Viktor's Teachings For Adran (5e Spell)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: See the talk page.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Recycle.png This page was marked as abandoned on 12:39, 4 February 2020 (MST) because: issues unaddressed (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Viktor's Teachings For Adran
3rd-level Evocation
Casting time: 1 bonus action
Range: Self
Components: V, S, M (a wreath and fragments of sapphire)
Duration: Concentration, up to 30 seconds

You fold your arms across your body and begin to project an invisible 20ft radius sphere of force centered on yourself. This sphere is maintained as long as you concentrate on the spell. Whenever an ally takes damage whilst in this sphere, the injustice causes surges of divine energy to spark across your being. A maximum of three divine sparks may be created per turn, up to a maximum of ten.

As an action, you may choose to end this spell and unleash Holy Wrath. You get down on one knee, pointing both hands in front of you. Your surroundings become darker as sparks begin to coalesce in your palms and form a dazzling, bright, white light. As you stand up and snap your arms outwards, the bright light rapidly expands carrying with it divine fury in a 20ft radius sphere centered on you. Any creature caught in the ensuing wave of divine energy must make a dexterity saving throw. They take 1d6 damage per divine spark on a failed save or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the maximum number of divine sparks increases by 1 and you start with 1 extra bonus spark per spell level about 3rd.

Back to Main Page5e HomebrewSpellsCleric

Home of user-generated,
homebrew pages!