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Wizard Spell Book


0-level--1st-level--2nd-level--3rd-level--4th-level--5th-level--6th-level--7th-level--8th-level--9th-level


0-Level Wizard Spells[edit]

Abjur
  • Arcane Deflection With a wave of your hand, you create a barrier of arcane energy to deflect attacks.
  • Astral Barrier Reinforce yourself with starstuff to blunt an incoming attack.
  • Elemental Aegis You protect a creature with a subtle magic ward.
  • Furious Charge You create a shield of force on your shoulder and ram it into your foes.
  • Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
  • Haptic Counter You focus on the energy kept within you and release it in a defensive manner.
  • Hydro Barrier Throw water in front of yourself to blunt an incoming attack.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Static Armor You generate a shocking aura on a willing creature's armor that damages attackers.
  • Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
  • Temporal Rift Reduce the movement speed of a target
  • Vortex Gaze The target is forced to look into your eyes and is shown an image of the Vortex itself
Conj
Div
  • Aural Scan Call upon the powers of echolocation to scan your surroundings.
  • Death Sight You touch a creature and give it an insight into its imminent death.
  • Detect Aura For the duration, you can visibly see the strength of any creature you can see within 60 feet of you. It is seen in the form of auras and the larger the aura the stronger the creature.
  • Enemy Insight
  • Exit Beam Magic your way out of a dungeon by having a spell do the thinking for you.
  • Know Direction You instantly know the direction of north from your current position.
  • Non-Destructive Scan Detects all visible creatures behind an obstacle.
  • Precise Strike Another take on true strike, using the model of spell design of the "blade cantrips".
  • Spiteful Gaze A counterattack cantrip
  • True Level Help a creature stay on their feet.
Ench
Evoc
  • Acidic Blast Shoots beams of acidic energy at enemies.
  • Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
  • Aerostrike You enhance your next attack with condensed air.
  • Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arc A ranged lightning attack which can jump between foes.
  • Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Arcane Attraction A cantrip to pull folks closer.
  • Arcane Blast Releases a force blast in a cone in front of you, deals damage and knocks enemies back
  • Arcane Bolt You fire a bolt of magical energy that seeks its target before exploding.
  • Arcane Grenade A small, ranged magical explosion
  • Arcane Strike For those mages that wade into the fray.
  • Astral Light By gently waving your hand in a circular motion a stream of light sheds over the area that you do so in creating a trail of aurora, either on the wall or in the air.
  • Blast You create a blast of pure destructive force.
  • Blast Cantrip Blast your enemies with elemental power, using the most generic of cantrips
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Blazing Slash You extend your hand as a slash of scorching heat burns the creature in front of you.
  • Bolt Strike You enhance your next attack with electric energy.
  • Bolt of Time A beam of energy with an indigo hue streaks towards a creature within range.
  • Bomb Magically create a small non-magical explosion.
  • Boreal Strike Your weapon emanates a misty cold aura of subtle and scintillating colors, freezing all in its path.
  • Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
  • Cataclysm You summon a small amount of pure destruction into your hand and can apply it to something of your choosing.
  • Chaotic Rocket A missile trailing a ribbon of multicolored light is lobbed from the caster, producing random sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target.
  • Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Chilling Wind
  • Coldslinger Spin up a bowling ball of ice before slinging it right at a target.
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Daunting Volt Blade Your weapon is charged with electric energy, released upon impact.
  • Delay Upon an ally dropping to 0 hit points within 60 feet, you can freeze them in time.
  • Disarming Cry
  • Discord Bolt A bolt that pulses with a chaotic nature
  • Dongle's Frozen Fire Bolt A frozen version of the Fire Bolt cantrip, invented by the Gnome Bard Sorcerer Dongle.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Eldritch Burst You launch an invisible blast towards a target.
  • Eldritch Strike, Variant A magically enhanced strike
  • Elemental Arrow You throw an arrow made of elemental energy on your target.
  • Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
  • Elemental Blow you cast a 10 foot cone of elemental damage against creatures
  • Ember
  • Ember Strike You infuse your next weapon with the embers of a fire.
  • Emberbolt
  • Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
  • Farron's Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
  • Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
  • Fire Splash You hurl an exploding bolt of fire at a point within range.
  • Firesweep
  • Flame Ring You make a weapon attack that rings the target in flames.
  • Flame Shot
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Blitz The caster coat itself in flames, then flies forward spinning like a torpedo.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
  • Flare Shot Shoot an explosive projectile that dazes and burns the two targets.
  • Force Cannon fires a swirling ball of air
  • Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
  • Forceful Hand You surround one or more of your hands with gloves of transparent force until the start of your next turn, granting several benefits until then.
  • Forceful Strike Magical energy coats your melee weapon and gives it more forceful attacks.
  • Frost Bolt You hurl a ball of magical frost
  • Froststrike You enhance your next attack with frost energy.
  • Grum's Lonely Missile Fire off a magic dart at one target within range. One is the loneliest number..
  • Heat Beam You concentrate your firepower into a single beam and shoot toward an enemy within range.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Hershey Squirt You cause the target to lose control of their bowels.
  • Hoarfrost Blade Your weapon is coated in fractalline frost as you attack.
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Implosion
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • Life Flare
  • Lightning Field A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes.
  • Lightning Orb You summon a ball of electric energy to strike a creature within range.
  • Lightning Tendrils Summon Tendrils of Electricity to shock multiple opponents.
  • Lightning Whip You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.
  • Mage Fist For those mages that wish to brawl.
  • Magic Dart A single magical dart akin to those created by magic missile.
  • Megaton Punch Super Punch!
  • Nahal's Reckless Dweomer
  • One Inch Punch You deliver a ki-infused close quarter unarmed strike
  • Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Pixie Storm You point at a creature within range, and they are assailed with a magical storm of glitter.
  • Plasma Bolt You fire a bolt of hyper charged matter that simultaneously burns and electrocutes your enemy.
  • Power Beam You project a beam of force from your melee weapon to attack from a distance.
  • Powerful Strike (5e Cantrip)Control your foes with the power of force.
  • Psionbolt You release a bolt of psionic energy and fire it at the target.
  • Psionic Blast
  • Psionic Kunai You launch a blade that slices the mind.
  • Psionic Strike You enhance your next attack with force energy.
  • Radiant Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
  • Rune Blast You draw a rune in the air and blast an object or creature in range with different types of damage.
  • Shadow Blast Create a blast of shadows to defeat you enemies and torment your friends.
  • Shadowcery Conjure an object or creature out of your shadow that stands up
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shinsu Baang
  • Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
  • Shocking Reaction The creature that hit you takes 1d4 lightning damage.
  • Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
  • Sorrel's Minuscule Missile Sorrel Glintwing's micro magic missiles, now a dime a dozen!
  • Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Starlight Bolt A bolt of brilliant light streaks toward a creature within range.
  • Static Strike Imbue a weapon with arcing lightning as you strike.
  • Storm Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Thunder Shock
  • Thundering Whip Summon forth a thunderous whip to rattle and deafen foes.
  • Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Voidbolt
  • Water Blast
  • Water Bolt You hurl a bolt of water at a creature or object within range.
Illus
  • Chloromorpho
  • Concealment
  • Deepen Shadows Remove the light from a 10 foot cube and cause the area to become darker.
  • Grain of Sand Make grains of sand appear to be grains of wheat.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
  • Shady Visage You obscure the features of the willing creature that you touch.
  • Warding Flare You throw up your hand to create a flash of light and distract a creature that is attacking you.
Necro
  • Blood Bind Bind your own life force to that of another creature in order to inflict the same damage you deal upon yourself to them.
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Coagulate You cut yourself to form a magical mote to assault a creature in range that you can see.
  • Dark Exchange You touch an injured, willing creature, concentrate on the wound as the sinew magically stitches close wounds, graft overs burns and otherwise closes and protects the injured creature.
  • Death's Garrote You infuse your garrote with the power of death.
  • Death Blade You enchant a blade you wield with a slain soul.
  • Death Bolt You hurl a dark ball at a creature or object within range.
  • Desecrate Strike Imbue your weapon with necrotic energy as you strike.
  • Fingers of the Necromancer Rays of necrotic energy shoot from your fingers, withering anything you shoot.
  • Ghostly Hands You touch a willing creature and cover its hands with ghostly energy.
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Minor Animate You animate a number of tiny creatures to serve basic purposes
  • Momentary Relapse A cantrip that deals temporary damage.
  • Necro Blast A beam of necrotic energy streaks toward a creature within range.
  • Necrotic Overlay, Variant You imbue your weapon with necrotic power.
  • Necrotic Overlay You imbue your weapon with necrotic power.
  • Necrotic Sickles You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power
  • Roll the Bones Control dice made of bone.
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Shrieking Skull
  • Soul Drain Your hands sap health from others to bolster yourself
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
  • Sustain You keep someone just teetering at the brink, or at least until they can be tended to.
  • Tear You cause the matter of a creature or object that you touch to split apart.
  • Vicious Rant You lace your words with withering magic and aggressively rant at a creature or object in range.
  • Viktor's Soul Rend A flash of light sparks from your finger and strikes a creature, dealing necrotic damage that increases each time it is hit by this spell.
  • Wyrd Reconstruction You mend a creature's wounds with risk of further injury.
Trans
Needs Work
  • Ivote's Delivery Service Deliver items to your friends by placing them inside an enchanted container, or just teleport the items around.
  • Quicken Enhances the speed of a creature.

vvv put this in

Back to Main Page5e HomebrewSpells

Create new spell.

[[Category:{{{class}}}]]

=== {{{class}}} Spells === ==== [[5e {{{class}}} Spells 0|0-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=0|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 1|1st-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=1|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 2|2nd-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=2|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 3|3rd-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=3|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 4|4th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=4|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 5|5th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=5|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 6|6th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=6|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 7|7th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=7|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 8|8th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=8|nmspc={{{nmspc|User}}}}} ==== [[5e {{{class}}} Spells 9|9th-level Spells]] ==== {{5eOGCAutoSpells|class={{{class}}}|lvl=9|nmspc={{{nmspc|User}}}}}

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