Vihar (5e Race)
From D&D Wiki
|“||Thunder roar and lightning crackle. Descend the vihar on those irredeemable.||”|
Vihar are storm elementals that have a physical body. They resemble humans in appearance and their appearances can vary just as much as a human's can. However, having a physical body means they suffer both the benefits and limitations that come with it. Unlike normal air and storm elementals, vihar cannot fly and they require food and sleep to function. However, being elementals makes them less vulnerable to the elements.
According to legend, the vihar were elementals who migrated from the Quasi-Elemental Plane of Lightning to the Material Realm. Upon arriving, they were revered like gods. They took material forms, masquerading as avatars of themselves as deities. Upon taking a mortal form, they lost much of their potential as powerful elementals, but they remained and reveled in their newfound influence. Many took on harems and spread their seed, creating the lower castes of vihar society. Their own blood remained only within their pureblood circles. As a result, they became naturalized denizens of the Material Realm, and many today no longer remember nor desire to even return to their ancestral place of origin.
Vihar have five castes in their society. The lowest caste is made up of normal humanoids of other races that have mingled with the pureblood vihar or settled in vihar territories. The second consists of everyday vihar citizens. The third caste is the Thunderlords. Thunderlords are commonly low-status nobles, wealthy commanders, and others with similar status. They are the first level of the ruling class and hold a moderate amount of authority over the normal populace. The fourth caste is the Stormlord caste. Stormlords are high nobles and generals that mingle closely with vihar royalty. They hold a great amount of power, both politically and magically, and are counted among the strongest vihar in a community. The final caste is the royal caste. These are the rulers and royalty of all the other vihar castes and hold the most power over all affairs.
There is no typical naming convention to the Vihar race. They are generally chaotic creatures that name their children the first thing that comes to mind. The only consistent pattern is that Vihar names tend to have a regal or alien sound to them.
Male: Androxos, Brimscythe, Hyperion, Kalorian, Laxun, Regulus, Ravage, Zarkiel
Female: Androxas, Bellia, Ka'Brista, Lena, Rhea, Rama, Uriel, Zhara
Vihar are humanoid storm elementals that have a physical form. They can bleed, eat, and sleep like any other humanoid.
Ability Score Increase. Your Dexterity increases by 1 and your Charisma by 1.
Age. A vihar ages as a human does.
Alignment. Vihar are usually chaotic in nature, reflecting their tempestuous connection with storms. Though they can, rarely, be neutral or lawful.
Size. A vihar has the proportions of a human. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Dual Nature. You have two creature types: humanoid and elemental. You can be affected by a game effect if it works on either of your creature types.
Storm Conduit. The chaos of combat stirs your inner storm. Once per round, you can deal an extra 1d4 lightning damage to one creature you hit with an unarmed strike or an attack with a metal weapon. At 11th level, this damage increases to 2d4. You can do this a number of times equal to your Charisma modifier and regain all expended uses when you complete a short or long rest.
Elemental Resistance. You have resistance to lightning and poison damage.
Electrified Hands. You know the shocking grasp cantrip, requiring no verbal components. Charisma is your spellcasting ability for this spell.
Languages. You can speak, read and write Common and Auran.
Random Height and Weight
|4′ 8''||+2d10||110 lb.||× (2d4) lb.|
*Height = base height + height modifier
Back to Main Page → 5e Homebrew → Races