Hands of the Sculptor (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous item, artifact (requires attunement)

Reminiscent of those found on a warforged, these mastercraft hands are composed of fine wood, metal, and stone segments that flow like water as they articulate.
Random Properties. The Hands of the Sculptor has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 1 major detrimental property


Attunement. To attune to the hands, you must lop off your own hands at the wrist and press the hands of the sculptor to the stumps. The hands graft themselves to your arms and become functioning appendages.

Like Clay. You can cause 1 cubic foot of any nonmagical solid material you touch with the hands to temporarily assume the consistency and malleability of wet clay, allowing you to reshape it as you see fit. The material reverts back to rigidity as soon as you stop touching it.

If you attempt to use this ability on a nonmagical object a creature is wearing or carrying, that creature must fail a Dexterity saving throw against your unarmed strike for you to do so. If the targeted object is a set of worn armor or a shield, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the targeted object is a weapon, it takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Even living flesh lies at the mercy of the hands. You deal an additional 5d10 necrotic damage with unarmed strikes made with the hands.

Tools of the Sculptor. The hands function as a +5 all-purpose tool.

Shape the World. The hands have 10 charges which are regained at dawn. As an action, you can replicate the effects of the following spells using the hands: mending, mold earth, alter self (1 charge, touch), repair (1 charge), fabricate (2 charges), stone shape (2 charges), polymorph (3 charges), passwall (3 charges), creation (4 charges, and the object is permanent), greater restoration (4 charges), mighty fortress (6 charges) and true polymorph (6 charges, touch).
Destroying the Hands of the Sculptor. The right hand can only be destroyed by hammering it on the forge of Moradin, while the left can only be destroyed by melting it in the flames of Muspelheim. If one hand still exists, the other hand will reform next to it after one year.

0.00
(0 votes)

Back to Main Page5e HomebrewEquipmentArtifacts

Home of user-generated,
homebrew pages!


Advertisements: