Dominion Overlord (5e Class)
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- 1 Dominion Overlord
- 1.1 Hate Gauntlet
- 1.2 Creating a Dominion Overlord
- 1.3 Class Features
- 1.4 Hate Points
- 1.5 Gauntlet
- 1.6 You're Too Weak
- 1.7 Hate Burst
- 1.8 Domination Path
- 1.9 Ability Score Increase
- 1.10 Extra Attack
- 1.11 Force Aura
- 1.12 Carnage
- 1.13 Dominion Over The Weak
- 1.14 Dominion Over The Strong
- 1.15 Overlord Supreme
- 1.16 Dominion Overlord Archetypes
- 1.17 Dominion of Land
- 1.18 Dominion of Death
- 1.19 Dominion of the Sea
- 2 Dominion of the Skies
|“||What is a god, A title given to self privileged deities.||”|
|—Infernal Aknamkanon introduces himself as the Dominion Overlord|
I was not like this before I was a follower of the gods. But then they did nothing as everything that I have ever lived was taken from me. What good is worshipping the gods when they have no care in the world for us. I say we put their power to the test because even gods know how to bleed.
The Hate Gauntlet has a long history. In the past, a dragon with intense power ruled the land. Due to his unparalleled power, no one dared to challenge him in the Arena Tournaments. As time went on the dragon was not satisfied with his everyday life. He wanted, no, needed more, and so he called out to the gods demanding them to let him into their kingdom. He roared unceasingly for days and weeks. Eventually, an army of angels came to ask the dragon to stop. When he refused, the angels attacked, but being a mighty dragon, he caused the angels to fall. It wasn't until the god of war came down and struck the dragon that he was stopped. On the verge of death the dragon used the last of his magical power to transform himself into a gauntlet of pure hate. They say whoever wields this gauntlet shall have the power of the dragon and so much more.
Creating a Dominion Overlord
A Dominion Overlord is a person who has an undying hate for the God's as has decided the only way to get back at them was to take all they hold dear something to reckon is a good backstory how did you come into contact with the Gauntlet did your hate become so strong that the Gauntlet couldn't stay away from you in anycase work with your DM to determine how you fulfil your roll of Domination and slayer of God's.
|My power is feared by all Men,Giants,Beast Even Gods.|
- Quick Build
You can make a Dominion Overlord quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the Dark Lord background.
As a Dominion Overlord you gain the following class features.
- Hit Points
Weapons: Simple and martial melee weapons
Saving Throws: Strength and Charisma
Skills: Choose two from Deception, Insight, Intimidation, Perception, Athletics, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a longsword with a shield or (b) a battleaxe with a shield or (c) a Warhammer with a shield
- (a) one martial melee weapon or (b) two simple weapons
- (a) chain mail or (b) half-plate armor
- (a) a gauntlet and whip or (b) dungeons pack or (c) explorers pack
- If you are using starting wealth, you have 5d4 x 10 in funds.
|Features||Gauntlet Damage||Hate Points|
|1st||+2||Hate Points,Hate Gauntlet, You're Too Weak||1d4||5|
|4th||+2||Ability Score Improvement||1d4||11|
|6th||+3||Domination Path feature||1d6||15|
|8th||+3||Ability Score Improvement||1d6||19|
|9th||+4||Dominion Over The Weak||1d8||21|
|10th||+4||Dragon Force, Domination Path Feature||1d8||23|
|12th||+4||Ability Score Improvement||1d8||27|
|14th||+5||Dragon Shot Improvement||1d10||31|
|15th||+5||Extra Attack (2)||1d10||33|
|16th||+5||Ability Score Improvement||1d10||35|
|17th||+6||Dominion Over The Strong||1d12||37|
|19th||+6||Ability Score Improvement||1d12||41|
|20th||+6||Domination Path feature||1d12||45+Charisma Modifier|
At 1st level, the gauntlet on your arm has stored all of your hate for you. You have Hate points equal to what level you are on the table above. There are also some DC saves in this class in which your save is 8+Proficiency+Charisma modifier. You regain spent Hate Points when you finish a short or long rest.
At 1st level you have a blackish gauntlet with a crimson rim around it,it is a sentient item with these scores Intelligence, Wisdom, and Charisma scores of 12, each score increasing by 2 at 5th level (14), 9th level (16), 13th level (18), and 17th level (20). It communicates by talking common and Draconic out loud and when it talks the crimson rim glows. Its purpose is to instruct the wielder to use their hate to gain domination over all things. The Gauntlet can also break it has an AC of 15 and hit points equal to half of yours. When broken you can't use any Dominion Overlord features that require hate points. The Gauntlet will repair itself when you finish a long rest. The Gauntlet is immune against magic and it cant be removed.
- Grapple Throw
When you attack with the gauntlet you can spend 1 hate point to attempt to grapple a medium or smaller creature if successful you can throw it 15 feet away from you if it hits a solid thing like a wall or a chariot the creature takes 2d6 bludgeoning damage. You can throw the creature as a bonus action.
When hit with an melee attack, you can spend 1 hate point to make an attack on the enemy.
As a bonus action and 1 hate point you can gain a boost in power as hate rushes through your veins. For 5 minutes you count as size larger for the purpose of lifting, carrying, and dragging. You also gain Advantage on Strength saving throws and ability checks.
You're Too Weak
Weak creatures cant even harm you unless you allow them to. Starting at 1st level as a reaction to being hit you can reduce all damage you take until the start of your turn by 2d10 + Constitution modifier for 1 hate point.At 11th level you can reduce the damage by 4d10,additionally you can spend x hate points to reduce the damage by another 1d10.EX 2 hate points lets you reduce damage by 2d10. You can use this feature a number of times equal to your Constitution modifier.
At 2nd level, as an action and 1 hate point, you let loose a small burst of hate emitting from you causing all creatures within 10 feet of you must succeed a Strength saving throw of take 1d6 force damage and be pushed back 10 feet. A successful save, creatures are not pushed back and take half damage. You can spend additional hate points a number of times equal to your level to increases the damage by 1d6 for every point beyond the first. At 7th level, the damage die increases to d8, and the range increases to 20 feet.
At 3rd level you reached the part in your life where you start to learn which aspect of the world you have Dominion over will it be over the land, the seas, the skies, or even death itself.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1, As normal, you can't increase an ability score above 20 using this feature.
Beginning at 5th level, you can Attack twice, instead of once, whenever you take the Attack action on your turn. At level 15, this increases to 3 times.
At 7th level your aura has become so strong that creatures have a hard time hitting you. As an action you can spend 5 hate points and have an aura that last for 1 hour. The aura has a radius of 10ft and all ranged attacks are made within or that go in it have disadvantage and creatures who enter the aura must make a Strength saving throw or be pushed out. You can only use this feature 4x regaining all uses on a short or long rest.
At 7th level you have a better control of your hate and anger, allowing you use that to increase damage to your attacks for melee weapons. As a bonus action you can spend 1 Hate Point to deal an extra damage die of force damage to your attacks you can spend additional hate points (max 3) to deal add extra dice. At 11th level the damage die doubles and the max is now 5.
Dominion Over The Weak
At 9th level the path of hate and Domination has led you to take control of the feeble and weak creatures of the land, allowing them to work for you. As an action and 10 hate points, you touch a creature whose CR is no higher than Half your Hit Dice plus half your Charisma modifier rounded down. The creature must make a Wisdom saving throw or submit to your will by you for 12 hours after which they can make another saving throw. If they fail the saving throw 3 times, they are permanently under your control. Constructs are permanently under your will. You deal 1d6 of additional damage to creatures with a d6 hit die or lower.
At 10th level Your built up anger and hate has taken form in to a ball of energy, you can use your action and 10 hate Point to make a range attack (range 30/60) against a creature on a hit it deals 10d8 force damage. This feature deals Double damage to buildings. At 14th level the d8 turn into a d12.
At 13th level your hate has taken your body to new heights of physical strength and you can now wield two handed weapons with one hand and over-sized weapons with two hands. In addition, your Strength,Charisma score are increased by 2 and your maximum for those scores are 24
Dominion Over The Strong
At 17th level you path for domination has led you to have mighty creatures under your control as an action and 10 hate points you touch a creature to who CR is no higher than your Hit Dice + half your Charisma modifier rounded down, the creature must make a Wisdom saving throw or submit to your will completely for 24 hours after which they can repeat the saving throw. If a creature fails the saving throw 3 times, they are permanently under your control. Creatures with a CR of 5 or lower has disadvantage on the roll, you can only have 2 creatures under your control while using this feature. You deal 1d8 additional damage to creatures with a d8 hit die or lower.
The Overlord of Domination in an intense battle all the strongest monster's are gone all that's left are their summoners, fearful the summoners all cast their most powerful spells at the Overlord but he just stands there eyes glowing crimson red ready to deal more pain. At 18th level your hate grants you advantage on all spell saves and you take half damage from damaging spells. Ex.a wizard cast fireball in your area it deals 80 damage not only do you have advantage to take half damage but you already take half damage turning 80 to 40 to 20.
Dominion Overlord Archetypes
Dominion of Land
The land turns and mountains quake turning the time that the age of the overlord of domination has awakened.
Starting at 3rd level you no longer need to use additional speed when walking through difficult terrain.
Starting at 6th level as an action you can use 3 hate point to make 15 feet of terrain become difficult terrain.
Starting at 10th level you learn to draw power from the earth. As a bonus action you can turn your body into stone for 8 hate points your ac is increased by 4 and you gain resistance to bludgeoning, Peirceing, and slashing damage, but you weigh 3x more than normal and your speed is reduced to 0, if a creature of medium or smaller is hiding behind you they have total cover. You can spend an extra hate points when activating this ability to add +1 ac per 2 hate points spent. The maximum ac you can gain from Land Power is +14. You can end this as a free action.
At 15th level the land is now your to control and can cause it to move and throw off your enemies. As an action using 10 hate points you can cause the earth to make 4 stone spike in 60 feet in front of you. If a creature is in the area it must succeed a dexterity saving throw or take 8d8 piercing damage, half as much on failed save.
Starting at 20th level, the most Powerful engine of destruction is under your control the mighty Volcano. The Volcano acts as both a lair and a weapon. It comes up from earth and becomes stationary until you command it to return underground. it has a burrow speed 40ft and you are immune to all the fire damage that it deals. It has a size of 45 feet x 45 feet. You gain resistance to fire damage.
- Lair Actions
You have the following Lair Actions each lair action cost 10 hate points to use and you can't use the same lair action twice in a row.
- Lava Ball
The volcano begins to rumble and then firing a ball if lava in a 20ft sphere if your choice. Creatures in that range must make a dexterity saving throw or take 10d6 fire damage half as much damage on success.the lava also makes a puddle creatures in the puddle take 8d6 fire damaged when they start their turn.
- Lava Rocks
The Volcano spits out rocks of fire 3 Rocks erupt from the Volcano and land in 30 ft of your choice each rock deals 6d6 bludgeoning damage and 6d6 fire damage.
The volcano spits forth hit lava consuming all in it's way. Lava runs down the volcano Surrounding it with 50 ft of molten lava creatures in the lava except you take 25d10 fire damage. This damage ignores fire resistance.
Dominion of Death
Even life itself fears your wrath because everything that breathes fears death.
Starting at 3rd level, all non-magical plants within 30ft of you wither and die. Your Hate Burst now deals necrotic instated of force damage, and its damage die increases by one step.
Starting at 6th level as bonus action you can use 5 hate points to empower your weapon for 1 minute. While empowered in this way, all hits with that weapon deal an additional 1d8 necrotic damage and have +1 to hit. This can be used at the same time as carnage, only using one bonus action.
Starting at 10th level you strengthen your control over death. You can use a bonus action and up to 8 hate points to increase your armor class, by one point per 3 hate point spent in addition, to a maximum of +5 for 1 minute. At level 15, it changes to 1 point of ac per 2 hate points spent, and the maximum bonus is +10.
Starting at 15th level, you are able to cast the spells Circle of Death and Finger of Death once per day each. Your spellcasting ability for these spells is Charisma.
Avatar of Death
Starting at 20th level you have become completely dominate over death, and can become the avatar thereof. As a bonus action, you can turn yourself into the Avatar of Death for 10 minutes, recharging on long rest. The time spent in form need not be consecutive, and can be spread out. While in that form, you gain resistance to all damage. In addition, all living creatures within 30ft of you must make a constitution saving throw at the start of a turn within the area, taking necrotic damage equal to your twice your level on a failed save or half as much on a successful one. Creatures that die from this damage are resurrected with the zombie tag under your control 1d6 hours later. They lose all spellcasting abilities they had in life.
Dominion of the Sea
The Gods don't know that your hatred for them gave you the power of the almighty sea's. Granting you commands over Tidal Wave.
- Power of the Sea
Starting at 3rd level you can speak, read, and write auran and aquan you also gain a swim speed of 30 feet.
- Water Rage
At 6th level your hate turns to a rage as strong as the ocean. As an action you can use 5 hate points to gain temporary hit points equal to 4d4 + your Dominion Overlord level. This increases to 8d4 + your Dominion Overlord level at 11th level.
- Crushing Waves
you learn to strike with the force of an almighty wave. At 10th level when ever you use the Carnage feature the creature must make a Strength saving throw or be pushed back 15ft. Also you can make one more attack as a bonus action (Gauntlet Attack only).
You bring your anger and hate of the Gods to every battle you are in. At 15th level when you are near a water source you can use your action and 6 hate points too cause an area within a 30ft radius to become difficult terrain and creatures 10ft around be pushed back 10ft. Also you can move through the difficult terrain freely.
You have complete dominion over the ocean and strike with intense force. At 20th level you can use your action and 12 hate points to gain these abilities for 1 minute.
- when you make an attack against a creature, it and creatures 30ft behind it must succeed a Strength saving throw or be pushed back 20ft, if you kill a creature with this ability you can spend 5 hate points to stay in this for for an extra minute.
- You have a pillar of water around you and ranged attacks made against you are made with disadvantage.
- If you grapple a creature it start to drown for every turn it begins while its grappled by you.
- you regain Hit Points at the start of your turn equal to your proficiency modifier.
Once you exit this form you cant enter it again until you complete a long rest.
Dominion of the Skies
The Sky turns red and the winds ate barren signing a new age for a new God.
- Power of the Skies
At 3rd level your attacks strike with the power of the sky when you hit with a melee attack you can deal an additional damage equal to the number of hate points spent, to a maximum equal to your level.
- Soaring Sky's
At 6th level you have claimed dominion over the sky and can use it to lift yourself in the air. As a bonus action you gain a flying speed of 30ft.
- Sky's Resistance
At 10th level your hate protects you from it's most powerful creation Lightning, you gain immunity to lightning and thunder damage.
- Sky Dragon
Your will over the sky allows you to use your hate points to summon a dragon of wind and power. As an action at 15th level you can summon a Adult Chaos Dragon for 10 hate points it has its own initiative and follows your commands as best it can. If it dies you can summon another one for 10 hate points after a long rest.
- Lord Of The Sky'slink title
At 20th level you have the sky´s bend to your control and nothing but the strong can even come close to you. You gain the following features.
You conjure an spiraling cylinder of wind in range for 12 hate points, which has a 20 foot radius and 40 foot height. This cylinder becomes difficult terrain for the duration, even for flying creatures. Unattended objects in this cylinder that are Large or smaller are pulled towards the center. A creature that starts its turn in the cylinder must succeed on a Strength save or be pulled to the center of the cylinder, and be restrained while it remains in the center.
All creatures inside the cylinder take damage when you use this feature, and again at the start of each of every turn. The damage inflicted depends on how many objects and creatures are in the cylinder itself. Small or Medium: +1d6 bludgeoning Large: +2d6 bludgeoning Huge: +3d6 bludgeoning The tornado last for 5 minutes or until you dismiss it as a bonus action you can only have one tornado action at a time. Also as a bonus action you can move the tornado for ten feet.
- Gale Force Wall
You push wind in from your direction as an action and 12 hate points you can push a gust of wind in a line of 15x50 feet and creatures in the area must succeed a Strength saving throw or be pushed back 30ft this wind snuffs all unprotected fire creatures. If hit by a solid object the creature takes 2d8 damage for each 10ft they where pushed.
- Earth Bind
The sky is yours alone. As an action you can cause all flying creatures expect you and 3 others you choose to make a strength saving throw or lose their flying speed. If a creature is flying they plummet to the earth.
Proficiencies. When you multiclass into the Dominion Overlord class, you gain the following proficiencies: in medium and heavy armor and simple and martial weapons.