Luparathi (5e Race)

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Luparathi[edit]

Luparathi are violent, dangerous animals. Who love being pet.

Physical Description[edit]

Luparathi are large bestial wolflike creatures. They are much larger than most humanoids, but they often seem shorter than they really are, due to their need to sit on their haunches and walk on all fours. They're fairly lazy creatures but have bouts of energy much like that of a wolf. They only see shades of grey. Their claws and teeth can be powerful weapons, but Luparathi can use actual weapons. Albeit simple weapons, but they can be trained to use other types.

GibdDO2.jpg
Image from Misguidedgames (now defunct)

Society[edit]

Luparathi are actually very spiritual creatures, though they may not seem it due to their lack of intelligence. Some Luparathi are considered pets, however, others are more feral. Either way, they are seen as dangerous animals by all races, and anyone traveling with one may be told to keep them on a lease. They are not let inside of most buildings unless given special privileges and are hunted for fun.

Feral Luparathi may not know much about life outside of their forest. They aren't anywhere near civilized and will eat their meat raw. Luparathi kept as pets are considerably more docile when compared to their feral counterparts. They're a lot more civilized and eat their meat cooked and lightly seasoned.

They are magically inept.

Luparathi Names[edit]

Names are semi-uncommon, as most Luparathi tend to be feral. However, they can be named by others or themselves if they decide. Forewarning: Don't name your pet Luparathi something like Rend or Tear. They won't understand if you're saying their name or giving them a command.

Male: Charron, Korbin, Seacel, Prog, Killian

Female: Lux, Tamra, Scell, Kase, Kit

Luparathi Traits[edit]

Luparathi are more than just men. They're wolves, too.
Ability Score Increase. Your Strength and Constitution scores each increase by 2 and your Wisdom and Intelligence scores each decreases by 2.
Age. Luparathi reach maturity at 5, and can live anywhere from 10 to 30 years
Alignment. Alignment varies heavily, but luparathi tend to stick with some form of neutrality
Size. Luparathi can be anywhere from 9 to 12 feet tall, so your size is Large
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sensitive Snout. You gain advantage when rolling Perception or Investigation checks based on smell.
Wolf Teeth. You can make an unarmed attack with your claws and teeth that deals 1d4 + Strength modifier slashing damage. You are proficient with your unarmed attack.
Farsighted. You gain disadvantage on Investigation checks based on sight.
Languages. You can (barely) speak Common, and the language of your owner (if you had/have one)



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