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the small arms should be a bonus action to attack. trikeen most use that arms to trow light weapons. they do not carry versatile weapons only light on the small hands.
- But this makes it functionally identical to two-weapon fighting, and is rather weaksauce and corner-case for the race's primary benefit. --SpectralTime (talk) 21:03, 26 March 2016 (MDT)
im kind new so im not really familiar how to talk in here super weird. lvl 1 they all weaksauce if u make unbalance creature start with multi attack what propose of feat multi attack? at creature start as 1d4 damage and bonus action for starting move it can improve at lvl 5 and so on but not a start to balance a party that start no weapons in jail or other condition of being capture. so much damage. he can learn leap but to many abilities at start make him op with no drawbacks. the feat can help it but that TO much for 1 creature.
- It's not that much better than, say, what the monk gets at the same level. Because they can only use one weapon at a time, and because of the other restrictions on it, they can't swing around any real heavy ordinance. And it's only one attack. Is it good? Yes. But so are everyone else's racial traits. And they have relatively few of those besides the extra arms, with the ones they have being a bit situational, to compensate for the strength of that one, the way mountain dwarves work. As to the other things, well, potentially, sure. But every campaign doesn't start with the party being stripped of its gear and left in a jail cell. As to multi-attack... I don't think there is one this edition. --SpectralTime (talk) 16:39, 27 March 2016 (MDT)