User:ZarHakkar/Characters

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Inspired by Yanied's adventure log, here is a list of every memorable/notable character I've played throughout the games I've been in, ordered roughly chronologically. There's quite a lot, and not all of them got completed arcs or even time to shine fully because the group I was in would always drop and start new games, but they still hold special places in my heart regardless.

Dax[edit]

Name. Dax

Description. Male argonian archer (later lizardfolk ranger)

Games. Skyrim (weird homebrew system based entirely off of Skyrim, 2017-2017), Different Skyrim (D&D 5E, 2018-2018)

Info. Known as the "Drunken Argonian Archer", he was kind of like if Robin Hood was a boozehound and also a lizard. Rocked the green bycocket with a feather in it and everything. Chaotic good, and my first ever played character. Start of the first game granted every player a cursed wish, and he wished to be able to make anything drunk. This ability was granted in the form of a d6 roll I could make on my turn: on a 5-6 I would successfully make something instantly drunk, a 1-2 I would instantly intoxicate myself, and nothing would happen on 3-4. Another player character in this game was a nameless werewolf khajit with the personalities of three gods in his head (Alduin, Sheogorath, Dibella) each vying for control. At one point, we were defending a castle from thousands of skeletons and the werewolf was possessed by Alduin and going on a rampage. Desperately trying to put a stop to this, I made the khajit (and by extension, Alduin) absolutely blasted, causing Alduin to vomit up chunks of a moon in the night sky.

Frish[edit]

Name. Frish Nightingale

Description. Female sharkgirl artificer (one of the many variants on the wiki at the time).

Games. The Infernals (badwrongfun D&D 5E where nobody really understood the rules, 2017-2017), several Infernals spin-off games, NPC cameos in Double Trouble and Dragonruins

Info. Neutral Good. Became BFFs with a tabaxi cleric of protection named Alliya played by another character. (there is lots more here) Created the knuckles of shattering for Jared Stonearrow, a human bounty hunter.

Mayhem[edit]

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Art I did of the dynamic duo up to their typical mayhem

Name. Reika Mikilhov AKA Mayhem

Description. Massive female Russian fullborg street samurai with a pink mohawk, shark aesthetic, and enough built-in firepower to level a city block.

Games. Ephemeral Rift Chpt. 1 (badwrongfun Shadowrun 5e where nobody really understood the rules, 2017-2017)

Info. Rogue military experiment. Acted psychopathic but really just deeply traumatized. BFFs with Dante, a stoner corporate elf nepo baby millionaire, and RAM, a human technomancer. Had a penchant for robbing candy stores with Dante perched on her shoulders. Was killed when she detonated her nuclear core after losing a fight with an eldritch entity possessing the body of a small child in the ruins of an asylum.

N'gath[edit]

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Photoshop collage I made depicting N'gath

Name. N'gath Urchugluhh

Description. Mimic siphoner

Games. The Depths (D&D 5e, 2017-2021)

Info. A mimic that got smart from a tome of clear thought it acquired from a party of deceased adventurers. Main form was a trundling chest with legs (like the Luggage from Discworld, but with crab legs). Loved tasting magic items and siphoning their power to hock energy loogies at things. Also loved playing pranks. Acted as the party inventory. Chaotic neutral.

Darvus Grale[edit]

Name. Darvus Grale

Description. Male human commander, dressed in navy admiral garb and armed with a rapier and flintlock pistol. Cursed with immortality. Looks like Snake from Metal Gear with an eyepatch.

Games. Hands of Death (D&D 5e, 2017-2017)

Info. Neutral evil. A former fleet admiral, adept fighter and tactician. Ruthless, reserved, brilliant, cold, efficient. His reason for dismissal from the military is unknown and the subject of much debate. Now works as a mercenary. Cursed with immortality by a sea hag. Accidentally chopped his own head off during a brief stint where the campaign derailed into Kingdom Hearts (he attacked Goofy).

Aurelian[edit]

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HeroForge approximation of Aurelian

Name. Aurelian Borealis

Description. Male human hexblade warlock. Flowing blue hair and oceanic blue eyes. Rocked the shirtless look with some magic tattoes.

Games. The God Sea (D&D 5e, 2018-2018 for 1 session), The Rebellion (D&D 5e, 2018-2019)

Info. Neutral good. Descendent of the God Sea, whatever that is. Means he is technically a demigod, but all this conferred was a longer life and unusual physical characteristics. Big into archaeology and dungeon delving, found a sentient magic sword in a ruin that he made his pact with.

Bates[edit]

Name. Bates O'Rian

Description. Male human ranger. Basically the Scotsman from Samurai Jack.

Games. Necro Lotus (D&D 5e, 2018-2018 for 3 sessions)

Info. True neutral. Dual wields handaxes and hates trees. His family was killed by trees. I made him solely because of the fact you can pick "plants" as a favored enemy type.

Damien[edit]

Name. Damien Nuzlocke

Description. Male human artificer (was a WIP homebrew version by me). Dirty scraggly beard, wore a robe and lived in a tent.

Games. Stark White (D&D 5e, 2018-2018)

Info. True neutral. Hobo wizard reject that drowned his sorrows in booze. Was adept in making potions from monster parts, and was beginning to learn rune magic as the campaign progressed.

Mountain[edit]

Name. Mountain

Description. Warforged way of the immortal mystic specializing in unarmed combat.

Games. Alchemical Runes (D&D 5e, 2018-2018 for 2 sessions), Diem Non (D&D 5e, 2018-2018 for 4 sessions)

Info. Neutral good. A warforged soldier that, after the war was over, sat on mountain to meditate on life and the meaning of the universe. Awakened psionic powers and uncovered a perilous secret to the universe, which drove him to quest to warn others.

Heithi[edit]

Name. Heithi Squordle

Description. Female monrel deceiver. Small adorable creature.

Games. ??? (pronounced "Triple Question Mark", D&D 5e, 2018-2019)

Info. Chaotic neutral. Premise of the campaign is that DM would pick races and classes from DanDwiki based solely on how interesting the name sounded and give them to us to play. We each woke up in a crashed spaceship with amnesia and explored the area around us, then discovered we were in a 24 hour time loop. After discovering a race of strange creatures known as the Engineers living in a hollowed-out mountain nearby and their vault of 100 randomly generated artifact-tier weapons, we put an end to the time loop by reactivating the cooling unit on a strange alien cube that was having a meltdown. Later discovered that Heithi was actually a dreaded pirate leader of a ship of dangerous furry creatures.

Ramsey Norton[edit]

Name. Ramsey Norton, Chef-at-Arms

Description. Male human fighter barbarian. Basically Gordon Ramsay but he's an adventurer and his family and village was killed by orcs.

Games. Dragonmarked (D&D 5e, 2018-2021)

Info. Neutral good. Probably one of my weaker characters, who I made entirely because the idea was funny. Used a large cast-iron frying pan as his primary weapon.

Johann[edit]

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Roll20 token art of Johann, by a friend of mine

Name. Johann Krauss

Description. The Monstrous. Man in a suit that gradually deaged from his 40s to being 20s (to match the party) throughout the first few sessions. Shapeshifter but has a weakness to cold. Real form was a grey blob covered with lamprey maws.

Games. Twin Falls (Monster of the Week, 2018-2018 for 3 sessions)

Info. Was born to human parents hideously deformed. Shunned from society. After learning to shapeshift, he found a man in a suit standing at the edge of a bridge with a revolver (what was he doing there?) and killed and ate him. Felt extremely guilty, so he assumed the man's form and reentered society to try and make whatever amends he could. Extremely timid, his actual age being only 16. Met a priest named Father Levitt in a church and was receptive to his teachings.

Khaine[edit]

Name. Khaine Ovfarius

Description. Male human necromancer wizard in a tattered, scorched, and deeply stained gray robe (it used to be a normal clean gray robe, but then the campaign happened).

Games. Dragonruins (D&D 5e, 2019-ongoing)

Info. Khaine started out as my attempt to play an "ethical necromancer". Throughout his journey to raise an ethically-sourced undead labor force he has been expelled from wizard college, turned into a soul orb for 15 years, survived multiple TPKs and dragon encounters, blasted with black radiation that killed everyone else in the room, and been deeply emotionally traumatized. His story is the direct inspiration for the beyond lucky labor. True neutral.

The Guardian[edit]

Name. Jonathan Rienhardt, "The Guardian"

Description. Male human guardian knight. Clad in pinkish armor and wielding a red sword, he had a purple dragon wyrmling for a companion.

Games. Gold Masks v1-v2 (D&D 5e, 2020-2021)

Info. Lawful good. Was once a young noble who ran away from his family to escape obligations, stealing an heirloom set of red iron armor and a sword. He settled down in a remote northern village and became a hunter, met a girl and had dreams of starting a family with her. However, one day while he was out hunting, he came back to discover the entire village had been destroyed by a wandering monster. Stricken with grief and anger, he donned the armor and vowed that he would slay every monster that would ever pose a threat to the common people. He became a lone guardian patrolling the snowy ranges of the north, raising and hatching a purple dragon wyrmling (named Dusk) he found from a nearly destroyed clutch.

He was 32 when the gold-masked figure came to him and relieved him of his duties, transporting him to another world to meet the rest of the party with the assurance that each of their presence was vital to prevent some coming cataclysm.

Mazer[edit]

Name. Mazer

Description. Charismatic male-identifying unsanctioned AI. Smart Hero.

Games. Ephemeral Rift Chpt. 2 (homebrew d20 system 2018-2019, d20 Modern reboot 2021-2021)

Info. Unsanctioned AI descended from a line of AIs released into the world by Mayhem hundreds of years ago. Functions as the autopilot of the Class B ITC Lowman long haul ship Big Bessie, captained by the space trucker troll Prompto Tyrone. Can remote control, or, if absolutely necessary, compress and download himself into a small electromagnetically treaded Cancer-type drone for ship repair and offship ventures.

Scar[edit]

Name. Raun "Scar" Greyjaw

Description. Male brass dragonborn sorcerer arcane fist monk. Had a cross-shaped scar across his face.

Games. The Ones Who Sleep (D&D 5e, 2019-2019 for not even 1 session)

Info. Chaotic good.

In the land of Rew Nova, the practice of magic is highly illegal, to the point where anyone even suspected of using it is put to death by public execution. Raun disapproved of this, but was otherwise content to live his life peacefully following the monastic traditions of his local culture. However, one thing he was worried about was his older brother, Ardrian.

You see, Ardrian was a prodigy, and while Raun trained, Ardrian studied and experimented with the arcane arts in the secrecy of their home. He believed that the laws regarding magic in Rew Nova were not only unjust, but also unwise, as they were holding back the kingdom from progress, and that if he researched enough, he could create a spell that would prove that magic could be used to greatly benefit society. Raun, of course, supported his brother in these efforts, but also begged him to proceed with caution.

Time passed, and on the eve of the completion of Ardrian's work, disaster struck. Raun's brother was on the verge of the final breakthrough needed to complete his spell, and as he usually did, decided to take a walk to clear his head. On that walk he bore witness to the genesis and conclusion of a terrible scene; a young girl laid out on street, partially submerged in rubble and bleeding out fast. Thinking quickly, Ardrian used his magical knowledge to levitate the rubble, pulling the girl out and healing her; a blatant usage of magic in spite of the onlookers. He saved her life, but the cost was severe. He was quickly arrested and put on trial, and the public execution was arranged no more than two hours later. When Raun arrived back from the monastery, his stomach dropped when he heard that there was an execution happening soon. As he arrived on the scene, his entire world dropped out from under him when he saw his brother on the gallows.

Denial, anger, grief, bargaining, a day. When Raun regained his senses he rushed back to his home, where his brother's work and research was being confiscated. Filled with rage and determined to not make Ardrian's life and work go to waste, he attacked the guards at his home with his bare hands, overpowering them enough to steal his brother's notebook and get away, but receiving a nasty scar across his face in the process.

Taking refuge in the low-places of the city, he deciphered enough of his brother's notes to figure out the instructions his brother had written for the creation a special arcane array, tattooed onto the arm, that would allow a being to unlock and channel their innate magical power. Using these instructions, he constructed the array on his own right arm, and vowed to use it to bring the country down that took his brother from him.

Kanden[edit]

Name. Kanden

Description. Assimilitant battlemaster fighter. Has a rust-red cape and wields a sabre. Completely mute, communicates tersely through gestures and rarely, a slate and piece of chalk.

Games. Skellingrim (D&D 5e, 2020-2021)

Info. Lawful neutral. Standard assimilitant vat cache backstory, but imprinted upon a swordsman adventurer. He studied the art of the blade from that swordsman before embarking on a singleminded quest to become the strongest warrior. Joined a mercenary guild so he could easily find interesting fights with strong and unusual opponents.

Descartes[edit]

Name. Descartes

Description. Male earth genasi monk. Talks with an Indian accent and is a nudist. His only possessions are a belt with a coinpouch, some darts, and a flute. Was literally born yesterday (emerged spontaneously from the earth) and worships the Earthmother.

Games. Unnamed Collaborative Campaign (D&D 5e, 2020-2020 for 3 sessions)

Info. Each session of this short campaign was supposed to be DMed by a different player in the campaign, creating an emergent world and story. There were 5 players and I was set up to be last in line for DMing, but the 4th player backed out. Descartes was neutral good and ended up getting stricken with a madness from the end of the 3rd session.

Totsusua[edit]

Name. Totsusua Murata

Description. Male human gunsmith artificer (UA version). Has a massive cloth-wrapped cannon and a naginata strapped across his back.

Games. Samurai (D&D 5e, 2019-2020)

Info. Lawful Good. Noble who left his family after being disgusted with their behavior. He refused to participate in their bribes and corruption and set out to trace his own path. He traveled to Mt. Sakuragima to meet the legendary sensei Oni Hikari to teach him the way of the samurai. Notable inventions:

  • Thunder cannon
  • Portable workshop constructed from a portable hole. Toss it on the ground and it automatically unfolds a building right on the spot.
  • Bombs
  • Ryujito, the clockwork samurai

Sean Kahn[edit]

Name. Sean Kahn

Description. Male warforged storm herald barbarian. Covered in hides and furs and wields a massive axe.

Games. Bosom/The Great Betrayal (D&D 5e, 2020-2021)

Info. Ghost of a great warlord who possessed the body of a warforged after being betrayed by his lieutenants. Chaotic evil. Likes to boast "I AM INDESTRUCTIBLE!" Spent the campaign gathering new trusted lieutenants (the other player characters) into his fold after breaking out from prison after starting a riot in said prison after starting a fight with a bear sharing his cell. Arrived to a town that ended up being swarmed with undead and we all barricaded ourselves inside a single building and held off waves of skeletons.

Jinn[edit]

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Art of Jinn, by me

Name. Jinn

Description. Female blue kobold stand user. Timid but bubbly. Decorated with silks and jewelry. Talks very similar to Jester from Critical Role. Her stand is like Genie from Aladdin but mute, really buff, and made of rumbling storm clouds.

Games. Destined Blades Chpt. 2 (D&D 5e, 2020-2020 for 7 sessions)

Info. Neutral good.

Jinn was born to a desert kobold village in the far east to an archaeologist and healer. Her father, the archaeologist, decided to name her after a type of desert spirit for her beauty. As she grew up she became a traditional dancer of her culture, mostly content with her life. However, the kobolds did not live quite so in peace. The threat of the nearby slaving kingdom of Mantlantus loomed heavy on them, and they were often privy to unwanted visits that were hostile in tone. Her father, the archaeologist, dedicated himself to the unearthment and study of the Enochian ruins their village was located atop of.

One day, when Jinn was eight, the Mantis-men finally attacked for real. They entered the village, plundering buildings and capturing kobolds for enslavement left and right. Her father seeing this, and recognizing that they risked losing it all, revealed to her a secret:

In his study of the Enochian ruins he had unearthed a powerful artifact of their civilization, a mystical Arrow. This arrow he entrusted to her to keep safe as her parents arranged for her to be safely transported out of the village. With the cooperation of a human merchant (Abel Vertrois) that was passing through that village as he did regularly, she was hidden aboard one of his wagons. Due to his merchant's immunity and status as a human, the mantis-men reluctantly let him go. During the trip, Jinn accidentally cut herself on the Arrow she was entrusted with in the claustrophobic conditions of the barrel she was stuffed in. She fell unconscious for several days after this, and when she woke up to a relieved Abel, she found that she had acquired the protection of a strange yet powerful elemental spirit of thunder and lightning which Abel was curiously unable to see. After several more days of travel, they arrived at the city of Alexo de Port, where Abel bid her farewell and they parted ways. Now, dropped in a strange new city with a strange new guardian, who knows what could await this young kobold's future?

Nerys[edit]

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Art of Nerys, by a friend of mine

Name. Nerys Wintersmith, the Warden of Caernherst

Description. Female wendigo monk/barbarian. Has a moon-shaped charm around her neck. When first met, she would constantly crouch draped under a tattered cloth to hide the sight of her long, gangly grey body and her true stature. She wraps her torso with bandages to hide the gaping hole in her abdomen filled with a vicious black substance halfway between smoke and sludge.

Games. Gold Masks v3 (D&D 5e, 2021-2022 for 10 sessions)

Info. Chaotic good. The charm around her neck is actually a tooth, a trinket that belonged to her brother. The dark substance inside of her is actually a mass of dark spiritual entities, the tuurngait, responsible for her eternal hunger. She has a severe phobia of water, but an extremely strong protective drive.

She was born in the human village of Halgain in the northren taiga of Caernherst to Beca and Owain Wintersmith.

When she was 12, her and her brother Camryn (13) ventured out into the woods. They entered and explored an old mine, abandoned because it was supposedly haunted. While they were in it, the mine collapsed, injuring her brother and trapping them both inside. They were trapped there for a week, subsisting off of pools of stagnant water, when her brother passed away from his injuries. Alone in the dark and starving, she felt the voices of the darkness calling her. She lasted only so long before she gave in. She ate from the body of her brother, and it was this act of cannibalism that allowed the tuurngait, the spirits of the deep unearthed by the mine, to exert their final influence over her. She ventured deeper into the mine, deeper and deeper into the darkness until time and space lost all meaning for her. There in the darkest corner of the earth, she found the spirits. They flowed into her, giving her strength and vitality she had never known before. She rushed back through the mine tunnel and dug her way through the collapse and out the other side. When she emerged, she realized she had been changed in the darkness. She was now much taller and emaciated. Where there was once human skin there was now patches of dark matted fur. The flesh of her face was gone, replaced with a bony visage like the skull of a deer. She attempted to return back to her village, but at first sight of her her parents let out such a ghastly scream that she immediately ran off. She has spent the last five years as a fearful monster in hiding, alone in the woods. But whenever something threatens her village, she flies into such a rage that she seeks it out and tears it to shreds. She has protected her lands from invasion by goblins and orcs.

She was nearly feral before the gold-masked figure came to collect her from her world and bring her to another with the rest of the party, but it gave her her name back, and eventually with enough interaction with the party she was slowly starting to regain her humanity and speech.

Coronius[edit]

Name. Coronius Maximus Phantalius

Description. Male dire human (homebrew human but large) armorer/artillerist artificer and conquest/glory paladin. Wore a massive suit of gleaming platinum power armor.

Games. Champions of the Gods Reboot (D&D 5e, 2022-2022 for 3 sessions)

Info. We were playing in a level 13 gestalt campaign where we were dual-classed champions of various gods. Everyone else the game was making various deals with the DM to get extra cool things, so I tried my luck and convinced the DM to let me gestalt subclass. I did my best to just basically make a 40k space marine. Coronius was lawful good, the champion of Gond, and possessed the Sword of Zariel. Surprisingly not the most overpowered character in that game, except maybe when it came to sheer utility. That would go to the hobgoblin champion, who minmaxxed to ultimately obtain a reach of 40 feet and combined that with the sentinel and reaction master feats.

Darius Grale[edit]

Name. Darius Grale

Description. Male human depths warlock/swashbuckler rogue. Charismatic pirate that can summon ghostly cannons.

Games. In the Necromancer's Tower (one-shot) (D&D 5e, 2022)

Info. Was once a sailor, but fell into the sea where he began to drown. He pleaded with any power to save his life, and one answered. He washed ashore with strange powers and became a dreaded pirate. Despite his reputation, he is quite charming. Chaotic evil.

Ulrich[edit]

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Pinterest reference image for Ulrich

Name. Johann Ulrich von Blackheart

Description. Aristocratic male human armorer artificer.

Games. Jolly Be Thar Journey (D&D 5e, based in One Piece, 2022-2022)

Info. Lawful Evil. Backstory text:

The Crashlands is a land of refugees. The island was originally non-notable, but the currents around the island draw in objects and wash them violently ashore. Over time, the island has expanded- it's "shore" now consists of miles of wreckage. The survivors of these wreckages have developed a society of sorts, incorporating the technology and knowledge of newcomers into their own mix. Over time, they formed a feudal society, with nobility living closer to the center of the island and commoners living in the wrecked shores. The noble line that has lived on this island the longest is the Blackhearts, being descended from Captain Ludwig von Blackheart, one of the first pirate captains to "discover" the island. After a long and cozy reign in his estate, Baron Johann Ulrich von Blackheart grew discontent and bored with life. He had learned all he could without leaving the island he called home. The Crashlands was an island formed from the refuse of the wider world, and from what he could tell of that wider world, it was a place of war, discontent, strife, and lawlessness. He eventually made up his mind that he would leave the island, travelling this wide world and adjusting a few gears here and there. And, if adjusting a few gears would not work, he would just have to tear out the guts and build it anew.

Flapjack[edit]

Name. Avery, "Flapjack"

Description. Male birdfolk cardinal (on-the-spot homebrew race based off of Humblewood) swashbuckler rogue 8/divine soul sorcerer 4 with lightweight mithril armor and a sun blade. Has an eyepatch on his left eye.

Games. Christmas One-Shot (D&D 5e, 2023 for 2 sessions)

Info. Mischevious Birb. Chaotic good. Dropped an Instant Fortress on two enemies at the start of combat (first and only time ever this has been done in the history of the group). Favored flyby booming blade strikes with his sun blade and the mobile feat.

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