travel in extreme environments that I'm surprised didn't already exist in some capacity
- A feat that's like the Telekinetic and Telepathic feats from TCE but for precognition. Now you can be Sam Winchester
- Conjure Object but more specific so it actually does what I want it to do, that being an infinite supply of thrown daggers
Tweaked vanilla content:[edit]
- True Strike but better
- Weapon Master but better
- Keen Mind but it's actually useful (not really, this is bad gonna fix later)
- Crossbow Expert but slightly better
- Blade Mastery but with proficiencies
- Shield Master but with better shield bash
- Flurry of Blows that scales roughly with monk DPS dips
- Polearm Master but you're actually a master of the polearm
- Sending stones that work how people usually homebrew them to work
Things I've helped out with:[edit]
- Blue bois
- Stormy bois
- Wolf-Man Greg
- Brelon Murderfistkiller
- Ring of Dark Vision (remade it)
- Short Warp (reworded the spell)
- 5e Metamagics (added multimagic)
- Doomcannon (saved it from deletion)
- Dragon powers (made the page look nicer)
- 20 or More Questions For Character Development
- Stricter Requirement Feats (started the discussion that lead to this page being created)
- The race design guide (I figured out you could reference skills and added that to the table)
- More status conditions (changed berserk, added bloodlust, hallucinating, inebriated, near-death state, and bleeding)
- Deletion Candidates (did a quick fix to the dpl, files were causing the table broke. not much i can do about the other page though.)
- 5e_Races (I added a description for each race type on their distinctive pages. Ex: aberration, monstrosity, celestial, etc. now have definitions that describe them.)
My Stance on "Balance"[edit]
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Who knows?
How I Approach Debates and Discussions[edit]
The age of dueling is long gone... or is it? Perhaps the medium has just changed. Instead of swords or pistols, we use words. When such an issue comes up, we trade blows, fencing with arguments and proofs and jabbing at gaps in the fallacious openings of our opponent's armor.
I approach such a duel with stubbornness, but also honour. Give me your best argument, and I shall give you mine, and if you prove to me beyond a reasonable doubt that your position and reasoning is superior, I will acquiesce.
A Funny Little Thing[edit]
In order of difficulty of creation:
Items --> Feats --> Spells --> Subraces --> Creatures --> Races --> Subclasses --> Classes --> Campaigns
Ideas and To-Dos[edit]
- rework tavern brawler i think
- multi-weapon fighting
- fix up and rework my old incomplete things
- shaman class - based around spirits, respect and secrets - witch doctor
- advanced weapon techniques page
- murderstroke
- pommel throw
- alternative damage types
- 5e other guides
- ship crews and contents
- shop contents (general store, pharmaceuticals, etc)
- restrictive dungeon design
- biomes, including flora and fauna (types of trees, anyone?)
Something I'm Working On[edit]
- 1: Corpse
- 2: Dimute (legacy), Dirt
- 3: Awakened Shrub
- 4: Dragonborn, true strike
- 5: Human fighter
- 6: Variant human
- 7: Vihar (version with constant +1d4 Storm Conduit)
- 8: Assimilitant
- 9: God
- 10: ???
The DanDWiki is a Bit of a Mess[edit]
And that's putting it very politely. There are enough issues with it that I'm going to start cataloging them here so I can remember them and hopefully eventually address them.
- There are two pages for deletion candidates. One is linked from the {{delete}} template while the other is linked from the Meta Pages list.
- Preloads and templates for various things are incredibly inconsistent in formatting. One example is the cursed item preload, which not only has a broken breadcrumb, but is also way too different from the wonderous item preload, even though they're basically interchangeable with a few modifications.
- April Fools pages need to be playable in order to remain existing. I'll be fair, this is opinion-based, but I find this really dumb. There are many popular and long-time existing april fools pages that do not possess anything in the way of playable statistics, some even made by admins themselves. Yet they remain, and they should remain because they have good comedic value. I don't wish to explain the mechanics of how they have comedic value by their virtue of being meta-referential, because that's way too much energy for this short bullet summary, but trust me, they do.
- There's the obvious point of how DanDwiki struggles with "unbalanced" content. There's a lot of different opinions on what "balance" is and how to approach it, and it just leads to fights or unreasonably nerfed content. Yes, the standard power level of D&D 5e should be something to be aimed for in order to understand good content design, but the DanDwiki has hardly any acceptable protocols for content that intentionally falls outside of that spectrum. Sure, there's lore, and there's fluff, and there's good mechanics, and there's the design disclaimer, but where's the section informing the DM to the scope of the homebrew content and advice on how to go about implementing it in a concise way? DanDwiki assumes that all content exists in a vacuum when in practice it really does not.
- 5e_Spells, 5e_Ranger_Poultices, 5e_Poultice_Spells, 5e_Truespeak_Spells, 5e_Truenamer_Spells; redundant pages that aren't easily connected
- The spell lists in the 5e SRD are formatted very unpleasantly to the eye. Example: 5e_SRD:Bard_Spell_List
- 5e_Futuristic_Weapons vs 5e_Magical_Weapons? (Huge discussion over on the discord server, currently evaluating opinion)
Homebrew I Use[edit]
- Thieves can use Fast Hands to drink a potion.
Useful Resources[edit]
- https://anydice.com/ Good tool for visualising dice probability ranges
- https://www.youtube.com/@HookandChance A D&D podcast about enriching the content of your games
- https://www.thinklikeagamedesigner.com/podcast A podcast about game design that focuses around but is not limited to TTRPGs