Thrust (5e Spell)
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|Casting time:||1 action|
|Components:||V,S,M (Any Martial Melee weapon worth at least 1gp)|
You push your weapon forward, yourself along with it, launching you up to 60 feet in a straight line, ending up in an unoccupied space adjacent to your target. If your target is a creature, it must make a Dexterity saving throw, taking 6d8 force damage on a failed save, or half as much on a successful one. Movement in this way does not provoke attacks of opportunity.