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Wizard Spell Book


0-level--1st-level--2nd-level--3rd-level--4th-level--5th-level--6th-level--7th-level--8th-level--9th-level


0-Level Wizard Spells[edit]

Abjur
  • Arcane Deflection With a wave of your hand, you create a barrier of arcane energy to deflect attacks.
  • Astral Barrier Reinforce yourself with starstuff to blunt an incoming attack.
  • Attribute Shield Add a target/caster’s attribute as temporary health through sacrifice one for the other.
  • Elemental Aegis You protect a creature with a subtle magic ward.
  • Furious Charge You create a shield of force on your shoulder and ram it into your foes.
  • Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
  • Haeptic Counter You focus on the energy kept within you and release it in a defensive manner.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Static Armor You generate a shocking aura on a willing creature's armor that damages attackers.
  • Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
  • Temporal Rift Reduce the movement speed of a target
  • Time Stride You stop time long enough to move around
  • Vortex Gaze The target is forced to look into your eyes and is shown an image of the Vortex itself
Conj
  • Blink, Variant Teleport yourself
  • Clothes Beam Cast a beam of whirling cloth to cause a creature to be clothed.
  • Conjure Object Create a small object in your hand.
  • Dark Chain You attempt to pull a creature towards the ground, damaging them in the process.
  • Drop the Bass
  • Earthen Servant You summon a small creature made out of earth.
  • Firebrand You throw a small shining ball of fire at a creature within range that brands it with your mark.
  • Flash Powder A burst of powder that explodes, confusing and harming a creature within range.
  • Force Whip Create a magical whip you can wield as a weapon.
  • Grum's Flaming Pile of Poo Toss a flaming pile of poo at your enemies, that continues to burn for 1 more round, and makes them smell bad.
  • Gurgle Spit a ball of animated poison.
  • Homing Needles You create and launch a barrage of flying, magical needles at a creature of your choice that you can see within range.
  • Ice Blade With a couple quick movements, you pull a sword made from solid ice from thin air that lasts for the duration.
  • Luis Gustavo's Aura of Blades Aura of blades, a defensive cantrip that will teach foes to keep their distance
  • Manic Manacles You cause heavy black chains to encircle a creature you can see within range.
  • Minor Step A quick, short range teleport.
  • Minor Summoning Summon a small fey spirits to your aid
  • Minor Telekinesis You temporarily gain the ability to move small objects or creatures with your mind.
  • Minor Telekinetic Field A minor telekinetic field centered on the caster that allows the manipulation of entities up to a certain combined weight within its range.
  • Obvious Banana You conjure a used banana peel to knock prone a bipedal creature.
  • Pseudopod Strike An ooze-themed melee cantrip
  • Shiver You harness a piece of the void to teleport an object.
  • Short Warp You jaunt through space a short distance.
  • Snowy Barrage A barrage of snowballs erupt from your hands
  • Summon Cell You can imprison your enemies for an hour
  • Summon Food Summon ze consumptibles to your location for yourself and your compatriots.
  • Summon Spirit Drink up me hearties, yo ho!
  • Thaumophone Conjure a magical synthesizer to augment your performances.
  • Token Manifest a small token in your hand.
  • Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
Div
Ench
  • Cause Unease You awaken a potent sense of trepidation in a creature you can see within range.
  • Flame Edged Bolts A minor enchantment commonly used by archers who have dabbled in magecraft to allow their bolts or arrows to strike with the fervor of fire.
  • Fleeting Distraction You briefly distract a creature within range using your words and gestures.
  • Minor Inconvenience You create a minor inconvenience against one creature you can see.
  • Psychic Attack You attack the mind of a creature within range.
  • Stupify You rob a creature of rational thought.
Evoc
  • Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
  • Aerostrike You enhance your next attack with condensed air.
  • Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Arcane Attraction A cantrip to pull folks closer.
  • Arcane Bolt You fire a bolt of magical energy that seeks its target before exploding.
  • Arcane Grenade A small, ranged magical explosion
  • Arcane Strike For those mages that wade into the fray.
  • Astral Light By gently waving your hand in a circular motion a stream of light sheds over the area that you do so in creating a trail of aurora, either on the wall or in the air.
  • Blast You create a blast of pure destructive force.
  • Blast Cantrip Blast your enemies with elemental power, using the most generic of cantrips
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Blazing Slash You extend your hand as a slash of scorching heat burns the creature in front of you.
  • Bolt Strike You enhance your next attack with electric energy.
  • Bolt of Time A beam of energy with an indigo hue streaks towards a creature within range.
  • Bomb Magically create a small non-magical explosion.
  • Boreal Strike Your blade emanates a misty cold aura and freezes all in its path.
  • Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
  • Chaotic Rocket A missile trailing a ribbon of multicolored light is lobbed from the caster, producing random sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target.
  • Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Cryonis
  • Delay Upon an ally dropping to 0 hit points within 60 feet, you can freeze them in time.
  • Discord Bolt A bolt that pulses with a chaotic nature
  • Dongle's Frozen Fire Bolt A frozen version of the Fire Bolt cantrip, invented by the Gnome Bard Sorcerer Dongle.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Eldritch Burst You launch an invisible blast towards a target.
  • Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
  • Elemental Blow you cast a 10 foot cone of elemental damage against creatures
  • Ember
  • Emberbolt
  • Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
  • Farron's Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
  • Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
  • Fire Splash You hurl an exploding bolt of fire at a point within range.
  • Firesweep
  • Flame Ring You make a weapon attack that rings the target in flames.
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
  • Flare Shot An extreme variant of the Flare Blade cantrip used by magical archers and spellcasters that prefer a less close approach to the destructive Flare Blade spell.
  • Force Cannon fires a swirling ball of air
  • Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
  • Forceful Hand You surround one or more of your hands with gloves of transparent force until the start of your next turn, granting several benefits until then.
  • Forceful Strike Magical energy coats your melee weapon and gives it more forceful attacks.
  • Frost Bolt You hurl a ball of magical frost
  • Froststrike You enhance your next attack with frost energy.
  • Grum's Lonely Missile Fire off a magic dart at one target within range. One is the loneliest number..
  • Heat Beam You concentrate your firepower into a single beam and shoot toward an enemy within range.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Hershey Squirt You cause the target to lose control of their bowels.
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • Lightning Field A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes.
  • Lightning Orb You summon a ball of electric energy to strike a creature within range.
  • Lightning Whip You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.
  • Mage Fist For those mages that wish to brawl.
  • Megaton Punch Super Punch!
  • Nahal's Reckless Dweomer
  • Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Pixie Storm You point at a creature within range, and they are assailed with a magical storm of glitter.
  • Plasma Bolt You fire a bolt of hyper charged matter that simultaneously burns and electrocutes your enemy.
  • Power Beam You project a beam of force from your melee weapon to attack from a distance.
  • Powerful Strike (5e Cantrip)Control your foes with the power of force.
  • Psionic Blast You send a weak telekinetic blast at a creature within range...
  • Psionic Kunai You launch a blade that slices the mind.
  • Psionic Strike You enhance your next attack with force energy.
  • Radiant Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
  • Rune Blast You draw a rune in the air and blast an object or creature in range with different types of damage.
  • Shadowcery Conjure an object or creature out of your shadow that stands up
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
  • Shocking Reaction The creature that hit you takes 1d4 lightning damage.
  • Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
  • Sorrel's Minuscule Missile Sorrel Glintwing's micro magic missiles, now a dime a dozen!
  • Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Starlight Bolt A bolt of brilliant light streaks toward a creature within range.
  • Storm Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Thunder Shock You send a small bolt of lightning at a creature or object within range...
  • Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Voidbolt
  • Water Blast You hurl a glob of water at a creature or object within range...
  • Water Bolt You hurl a bolt of water at a creature or object within range.
Illus
  • Chloromorpho
  • Concealment
  • Deepen Shadows Remove the light from a 10 foot cube and cause the area to become darker.
  • Grain of Sand Make grains of sand appear to be grains of wheat.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
  • Shady Visage You obscure the features of the willing creature that you touch.
  • Warding Flare You throw up your hand to create a flash of light and distract a creature that is attacking you.
Necro
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Coagulate You cut yourself to form a magical mote to assault a creature in range that you can see.
  • Dark Exchange You touch an injured, willing creature, concentrate on the wound as the sinew magically stitches close wounds, graft overs burns and otherwise closes and protects the injured creature.
  • Death's Garrote You infuse your garrote with the power of death.
  • Death Blade You enchant a blade you wield with a slain soul.
  • Death Bolt You hurl a dark ball at a creature or object within range.
  • Fingers of the Necromancer Rays of necrotic energy shoot from your fingers, withering anything you shoot.
  • Ghostly Hands You touch a willing creature and cover its hands with ghostly energy.
  • Grave Touch
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Minor Animate You animate a number of tiny creatures to serve basic purposes
  • Momentary Relapse A cantrip that deals temporary damage.
  • Necro Blast A beam of necrotic energy streaks toward a creature within range.
  • Necrotic Overlay, Variant You imbue your weapon with necrotic power.
  • Necrotic Overlay You imbue your weapon with necrotic power.
  • Necrotic Sickles You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power
  • Roll the Bones Control dice made of bone.
  • Shadow Warp
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Soul Drain Your hands sap health from others to bolster yourself
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
  • Tear You cause the matter of a creature or object that you touch to split apart.
  • Viktor's Soul Rend A flash of light sparks from your finger and strikes a creature, dealing necrotic damage that increases each time it is hit by this spell.
  • Wyrd Reconstruction You mend a creature's wounds with risk of further injury.
Trans
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Create new spell.

[[Category:{{{class}}}]]

=== {{{class}}} Spells === ==== [[5e {{{class}}} Spells 0|0-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=0|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 1|1st-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=1|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 2|2nd-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=2|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 3|3rd-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=3|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 4|4th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=4|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 5|5th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=5|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 6|6th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=6|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 7|7th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=7|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 8|8th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=8|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 9|9th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=9|nmspc={{{nmspc|User}}}}}

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