5e 4th Level Spells

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4th-Level Spells Summary
Acquire Attendant You gain the service of a humanoid attendant.
Agonizing Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon sends waves of excruciating pain through the creature's body, and the attack deals an extra 5d8 necrotic damage to the target.
Alice's Chaos Recall Suddenly damage a creature attempting to teleport, and possibly stop it all together
Alpha Radiation
Amplify emotions This spell beguiles the will to the unconscious demands of the soul.
Anesthesia You end your target's pain, allowing them to keep fighting.
Arcane Storage You store a spell for later use, also allowing other creatures to cast it.
Astral Release With your last conscious breath, you mutter the words for 'explosion' and 'end' before your vision fades to black.
Aura Magister (5e Class) You release a stream of (either life or death) aura that leaps to multiple targets. You surround a target ally or self with a hardened aura protecting against 1 attack. You release a large amount of aura in the direction of either an ally or opponent, enclosing them in a bright light of aura. Raising your hand in the air you can condense and concentrate your aura of death into a 3ft disc as thin as a dagger's blade. You issue a command word causing pure death aura to flow excessively from your melee weapon. As you focus either the aura of light or death in your hand you create a perfect ball of aura and you can cast it at any point you choose within range causing a explosion of the chosen aura. You send out small streams of life aura to heal an ally over time. You conjure a ball of either aura of life or death in your hand and send it to either a target ally or enemy. A flash each of aura of life and death streak towards an ally and an enemy you can see. You wave your hands forming a cloud of an aura of your choice. You then direct where the cloud of aura drops to the floor and spreads.
Aura of Embers
Aura of Fate Uttering the Astral words for Fate and Heal you slam your Astral Weapon into the ground and a light-blue aura radiates from the ground.
Aura of Shade You surround yourself with a thin aura of protective shadow
Aura of Victory Righteous fury radiates from you in an aura.
Bane Bow You touch a nonmagical ranged weapon that uses ammunition, infusing it with nature's power.
Bane Shot You touch a ranged weapon that uses ammunition, infusing it with the power of time.
Black Arrow
Blade Bane Choose one creature you can see within range, and choose one of the following damage types: bludgeoning, piercing, or slashing.
Blade Lightning You create a sword made from lightning for the duration.
Blood Rain Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
Bolster You bolster creatures with energy from the Plane of Shadows
Bèta Radiation
Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
Choke You raise your hand and choke up to six creatures within range and elevating them several inches off the ground.
Conjure Glass Eye You create Glass Eyes to spy for you
Conjure Lesser Dream Creatures Lesser servant beings from The Dream appear at your behest.
Corrosive Aura A corrosive green mist pours off from you in an aura with a 10 foot radius.
Dark Stigmata You brand one creature with a draining stigmata.
Death Armor You shroud yourself and up to five other creatures within range in protective energy.
Death March
Defender of Life
Denaliah's Dark Chains You trap the soul of a fallen humanoid, making it your servant
Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
Discern Lies
Divine Power Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat.
Divine Spark You envelop two creatures within range with electrified holy energy
Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
Echoes Choose one creature you can see within range. For that creature, every sound is amplified and reverberates with distressing loudness.
Elixir of Life Very effective healing Elixir
Elixir of the Alchemist Transmute matter
Elixir of the gods Improves your abilities
Enroot Casting this spell will make you enemies one with the forest.
Enspell Empower allies' weapons with the power of the elements.
Fantasy Seal You create six multicolored orbs of divine energy, and then direct each one to hit a creature of your choice that you can see within range.
Fire of Cupid
Fog From the Void
Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze that weighs less than 1 pound, you turn them into gold.
Gender Bend Forcefully change the gender of the target
Glacial Blast Spray a gust of frigid mist and ice upon your enemies.
Glass Cannon
Gravity Hammer
Greater Transference This is a method of casting requiring a group of casters of the same style to imbue magical energy into another caster, who is then granted with a temporary surge of magical energy, allowing the use of spells and spell levels typically beyond the bounds of normal magic
Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them.
Heavy Mage Armor You touch a willing creature, and they are protected by overlapping plates of rigid magical force.
Hellfire, Variant Calling upon the raw energies of Baator, you cause hellish fires to fill an area you designate.
Hiemalis (5e Class) A hail of of massive raindrops impacts the ground in a 30-foot radius, 60-foot high cylinder centered on a point you can see.
Illumination You create a bright light that augments sight and reveals what is hidden.
Imbue with Spell Ability Give the gift of magic
Incinerating Impacts A melee weapon in range begins to visibly glow a dim red color, and its strikes can become empowered with flame.
Instrument of Life A spell which whenever an ally hears it, it gives them life but if an enemy hears it, it gives them death.
Invoke Boargeist You invoke the spirit of a slain Wereboar.
Know the True Form One creature you touch gains the ability to see the original form of any creature that has changed its shape or had its shape changed by another effect, such as through shapeshifting, polymorphing, or transformation via lycanthropy.
Lances of Condemnation You conjure three glowing lances to fall upon your foes.
Lava Burst You throw a ball of lava or molten earth.
Lava Line You create a small arrangement of tiles into a lava pit.
Life Drain You attempt to drain the life out of a creature within range.
Light Beam Fire a beam of light that deals damage, and is more effective against lower health creatures.
Limited Spell Immunity
Mantle of Command Impose your will upon your followers, and show them the path to victory!
Mending Sinews A slow healing effect that can be used to stave off grave injury for a while.
Might of Giants A creature you touch gains the strength of a giant for a limited time.
Mirage of Despair You affect one target in range that you can see. That target must make a Wisdom saving throw. On a failed save, the creature sees everything around it in the worst possible light.
Mithral Form
Mordenkainen's Force Missiles You create powerful missiles of magical force, which darts from your fingertips and unerringly strikes their designated targets.
Necromancer's Enervation You release a black ray of crackling negative energy from your pointed finger that suppresses the life force of any creature it strikes.
Necrotic Breath You exhale a deadly black mist of negative energy that the target breaths in.
No U Sends any spell cast at you back at the caster lmao
Obfuscation Shadows gather around your opponent, interfering with their perception of the world
Pernicious Overflow Turn wards and temporary hit points into offensive obstructions.
Poof When a hostile creature approaches you, you momentarily become invisible.
Positive Energy Aura You project an aura of positive energy that makes healing more effective. Do not cast it while fighting trolls.
Prayer of Protection You beseech your god, praying for additional protection.
Prayer of Strength You beseech your god, praying for additional strength of arms.
Precognitive Perception
Psychic Hammer You blast the mind of one or more creatures, leaving them off-balance.
Quintessa's Dweomershield You touch a willing creature. Until the spell ends, the target ignores the effects of one common magic item, either on hand or specified by name, history, description, or indentified by some other manner.
Rebuild Item
Reflections of Things that Were Shadows rise at your call and alter a targets mind and memories
Rend
Renew Life (5e spell) Alter your physical being to temporarily become an embodiment of life.
Reshape Terrain You reshape the terrain to your will.
Restorative Overflow Healing creatures also grants them temporary hit points
Rusting Grasp Any nonmagial metal item you touch becomes instantaneously rusts, pitted and worthless, effectively destroyed.
Sacrificial Summons
Scream of Agony Your pain is felt by those who would seek to do you harm.
Sentinel
Shadow Well You spit out the words of the spell, and the shadow of your foe darkens, becoming a solid black pit. Your opponent pinwheels its arms as it topples backward into the darkness.
Shadows Fade You draw the reflection of a magical effect near you, and bring it forth to cancel both out.
Shake Earth Shake the earth to cause creature to be knocked prone and take damage
Sheikah Meditation A willing creature you touch enters a potentially endless meditative state.
Shield, Hyrulean
Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
Soul-Stealing Fist Your fist rips energy from a creature you use to bolster your defenses, leaving it stunned.
Spell Rebirth
Spike Stones Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.
Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
Splitting Orb You hurl an orb of life-draing energy to strike a creature in range, and rip the life from a radius around that creature.
Starry Revelations You surround yourself in a stargazing umbrella of shadowy twilight.
Steal Voice With a silent motion, you prevent a creature from speaking intelligently.
Step into Shadow You step into your own shadow, which stretches and moves, and you step out at the other end
Stone Sphere You create a polished sphere of stone, 5 feet in diameter.
Stone Tell You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them.
Stoneburst You undo stone in thunderous fashion.
Stormstrike Mark your foe to be stricken down by the wrath of the storm.
Summon Tree Nymph You summon a Tree Nymph to heal allies
Sun Ward You call upon the life-giving power of the sun to protect yourself.
Swiftbolt A bolt of focused and accelerated magical lightning springs from your pointing finger, hitting a creature of your choice you can see within range without chance of failure.
Thumb Trick Be a disgusting necromancer, you sick sick weirdo.
Time Dilation Speed up time around yourself while the rest of the world remains at normal time.
Total Craft Variant You tightly weave together strands and twists of Shadowfell energy to manifest in this world as a perfect imitation of a physical object.
Toxic Fumes Make a large cloud of gas from a vial of poison.
Transfer Ability You touch a creature, and attempt to drain one of its abilities to enhance one of yours.
Tri-Disaster You speak, commanding your chosen elements to wreak havoc on a targeted area.
Twin Bolts of Demonfire You summon two churning bolts of dark-colored liquid fire from the lower planes and hurl them at targets within range.
Undead party undead party is not what you think.
Valkyrie Strike You summons spirits shaped like valkyries, made of energy that attack one or more targets.
Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words an blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
Viktor's Soul Extraction 4th Level Necromancy Spell
Wall of Tentacles You create a wall of tentacles on a solid surface within range.
Warp Spell You banish your foes spell to the plane of shadows
Warp Truename
Warping Step You bend space to teleport to a space you can see within range, dealing force damage to all in your path.
Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
Whirligig You summon powerful rotational forces which affect everything in a cube.
Wild Focus You attempt to forcefully shift any number of creatures within range.
Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Zantetsuken You teleport to an enemy and slash them with a blade, rending them apart.
User:ZarHakkar/Sandbox3
Zone of Silence
4th-Level Spells with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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