User talk:SirSprinkles

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5e golem[edit]

Is there a demonflesh golem? Is there an archetype that is just for making golems? -- 17:11, 13 March 2019 (MDT)

There is no demonflesh golem. You could modify a standard flesh golem or try creating your own. SirSprinkles (talk) 13:17, 14 March 2019 (MDT)
I have (half of) an idea for a Dragonflesh golem template. I would start with a dragon and switch the type to construct. I would remove Con and cut Int by half. Lastly, I would add Berserk, Immutable Form, and Lightning Absorption. My main question is would it work? If it won't work, what would it take to work? --Redrum 14:52, 1 June 2019 (MDT)
Perhaps exchange Lightning Absorption for the damage type that the dragon is already immune to? For example, fire for a red dragon. SirSprinkles (talk) 23:50, 1 June 2019 (MDT)

Contact Info[edit]

This is how I understand I am able to contact you about one of your creations. I have some questions/suggestions about the Sea Slime, which I am planning on including in an adventure/campaign.

Hello there! I'm back from what I can only presume is called a hiatus to patch up loose ends on my page and finish my most longstanding projects, but one smaller note hasn't been taken care of yet and you're the only admin I know. If this isn't your job I apologize and if you could point me in the right direction for it that'd be great, but a while back I found in the Traps section of the 5e Homebrew content that there was an entry at the very bottom called the Burning Box. It's only problem seemed to be that it needed to be moved to a page, so I did that and let the world know on my personal page that I have no way of taking it off of the section which only an admin seems capable of this. I'm letting you know so someone can remove it from the section page so only it's proper entry remains if nothing more needs to be done. --Supersmily5 (talk) 19:51, 21 April 2019 (MDT)

I have removed that section now, seeing as there are no longer any traps requiring sorting. SirSprinkles (talk) 01:14, 22 April 2019 (MDT)

Cool, glad to help. --Supersmily5 (talk) 20:42, 22 April 2019 (MDT)

Email Change[edit]

Hello again! Sorry to bother you, but my email is locked, presumably forever because it's gmail, so I have to change which email my account for this wiki is on here. If I ever forget the password and this can't happen, then my entire account is dead. Please help? Okay, so new question. I figured out that the Preferences page is how you edit your profile for things like email, but when I go to change my email, the part of the page where you put your info doesn't load properly. --Supersmily5 (talk) 16:55, 29 April 2019 (MDT)

It doesn't work for me either. Perhaps this should be brought up at User talk:Admin. SirSprinkles (talk) 02:09, 30 April 2019 (MDT)
This is a known issue; I brought it to Blue Dragon’s attention a while back. Not sure on the status of it. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 16:26, 30 April 2019 (MDT)

Odd Question[edit]

Volo's Guide to Monsters has a Nilbog. Does this mean that there is a Nilbogboh? -- 16:53, 22 May 2019 (MDT)

No, but you could create it yourself. SirSprinkles (talk) 23:36, 22 May 2019 (MDT)


Saw that they were on your todo list so I thought I'd share something I've thrown together for my own game. [1]ConcealedLightChatmod.png (talk) 03:47, 29 May 2019 (MDT)

I think that looks pretty good. SirSprinkles (talk) 05:22, 29 May 2019 (MDT)


Is there an 5e Oriental Adventures out there? --Redrum 17:18, 26 June 2019 (MDT)

As a simple 6-second Google search would've told you, no. Based Quincy (talk) 00:07, 27 June 2019 (MDT)
I'd recommend picking up Heroes of the Orient its a pretty good 3rd party supplement for 5th edition. —ConcealedLightChatmod.png (talk) 22:10, 27 June 2019 (MDT)

Based Quincy, I was hoping for a homebrew version ON THIS SITE. About Heroes of the Orient, I might try to look for it. --Redrum 14:23, 29 June 2019 (MDT)

Odd Weapons/Tools[edit]

Has anyone thought of a combat chainsaw? -- 16:43, 10 July 2019 (MDT)

There are currently three different sets of statistics for chainsaws in 5e, the Chainsaw (5e Equipment), Chainsaw, UAC (5e Equipment) and the Chainsaw Bayonet (5e Equipment). SirSprinkles (talk) 05:38, 11 July 2019 (MDT)
How about 2.5e and 3.5e? -- 12:38, 13 July 2019 (MDT)


Is there a GURPS to 5e D&D conversion table? -- 16:54, 7 August 2019 (MDT)

Not that I know of. SirSprinkles (talk) 04:11, 8 August 2019 (MDT)


WMBarnstar.png The Working Man's Barnstar
I award you this barnstar for your continued work adding SRD links to a large number of 5e pages. It might not seem like much to some, but it really helps a lot and I don't think you get enough credit for that. Keep up the good work! — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 15:11, 10 August 2019 (MDT)

Thanks. I'll continue doing so. SirSprinkles (talk) 14:54, 12 August 2019 (MDT)

Krewe of Hunters[edit]

is it possible to do an arcane version of the Turn Undead Ability(any edition)? Redrum 18:17, 8 January 2020 (MST)

You could make an option for turning that is available to other classes. SirSprinkles (talk) 21:41, 8 January 2020 (MST)

5e poisons(Devil's foot root)[edit]

Is there a "poison" that only causes fear? 17:41, 19 February 2020 (MST)

You could alter the truth serum from the 5e SRD:Poisons page to cause the victim to become frightened instead of truthful. SirSprinkles (talk) 23:08, 19 February 2020 (MST)

5e Equipment packs[edit]

Is there a pack called an adventurer's pack(standard)? 17:30, 26 February 2020 (MST)

The closest thing would be the 5e SRD:Equipment Packs#Explorer's Pack. SirSprinkles (talk) 01:23, 27 February 2020 (MST)

Thank you![edit]

Some of those older projects I've practically forgotten, definitely needed some polish. Appreciate it sir. --Lady Coco (talk) 16:09, 29 September 2020 (MDT)

You're welcome. SirSprinkles (talk) 23:28, 29 September 2020 (MDT)

DnD 3.5 Creature catogories[edit]

Hello SirSprinkles :D

I was wondering how I had to order my categories and didn't know who to ask but saw you had been helping me by moving my races/monsters around. Thanks for that btw, still new to this but getting the hang of it.

So my problem is that I create a creature the Nargacuga, and made it grow so made different stat blocks for the different sizes and CR. What categories am I supposed to tag now? Am I allowed to tag all categories? (Tiny, Small, Medium, Huge, CR1, CR3, CR4, CR6, CR8, CR10)
All tips are welcomed
-Crystal 3:55 23 October 2020 (CEST)

I believe that is correct. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 20:29, 22 October 2020 (MDT)
Thank you for the quick response, update my page <3 -Crystal . . 12:05 23 October 2020 (CEST)

Upsetting Article[edit]

Hello Sir Sprinkles,

I am writing you concerning the following article:

It was brought to my attention after one of my fellow players was looking for information regarding her race in DnD, she had stumbled onto this article believing it to be the official class. We’ve all made this mistake at least once, we’re not concerned with her not recognizing this wiki’s purpose. Instead we (her entire DnD group) were appalled with the content of this page. This race is written with an inherent sexist bias that is unrealistic and harmful. It isn’t super clear on your Warning Policy page if this sort of speech is accepted.

Here are a few of the upsetting ideals written into this race:

“Hence, the lizardfolk have inferior endurance, especially the females, who have even more serious problems metabolizing lactic acid. In a long fight, a lizardfolk will tire faster than a human and will probably retreat if the fight isn't won in a couple of minutes.”

“An average male requires an average of 8 hours of sleep, while a female requires an average of 10 hours of sleep, although many females prefer to sleep for 12 hours.”

"Without exception, within the same species, male lizardfolk are larger, heavier, stronger, faster, more durable, more resistant to pain, fatigue and sickness, and less easily tired than female lizardfolk. Additionally, male lizardfolk have higher average intelligence and are wiser than female lizardfolk. This is due to the need for the males to do the hunting and fighting for the tribe. Additionally, male lizardfolk naturally live longer than females, but the habits of war and violence tend to equalize their lifespans with the females. In no case does a female lizardfolk ever control a tribe, clan, or village; the purpose of the female lizardfolk consorts is to make heirs, not to rule. If a chief were to die and a daughter or wife was his only relative, then the strongest males would fight to see which one of them was the strongest, and the winner would become the new chief.

It should be obvious that male lizardfolk are excellent front line soldiers. With more strength and constitution than an average human, they ought to make great fighters. At home, they are excellent hunters and fishers, and can apply their hunting skills to aid whatever party of adventurers they may join. The males can also make skilled rangers.

Female lizardfolk are often unable to take care of themselves, as they aren't very good at competing with males for hunting or fishing grounds; the very few that have ever tried have been outclassed in every way. As a result, they have to find a mate or else depend on male relatives. In isolation, a female lizardfolk actually would be able to do some hunting or fishing, but even the least competition from a male will be enough to see her outdone. Female lizardfolk are more flexible than their male counterparts, but not nearly so much so that they would get any bonus to dexterity because of it.

For game purposes, to get the stats of a female lizardfolk, first calculate the stats normally for the male, and then factor in the following:

-4 strength, -4 constitution, -2 intelligence, -2 wisdom. Female lizardfolk also only have +2 natural armor instead of the male +5 natural armor (in common lizardfolk, but in no case do females have more than, or as much natural armor as the males, no matter the species.) Females can only hold their breath for only three times its constitution score before drowning (instead of 4X for the male.) Females by necessity, are supposed to lay eggs and raise children, thus ensuring the continued survival of the race. Biologically, this necessitates certain physiological adjustments that may impede the females from combat, but in no way reduce their value to the race; in fact, their value actually increases in some ways because they can lay eggs. Lizardfolk females are acutely aware of this, and very few females will live their lives without reproducing.

In comparison to a human, a typical female lizardfolk has -2 strength, constitution, wisdom, and -4 intelligence (minimum of 3). In an adventuring party, this can prove to be quite a problem. Being neither good at combat nor skilled in magic, the female lizardfolk would at first glance appear to be a liability for any party. However, this weakness can be turned into a strength... of a sort. Having little combat proficiency frees the female lizardfolk PCs from having to develop such skills, enabling them to class as bards and rogues and develop other skills. With little need to give them fighting skills, one can develop a female character's non-combat skills, and use them to the party's advantage. Female Paludian lizardfolk bards receive a +2 charisma bonus upon entering that class and lose it when leaving it. This reflects the exotic, eye-catching nature of the females; this is only able to be exploited by a class which requires the female to be looked at and paid attention to. For a female fighter or paladin, appearance and grace matter less, and the rest of the world knows it, so only the bard would logically receive a bonus for being eye-catching in a performance. Skills for the female lizardfolk that are worth focusing on include Balance, Diplomacy, Disguise, Escape Artist, Gather information, Move Silently,Open Lock, Perform, and Sleight of hand. Chances are, one can easily fit an exotic, alluring female lizardfolk into a party, especially if one's party needs someone agile and charismatic (while there is no particular bonus for dexterity, it ought to be focused on in order to make the PC worthwhile.) These can be good PCs because they can excel in certain niche roles that a party might need from time to time, such as having to send someone to balance on a narrow plank in order to get an item, or having to sneak through a dark room.

During the prime mating season (spring, roughly 1/4 of the year), females receive a special +4 modifier to certain charisma checks to represent the release of pheromones and their greater desire to mate (though females always wish to mate more than the males do, but even more so during mating season), but it wears off after the season ends. In the wider world, female lizardfolk are considered to be rare, exotic and eye-catching, whereas the ferocious males simply intimidate and frighten others. Hence, the outside observer can see a dichotomy between the two roles of the lizardfolk sexes; male strength vs female exoticness.

There is one native Paludian class which allows female lizardfolk to circumvent some of their disadvantages, that of the Hierodule, a divine casting class with no offensive capability. The education required for this class enables the females to avoid the -2 intelligence and -2 wisdom penalty, and this will apply only for the female if her first class is that of Heirodule. For no other class does the training for being a Heirodule apply, so if the female should switch classes, the penalties to intelligence and wisdom apply."

“Like all other species of lizardfolk, the males are much heavier, larger, stronger, and more durable in every way than the females, who only weigh between 90-120 pounds (on average), are at least a foot shorter, are nowhere near as strong, and have softer skin, weaker bones, and less resistance to pain, fatigue, and injury. The females also have a lesser capacity for logic and reason, being creatures of hormones, feelings, and passions. The common lizardfolk are the most numerous type of in Paludia, forming a plurality of the entire lizardfolk population in Paludia.”

I understand the desire to create races that mimic animals and cultures but no animal puts this strong of a disadvantage on all females. This article appears to be written with a ridiculous amount of harmful language and ideals towards females. It explicitly states that women of this race are useless for all things other than mating, it frequently uses the problematic work “exotic” and only gives women any use if they are used as a sex object as a bard and any advantage they get from that goes away if they leave the party. I’m not sure if the class started this way or was added later. Regardless, it seems inappropriate to have an article like this for a game that should be about inclusion and acceptance.

I am posting this for all of the moderators so the article can be reviewed. I understand if this isn’t found to be against your community guidelines but please do consider the harm this type of article might impose on someone who might be quick to make parallels with human females or young females who might believe this about themselves.

Thank you —The preceding unsigned comment was added by ConcernedViewer (talkcontribs) . Please sign your posts.

I've handled this. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 21:36, 3 December 2020 (MST)

Why is demise's CR so high?[edit]

Not to be a nub, but why is Demise's CR so ridiculously high? He's not actually all that much stronger than Ganon in canon, and definitely isn't strong enough to 1v1 a tarrasque. Maybe drop his CR down to 30? --Lycanskull (talk) 12:18, 21 October 2020 (MDT)

That, or talk with the creator and tell him he may need to up his game on this monster? --Dinomaster337 (talk) 4:12, 23 December 2020 (MDT)
Yeah, it's just always bugged me that this character (Who in-canon is only a little stronger than Ganon) is literally stronger than the Primordial Gleeok (5e Creature), a creature the goddesses made to end all life in the universe. --Lycanskull (talk) 12:18, 21 October 2020 (MDT)
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