User talk:ConcealedLight

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Hey: Welcome to my talk page. If you'd like to start a new discussion click on the plus above or hold alt-shift-+. If you'd like to talk about an archived entry use the same header and link to the archived header. Entries should be ordered from oldest down to newest.



Helping out[edit]

Thank you for all the help and edits. I will continue to try my best. —The preceding unsigned comment was added by Notlonelyloner (talkcontribs) . Please sign your posts.

NP. —ConcealedLightChatmod.png (talk) 10:07, 26 March 2019 (MDT)

I could use some review.[edit]

Hey ConcealedLight can you take a look at these new racial feats I made I just need some input on how they fit the race: Blessed of Semuanya[[1]] & Aspect of Semuanya [[2]].

Yeah CW mentioned them today but I'll look them over when I'm back. —ConcealedLightChatmod.png (talk) 16:11, 1 April 2019 (MDT)


Hope the sleep is good dude :p ~ BigShotFancyMan 07:49, 15 May 2019 (MDT)

You're timing is very good as usual BSFM, my last assignment is due in 3 and a bit hours so I've got it in my diary to start clearing out my backlog in the coming week. The sleep has in fact been good. Thanks for taking care of my koi while I was out. —ConcealedLightChatmod.png (talk) 11:33, 16 May 2019 (MDT)
haha you're welcome. You sound quite cheerful too! Good luck on the assignment and pre-emptive welcome back :) ~ BigShotFancyMan 12:46, 16 May 2019 (MDT)

Are you still sleeping?   ~BigShotFancyMan   talk   13:32, 13 December 2019 (MST)

New chapter of life and all that. Don't have much time these days so my rest continues. —ConcealedLightChatmod.png (talk) 15:18, 15 December 2019 (MST)
Oh exciting. Well I hope the novel doesn't stop.   ~BigShotFancyMan   talk   21:14, 15 December 2019 (MST)

Look over something[edit]

When you get the time, did some work on

Thank you for what you do.

Yeah sure. Make sure to sign your posts with ~~~~. —ConcealedLightChatmod.png (talk) 06:26, 28 May 2019 (MDT)
Looking it over it seems a restructuring and reworking of the race is needed as it is weird and confusing by comparison to the first party races. Consider using the dragonborn as a base for what it should look like: First the base race with a reference to the dragon blast table, then the subraces and finally the dragon blast table itself. Next, in terms of reworking it, the race is largely overloaded with traits and abilities, dragons can do a lot of things so it makes sense in the case of the dragonborn why a lot of those abilities were cut. The breath weapons seem like a big part of the race so you could either cut a lot out of the base race in order to make way for having them there or make them the main ability for a subrace and free up room for the other subraces to have their own main traits. The are also wording and standard issues but I'll leave you with that feedback for now. —ConcealedLightChatmod.png (talk) 06:42, 28 May 2019 (MDT)

Immortal Background Deletion[edit]

You deleted it too quickly. I haven't had a chance to back it up yet. The page is meant to be deleted 14 days afterwards. Varkarrus (talk) 09:33, 28 May 2019 (MDT)

This has been corrected. —ConcealedLightChatmod.png (talk) 09:38, 28 May 2019 (MDT)
Thanks. The backup's now been made, but I have no problem with it sticking around for the next 14 days. Varkarrus (talk) 09:43, 28 May 2019 (MDT)

On the Suspension[edit]

Hi CL. I thought I should say that I think suspending a user over this edit was a bit harsh. I have said worse things about pages. I believe civility is about how you treat other users. We should be free to criticize pages. I'll leave this in your hands though. Marasmusine (talk) 09:36, 2 June 2019 (MDT)

If it was that edit alone I'd agree but given their behavior as of late, paired with their other offical warnings and unofficial warnings I decieded it was reasonable to give them some time to reflect. Hope that explains my reasoning a bit and thanks for leaving the ball in my court. —ConcealedLightChatmod.png (talk) 09:41, 2 June 2019 (MDT)
Oki doki. Marasmusine (talk) 13:49, 2 June 2019 (MDT)
zero contributions for almost 2 days, and it was a undo of Green Dragons where he undid Vark’s edit without summary or discussion (unless you borrow comments from other pages with similar situation but iirc each page is to be looked at by their own merits) and a couple days before that Vark commented on their own userpage. You sure this wasn’t about your significant other’s work be called no less than what your templates do? Perhaps you need some time to think also, or at least separation from Vark/CW interactions. Originally thought to DM this, but Since Mara opened the can of worms, I think this had more to do with your relationship to CW. ~ BigShotFancyMan 22:12, 2 June 2019 (MDT)
And before that turns into “my opinion”; there are more that feel the same about CL/CW closeness but won’t say (for whatever reason!) Can people criticize CW’s harshly without be warned? oi. Until the next 23 hours passes, ciao! ~ BigShotFancyMan 22:20, 2 June 2019 (MDT)
Regardless of me, you are free to warn users as per our warning policy. If you identify a case in which you, as an involved administrator, don't feel comfortable warning a user, I will gladly support you by reviewing the case as an uninvolved administrator and exercising judgement as necessary. Lastly, please avoid decrediting my judgements due to perceived information about my personal life as I endevor to keep it seperate from my administrative duties and remain lawful neutral in my application of policy. Regards. —ConcealedLightChatmod.png (talk) 03:35, 3 June 2019 (MDT)
I agree that action has been taken both recently and in the past that could reasonably be seen as CL showing favoritism toward his wife. I think the best way to avoid such accusations is for you, CL, to avoid acting in an administrative capacity when CW is involved, since that presents a conflict of interest and makes you an involved administrator ("Involvement is generally construed very broadly..."). Does everyone feel this is a reasonable request?
FWIW and in case anyone hasn't seen, I agree that Varkarrus' block was appropriate and warranted, as I said on her talk, and I would have blocked her if CL hadn't already done so. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 16:02, 5 June 2019 (MDT)
She's not my wife! ┻━┻︵ \(°□°)/ ︵ ┻━┻
But yeah that seems reasonable, as other admins have asked to look over things in place of them I will ask you guys to look over things in place of me. Though I will ban/ warn her myself if she steps out of line. —ConcealedLightChatmod.png (talk) 16:14, 5 June 2019 (MDT)

Hey man just wanted to thank you[edit]

For the work you did on the Hushabi, I'm still gonna review a few things since things like the tail change aren't entirely what I wanted out of the hushabi's tail as they're intended to be a snake-like reptilian pc who fits into that "is more fitting for a creature than a playable race" but still wanting to test it out as a playable race. The whole grabbing mechanic attached to the tail was intended to emphasize their snake-likeness and the rest is emphasis on their whole beastial or alienlike personalities and looks, good work though man, and thanks for fixing it up instead of just throwing a comment on it that says "i dont like it because (insert unagreeable statement)" like other users who moderate my page tend to do, thanks a lot man

Np. Just doing my part. —ConcealedLightChatmod.png (talk) 03:22, 27 June 2019 (MDT)
Appreciated, last person who visited the page said something along the lines of "Omg immunity to blindness and the ability to cast spells without needing verbal components?!" (even if I blatantly described that you can not) "Broken and i dont like it", so it's greatly appreciated to have someone actually collaborate to help re imagine the races weak points in both words and balancing, rather than just giving their verdict and leaving, had someone even try recommending I use the drows sunlight sensitivity to show their nocturnal instead of echolocation, very few use the drow because of that feature, and the echolocation is core to the races characteristics, so needless to say thank you, for actually trying. :) -CallMeCoco
Please try to be respectful when describing others even when you disagree with them. Anyways, I noticed you made some additional edits that are incorrect (electric isn't a damage type) or make the race too strong. I've partially reverted these edits and fixed the incorrect details.—ConcealedLightChatmod.png (talk) 21:51, 27 June 2019 (MDT)
What would you think about instead of the electrically charged feature being a base feature, it gets added into a 3rd subrace, that way it's still a fresh new feature you don't see often on races, but it's balanced by not having either of the two subraces proficiencies or racial traits? -CallMeCoco
If it is still a flat addition to damage rolls then it's still going to be a no from me, I'd recommend giving the 5e Race Design Guide a read, especially the Do's and Don'ts. Instead of trying to do something like that you could make it an elemental version of the half-orcs savage attacks trait.
For Example: "Savage Discharge. When you score a critical hit with a melee attack, you can roll one of the weapon’s damage dice and deal additional damage equal to the number rolled. This additional damage is lightning damage."
ConcealedLightChatmod.png (talk) 23:23, 30 June 2019 (MDT)
I quite enjoy the sound of that, plan on making a 3rd subrace called Lab Rat which are genetically altered Hushabi Curtesy of Harm and Charms expirements, also a question I have, if you look at the Alraune race, and take a look at the subraces, the subraces come equipped with small descriptions of the subrace itself, summaries if you will, i have tried replicating this but to no avail, you wouldn't happen to know how I do this would you? -CallMeCoco<3
I'll check your edit when I make but yes I do as I formatted that alraune page. I will make an edit that shows this on the page. —ConcealedLightChatmod.png (talk) 11:06, 5 August 2019 (MDT)
Thannnk you~ -CMC
If you don't mind, I'd like to ask for a word of advice, say I'm working on a class that I've planned for a long time, the concept is an intelligence based martial fighter who uses augmented limbs to cast their magic, and their spell list is dependent on their augments and subclass, e.g. the buster subclass will give some real boomers and blasters like shatter and choosing hammer fists and stompers which are the arm and leg augments, will gain spells based on the subclass, so in busters case hammer fists will provide thunder clap and stompers will give thunder step, what kind of "spell casting" would this be considered for the spell casting section of the page, if i intend for people to see that this is indeed a spell caster in the summary of the page (Note: the class only gets cantrips to choose, and they don't use spell slots, rather they use arcane energy to cast their spells, which will be on a similar resource to monk's Ki, as they learn set spells from their choices of augments and subclass) ~CMC
No sure what you're asking but it reminds me of the Eldritch Knight and the Way of the Four Elements Monk. —ConcealedLightChatmod.png (talk) 09:35, 29 August 2019 (MDT)
Basically what I'm asking is what should I be marking down in the "spell-casting" section in the reference below, as a class that casts spells but doesn't use spell slots, I've seen the terms two-thirds or half casters but I'm not entirely sure what my concept constitutes as, since the class is an intelligence based martial tank-style class, meant to use both constitution and intelligence as their main stats, as well as being more about strikes infused with spells and expending Arcane Energy, which is suppose to be a resource similar to Ki points, instead of using spell slots, so what should I be filling in for the "Spellcasting" section
name= Surged
summary= Augmented form and rhythmic arcane, the Surged turn themselves into living weapons, imbuing themselves with strong arcane magic and powering their upgraded limbs and minds.
hd= 8
armor= Light, Medium Armor
weapons= Martial Weapons, Simple Weapons
"Full caster" means progression akin to the cleric or 5e. "Half caster" means progession akin to paladins and rangers. "Third caster" means progression akin to the eldritch knight or arcane trickster. There are no official "two-thirds" casters but they would probably have similar spell progression to 3rd edition bards or Pathfinder's Magus. I hope this helps :) — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 11:00, 29 August 2019 (MDT)
I think my plan will just be to label them off as half casters since their spell level progression is similar to that of a half caster, they dont get level 9 spells only level 5, thank you this did actually help, it shouldn't have but it did as it made me think harder about how I'm going to scale their spells -CMC

Duel Terminal: Order of the Warlords[edit]

hey ConcealedLight explained this to another admin but I'm the only one working on this project currently i original started with a team of 3 people i realize not a lot is being done i suffer from chronic depression and ptsd, the idea was to share my idea with the community. honestly haven't felt they welcome maybe just in my head, but regardless been difficult to add more stuff to it with when i do add stuff despite the fact i add tag to let people know trying to work on it as i can hence the WIP tag maybe its best i just remove the content all together. dealing with my mental health is more important then dealing with this anymore so over the next hour or so i will remove my content completely Dmoice 02:59, 29 June 2019 (EST)

Don't "remove" the content like your doing. Read our policies, and please use the right method. Nonetheless, I don't want to see your campaign setting removed! Maybe you'll have a change of mind, and let it stay, since someone may come along later and keep working on it. --Green Dragon (talk) 02:18, 29 June 2019 (MDT)
It is definitely just in your head as you are clearly dealing with some issues and are misinterpreting some things. As far as I'm concerned a {{WIP}} is about the same as a {{stub}} that claims a page is incomplete and is really is no need to interpret something so negatively and blow-up. Regardless, I hope you can deal with your issues and continue to use the wiki as a medium for your creative expression. Happy wiki'ing.
ConcealedLightChatmod.png (talk) 03:30, 29 June 2019 (MDT)
if its the same thing then why change it i was top the WIP would surface until i was able to get things in order Iv really tried working with in the system hince the "blow up" I i just want it took down at this point seeing not allowed to remove my own content Dmoice 06:38, 29 June 2019 (EST)
They have different standards of use. {{WIP}} is for indicating longer editing periods such as when users spend several days conversing on the talk page about what to do and how to meet everyone's expectations before making their edits while {{stub}} is for marking the incomplete status of which the page was as you've said yourself. I can see misinterpretation but as far as I'm concerned this is just janitorial work so that everything is in the correct boxes. —ConcealedLightChatmod.png (talk) 01:21, 30 June 2019 (MDT)

Breadcrumbs and Categories[edit]

Hey CL, a few times pages you've created don't have these. Just hoping that they could be added so that there's less to clean-up! :-) ~ BigShotFancyMan 11:47, 2 July 2019 (MDT)

Yeah, I've noticed that as you've been corrected them. Thanks will do. —ConcealedLightChatmod.png (talk) 02:03, 3 July 2019 (MDT)

Stolen Race edits[edit]

Hey CL,

I was wondering if you could elaborate on the comments you are leaving on the race I made. I have also fixed many things that continue to have the same edits. Some things I need clarification on are: what is "+4 ASI", what are you saying is over powered about the undead nature trait as there are plenty of other races that have this same feature, there is no "equipment" as a racial trait but the weapon that is bound to the creature, life stealing is highly situational and capped as a way to balance it so I'm not sure why this is an issue, the ability to take a creatures body is also limited to specific races and is a large trade off based on what abilities you get. I have edited these but it does not seem like you have re-read them to see any balancing being done to them. If you could clarify on these points then I would appreciate it.

Thanks, Eagle

Please use the race's talk page. A lot of the issues are not addressed so I've readded and reiterated the issues. Once again I'll recommend you read the 5e Race Design Guide as a lot of the issues the page has can be understood by reading it. Finally, no first-party race has the Undead Nature trait for good reason as is touched upon in the recent templates. —ConcealedLightChatmod.png (talk) 01:15, 19 July 2019 (MDT)
Your lack of constructive criticism is not helpful. All you mention is that "it's not comparable to first party classes." Being helpful is offering ideas or suggestions, which telling someone to basically "refer to this guide and change it" is not. I gladly welcome ideas and banter on the race but you don't seem to recognize the limitations being placed on any of the traits. To top it off, your lack of open mindedness is a large hindrance to creativity and doesn't promote new ideas. Wanting a race to fall in line with any other race that exists is a pretty big road block you are setting up. If you cannot add anything of value then I would greatly appreciate it if you could refrain from tampering with the race or leaving pointless notes on it. I created the content and am happy with the results and have consulted multiple others to get their opinions on it. You seem to be the odd one out when it comes to trying to change the basic structure of the race. Homebrew content is about making something people can potentially enjoy and allowing their DM's to alter it in their games as they see fit. If they want to nerf it, they nerf it, and if they think it is too weak, then they buff it. I have provided, what I and other feel, is a playable and interesting race and would ask again that you please do not leave remarks or items on the page that are based on your sole opinion of balancing content when our opinion is not the standard the game is ruled by. If you have ideas you want to share to build the class up then I am all ears.
Thanks for your time, Eagle
Brief {{needsbalance}} template are fair. A lot of users spend a great deal here and to detail each issue to the miniscule issue would take more time on a site where most abandon their creation. CL's lack of criticism isn't fair to say either when they did ask for the pages talk page to be used. I've started discussion there for what it is worth because this here is folly.
I think if you responded to CL's request on the Stolen's talk page you'd get much better/greater feedback. Just a hunch considering CL requested not to discuss the page here. To-da-loooooooooooo   ~BigShotFancyMan   talk   07:37, 19 July 2019 (MDT)

An apology[edit]

EagleofAwesome messaged me on Discord about the stolen (5e race) article and my thoughts weren't positive. I was reminded of the numerous bouts we've gone. I could say nothing and you'd be none the wiser but I personally need to clear my conscience (conscious?) and just say I am sorry I didn't assume good faith more appropriately and trust that this wasn't like before. Good job on your edit, bad job nerfing the crud-ola out of their soulbound weapon, enjoy your rest :-)   ~BigShotFancyMan   talk   07:23, 22 July 2019 (MDT)

DW about it BSFM. We all have our off days. I noticed all the edits on it and I'll respond when I can. I believe I can bring you over to my way of thinking in regards to the soulbound weapon if not I'm sure we can reach some kind of compromise. Everything picks up for me next month so expect me to take a step back then. Cheers. —ConcealedLightChatmod.png (talk) 11:16, 22 July 2019 (MDT)
Conscience is the correct spelling. No reason to second-guess. :)

Starforger Race/Class[edit]

I really, really appreciate your edits as they've really fleshed out everything and it's been a major help. So first of all, thank you. But the last one i have to revise a bit and i thought i'd explain why first, maybe you have a better solution or some guidance perhaps. The "spitfire" attack i specifically wanted to not be a spell/cantrip but sort of... act like one? because technically i the class can't wield any of the base ranged weapons, so i made them have their own ranged staple attack thing so 1. it's not treated as a spell but also 2. actually have some range (without expending all that star stuff, which is treated as a spell anyway (i just realized i didn't put that in there so i'll add that too i guess))

if you have a better idea let me know but i am gonna revert that now if you don't mind. thanks again though, like, a lot!

Glad I could help but I don't understand your reasoning too well. Is there an intention I'm not seeing as to why it wouldn't work as a spell? From another perspective, the trait is a low power version of the fire bolt cantrip and changing it doesn't affect the overall balance much either. —ConcealedLightChatmod.png (talk) 22:24, 22 July 2019 (MDT)
First of all, sorry for responding slow, and also i don't know how to format this since i've never talked on a user's page before but here's what i worry about. Firebolt would be a nice cantrip yes, but i feel like the damage spread is very similar to the Star Attacks and i think it'd make it feel less important? I mean, they do have their own abilities and modifications, and this ONLY applies to if you used just 1, which i am sure isn't going to happen every time. So i tried making it something a bit weaker and different but still good
Though now that i think about it there really shouldn't be that massive of a problem? just move some stuff around and it should work out, so I guess i'll put it back in, but with wisdom this time haha
Talk pages are easy, just some indenting like so and then putting four of these (~~~~)at the end of your message to sign your comments. It should be fine. —ConcealedLightChatmod.png (talk) 21:59, 24 July 2019 (MDT)

Error in logo when on MonoBook skin[edit]

I found a problem with the Monobook skin. When this skin is used, the site logo at the top left of the page is far too large and doesn't show up with its full contents. Is it possible to fix the error? Tag365 (talk) 22:07, 2 August 2019 (MDT)

I've got my plate full the next few days but I'll ask the Ancient Blue Wyrm. —ConcealedLightChatmod.png (talk) 00:59, 3 August 2019 (MDT)
Thanks for pointing this out. It should be fixed now. — Blue Dragon (talk) 06:12, 3 September 2019 (MDT)

Serfrar and Half-Dwarf Variant[edit]

Hey there, though I am very grateful for your perspective and help, I am writing to inquire about the changes you continue to reverse in the races I have created. Though I do not agree with the reversals, understanding your POV would help. Thank you. Good Ol' Critty McFail

As has been stated on those pages you made one edit that wasn't beneficial (adding a variant rule that made no sense and is outside the baring of a race) and another edit that wasn't reasonably inline with the page and refers you to appropriate documentation as to why. If you haven't seen these refer to the history tab of the respective pages. —ConcealedLightChatmod.png (talk) 00:49, 21 August 2019 (MDT)
The changes I make to both races are not necessarily for their betterment, in fact for the Serfrar in particular, it is purposefully for their detriment. The Serfrar (Dwelf) are meant to be an abomination whom's own body is fighting against itself. This is intentionally to combat the presumption of many fantasy lovers that a mixture of elf and dwarf would create some kind of god creature, when all lore on the subject points to the opposite. As for the Half-Dwarf, the height and weight table are meant to be reflective of my original vision; That the unlikely offspring of a dwarf and a human would produce a titan among men. Altering the height and weight does nothing but adds additional flavor to the race. It does not change their size classification, nor does it impede on any of their abilities, in fact, it gives additional plausibility to the race abilities they possess. For these reasons, I do not see the benefit of reverting changes I, the original creator, have made to better fulfill my vision of these characters. Good Ol' Critty McFail 09:50, 22 August 2019 (GMT+9:30)
Did you also make the giant half dwarf changes? I like the idea of doing this, since it fits your vision for the race and also fulfills a unique niche (no longer a variant page)? --Green Dragon (talk) 23:14, 21 August 2019 (MDT)
No, I did not make the giant changes, though I did remove them, even though they were not terrible ideas or mechanics, they did not fit with the lore of the half-dwarf, they are not giants, or related to giants. Those changes would perfectly fit a half-giant race. Good Ol' Critty McFail 18:59, 22 August 2019 (GMT+9:30)

Please stop. Not every page has to be your way.[edit]

[just please stop. It’s all your preference]   ~BigShotFancyMan   talk   23:25, 22 August 2019 (MDT)

Talk to me like a human BSFM else I will simply ignore such remarks. Civility is key to any exchange. —ConcealedLightChatmod.png (talk) 23:37, 22 August 2019 (MDT)
Civility? CL, can you tell me where the civility of ignoring my comments on the discussion page that the way the article is written, is based on source material that does not hinder the article exist? and that I wanted it written how it is written? I've simply asked here for you to please stop and stated that the page doesn't have to be your way. I would request you treat others the way you have demanded me to treat you. (demanding vs asking is civil how?)   ~BigShotFancyMan   talk   23:43, 22 August 2019 (MDT)
I'll ignore those remarks but as always I'm interested in making pages the best they can be. If you'd like to have a discussion on which revision furthers that goal then we can do so but making comments like this on my talk page isn't the way to go about it. You also seem to be upset over me ignoring you when I've been busy but you shouldn't assume such negativity when someone takes a while to get back to you, I even thanked you for the watchlist prompt. —ConcealedLightChatmod.png (talk) 00:00, 23 August 2019 (MDT)
I didn’t assume you were ignoring me. You did ignore my comment that I wanted the article written the way it is. And if you chose to ignore my comments above, then I am confused because you say to post on your talk page if you an issue and I do. What good is it to post here if you’re going to ignore the comments? How is it civil to ignore comments? Can you provide examples of “making comments like this” that are offensive? Please stop trying to act like a victim here, and pretend that someone else has done something foul.   ~BigShotFancyMan   talk   00:08, 23 August 2019 (MDT)
Ah, I see now. I'm going to the other talk page. I'll keep your comments in mind. —ConcealedLightChatmod.png (talk) 00:17, 23 August 2019 (MDT)

a bit of help?[edit]

i saw you thought that my Lucario Variant needed some work. well, after touching up on some of the Formating and Balancing (Close Combat now scales similar to a monks [but not quite as much]), i was wondering your opinion on its completion rate. Happy Trails!

I'll give it a look when I have some time. —ConcealedLightChatmod.png (talk) 23:58, 23 August 2019 (MDT)

DnD Creature/Race/Class Creation[edit]

I cannot for the life of me figure out how to finalize a new race. Every time I do I get to the puzzle thing and have no idea what I'm doing wrong to get my race/class/monster on this site. I really need help and want to have my player options/monsters playtested. Help please? I'm just clueless…

Make an account and upload it if you can't do the puzzle as I'm not familiar with the captcha methods. —ConcealedLightChatmod.png (talk) 06:27, 29 August 2019 (MDT)
Hey, thanks. If it weren't for you, I wouldn't have so many items of my own on this site. I'm only sorry I didn't thank you earlier, but I completely forgot about this and your help. Flamestarter (talk) 20:48, 21 November 2019 (MST)Flamestarter

Call steed removed?[edit]

Hey concealedlight! I was making a dullahan and it made reference to this spell but it appears you deleted it? Is there an important reason why or are you not comfortable with sharing?

The sole significant contributor had requested the article be deleted, as explained in the deletion summary.   ~BigShotFancyMan   talk   12:21, 20 September 2019 (MDT)
In place of that, you could have the ability to cast find steed at 5th level, regaining its use after you complete a long rest. If I recall at least one of the dullahan race pages should be stable and not have such an issue if you GM doesn't feel like giving you such an ability. Good luck. —ConcealedLightChatmod.png (talk) 15:09, 20 September 2019 (MDT)

id like to become an admin and have no idea how[edit]

hey my guy im 14 and have infected my school with dnd its amazing what 1 nerd can do but now id like to become an admin of the site to show how devoted I am to the game —The preceding unsigned comment was added by Krager mcgallen (talkcontribs) . Please sign your posts.

Hi; thanks for volunteering to help the admin team. Unfortunately, because you are a new user, we don't know enough about you to know whether you'd be a good fit for the admin team. Please read Help:Administration#How Can I Become An Administrator?; a good rule of thumb time-wise is that you should be around and active for at least several months before you try to become an admin; the Requests for Adminship page recommends at least a year. For reference, both ConcealedLight and I were active on the site for about 8 months each before we became admins, and that was considered relatively fast. If you stick around and contribute regularly, I might consider voting for you in a future RfA, but currently we don't know enough about whether you would be a good admin. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 15:06, 7 October 2019 (MDT)


What does an IPChecker do exactly? Is there anything I should be worried about? Flamestarter (talk) 20:46, 21 November 2019 (MST)Flamestarter

No. An IP checker is used to cross reference a user name with IPs or multiple usernames to see if they are from the same IP and therefore sockpuppeting, a frowned upon action unless made common knowledge to others.   ~BigShotFancyMan   talk   05:35, 22 November 2019 (MST)

Thought I should give you a heads up!![edit]

Hey it's CallMeCoco you might remember me from the hell that was my Hushabi race, heh. Anyways I'm not logged in cuz I'm on a public computer right now and just thought I should notify you as I was using some of the wording in the alraune race to describe a feature of a race I've been working on, and noticed that the Sunflower alraune has a minor typo in it, in it's "Solar Affinity." trait which reads "You can recover hit points using this trait a once and regain use after you finish a long rest." and the typo is in "trait a once"... I don't beleive the "a" is supposed to be there, anyways just giving you a headsup, hope you have a good one man, also if you wanna check it out I'll link the class i mentioned i was working onnnn here, but hey you have a good one bud!! -CMC

Hey CL, Christian McCaffery (CMC) reached out and I took care of this. :thumbsup:   ~BigShotFancyMan   talk   07:22, 2 December 2019 (MST)

Skin Changes[edit]

If you let me know which changes still need to be made to the skin I'm sure that Blue Dragon will be able to do it soon. I recall that the background is the wrong one? I'll need a link to the correct things of course. In a few weeks D&D Wiki will be moved to a new server, with new HDDs, and I'll ask him to change the skin then too. --Green Dragon (talk) 08:26, 16 December 2019 (MST)

Thanks for reaching out. The only change I'd really like at the moment, which I can't do myself through the skin, was if BD could make the container that contains the links on the sidebar the link instead of the text. That way you can click on the container OR the text to go to your destination and when you hover your mouse over the container, it changes color like it currently does when you hover over the text. Thanks. —ConcealedLightChatmod.png (talk) 06:34, 22 December 2019 (MST)
I seem to recall that the background image is the wrong one, or do I just not remember correctly? I'll see if he can change what you want. --Green Dragon (talk) 10:33, 29 December 2019 (MST)
Thanks. From my recollection, the issue with the background came from a difference in the images color scheme and the site's Sledged theme. Reading back it seems that the issue was reverting to the previous background meant using a potentially non-fair-use background and keeping this meant keeping the aesthetic issues. Of which I preferred using the old background until a better alternative can be proposed. —ConcealedLightChatmod.png (talk) 23:51, 2 January 2020 (MST)

Help With My Race[edit]

Hello I just created this: I was hoping you could look it over and give me a honest opinion. Also how do I get the Stub off? P.S. Very new here.

Hi there, I noticed since you didn't sign your name (four ~'s btw). I've added some maintenance templates onto the page for you to work through the basic issues and left some links for your reading so you can get more accommodated to the wiki. I know when I first started editing reading the Help Portal, specifically the Guidelines section was an eye-opening experience in homebrew design which has some surprising applications outside of the wiki :P
It'll take some effort but I wish you luck. —ConcealedLightChatmod.png (talk) 07:41, 26 January 2020 (MST)

Dialga and Palkia[edit]

Hey, I don't know if you're into Pokémon or anything like that, but I'm trying to turn 2 Pokémon "deities" into actual monsters and I'd like some help. I'm trying to get Yanied into it too because this would be a massive project (when it comes to articles on here, at least) and I'll definitely need some help. --Flamestarter (talk) 09:53, 26 January 2020 (MST)

Two cents; I think Dialga should have access to haste and/or slow, and Palkia should have a lot of teleportation abilities. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 11:08, 26 January 2020 (MST)
Geo up here is much more into it then I am but giving it a quick glance I recommend using the tarrasque (MM) and the avatar of Tiamat (RoT) as the base for the design since they're the same CR. For Dialga, I'd grant it some spell-like abilities linked to the Time Stop, Slow & Haste spells. Also, I'd probably consider giving it the Foresight spell as a permanently active monster trait (and thus can't be dispelled. tho include something like a wish spell can dispel this effect). Since we're messing with a god of time here, it isn't unreasonable to just say that it doesn't have an initiative and simply goes at the end of each turn.
Switching over to the god of space, teleportation is the theme and messing with gravity could be fun as well. Swapping places with allies and enemies. Switching places if they are going to be hit with an attack. Causing attacks to target other creatures as if they were in their space instead of Palkia. Teleporting across multiple landscapes: you could be falling through the air on one round, battling in an Underdark spore forest in the next and then suddenly be on top of an active volcano. Palkia constantly throwing off the characters as it changes the battlefield, its hazard and the situation.
Hope those suggestions help. —ConcealedLightChatmod.png (talk) 07:51, 29 January 2020 (MST)

Featured Article Nomination[edit]

Hi there, Concealed Light! I'm here to discuss with you a homebrew class that's been in the works for about 2 years now that I recently put up for nomination: The Battlemage. It'd be very much appreciated if you could take a look at the class whenever you're available & provide me with your thoughts, feedback, and any support or lack thereof & the reasons behind the decision. --Rushfire (talk) 11:13, 18 February 2020 (MST)Rushfire

I have reviewed the nomination. —ConcealedLightChatmod.png (talk) 20:29, 18 February 2020 (MST)
Hey, Concealed Light. Thank you for your review. I took your review into consideration & made several reworks to the Battlemage. You'll find in the discussion page, at the very bottom, I included a list of items that I made sure to focus on & my reasoning behind those changes, just to shorten the amount of "sifting" that needs to be done. Thank you for your time, and I look forward to another round of reviews from the team! --Rushfire (talk) 08:20, 10 March 2020 (MDT)
Hey, Concealed Light, it's Rushfire again. The Battlemage class has undergone some pretty drastic changes since you last reviewed it. I'd appreciate if you gave the class another look! It's coming to a point that I'm unlikely to make any more major changes to the class. I'll spare you the details of the changes and wait until you've had a chance to look at the class again. Rushfire (talk) 10:09, 14 June 2021 (MDT)

Uneeded Subpage for The Main Page?[edit]

Hey ConcealedLight, I was wondering what exactly is going on with the page Main Page/Laws of Gravity.--Blobby383b (talk) 10:36, 20 February 2020 (MST)

Embodied Mouther Bites[edit]

Hey, I've been a big fan of your Embodied Mouther race you've made a while ago. After talking with my DM a bit I wanted to ask if their unarmoured bites are supposed to scale with Monk Martial Arts/Uarmoured strike dice increases. So, for example, I'm able to hit another creature with a normal monk punch dealing d4 or bite them for d6 between levels 1-4. But when my punches, the normal unarmoured strikes, increase to a d6 would the bite damage also increase to a d8?

The intent is for it to be used like other race's natural weapons (lizardfolk's bite trait: d6). So you always use the higher die. So a first level lizardfolk monk can roll a d6 instead of a d4 with their unarmed strikes but when they get to higher levels their monk die upgrades that to a d8 and then a d10. —ConcealedLightChatmod.png (talk) 08:53, 23 March 2020 (MDT)

You've locked the Fairy race from edits. Leads me to believe you're the best place to go for questions about it?[edit]

Please bare with me. I'm new to this wiki.

So the Fairy 5e playable race... I'm playing one right now. The only issue I'm having is the shrink ability.

Shrink. You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands. If the object is a weapon, decrease the damage die by one size unless it has the finesse or light weapon properties (the versatile damage of that weapon also decreases by one size). You can touch multiple objects if they are the same type. At 3rd, 9th, and 15th levels, you can choose one weapon type you are proficient in, the damage die does not decrease whenever you use Shrink on it.

The line I take issue with is "You can touch multiple objects in they are the same type" Same type?? What does that even mean? This ability seems to be more combat oriented than anything else. So is that a "type" of weapon? Really, I'm just looking for a way to have more clarity on the ability, or maybe some feedback on how to satisfy the need for this mechanic. Like... there are a lot of things I need to shrink. Money, scrolls, books (I'm playing a Wizard, so I don't really care much about weapons), magic items, other types of loot, food, the contents of the equipment I get from my background....

As of right now, I'm playing it as though I can basically shrink on think. If I have coin, and I decide to shrink some bread, the coin returns to full size and I can no longer carry it. That's been a pretty big pain in the two sessions we've done so far.

This ability just flat out needs to be rewritten, but for my personal purposes I'm just looking for suggestions of how to satisfy this mechanical need.


Hello, welcome to the wiki. The page was locked due to some excessive vandalism, lots of people want to play them.
Reading over the trait, when it says type it is referring to all shortswords if you picked that weapon or all spears if you picked them.
You make a good point about the shrink ability not working given the large amount of stuff a typical adventurer has. Ill give it a look and see what can be done. —ConcealedLightChatmod.png (talk) 02:28, 24 November 2020 (MST)
Just saw your edits. I appreciate it. User:SIM0NEY 10:45, 25 November 2020 (CST)

Upsetting Article[edit]

Hello ConcealedLight,

I am writing you concerning the following article:

It was brought to my attention after one of my fellow players was looking for information regarding her race in DnD, she had stumbled onto this article believing it to be the official class. We’ve all made this mistake at least once, we’re not concerned with her not recognizing this wiki’s purpose. Instead we (her entire DnD group) were appalled with the content of this page. This race is written with an inherent sexist bias that is unrealistic and harmful. It isn’t super clear on your Warning Policy page if this sort of speech is accepted.

Here are a few of the upsetting ideals written into this race:

“Hence, the lizardfolk have inferior endurance, especially the females, who have even more serious problems metabolizing lactic acid. In a long fight, a lizardfolk will tire faster than a human and will probably retreat if the fight isn't won in a couple of minutes.”

“An average male requires an average of 8 hours of sleep, while a female requires an average of 10 hours of sleep, although many females prefer to sleep for 12 hours.”

"Without exception, within the same species, male lizardfolk are larger, heavier, stronger, faster, more durable, more resistant to pain, fatigue and sickness, and less easily tired than female lizardfolk. Additionally, male lizardfolk have higher average intelligence and are wiser than female lizardfolk. This is due to the need for the males to do the hunting and fighting for the tribe. Additionally, male lizardfolk naturally live longer than females, but the habits of war and violence tend to equalize their lifespans with the females. In no case does a female lizardfolk ever control a tribe, clan, or village; the purpose of the female lizardfolk consorts is to make heirs, not to rule. If a chief were to die and a daughter or wife was his only relative, then the strongest males would fight to see which one of them was the strongest, and the winner would become the new chief.

It should be obvious that male lizardfolk are excellent front line soldiers. With more strength and constitution than an average human, they ought to make great fighters. At home, they are excellent hunters and fishers, and can apply their hunting skills to aid whatever party of adventurers they may join. The males can also make skilled rangers.

Female lizardfolk are often unable to take care of themselves, as they aren't very good at competing with males for hunting or fishing grounds; the very few that have ever tried have been outclassed in every way. As a result, they have to find a mate or else depend on male relatives. In isolation, a female lizardfolk actually would be able to do some hunting or fishing, but even the least competition from a male will be enough to see her outdone. Female lizardfolk are more flexible than their male counterparts, but not nearly so much so that they would get any bonus to dexterity because of it.

For game purposes, to get the stats of a female lizardfolk, first calculate the stats normally for the male, and then factor in the following:

-4 strength, -4 constitution, -2 intelligence, -2 wisdom. Female lizardfolk also only have +2 natural armor instead of the male +5 natural armor (in common lizardfolk, but in no case do females have more than, or as much natural armor as the males, no matter the species.) Females can only hold their breath for only three times its constitution score before drowning (instead of 4X for the male.) Females by necessity, are supposed to lay eggs and raise children, thus ensuring the continued survival of the race. Biologically, this necessitates certain physiological adjustments that may impede the females from combat, but in no way reduce their value to the race; in fact, their value actually increases in some ways because they can lay eggs. Lizardfolk females are acutely aware of this, and very few females will live their lives without reproducing.

In comparison to a human, a typical female lizardfolk has -2 strength, constitution, wisdom, and -4 intelligence (minimum of 3). In an adventuring party, this can prove to be quite a problem. Being neither good at combat nor skilled in magic, the female lizardfolk would at first glance appear to be a liability for any party. However, this weakness can be turned into a strength... of a sort. Having little combat proficiency frees the female lizardfolk PCs from having to develop such skills, enabling them to class as bards and rogues and develop other skills. With little need to give them fighting skills, one can develop a female character's non-combat skills, and use them to the party's advantage. Female Paludian lizardfolk bards receive a +2 charisma bonus upon entering that class and lose it when leaving it. This reflects the exotic, eye-catching nature of the females; this is only able to be exploited by a class which requires the female to be looked at and paid attention to. For a female fighter or paladin, appearance and grace matter less, and the rest of the world knows it, so only the bard would logically receive a bonus for being eye-catching in a performance. Skills for the female lizardfolk that are worth focusing on include Balance, Diplomacy, Disguise, Escape Artist, Gather information, Move Silently,Open Lock, Perform, and Sleight of hand. Chances are, one can easily fit an exotic, alluring female lizardfolk into a party, especially if one's party needs someone agile and charismatic (while there is no particular bonus for dexterity, it ought to be focused on in order to make the PC worthwhile.) These can be good PCs because they can excel in certain niche roles that a party might need from time to time, such as having to send someone to balance on a narrow plank in order to get an item, or having to sneak through a dark room.

During the prime mating season (spring, roughly 1/4 of the year), females receive a special +4 modifier to certain charisma checks to represent the release of pheromones and their greater desire to mate (though females always wish to mate more than the males do, but even more so during mating season), but it wears off after the season ends. In the wider world, female lizardfolk are considered to be rare, exotic and eye-catching, whereas the ferocious males simply intimidate and frighten others. Hence, the outside observer can see a dichotomy between the two roles of the lizardfolk sexes; male strength vs female exoticness.

There is one native Paludian class which allows female lizardfolk to circumvent some of their disadvantages, that of the Hierodule, a divine casting class with no offensive capability. The education required for this class enables the females to avoid the -2 intelligence and -2 wisdom penalty, and this will apply only for the female if her first class is that of Heirodule. For no other class does the training for being a Heirodule apply, so if the female should switch classes, the penalties to intelligence and wisdom apply."

“Like all other species of lizardfolk, the males are much heavier, larger, stronger, and more durable in every way than the females, who only weigh between 90-120 pounds (on average), are at least a foot shorter, are nowhere near as strong, and have softer skin, weaker bones, and less resistance to pain, fatigue, and injury. The females also have a lesser capacity for logic and reason, being creatures of hormones, feelings, and passions. The common lizardfolk are the most numerous type of in Paludia, forming a plurality of the entire lizardfolk population in Paludia.”

I understand the desire to create races that mimic animals and cultures but no animal puts this strong of a disadvantage on all females. This article appears to be written with a ridiculous amount of harmful language and ideals towards females. It explicitly states that women of this race are useless for all things other than mating, it frequently uses the problematic work “exotic” and only gives women any use if they are used as a sex object as a bard and any advantage they get from that goes away if they leave the party. I’m not sure if the class started this way or was added later. Regardless, it seems inappropriate to have an article like this for a game that should be about inclusion and acceptance.

I am posting this for all of the moderators so the article can be reviewed. I understand if this isn’t found to be against your community guidelines but please do consider the harm this type of article might impose on someone who might be quick to make parallels with human females or young females who might believe this about themselves.

Thank you —The preceding unsigned comment was added by ConcernedViewer (talkcontribs) . Please sign your posts.

I've handled this. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 21:35, 3 December 2020 (MST)

Hellcat_(ralet'ke)_(5e_Race)[edit]'ke)_(5e_Race) I used this race a couple of years ago and would like to view the info in this article again. Would it be possible for you to send me the info on it in some way? If it wasn't you who made this I'm sorry for the misunderstanding. NocTurtle (talk) 15:50, 26 November 2021 (MST)

The Hellcat (5e Race) page was deleted a little while back. Sole significant contributor request. If you really need it, me or another admin can get you the info from the page, whether through reinstating it or just sending it to you. --SwankyPants (talk) 16:14, 26 November 2021 (MST)
I really liked the lore they put on the page more-so than the stats of the class itself. Whichever way is less work for you would be appreciated. I used the lore in my homebrew campaign and would like a version of it for myself. NocTurtle (talk) 16:33, 26 November 2021 (MST)

Spell List trouble[edit]

I require knowledge...

I'm trying to add a new Colum (A new spellcasting class) to the spell table. I've managed to do it for all spell levels up until level 5, where it randomly decides that the class in question (Occult.) no longer exists. I've spend most of the day frying my brain over this and would appreciate the help...
Thank you
--Lycanskull (talk) 17:50, 15 December, 2021 (MST)

(Here's all of the relevant pages I could find)
Main Spell List -
6+ Spell List -
Class Spell Template -

For awakening me from my ancient slumber knowledge you shall have...
The reason why the extra 6 columns are not displaying is that the Table Temple you are using, Template:5e Class Archetype Features, only has up to 5 extra columns built-in to it. The user Guy, that made the template, understandably didn't think more than 5 extra columns would be needed.
The examples you've given above all use a different (more pure/complex) method of table generation which you could rip off but regardless I recommend checking out the Help:Table/Help:Table/Examples page for all things tables.
You could also go and edit the Table Template page directly to add the extra columns you need, though do be careful else you'll break every page that uses that template.
Good Luck. —ConcealedLightChatmod.png (talk) 05:17, 2 January 2022 (MST)

Lair Actions[edit]

I am currently designing my first monster and I wanted him to have some lair actions. How do I format this correctly? I've looked at other monster pages but no one else seems to have this. I tried using the legendary format but it always shows the "legendary actions" header and I can't figure out how to change the text. Any help is appreciated. --Cawofduty (talk) 16:52, 31 August 2022 (MDT)Cawofduty

EDIT: Thank you SirSprinkles! --Cawofduty (talk) 19:01, 1 September 2022 (MDT)Cawofduty

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