Thrust (5e Spell)

From D&D Wiki

Jump to: navigation, search
Thrust
4th-level Evocation
Casting time: 1 action
Range: 60 feet
Components: V,S,M (Any Martial Melee weapon worth at least 1gp)
Duration: Instantaneous


You push your weapon forward, yourself along with it, launching you up to 60 feet in a straight line, ending up in an unoccupied space adjacent to your target. If your target is a creature, it must make a Dexterity saving throw, taking 6d8 force damage on a failed save, or half as much on a successful one. Movement in this way does not provoke attacks of opportunity.

0.00
(0 votes)

Home of user-generated,
homebrew pages!


Advertisements: