3.5e General Feats

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Feats[edit]

Feat Prerequisite
A Monk's Power Wis 13, Improved Unarmed Strike, Character level 5th
A Step Ahead Improved Initiative, Dodge, Combat Reflexes, +6 Base attack Bonus.
Aberrant Binding Knowledge (Dungeoneering) 5, Outsider Binding Class Feature
Ability Surge Chosen ability score 13
Able-Bodied Strength Defeat a monster with a Large or higher size category, Have at least 1 DR that cannot be bypassed, Str: 20+, Fast Healing 10, Lightning Reflexes, Combat Reflexes
Absolute Authority BAB 15, Gravity knight class, Ability to change size
Absolute Barrier BaB 20, Gravity knight class, Absolute Authority.
Absolute Brilliance Cunning Brilliance class ability, Factotum level 20
Abyss Maw level 5, must be able to eat food normally, Evil Alignment
Abyssal
Accelerated Balancing Balance 4 ranks, Dex 13
Accelerated Climbing Climb 4 ranks, Dex 13
Accurate Assessment None
Accurate Attack Base attack bonus +6
Accurate Strikes BAB 3, Proficiency with melee weapons, Weapon Focus.
Accurate Strikes, Improved BAB +6, Proficiency with melee weapons, Accurate Strikes
Acid Snow The Ability to Cast 2nd Level Spells.
Acolyte Copy Novice Copy feat, 7th level
Acolyte of Learning Wis 15
Acrobatic Attack Dex 13, Acrobatic, Tumble 8 ranks.
Acrobatic Charge Dodge, Mobility, Tumble 1 rank, Base attack bonus +3
Acrobatic Defense Dex 13, Tumble 8 ranks
Acrobatic Strike Dex 13, Tumble 4 ranks
Active Shield Defense Shield Proficiency, Shield Specialization
Adaptability
Additional Bonded Weapon Base attack bonus +8, Improved Critical (with Weapon), Proficient With Weapon, Weapon Focus (with Weapon), Weapon Specialization (with Weapon)
Additional Combat Style
Additional Psionic Discipline Ability to use psionic powers
Additonal Skill Training Must have a minimum of 9 in desired skill's key ability
Adept Copy Acolyte Copy feat, 9th level
Adrenaline Surge Constitution 15, 10 Hit Points, must have been Dying in battle.
Advanced Aerobatics
Advanced Talent Must be able to spontaneously cast arcane spells
Aerobatics
Aesthetic Adept
Agile Athlete Climb 1 rank, Jump 1 rank
Agile Brawler Dexterity 15
Agile Climber Dex 13
Agile Performer Perform (dance) or Perform (weapon drill) 1 rank
Agile Shield Fighter Shield Proficiency, Improved Shield Bash, Shield Specialization, Two Weapon Fighting
Agile Strike Dex 15 or more, Insightful Strike Class Feature
Agile Strikes BAB +3, Str +14, Dex +14, Proficiency with melee weapons
Alcohol Resistance None
All the Science 6th level, 9+ ranks in Knowledge (Science), Bigger Science
All-Out Attack BAB +3, Reckless Offense, Int 13
Allegiance to Patron Ability to use eldritch blast.
Altered Unarmed Strike Improved Unarmed Strike
Alternate Strikes Base attack bonus +6
Always Ready Ability that can be used two times per day or more often.
Ambidextrous Minimum Dexterity 14
Ambitious Leader Charisma 13, Leadership
Ameliorated Burden Strength 15
Amphibious 1st level only.
Angel Touched Character Level 6, Charisma 17.
Animal Companion Handle Animal 1 rank.
Animal Ken Handle Animal 4 ranks, Cha 13
Animal Master Charisma 17, 6 ranks in handle animal.
Another Slice of Shade Shadowblade 5th, ability to use darkness as a spell-like or supernatural ability
Anything Goes Combat Dex 13, Int 13
Anything Goes Long Dex 13, Base attack bonus +4
Apothecary None
Applied Scholastics A least 15 total ranks in 3 or more Knowledge skills
Aquatic Leaping Attack Swim Speed 30’, Base attack bonus +3
Arcane Adept Int 13, Wis 13, Knowledge (arcana) 3 ranks
Arcane Leadership Character level 6th, wizard, sorcerer or wu jen level 1st, Knowledge (arcana) 4 ranks.
Arcane Renewal Cast 3rd Level Arcane Spells, Martial Study or Initiator Level 3
Arcane Talent, High Fantasy Cha 10
Arcane Warrior Base attack bonus +12, Battle Caster CAr
Arcanist Buckler Speciality any Arcane class
Archaic Binder Knowledge (Planes) 6, Outsider Binding Class Feature
Archon Binder Knowledge (Planes) 6, Outsider Binding Class Feature
Armor Born Heavy armor proficiency, Strength 22, Dexterity 20, Medium size or larger, Endurance
Armor Focus, Greater Proficiency with selected armor, Armor Focus with selected armor, Fighter level 8th
Armor Focus, Variant Base Attack Bonus +1, Proficiency with selected armor
Armor Manipulation Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency
Armor Mastery Armor Focus, Armor Specialization, Base Attack Bonus +8, Proficiency with selected armor
Armor Material Focus Base Attack Bonus +1
Armor Penetration Int 13, Combat Expertise, Base attack bonus +4
Armor Specialization Armor Focus (with selected armor), fighter level 4th, Proficiency with selected armor
Armor Specialization, Greater Proficiency with selected armor, Armor Focus, Variant, Armor Focus, Greater, and Armor Specialization
Armor Supremacy Fighter level 18, Proficiency in selected armor, Armor Focus, Armor Specialization, Greater Armor Focus, Greater Armor Specialization, Armor Mastery
Armored Casting Caster level 5th, 18 Charisma
Armored Flyer Strength 13+
Armored Vigilance Proficient in armor donned or removed.
Army Fighting BaB +3
Artisan Any Craft skill 4 ranks.
Ascetic Artist Scaling unarmed strike progression, Inspire Courage +1
Ascetic Fighter Improved Unarmed Strike, Weapon Focus (any), At least 1 level in Fighter
Ascetic Leadership Character level 6th, monk or ninja level 1st.
Ascetic Performer Improved Unarmed Strike, inspire courage +1
Ascetic Priest Improved Unarmed Strike, Turn Undead
Ascetic Savage Monk level 1, Barbarian level 1
Assassin's Disjunction Sneak Attack 9d6, Hide 10 Ranks, Move Silently 10 Ranks, Sleight of Hand 10 Ranks, BAB +6, DEX 18
Astonishing Leap Jump 4 ranks, Skill Focus (Jump), base attack bonus +6
Attack Focus Base attack bonus +6
Attentive Stormbow Center of the Storm Class Feature
Attune Domain Caster level 1+. Must follow a god or philosophy consistent with the chosen domain.
Augment Critical Base Attack Bonus +12, Improved Critical.
Augment Shadow Spell Focus (Illusion)
Augmented Aura Cha 15, Iron Will, and either a class ability that includes an aura effect (such as a paladin's Aura of Courage, a dragon shaman's Draconic Aura, or a hexblade's Aura of Unluck abilities) or an ability to cast spells that include aura-like effects.
Aura Chameleon Cha 13, Disguise 5 ranks, Bluff 5 ranks, Use Magic Device 5 ranks
Automail Limb Missing a limb (arm, leg, or any part of an arm or leg, such as a hand or foot), Constitution 15+
Avalanche Charge Mobility, Spring Attack, skirmish +1d6
Awaken Core Host Zonder Core, 9th level
Awareness Wis 13
Awesome Body Cha 16+, DR 3+
Axe Frenzy Weapon Focus (any One Axe Weapon)
Axe Hurling Weapon Focus (any One Axe Weapon)
Backstabber Profession(Assassin) 4 ranks
Balance Drills Dex 13, Lightning Reflexes
Barber-Surgeon 5 ranks Profession (barber)
Barricade Str 17, base attack bonus +6
Bastardized Divinity Charisma 17+, Knowledge (Arcana) or Knowledge (Religion) 4 ranks, Spellcraft 4 ranks, Ability to cast 1st level arcane spells, Must be taken at 1st level, Worship a living god, Must be the SAME alignment as your god.
Battle Cry Cha 15
Battle Jump BAB +1
Battle Leader Cha 13, Leadership
Battle Mage Concentration 12+ ranks
Battle Sense Improved Initiative, Wis 13+
Be Efficient Dex 15, Point Blank Shot, Far Shot, Power Attack, Cleave, Great Cleave, base attack bonus +6
Beast Cleave You must have an animal companion, along with both the Vicious Ally and Frenzied Ally feats.
Beast Tongues
Beat 'Em With The Wet Part Improved Sunder, Str 16
Believable Int 18, Knowledge (Arcana) 4 ranks, Able to cast arcane spells.
Beloved of Deity Favored of Deity, 5 hd minimum. Must have made some large contribution or sacrifice to your god, either 5000 gp (may be cumulative), or defeated an enemy(s) of the faith equal to 5 times your current hd, and sacrificed their possessions to your god. Enemies of the faith can be any that serve a god with an alignment opposed to your own. If your god has a hatred of a particular creature, those count as well.
Benediction of Faith Must be of similar or same alignment of chosen Deity. Must have the same or similar domain as the worshipped deity. Wis and Char score of 13 or higher.
Bestial Supernatural Linguist
Bestial Regression
Better Extra Turning Turn Undead, Cleric 1
Better Lucky than Good Positive Charisma modifier.
Bigger Science 3rd level, 6+ ranks in Knowledge (Science), Science
Binder of Evil Knowledge (Planes) 6, Outsider Binding Class Feature
Binder of Flame Knowledge (Planes) 6, Elemental Binding Class Feature
Binder of Frost Knowledge (Planes) 6, Elemental Binding Class Feature
Binder of Good Knowledge (Planes) 6, Outsider Binding Class Feature
Binder of the Gods Knowledge (Planes) 6, Outsider Binding Class Feature
Binder of the Mountain Knowledge (Planes) 6, Elemental Binding Class Feature
Binder of the Sea Knowledge (Planes) 6, Elemental Binding Class Feature
Binder of the Sky Knowledge (Plane) 6, Elemental Binding Class Feature
Black Mage Intelligence 13
Black Medicine Nongood alignment, Heal 5 ranks
Blade Snap Str 15
Bladesong Symmetry +8 BAB, 13 Strength, Two-Weapon Fighting, Bladesong Style
Bleeding Critical Improved Critical, Base attack bonus +8
Blessed Strikes Divine Spellcaster with cleric or paladin spells, Wisdom or Charisma 20+ , Must have had direct contact with the deity, Weapon Focus with the deity's Favored Weapon.
Blind Permanently blind for at least three months
Blind Fanaticism 3 HD, 18 CHA
Blindeye Min of 5 ranks in hide, Alertness, a living creature
Blindsense Character lvl 10, Wisdom 13, Blind-fight
Blindsight Blind-Fight, Listen 20 ranks.
Blood Copy Vampire[1], 1 or more controlled vampires



Blood Craft blood component ability, any two item creation feats
Blood Frenzy Favor the Fang and Claw, Blootletting, Snatch, Rend, Knowledge Anatomy 20+
Blood Sacrifice 7th level fighter OR The ability to cast 3rd level spells.
Blood Splattered Intimidate +10
Blood War Sorcerer Caster level 5, Knowledge (Arcana) 1, must have fought in the Blood War
Blooded Metamagic Any other metamagic feat, Caster Level 3rd, Constitution 13+
Bloodletting Weapon Focus
Bloodline
Bloodline, Greater
Bloodline, Improved
Bloody Mess, Variant Power Attack, Base attack bonus +6
Bludfrost Endurance Base Fortitude save bonus +2 or be born within the country of Blüdfrost
Blunt Trauma Str 13
Blurred Spells Base Land/Fly/Swim speed 60 ft, Ability to cast 3rd level spells, Dex 18
Bodyguard Mobility, Con 15, Dex 15
Bojutsu Proficiency with the Bo/Quarterstaff, a Base Attack Bonus +1, a Medium Sized Character or larger
Bonded Weapon Base attack bonus +8, Improved Critical (with Weapon), Proficient With Weapon, Weapon Focus (with Weapon), Weapon Specialization (with Weapon)
Bondsman
Bone Barbs Shape bone class feature, 12 Con
Bonus Feat
Bookworm
Born at Sea Must have been born and raised at sea
Born by the Forge Must be taken at 1st level
Bottoms Up Base attack bonus +1
Bow Mastery Weapon Focus (any Bow Or Crossbow), Base attack bonus +3
Bow Sniper Precise Shot, +1 Base attack bonus
Bow Sniper, Variant Precise Shot, Weapon Focus (Selected Bow), +5 Base attack bonus
Brachiation Survival as a class skill
Bracing Strike (3.5e feat) Str 13, Power Attack, base attack bonus +6.
Brains Over Brawn Int 13+.
Brawn Str 13
Breathe that Foul Air Must be taken at 1st level
Brew Potion Batch Brew Potion, Intelligence 16, Wisdom 16
Brilliant Negotiator Charisma 13, Intelligence 15, Diplomacy 4 ranks, Sense Motive 4 ranks, Skill Focus (Diplomacy)
Broker of the Infernal Knowledge (The Planes) 10, must be able to cast a spell of the [Calling] subtype
Brutal Finesse BAB +6, Weapons Finesse
Brute Str 13
Burning Fanaticism 4 HD, CHA 22+
Butterfly Flank Dex 15, Combat Reflexes, Lightning Reflexes, Base attack bonus +6
Byakugan This feat may only be taken at 1st level, Con 14.
Called Shot Dex 13
Camouflage Hide 1 rank
Camouflaged Hide 3 ranks
Campaigner Endurance
Cannibalize Item Any Item Creation Feat that can create an item of the type you chose
Careful Listener None.
Careful Planner Wis 13
Cast-Iron Stomach Con 13
Caustic Blood Boneshaper level 3, Shape bone class feature, 13 Con
Celestial Supernatural Languages
Celestial Binder Knowledge (Planes) 6, Outsider Binding Class Feature
Celestial Blood Casting Good outsider or some other form of celestial blood
Chain Bikini Chick Cha 15, Female
Changeling blood Taken at character creation only. Race must be compatible with changelings (in other words most medium races)
Chant - Extra Skill Must be a class that classifies itself as a support, except Cleric.
Charged Personality Must have a charisma of 20+
Chariot Archery Ride 1 rank, Mounted Combat
Charioteering Ride 1 rank, Mounted Combat
Charmed
Charming Personality 16 Charisma, +2 Bluff
Child of Feat Taken at charadcter creation. Must be the same alignment as the god chosen, and be of the god's preferred race.
Child of Ragnarok (3.5e Prestige Class)
Child of the Sea
Chilling Bones Boneshaper level 3, Shape bone class feature, 13 Con
Chosen Carrier Not immune to diseases and magical diseases, Constitution score 18 or higher.
Chosen of the Varuuts Must Worship a Varuuts
Clawed Tornado Base Attack Bonus +6, The Beast Within class, Improved Bull Rush, Power Attack
Cleave Asunder Str 13, Cleave, Improved Sunder, Power Attack
Cleaving Rampage Str 13, Dex 13, Power Attack, Cleave, Dodge, Great Cleave, Mobility, Spring Attack, Base attack bonus +8
Clever Ricochet Dex 17, Int 15, Point Blank Shot, Precise Shot
Clinch Dodge, Mobility, Base attack bonus +3
Clinging Breath Dragon, Con 13+
Close Order Combat Base attack bonus +1
Close-Quarters Thrower Dex 13, Weapon Focus with selected thrown weapon.
Clothesline Improved Overrun, base attack bonus +6
Combat Barrage Wis 13, BAB +6
Combat Brutality Wis 13, Power Attack
Combat Concentration Psychic Ability
Combat Focus Dodge, Improved Initiative, Base attack bonus +5
Combat Improvisation Wis 13, Improved Feint
Combat Intimidation Intimidate 4 ranks, Cha 13
Combat Precision Dexterity 13, Base attack bonus +1
Combat Presence Base attack bonus +6, Cha 13+, Intimidate skill.
Combat Surge Improved Initiative, Base attack bonus +2
Common Magic Int 13, Knowledge (Arcana) 1 rank
Concentrated Summoning Spell Focus (Conjuration)
Concentration Mastery Dodge, Concentration 8 ranks
Concerted Attack Base attack bonus +3
Condexor BAB 6, Base Fort Save of 5, SRD:Endurance
Confident Strike Cha 13, +1 attack bonus.
Confused Turtle Two Weapon Fighting
Conscript Training
Conservative Casting Concentration 4 ranks.
Consuming Brain Level 2 or higher, psionic, more than 5 powerpoints/day
Convert Spell to Power Must be taken at 1st level
Copy Master Adept Copy feat, level 20
Corded steel muscles Str 15, Toughness
Corellon's Mysteries  base attack bonus +1
Counter Charge Combat Reflexes
Counter Throw Str 13, Improved Grapple, base attack bonus +6
Create Opportunity Dex 15, Combat Reflexes, Base attack bonus +3
Crippling Arm Hold Base Attack Bonus +4, Improved Grapple
Crippling Leg Hold Base Attack Bonus +6, Improved Grapple
Crippling Stab Slight of Hand +4, BAB +6, Light Weapon Proficiency, A weapon that deals Piercing or Slashing Damage.
Critical Resilience Con 13
Critical Weapon BAB +15, Weapon Focus, Weapon Specialization
Critter
Cross-Class Learning
Cunning Dodge Int 13
Cunning Feint Int 13, Improved Feint
Cunning Rage BAB +4, Rage or frenzy ability, Combat Expertise
Cunning Strike Int 15, base attack bonus +6
Cure Boost Heal 4 ranks
Cut From the Air Power Attack, Str 13, Dex 13, Combat Reflexes
Dakmaa Of Alethros Crusader 1 ToB, Warforged race MMIII
Dakmaa Of Loskel'le Crusader 1 ToB, Hide 2 ranks
Dakmaa Of Namat Crusader 1 ToB
Dakmaa Of Sekatas Crusader 1 ToB
Dakmaa Of Tlasius Crusader 1 ToB
Dampen Presence stealth 3 ranks
Darkwood Body (Warforged)
Darshul's Surge Iron Will
Dauntless Frame Strength 14, Constitution 12
Deadly Herbalist 8 Ranks of Knowledge, Nature, and 8 Ranks of Survival, or Wanderer, 5th level.
Dedicated Steed Special mount
Deductive Reflexes 14 int
Defensive Expertise Combat Expertise, Int 13+, Dex 13+
Defensive Study 2 ranks of Sense Motive, Alertness
Defensive Sunder Str 13, Power Attack, Improved Sunder
Defensive Trip Improved Trip, Base attack bonus +4
Deflect Attack Int 13, Str 13, Combat Expertise, Improved Sunder, Power Attack
Deflecting Move Dex 13, Dodge, Mobility
Deflecting Shield Dex 13, Dodge, Improved Shield Bash, Shield Proficiency.
Deft Dodger Bab +5
Deft Lunge Dex 13, Combat Expertise
Delay Potion Knowledge (arcana) 1 rank.
Demolitions Int 13, Use Magic Device 5 ranks
Demon Binder Knowledge (Planes) 6, Outsider Binding Class Feature
Demonic scales demonic skin
Dense Fists Unarmed mastery class ability, character must count as smaller than Medium size for the purposes of determining base unarmed strike level.
Destined Leader Leadership, CHA 17+
Determined Soul Iron Will
Determined Soul, Variant by Aarnott Iron Will
Devil Binder Knowledge (Planes) 6, Outsider Binding Class Feature
Devil Bringer Evil alignment
Devil Buster lv15
Devil Snatch All Ability Scores At Least 10
Devilish Dance Dexterity 17, Weapon Finesse, Two-Weapon Fighting, Perform (dance) 2 ranks
Devolution
Devoted Knight Divine spell-casting, Smite Evil.
Devoted Magi Access to Paladin spell list, Ability to spontaneously cast arcane spells.
Dexterous Attack Dex 13, BAB +1
Dexterous Dodge
Dicing hits Dexterity 20, Only one weapon can be held.
Dilettante Character level 5
Dimension Spring Attack Dex 19, Dimension Door Spell/Ability, Spring Attack
Disordered Law Nonlawful Alignment, Will Save +4
Disrupting Attack Base attack bonus +2
Distracting Cleavage Con 13
Divetongue Casting Ability to speak Divetongue, (Primary Casting Score) 13
Divine Breath Breath attack, Con 19+ Str: 19+ Wis: 20+
Divine Leadership Character level 6th, cleric, paladin or favoured soul level 1st, Knowledge (religion) 4 ranks
Divine Sorcerer Sorcerer
Divine Split Character level 5th
Dodge Improved Dexterity 13
Dodge, 2nd Variant Dex 13
Dodge, Variant Dexterity 13 or higher
Dolphin Leap Jump 8 Ranks, Swim 4 Ranks
Dominions of the Infernal Must have the signature summon ability of the great Fiendish Houses; must have a Leadership score
Double Cantrips Ability to cast 0-level spells
Double Kick Dex 13
Double Step Dex 15, Dodge, Mobility, Tumble 6 ranks, Jump 12 ranks
Double Strike Two-Weapon Fighting or flurry of blows class feature, base attack bonus +6 or monk level 6th
Double Uses Ability with limited uses per day (or week), with that ability
Down And Dirty Style Combat Reflexes, Base attack bonus +2
Draconic
Draconic Bloodline
Draconic Mount Special Mount class feature, OR Waverider Mount class feature, OR any other Mount class feature which does not use Animal Companion progression by default
Draconic Nature Dragon Type, natural weapon, natural armor 6, BAB 14
Draconic Pulse Any Non-Dragon Race
Dragon Ball Creator Namekian race, Lawful Good alignment, Character level 10th
Dragon Binder Knowledge (Arcana) 5, Outsider Binding Class Feature
Dragon's Rage +6 BAB, Draconic Heritage, Breath Weapon
Dragonborn Cha 11
Dragoncrafter Knowledge (arcana) 2 Ranks
Druidic Binding Knowledge (Nature) 5, Elemental Binding Class Feature
Dual Dance Dancer, Dex 15
Dual Stance 2 known martial stances (Tome of Battle), Initiator Level 10
Dual Strike Improved Two-Weapon Fighting (PH) , Two-Weapon Fighting (PH) ,
Ducking Shot Point Blank Shot, Dodge, Dex 13
Duskmage 2nd Level Arcane Spells, 3+ Level Duskblade
Dwarven Blood 1st level
Eagle Eye 10 spot
Easy Peasy Archery BAB +20, Dex 25, Proficient with weapon, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Precise Shot, Improved Precise Shot, Improved Critical, Far Shot, Point Blank Shot
Ecologic Necromancy Must be able to cast animate dead
Eldrich Focus Able to use 'Eldrich Blast'
Eldrich Specialization 3rd level character, Eldrich Focus
Eldritch Blood Warlock level 1st
Eldritch Break Caster level 9th
Eldritch Flurry Base attack bonus +6, Eldritch Glaive
Eldritch Hexer Hexblade's Curse, Eldritch Blast 2d6
Eldritch Knight, Variant Combat Reflexes, Great Fortitude, Caster level 10
Eldritch Power
Eldritch Skin
Eldritch Warrior
Elemental
Elemental Spellcasting Knowledge (The Planes) 4 ranks
Elite Training
Elusive Dodge Dex 13, Dodge, base attack bonus +1.
Elusive Reflexes Dex 15, Dodge, Mobility, base attack bonus +6 or Dex 15, Dodge, Mobility, monk 6th.
Empowered Fists Improved unarmed strike, Base Attack Bonus +6
Empty Quiver Base Attack Bonus +12, Dexterity 19, Improved Rapid Shot, Manyshot, Point-Blank Shot, Rapid Shot
Enable Criticals
Enchantment Brewing Caster level 7, Brew Potion
Endless Void 5hd, able to eat food normally, evil alignment
Endure Sunlight Vulnerability to sunlight
Enduring Life
Enemy Spell Focus Caster level 1+
Energy Deflection Shield Proficiency
Energy Strike Combat Expertise, Weapon Focus, BAB +6 or better
Enhanced Companions Handle Animal 1 rank
Enhanced Turning Cha 13, Extra Turning
Entropic Binder Knowledge (Planes) 6, Outsider Binding Class Feature
Epic Elite Training
Epic Invoking Maximum number of invocations in any class that uses them.
Epic Spell Parry Base Attack Bonus +21, Improved Initiative, Combat Expertise, Parry, Improved Parry, Spell Parry, Improved Spell Parry, Greater Spell Parry
Eschew Divine Focus Extra Turning
Eternal Shikai Must have Shikai class ability.
Euthanize Base Attack Bonus +4.
Evasion Expert Agile Feat or Tumble 4 ranks
Even the Guys Want Him Charisma 18, Male
Exercise Regime Con 13, Great Fortitude
Exotic Weapon Training Martial Weapon Proficiency, Simple Weapon Proficiency, BAB +4
Expanded Caster Stamina Character Level 8th
Expanded Spell Knowledge Caster Level 1st.
Expeditious Dodge Improved Dexterity 13
Expert Aim Precise Shot, Base attack bonus +6
Expert Demolitions Int 15, feat
Expert Healing Heal 6 ranks
Expert Learning 1st level only, Int 13
Extend Empowerment Empowerment class feature
Extra Additional Attacks Str 13, Int 13, Combat Expertise, Power Attack, base attack bonus +6
Extra Clawed Tornado Base Attack Bonus +9, The Beast Within class, Improved Bull Rush feat, Power Attack feat
Extra Domain Power Domain power with a daily limit.
Extra Force Blast Ability to use Force Blast (Reality Bender class ability).
Extra Immediate Action Dodge, Combat Reflexes
Extra Maneuvers
Extra Mind Blade Shape Soulknife level 5
Extra Summons Must have the signature summon ability of the great Fiendish Houses
Extra Uses Ability with limited uses per encounter (or day or week)
Faeries Secret of Mysteries Gray elf, High Elf, Tallfellows Halfling, Wild elf, Winged elf, Wood elf
Fake Spell Sleight of Hand 1 rank
Falcon Punch Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Power Attack, ability to speak Common
Fall Guy
Familiar Fortitude
Familiar Subtype Knowledge (Arcana) 8 ranks, Spellcraft 8 ranks, Improved Familiar
Family Guardian living family members or married lover
Farmhand
Farsight
Fast Drinker Dexterity or Constitution 13
Fast Mover Dex 15, Run
Fast-on-feet Athletic, DashComplete Warrior
Fateful Strike Base attack bonus +8, Str 13+, Cha 15+, Power Attack
Fateful Strike Variant Base attack bonus +8, Str 13+, Cha 15+, Power Attack
Favor the Fang and Claw You must have the Beast Heir template.
Favored Class Multiclass character
Favored of Deity Follow a Deity and be within alignment for serving Deity. Must have a positive modifier for spell casting ability.
Favored Weapon Base Attack Bonus +4, Weapon Focus, Masterwork (or Better) Weapon
Fear
Fearsome Display Weapon Finesse
Feeding Frenzy rage class ability, Con 15
Fell Power From Within Eldritch blast ability
Fencing Stance Weapon Finesse
Ferocious Parry Base attack bonus +8, Ferocious Assault class feature
Fiend Cabalist Caster level 1
Fiendish Binder Knowledge (Planes) 6, Outsider Binding Class Feature
Fiendish Blood Casting evil outsider or some form of fiendish blood (such as Abyssal Hereitor feats)
Fiendish Pact Evil Alignment
Find the Weak Spot Base Attack Bonus +6
Find the Weak Spot, Greater Base Attack Bonus +12, Find the Weak Spot, Improved Find the Weak Spot
Find the Weak Spot, Improved Base Attack Bonus +9, Find the Weak Spot
Finesse
Finesse Massive Damage Weapon Finesse, Base attack bonus +8
Fire Penetration Arcane Spellcaster level 5
Firearm Sniper Proficiency with at least one firearm, Weapon Focus (any firearm), base attack bonus +1
Fixated Favored Enemy, Foe Hunter, or Grudge 1 skill rank
Flashes of Brilliance
Flashy Attack Base attack bonus +6, Weapon Finesse
Fleet-Footed Two-Weapon Fighting Dex 19, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Base attack bonus+12.
Flesh Eater Evil alignment, must be able to eat food normally
Flip Dex 15
Flurry of Blades Weapon Finesse, Weapon Focus (with Weapon), Base attack bonus +3, Dex 13
Focused Caster
Focused Mind INT 16+ or CON 18+, WIS 16+ or CHA 18+, Must be able to meditate, Non-Chaotic Alignment, Iron Will, Concentration 10 Ranks
Follow Up Base attack bonus +6
Force Against Force Power Attack, BAB +12
Forceful Impacts Power Attack, Str 16, Proficiency with all martial weapons or any exotic weapon
Foreseeable Attacks Wisdom 17
Forgefire Reserve Forgefire Warlock 1
Forger
Formation Expert, Variant Base Attack Bonus +5
Formation Fighter
Fortune
Fortune's Favor 3rd level, Cha 13+
Fracture Improved Sunder, Power Attack, Base attack bonus +2
Frantic Swings Dex 13
Free Cantrips Spellcraft 5 ranks + 1 per each previous copy of this feat
Frenzied Ally You must have an animal companion and the Vicious Ally feat.
Frenzied Attack Str 13, Power Attack, Base attack bonus +6
From the Jaws of Defeat
Frorestone Fighting Base Attack Bonus +1 or be born within the country of Blüdfrost
Frostfrail Adaptation Base Fortitude save bonus +2
Full Force BAB 12+ , Str 16+, Power Attack, Proficiency with melee weapons.
Full Potential BAB 16+ , Power Attack , Proficiency with melee weapons.
Furious Presence Cha 12, Rage 1/Day, Base Attack Bonus +3
Gain Combat Style Base Attack Bonus +4, Dex 15
Gain New Mindblade Form WIS 13+, mind blade class ability, see below
Galagus Form Must have levels in Fighter or Barbarian; Must be a Galagian
Gambling Cast
Gentle palm Monk level 8, Wis 17, Improved Unarmed Strike, Stunning Fist, Ki Strike, Combat Reflexes
Gestalt Training Wisdom 18 or Intelligence 15
Giant Namekian
Gift of the Animal Soul You must have the Beast Heir template or an animal companion.
Gigantic Weapon Str 15, Base attack bonus +3
Go Hungry
Go Team Wis 13, ability to turn or rebuke undead, ability to cast clerical spells
God Form 5 Prestige, Character level 600, At least one other being with 5 prestige (for the ritual version)
God's Sense Level 1
Godsbane Must not have a level in any class that offers divine spellcasting
Golden Spoon Must be taken at character creation.
Grace Gatherer Cha 15+, Spell Focus (Abjuration)
Graceful Mount Paladin's Special Mount, Mounted Combat
GrandMaster Craftsman Character level 11th, 15ranks Craft, 12ranks repair
Great Alchemist
Great Blow Power Attack, Str 15, Base attack bonus +6
Great Leader Leadership
Greater Additional Attacks Str 13, Int 13, base attack bonus +6, improved additional attacks
Greater Ameliorated Burden Strength 17
Greater Armor Material Focus Base Attack Bonus +8
Greater Blindsense character lvl 21, Wisdom 13
Greater Control Undead Int or Cha or Wis 15, Ability to cast Animate Dead
Greater Critical Proficient with weapon, base attack bonus +16
Greater Critical, Variant Improved Critical(with chosen weapon), Base attack bonus +14
Greater Diehard Constitution 17, Diehard, Endurance.
Greater Disease Resistance
Greater Eldrich Focus 6th level character, Eldrich Focus
Greater Eldrich Specialization 9th level character, Eldrich Specialization, Greater Eldrich Focus
Greater Endurance
Greater Grapple Base Attack Bonus +6, Str 13 or Dex 13, Improved Grapple
Greater Heavy Armor Optimization Armor Proficiency(heavy), Heavy Armor Optimization, Base Attack Bonus +8
Greater Monkey Beats the Gong Combat Reflexes
Greater Overrun
Greater Parry Dex 19, Combat Reflexes, Parry, Improved Parry Base attack bonus +12
Greater Poison Resistance
Greater Snap Reflexes BAB +8, Reflex Save +5, Sense Motive +9 Ranks, Dex 17, Wis 16, Combat Expertise, Dodge, Snap Reflexes, Improved Snap Reflexes, and conditional Improved Unarmed Strike.
Greater Soulmeld Capacity Con 20, Expanded Soulmeld Capacity 2, Meldshaper level 6,
Greater Spell Parry Base Attack Bonus +15, Improved Initiative, Combat Expertise, Parry, Improved Parry, Spell Parry, Improved Spell Parry, Spellcraft 18 ranks.
Greater Spell Toughness Base save bonus (any) +6
Greater Spell-Lore Ability to cast 1st level arcane spells
Greater Unarmed Training BAB+16; Improved Unarmed Training; Natural Weapons or Improved Unarmed Strike from a class that grants it for free.
Greater Weapon Material Focus Weapon Material Focus with selected material, Base Attack Bonus +8
Greatweapon Quickness Str 13, Base attack bonus +4
Grim Determination Toughness, Iron Will
Grimoire User At least one level in an arcane spell caster class that has a limited number of spells known.
Grounded Horsebreaking Cleave Power Attack, Cleave, Exotic Weapon Proficiency (Horsebreaker), Weapon Focus (Horsebreaker), Strength 24, and Monkey Grip or Powerful Build
Grounded Push BAB +8
Grounded Stance
Grounded Strike Str 13, Base Attack +2, Improved Grapple
Group Tactics BAB +1
Grudge
Gun for an Arm Gunstub.
Half-Dragon Companion Animal Companion ability, Knowledge(arcana) 2 ranks, Speak Language(Draconic)
Hammer of Mollarok Improved Unarmed Strike, Stunning Fist, BAB +2
Hanbojutsu Proficiency with the Hanbo/Quarterstaff, Base Attack Bonus +1, Medium Size or Smaller
Hand-To-Hand Improved Unarmed Strike
Handy
Hard Knock Life Diehard, Great Fortitude, Con 13
Hardened Warrior Con 17, Dex 17, Wis 17
Hardy Brawler Toughness
Hate Int 13
Healer
Heavy Armor Optimization Armor Proficiency(heavy), Base Attack Bonus +4
Heavy Infantryman
Heavy Power Attack Power Attack
Heightend Truespeak lvl 1 Truenamer
Heirloom
Hellscarred Must have failed a saving throw to a spell or effect associated with a fiend, and cannot be a fiend or have any feats with the [Fiend] subtype.
Hemorrhaging Blows Exploding Palm Style Rank 30, Sickening Blows, Base Attack Bonus +13
Herculean Effort
Hero of The Shield Must use a shield(s) as a weapon, must be above 35 years of age,
Hide Silently Hide 20 move silently 5
Hide Tracks Track
High Metabolism Healing Constitution 13, High Metabolism (3.5e Flaw)
Hit & Run Base Attack Bonus 11, Dexterity 13 Constitution 13, Strength 13, Must be medium or larger, Combat Expertise
Hobbling Attack Int 13, Base attack bonus +4
Hoof Smite Paladin's Special Mount, Smite Evil, Mounted Combat, Ride 1 rank
Hook Hold Improved Grapple, base attack bonus +6
Horsebreaker Training Small, Medium, or Large Size, Exotic Weapon Proficiency (Horsebreaker), and Strength 24
Horsebreaking Cleave Power Attack, Cleave, Exotic Weapon Proficiency (Housebreaker), Weapon Focus (Horsebreaker), Strength 24, and Monkey Grip or Powerful Build
Hot-Blooded Str 13, Power Attack, base attack bonus +6
Human Blood Partial Human ancestry (Half-anything), must be taken at 1st level
Hunter's Eyes Shifter with the longtooth or razor claw trait.
I Know It Int 20+, Able to cast arcane spells level 7
Immediate Dodge Dodge, Dex 13+
Immortal
Impenetrable Callouses Charisma less than 12
Improved Additional Attacks Int 13
Improved Aid Another
Improved Armored Monk light,medium and Heavy armor proficiency, Strength 17, monk level 1, Increased Monk Armor,
Improved Base Attack Bonus Character level 4th
Improved Blindsense character lvl. 18, wis 13, Blind-fight, Blindsense
Improved Blood Component Blood component class feature, Con 17
Improved Blood Craft Con 17
Improved Bow Sniper Bow Sniper, +5 Base attack bonus
Improved Brawn Base attack bonus +6, Str 15
Improved Breath Weapon Cha modifier +4, breath weapon, base attack bonus +5
Improved Brute Base attack bonus +6, Str 15
Improved Buckler Proficiency Shield Proficiency and a Dexterity score of 13 or higher
Improved Chain Attack Combat Expertise, Improved Trip, Weapon Focus (Spiked Chain) Int 13, Dex 13
Improved Combat Casting, Variant Combat Casting, Concentration 6 ranks.
Improved Combat Focus
Improved Counter Parry Dex 19, Combat Reflexes, Parry, Improved Parry, Base attack bonus +8
Improved Crossbow Sniper Crossbow Sniper (Player's Handbook II page 77), Precise Shot, base attack bonus +6
Improved Deflect Arrows Dex 13, Deflect Arrows, Improved Unarmed Strike
Improved Deflect Attack Str 13, Int 13, Combat Expertise, Combat Reflexes
Improved Deft Dodger Bab +10
Improved Disguise Cha 13, Disguise 4 ranks
Improved Dodge Dex 13, Dodge
Improved Draconic Familiar Draconic Familiar
Improved Far Shot Point Blank Shot, Far Shot, Base attack bonus +2
Improved Far Shot 2 Far Shot, Point Blank Shot, Base attack bonus +6
Improved Firearm Sniper Precise Shot, base attack bonus +6
Improved Force Blast Able to use Force Blast (Reality Bender class ability)
Improved Glide Woodsprite, Endurance, 6 ranks in Jump.
Improved Horsebreaking Cleave Power Attack, Cleave, Exotic Weapon Proficiency (Horsebreaker), Weapon Focus (Horsebreaker), Strength 26, and Monkey Grip or Powerful Build
Improved Invocation Charisma 15, Access to invocations.
Improved Ki Blast Ki blast, Base attack bonus +9, Wisdom +14
Improved Link Animal companion and character level 15 or higher.
Improved Lockpicking Open Lock 4 ranks, Dex 13
Improved Martial Arts Wis 10, BAB +3, Improved Unarmed Strike
Improved Masterwork Craft 4 ranks.
Improved Mettle Mettle from feat or class feature, Great Fortitude or Iron Will, Concentration 18 ranks
Improved Monkey Grip Str 15, Base Attack Bonus: +6,Two-Weapon Fighting
Improved Mounted Combat Mounted Combat, Ride 1 rank
Improved Natural Attack: Variant Natural Weapon, Weapon Focus (chosen natural attack), Base Attack Bonus +4
Improved Natural Bond, Variant Level 21, Wisdom 26, Multiple Animal Companions
Improved Parry Dex 17, Combat Reflexes, Parry, Base attack bonus +8
Improved Parry Strike Dex 19, Combat Reflexes, Parry, Improved Parry, Base attack bonus +8
Improved Parry, Variant Dex 17, Combat Reflexes, Parry, Base attack bonus +6
Improved Point Blank Shot Point Blank Shot, Precise shot, Weapon Focus (ranged precision weapon)
Improved Power Attack Str 15, Power Attack, Base attack bonus +3
Improved Power Double Weapon Two-Weapon Fighting, Power Attack, Base attack bonus +6
Improved Puppy Dog Eyes Canin or other Dog-like Humanoid/Monstrous Humanoid, Bluff or Diplomacy 8 Ranks, Charisma 18
Improved Ranked Fighting Base attack bonus +6 or higher, Combat Reflexes
Improved Rapid Shot Rapid Shot, Precise Shot, +3 Base Attack Bonus
Improved Search Search 4 ranks, Int 13
Improved Shield Evasion Shield Proficiency, Lightning Reflexes, Base reflex saving throw +5, Shield Evasion (3.5e Feat) and Base Attack Bonus + 6
Improved Shield Mate Base Attack Bonus +4, Shield Mate(3.5e Feat)
Improved Single Weapon Fighting Dexterity or Strength 17, Base Attack Bonus +6, Single Weapon Fighting
Improved Sleight Of Hand Sleight of Hand 4 ranks, Dex 13
Improved Snap Reflexes BAB +6, Reflex Save +4, Sense Motive +7 Ranks, Dex 15, Wis 14, Combat Expertise, Dodge, Snap Reflexes, Any of the following; Improved Disarm, Improved Sunder, Improved Trip.
Improved Spell Mastery SRD:Spell Mastery
Improved Spell Parry Base Attack Bonus +12, Improved Initiative, Combat Expertise, Parry, Improved Parry, Spell Parry, Spellcraft 15 ranks.
Improved Spit
Improved Subdual
Improved Target Concentration 8 Ranks
Improved Tower Shield Bash
Improved Twin Weapon Fighting Dex 18, Twin Weapon Fighting, BAB 10
Improved Two Hand Weapon Fighting SRD:Weapon Focus and able to attack twice with a single two hand weapon as a full round action. This feat can only be taken if you use one two hand weapon.
Improved Unarmed Training BAB+11; Unarmed Training; Natural Weapons or Improved Unarmed Strike from a class that grants it for free.
Improved Weapon Finesse Weapon Finesse, Weapon Focus (any finessed weapon), base attack bonus +4
Improved Whip Proficiency Proficiency and weapon focus with a whip or similar weapon
Improved White Mage White Mage level 5
Improving Nature's Blueprints A Natural Armor Rating of at least +2, Strength OR Constitution 15+
Improvised Sneak Attack Weapon Finnesse,Weapon Focus Dagger (or dagger like object),Dex Of 18 Or Higher)
Improvised Weapon Proficiency Proficiency with the chosen weapon
Improvised Weapons Base attack bonus +2
Imrpoved Blindsense Blindsense
Increased Monk Armor Armored Monk (3.5e Feat)
Incredible Dexterity Defeat an enemy while they are denied their dexterity to their AC. Avoid an attack of opportunity from a creature 5 HD above you, Dexterity 18+
Incredible Resilience Constitution 17, Diehard, Endurance.
Indomitable Base attack bonus +2, Cha 13+
Inertial Slash Run, Fast Movement Ability from Any Class, Base Speed of 60 ft., Weapon Focus (Any), Dexterity or Strength of 15, Must have Psionic Focus.
Inherited Instinct 1st level only, and you must have the Beast Heir template.
Inhuman Reflex Reflex Save +5, Lightning Reflexes.
Inhuman Will Will Save +5, Iron Will
Initiate of Kazael Divine Caster 5th level, Must have Kazael as a Patron Deity.
Initiate of Learning Wis 13 or higher
Innate Magic Int 3, Cha 11, must be taken at 1st level
Insight Archery Int 13+, Base Attack Bonus +1
Insightful Spellcasting Intelligence score of 16
Inspiring None.
Inspiring Greatness CHA 15
Inspiring Leader Cha 13, Leadership
Inspiring Love
Instant Awakening
Instantaneous Hex Unusual Swiftness 3/day.
Intellect None
Intelligent Strike Int 13+
Intercept Shot Dex 13, Point Blank Shot
Interpose Combat Reflexes, Dex 12, Base Attack Bonus +3 or higher
Intimidating Demise Power Attack, Cleave, Intimidate 10+
Intuitive
Iron Scale Player must be dragon type or of dragon descent
Jiraigan This feat may only be taken at 1st level, Con 13, Wis or Int 15.
Jumping Charge Ride 1 rank, Mounted Combat, Ride-By Attack
Juttejutsu, Variant Proficiency with the Jutte, Base Attack Bonus +1
Katana Proficiency
Keen Critical Improved Critical, BAB +12
Keep Focused Wis 13, Iron Will
Ki Training
Kick-Up Dex 13
Knowledgable Strike Int 15+, Heal 4 ranks
Knowledge Focus Int 13
Knowledge of the Bards Masterwork Instrument, At least 1 rank in a Perform Skill
Knowledge Substitution Knowledge (any) 4 ranks, another Knowledge 1 rank.
Knowledgeable Adept Knowledge Arcana 7 ranks, Dragonfire Adept level 2, Dragonblood Subtype
Knucklehead Constitution 13
Landmine Maker None
Last Ditch
Legendary Strength Defeat a monster with a CR 5 greater than yours. Survive in a fight where you were knocked below -7 HP, Must have 4 levels in a fighting class (fighter Paladin ect), 18+ Strength
Legendary Super Saiyan Saiyan race, Character level 100, Legendary Saiyan Trait
Legendary Super Saiyan 2 Saiyan race, Character level 200, Legendary Saiyan Trait, Prestige 2
Legendary Super Saiyan 3 Saiyan race, Character level 400 Legendary Saiyan Trait, Prestige 3
Legendary Super Saiyan 4 5 Prestige, Saiyan race with tail, Character level 600, Legendary Saiyan Trait
Legion of Souls 18 ranks in Knowledge (Planes) or Knowledge (Arcana), and Soul Merging Class Feature
Lethal Whip Weapon Proficiency(Whip)
Lich Leadership Character Level 6th, nongood alignment, Knowledge (religion) 1 rank
Life-Learned 1st level only.
Lightning Fast
Lightning Parry Base attack bonus +3
Limit Breaker Diehard, fortitude save +6 (base+Con bonus), 6th level, Con 13
Linguistic Savant
Loremaster of the Arcane Arts ability to cast 2nd level arcane spells
Lucky Gambler
Luminous Sigils Illumian Race only
Lunatic Cha 13
Lungs of Steel
Lycan Heritage Shapechanger subtype
Lycan Legacy Shapechanger, Lycan Heritage, 9th level.
Lycan Power Shapechanger, Lycan Heritage.
Lycan Presence Shapechanger, Lycan Heritage, 6th level.
Lycan Skin Shapechanger, Lycan Heritage.
Magic Sensitivity
Magical Attacker Base attack bonus +1.
Magical First Aid Wis 13 or Heal 4 ranks
Magical Resistance, Variant Must have been negatively affected by at least three spells of the chosen school/subschool/descriptor.
Magnificient Spellcaster The ability to cast level 4th spell of any school, 21 or more in your difficult class determining ability.
Main Gauche Two-Weapon Fighting
Manifest Bloodline Base attack bonus +6 and you must have the Half-Beast template.
Mantra Magic 3HD, Wis 12, must not be barred from using magic
Manual Technique
Marksman Dex 13+, Base Attack Bonus +1
Martial Arts Training Improved Unarmed Strike or Unarmed Strike, base attack bonus +1.
Martial Improvisation
Martial Leadership Character level 6th, barbarian or fighter level 1st, Str 15.
Martial Sneak Attack Sneak Attack, Atleast 1 martial maneuver.
Martial Style Aptitude Martial styles ability.
Martial Style Focus Martial styles ability.
Martial Veteran Fighter level 6th.
Mass-Induced Development Must be Small sized or smaller.
Massive
Massive Frame Base attack bonus +1, Str 15, Monkey Grip (Complete Warrior), and either Hulking Brute (Dragonlance Campaign Setting), Jotunbrud (Races of Faerûn), or Big Brute.
Master Alchemist 5th level caster, Great Alchemist, Skill Focus (Craft (Alchemy))
Master Artisan Craft (of the specific type chosen with the feat) 8 ranks or higher
Master Battlecaster Combat Casting, Base attack bonus +6, Concentration 8 ranks, Ability to cast second level spells
Master Caftsman Character level 7th, 10ranks Craft, 8ranks repair
Master Disarm Int 13, Combat Expertise, Improved Disarm, Weapon Focus (any), Fighter level 4.
Master Feint Int 13, Combat Expertise, Improved Feint, base attack bonus 3+
Master Initiative Wis 13, Improved Initiative
Master Naturalist Ability to cast 1st-level divine spells, wild empathy.
Master of Goblin Cuisine Throw Anything, Point Blank Shot, Precise Shot
Master of Learning Wis 17
Master of Spellcasting Ability to cast 1st level Arcane or Divine spells.
Master of Vermin 2 ranks in handle animal, any non-good alignment
Master Overrun Str 13, Power Attack, Improved Overrun, Fighter level 4th.
Master Prestidigitator Parlour Tricks, ability to cast 2nd level spells
Master Sunder Str 13, Power Attack, Improved Sunder, Fighter level 4.
Masterful Leader Leadership, Cohort, character level 11th.
Material Mastery Base Attack Bonus +16, Greater Armor Material Focus (3.5e Feat), Greater Weapon Material Focus (3.5e Feat), Weapon Focus (any).
Mechanical Wonder 5 ranks in a metal-based Craft, Any item creation feat
Mechanically Inclined Int 13, Dex 13, Disable Device 4 ranks
Meddlesome Base attack bonus +4
Melee Weapon Mastery Base Attack Bonus +8, Greater Weapon Focus(chosen), Greater Weapon Specialization(chosen)
Memories of Death Must be a native to the Prime Material Plane
Mental Fortitude Wis 13.
Mental Savant Ability to manifest 1st level powers, Int/Cha 13, Autohypnosis 4 ranks.
Metalinguist
Mettle Endurance or Con 15, Iron Will or Wisdom 15, Concentration 10 ranks
Mettle Training Con 15, Endurance, base fortitude +3.
Mighty Carry Capacity Mighty Mouse (3.5e Spell) with Permanency
Mighty Charge Ride 1 rank, Mounted Combat, Spirited Charge.
Mighty Death-Blow Fighter Level 18th, Cleave, Great Cleave, Improved Critical, Power Attack
Mighty Hunter Survival 4 ranks
Mighty Stunner Stunning Fist,Str 15
Mimicry Perform (Comedy) 1 rank
Mind over Matter 14 int
Minor Fast Healing Con 20
Missile Proof Combat Reflexes, Shield Proficiency
Mollarok's Fist STR 15, Improved Unarmed Strike, Stunning Fist
Momentum Rush 20+ Dex, 18+ Con, Run, BAB 7+
Monastary Training Level 1 Monk (Or Monk Variant i.e. Chaos Monk)
Monastic Strike Wis 13
Mongekuo Sharingan
Monk Weapon Focus Monk 1st
Monk Weaponry Dex 13, Flurry of Blows class ability
Monkey Beats the Gong Flurry of Blows, Dex 13+
Mortal Binder Knowledge (Local) 5, Outsider Binding Class Feature
Mounted Dodge Wild Rider, Mounted Combat, Ride skill
Mounted Overrun Mounted Combat, Ride
Multi-Weapon Attack of Opportunity Dex 17, Three or more hands, Combat Reflexes, Multi-Weapon Fighting, Improved Multi-Weapon Fighting
Multi-Weapon Attack of Opportunity, Variant Dex 17, Three or more hands, Combat Reflexes, Multi-Weapon Fighting, Improved Multi-Weapon Fighting
Multi-Weapon Fighting, Hasted Dex 17, Three or more hands, Multiweapon Fighting, Base attack bonus +9
Multi-Weapon Fighting, Practiced Three or more arms, Multiweapon Fighting, Base attack bonus +9
Multi-Weapon Flurry Dex 17, Three or more hands, Multiweapon Fighting, Improved Multiweapon Fighting, Flurry of Blows class feature
Multi-Weapon Flurry, Improved Dex 21, three or more hands, Multiweapon Fighting, Improved Multiweapon Fighting, Greater Multiweapon fighting, Greater Flurry of Blows class feature
Multihanded Weapon Dex 15, Multiweapon Fighting, Three or more arms, Base attack bonus +1
Multimetamagic None
Multiweapon Training Improved Unarmed Strike, Improved Initiative, Combat Reflexes, DEX 15.
Musical Genius Perform (keyboard instruments), Perform (percussion instruments), Perform (string instruments) or Perform (wind instruments) 1 rank.
Myconology
Mystic Tattoo Caster level 1st.
Naginatajutsu Proficiency with the Naginata, Base Attack Bonus +1
Narugan This feat may only be taken at 1st level, Con 15. Must be able to rage (such as a barbarian).
Natural Alchemist 1st level only.
Natural Bond, Variant Animal Companion class feature
Natural Casting Wis 13, Spell or ability that gives you the ability to take an animal form
Natural Immunity 1st level only
Natural Leader Cha 13
Natural Multiattack More than 3 primary attacks, Multiattack Feat
Nature Sympathy Level 6,Handle Animal Rank 10
Nature's Undying Favor Wild empathy class feature, must have established friendly relationships with the kodama before.
Near and Far
Necromantic Binder Knowledge (Religion) 6, Outsider Binding Class Feature
Needles Mastery Weapon Focus (assassin needles), Base Attack Bonus +4, Sneak Attack Class Feature.
Net Master Proficiency with using the net as a weapon
Never Skipped Leg Day Large or Powerful Build, Humanoid, Run, Endurance, Land Movement Speed 50 ft.
Nimble Turning Dex 15, Con 15, Run, Fleet of Foot
Noble
Novice Copy Two-Tomoe Sharingan feat, 3rd level
Nut Cracker
Nymph Endurance None
Nymph, Bedroom Proficiency None
Oath of Iron Skin Must worship a Deity with Divine Rank 12+, Strength 22+, Con 22+, Wis 22+, Knowledge Religion 14+ Ranks, Knowledge The Planes 12 Ranks, Must have 4 levels in a religious class
Oath of Unbreakable Devotion Strength 33, Wisdom 21. You must worship a Deity with Divine Rank 15. You must also have at least 4 levels in a religious class, and have a DR of 5.
Obfuscating Velocity Mobility, Dodge, Bab +5, Move Silently 8 ranks, Tumble 5 ranks, Jump 5 ranks, DEX 17, WIS 14,
Observant
Ocarina's Infinite Echo Requires a Charisma score of 20 or higher, and must be playing a class that utilizes the Charisma Ability Score as its primary ability or spellcasting ability.
Olympian Acrobatic, Athletic, Agile, Run
One Handed Crossbow Shot Dex 13
One Handed Reloader Hand Crossbow Focus, Two Weapon Fighting, BAB +5
One Last Drop Self Exsanguination (3.5e Feat), Toughness, Con 20
One Spirit Base attack bonus +6
One Thousand Fanged Whispers Truespeak 10 ranks.
One with the world 20 rank to hide
One-Two Punch Improved Unarmed Strike, BAB 4+.
Ooze Binder Knowledge (Dungeoneering) 5, Elemental Binding Class Feature
Open Hand, Focused Mind Str 13
Open Totem Chakra
Opportunity Shot Base attack bonus +8, Dex 13, Point Blank Shot, Rapid Shot
Ordinary Crafter Crafting rank 5+
Overbear Power Attack
Overcharged Spell
Overpull Str 13
Oversized Deflection Strength 17, Deflect Arrows, Power Attack
Oversized Two-Weapon Fighting (5e Feat) Two-Weapon Fighting (PH) , STR 13,
Oversized Weaponry Str 19
Pack Attack
Pack Initiative Pack Attack
Pack Mule
Pact of Envy Evil Alignment, Fiendish Pact
Pact of Gluttony Evil Alignment, Fiendish Pact
Pact of Greed Evil Alignment
Pact of Lust Evil Alignment, Fiendish Pact
Pact of Pride Evil Alignment, Fiendish Pact
Pact of Sloth Evil Alignment, Fiendish Pact
Pact of Wrath Evil Alignment, Fiendish Pact
Pain Is My Friend
Parlour Tricks Ability to cast prestidigitation
Path of the Inevitables Lawful Neutral. You cannot have another allegiance-type feat. Your allegiance is yours to give only once.
Pathology
Patron of the Peaks
Perceptive Perception 7 ranks
Perceptive Duelist
Perfect Blindsense Wisdom 13
Perpetual Discharge BAB 20, Absolute authority, Absolute Barrier, Gravity knight class
Perpetual planetary motion Gravity knight class, 20 BaB, Absolute barrier, Absolute authority
Persistent Fighter Training Fighter 3, Weapon Focus
Personal Technique Combat Expertise, Improved Feint
Personalized Technique Combat Expertise, Personal Technique
Perspicacity Intelligence 13, Concentration 1 rank.
Phalanx Combat Shield Proficiency with your chosen shield and BAB +5 or higher.
Phalanx Fighting Proficiency with a heavy shield, base attack bonus +1.
Pierce Armor Base attack bonus +1
Pin Weapon Base attack bonus +3
Pinpoint Shot Point Blank Shot, Precise Shot
Plague of Arrows
Poison Resistance
Poison Tolerance Con 13, Poison Use, Craft (alchemy) 1 rank
Poison Use Craft (alchemy) 1 rank
Polar Bear Skin
Pole Fighting Str 13, Proficiency with a polearm.
Pole Vaulting Str 13, Dex 13
Port Savvy
Potent Ancestry none
Potent Memory Int 14
Potion Smuggler Constitution 15, Concentration 4 ranks, Heal 2 ranks, Knowledge (Arcana) 2 ranks
Potions
Power Bow Power Attack, Point Blank Shot
Power Double Weapon Two-Weapon Fighting, Power Attack, Base attack bonus +3
Power Health
Power Level Sensing None
Power of the Arcane Mind
Power Resistance: Clairsentience and Telepathy, Variant 18 int, the ability to use one psionic ability.
Power Resting
Power Scaling None
Power Shot Wis 13+, Composite short bow or composite longbow.
Powerful Build Str 18 BaB +1
Powerful Charger Str 13, Power Attack, base attack bonus +6.
Powerful Shield Bash Fighter, Strength 20+, have the Powerful Build racial ability or be Large size or larger
Powerful Strikes BAB 3, Proficiency with melee weapons, Weapon Focus.
Powerful Strikes, Improved BAB +6, Proficiency with melee weapons, Powerful Strikes, Power Attack
Powerful Voice
Practice Makes Perfect
Practiced Feint Bluff 4 ranks, Sense Motive 4 ranks
Practiced Magic Access to any arcane or divine spell list, Casting ability mod +5, Level 10
Practiced Spellcaster, Greater Arcane casting ability score 20, Arcane caster level 15
Precocious Acolyte Divine caster level 1st, Spellcasting ability (Wis, Int, or Cha) 15.
Precocious Initiate Spellcasting ability (Wis or Cha) 15, divine caster, 1st level.
Precognitive Strike Bab +1
Preparation
Prescient Strike Intelligence 13, Weapon Focus
Prestige Flexibility Qualify for prestige class which levels at least 1 other pre-existing class. Must be able to stack prestige and base classes. Int or Wis 15+
Primeval Rage Base attack bonus +3
Primordial Supernatural Linguist
Prodigious caster 17 in your spell saving throw determining ability (int for mages, cha for sorcerers and so on); this feat can only be chosen as a level one character.
Product of Infernal Dalliance
Professional 5 ranks in any 2 Profession skills
Prone Combat
Prone-Fight Dex 15, Improved Trip, base attack bonus +6.
Prophetic Dreamer DM’s permission
Psychic Ability
Pugilist Base Attack Bonus +1, 1st level character.
Pull Blow Int 13, Combat Expertise, Weapon Focus, Heal 1 rank, Base attack bonus +3
Puppy Dog Eyes Canin or other Dog-like Humanoid/Monstrous Humanoid, Bluff or Diplomacy 4 Ranks, Charisma 16
Push Magic Device Use Magic Device 4 ranks, Cha 13 or better
Quick Cut Base attack bonus +2
Quick Deadly Blows Weapon Finesse, Dexterity 13
Quick Rage Barbarian Rage, Run
Quick Strike Base attack bonus +3, Quick Draw
Quick Swap Int 13, Combat Expertise, Improved Feint, Base attack bonus +6
Quicken Summoning
Quicken Supernatural Ability Supernatural ability and Charisma 15 or higher
Quickened Summoning Spell Focus (Conjuration), Caster Level 1+.
Quickened Training
Quicker Mercy Weapon Specialization (weapon of choice), Quick Mercy, Cleave
Quicksilver Dex 13, Dodge, Base attack bonus +3
Raise Poisonous Creature Handle Animal 5 ranks
Range Master Weapon Focus, +10 Base attack bonus
Range Spree Rapid Shot
Ranged Attack of Opportunity Base Attack Bonus +8, Combat Reflexes, Point Blank Shot.
Ranged Dodge Dex 13.
Ranged Maneuver Point Blank Shot, crusader, swordsage, or warblade level 1st.
Ranged Parry Dex 17, Combat Reflexes, Parry, Improved Parry, Base attack bonus +12
Ranged Shield Pin Point Blank Shot, Precise Shot, Base attack bonus +2
Ranged Sniper Precise Shot, base attack bonus +4
Rank Fighting Proficiency with a reach weapon.
Rapid Reload, Variant Weapon Proficiency (ranged weapon with a reload time).
Rapid Response None, but see description
Rapid Thrust Dex 13, Weapon Finesse, Base attack bonus +4
Rapier Wit Charisma 17+
Ray Attack Mastery Must have a ray attack that is fired in a standard action as a racial trait. Weapon Focus (Ray). BAB +6
Reach Weapon Fighting Base attack bonus +1, proficiency with reach weapon
Reach Your Potential spellcaster 5th level+, spellcasting stat 20+
Reactive Stance Base attack bonus +1, Int 13, Combat Expertise
Reaping Cleave Str 13, Base Attack Bonus +11, Supreme Cleave class ability, Power Attack, Cleave, Great Cleave
Reckless Accuracy Strength 13, Dexterity 13, Base Attack Bonus: +1.
Recover Dex 13+
Red Magic Must be able to spontaneously cast magic and must use spell points
Reflex Set Combat Reflexes
Reflex Shielding Shield Proficiency, Base attack bonus +3
Reflexive Recovery Dex 13, Combat Reflexes, Lightning Reflexes
Reflexive Tracking Survival 10 ranks
Reload on the Run Dexterity 13+, Rapid Reload.
Remote Running Int 14+, Run the Boat ability
Rend Power Attack, Snatch, Strength 13+
Resist Critical Proficiency with armor, Base attack bonus +8
Resist Poison Damage Con 17
Resist Restraint
Resize A Shift or Polymorph ability.
Resolute Turning
Resolve Training Wis 15, Combat Casting, base will +3.
Restoration 6th level, ability to cast 3rd-level divine spells, Wisdom 18, Heal 9 Ranks
Reversal Base attack bonus +4, Int 13.
Reverse Strike Base attack bonus +6, Two-Weapon Fighting, Dex 15
Revitalizing Soul Spellcasting class that uses spell points, caster level 5.
Righteous Calling
Righteous Command Must be of Neutral Good, Lawful Good or Chaotic Good alignment.
Rinnegan This feat may be taken at 1st level or at a later level if they have "awakened" within you. You must have a Con 14.
Riposte Combat Expertise, Weapon Finesse, Base attack bonus +6
Riposte, Variant Dex 13, weapon focus, combat reflexes, improved parry.
River Runner 1 Level in the River Gypsy prestige class.
Robust Health Endurance
Rogueish Ability Rogue Level 6th.
Rope Climber Dex 13
Roulette
Run and Gun Spring Attack, Shot on the Run, or Adroit Flyby Attack; Dexterity 16
Run Through Attack Mobility, Running, Charge Attack, Supreme Cleave, Dex 16+, Weapon Finesse, Weapon Focus, Expertise, Improved Initiative.
Running Attack Dex 13, Run, Base attack bonus +2
Rushing Parry Str 15
Sacrifice For Power
Safe Recover Dex 13+
Sagacious Strike Base attack bonus +6, Wisdom 13+
Sage 5 ranks in any 2 Knowledge skills
Sailing Large Will Save +4, Run the Boat ability.
Santoryu BAB+8, Dex 15, Str 13
Savage Critical Str 13, Power Attack, Weapon Focus, Base attack bonus +5
Savage Empathy Wild Empathy ability
Science 1st level, Intelligence 15+, Diligent, 4+ ranks in Knowledge (Science)
Scope Precision Intelligence Must meet either the Class or Racial requirement, Wizard, Sorcerer, or Gray elf, High Elf, Tallfellows Halfling, Wild elf, Winged elf, Wood elf
Scribe Magic Tattoo Caster Level 3rd
Scroll Mastery Spellcasting ability
Scrounging Wis 13.
Sea Dog
Second Weapon Bond Weapon Bond class feature
Seduction
Selective Weapon Training BAB+1, Str 20+
Self Exsanguination Improved Blood Component
Self Repair Construct, Toughness
Sense Magic Spellcraft 1 rank
Sense of Maturity Middle Age
Sensual Strike Charisma 15+, Base Attack +3
Serene Maneuver [Dodge], Mobility, BAB +5, Concentration 7 ranks, Balance 7 ranks, Must be able to both see and hear or have any of the following; Blindsight, 360 degrees vision and/or hearing, true sight.
Servant of Deity Favored of Deity,Beloved of Deity, 11 Hd minimum. Must make a large sacrifice in the name of the god. Either 40,000 Gp, Or enemies of the faith equal to your current HD x 10. These sacrifices have the same restrictions as Beloved of Deity.
Servant of Shini Knowledge (Arcana) 5 ranks, must succeed on a DC 16 Knowledge (Arcana) check, must not have any other Servant feat, must not have declared allegiance to any other immortal being, alignment must be within one step of Chaotic Neutral.
Set Aside Base Attack Bonus +6
Shadow Enhancement Illusionist 3
Shadow Illusion Illusionist 8
Shadow Puppet Shadowcaster level 3rd, Sleight of Hand 6 ranks, Eijilund Plushie race
Shadow Warper Ability to cast mysteries, Augment Summoning, Knowledge (Arcana) 12 ranks
Sharingan This feat may only be taken at 1st level, CON 14.
Sharingan, Variant Must be taken at level 1, CON 15, DEX 15
Sharp-Eyed Fighter Strength less than 15, Dexterity at least 12. Lack of strength to have the need for an alternative, Dex to actually hit those points.
Shield Ally Combat Expertise
Shield Bearer Proficiency with any type of shield besides bucklers, base attack bonus +6, Improved Shield Bash
Shield Charge Base Attack Bonus +3, Improved Shield Bash.
Shield Defender Base attack bonus +6, Shield Proficiency
Shield Edge Deflection Base attack bonus +4, Shield Mastery
Shield Evasion Shield Proficiency, Lightning Reflexes, Base reflex saving throw +4
Shield Expertise Shield Focus
Shield Focus Shield Proficiency, Base attack bonus +1
Shield Harmony Shield Proficiency, Base attack bonus +12
Shield Mastery Shield Proficiency, Base attack bonus +1
Shield Mate Base Attack Bonus +1
Shield Mount Mounted Combat, proficient with shields.
Shield Skill Shield Proficiency, Base attack bonus +1
Shield Slam BAB +3, Improved Shield Bash, Shield Charge(3.5e Feat)
Shield Ward Shield Proficiency, Shield Specialization
Shifter Flurry Base attack bonus +11, Shifter with the longtooth or razor claw trait.
Shifter Fury Shifter with the longtooth or razor claw trait, ability to rage or frenzy.
Shifting Binder Knowledge (Planes) 6, Outsider Binding Class Feature
Shining Break Paladin level 3
Shoop da Whoop A natural breath weapon with an area of effect cone. If your breath weapon is already capable of a line, you still gain the extra damage effect option.
Siang Lance Adept Wisdom 13, Kilian Ranger Level 1, must be taken at level 1
Sickening Blows Exploding Palm Style Rank 15, Base Attack Bonus +9
Sidekick Character level 5th
Siege Boat Str 14+, Run the Boat ability.
Silver Spoon
Single Weapon Fighting Dexterity or Strength 15, Base Attack Bonus +1
Situational Awareness Wis 14
Skill Aptitude A score of 13 or better in the skills’ key abilities.
Skill Concentration Any Feat that increases 2 skills (Alertness, etc.) and 6 or more ranks in each skill.
Skill Mastery Skill Focus and 5 ranks in the focused skill.
Skill Training Skill focus in chosen skill, 8 ranks in chosen skill.
Skill Understanding Wis 13, 1st level only.
Skilled Multiclass Multiclassed character
Skillful combat BAB+8
Skirmishing Point Blank Shot, Dodge, Mobility, Shot on the Run, Dex 13, Base attack bonus +4
Skyclad Knowledge (Arcana) 2 ranks.
Skyclad Warrior Skyclad, Knowledge (arcane) 4 ranks, Base Attack Bonus +4
Sleek
Slender Must be taken at 1st level
Slight Build Take at level 1 only.
Slippery Body Must have a Dexterity of 20+
Slow Maturation Must be taken at 1st level, must be younger than middle age.
Smash Concentration Weapon Focus (any One Smashing Weapon)
Smash From the Air BAB +9 , Str 16, Dex 16, Power Attack , Cut From the Air
Smooth Talker Cha 13
Snap Reflexes BAB +4, Reflex Save +3, Sense Motive +5 Ranks, Combat Expertise, Dodge
Snipper Bab+4, A precision damage class feature (such as Sneak attack or Skirmish).
Snowflake Wardance Bardic music
Solid Grip 17 Str, Weapon Focus
Song of Flurry Bardic music ability, Flurry of Blows
Soul of Battle Base attack bonus +9, Cha 15+
Soul-Mate
Spear and Shield Shield Proficiency
Speed Reader Decipher Script 4 ranks, Int 13
Speed Star Dex 15, Run
Spell Defense Knowledge (arcana) 5 ranks
Spell Detonation Any 2 metamagic feats
Spell Focus, Variant
Spell Parry Base Attack Bonus +8, Improved Initiative, Combat Expertise, Parry, Improved Parry, Spellcraft 2 ranks.
Spell Penetration Surge Caster level 3, Knowledge Arcana ranks 5, Spellcraft ranks 5
Spell Pool Metamagic Pool, any other metamagic feat, caster level 12th.
Spellcasting Minor Magic, Major Magic, Concentration 1 rank.
Spellsword Shield Expertise At least one level in the Spellsword Prestige Class (Complete Warrior)
Spider Leadership Character Level 6th, Race: Drow
Spider Obsession Any Non-Drow.
Spider-Jumping Charge Spider Jump class feature, Ride 1 rank, Mounted Combat
Spiked Chain Focus Drow, Proficiency with Spiked Chain, Two-Weapon Fighting, Base Attack Bonus +1
Spinning Weapon Defense Combat Expertise, Dodge, Tumbling 5 ranks, Base attack bonus +4
Spirit of Fury Base attack bonus +12, Iron Will, Power Attack, Str 13+, Cha 15+
Spirit of Vengeance
Spirited Dive Fly speed, Flyby Attack
Spiritual Healer Wisdom 10
Spiritual Leader Leadership
Splatter Bloody mess, Base attack bonus +9
Spoken Vengence Combat Expertise, Toughness,
Spontaneous Summoner Intelligence 13, Knowledge (the planes) 4 ranks, able to cast any summon monster spell.
Spring Attack, Greater DEX 15, Dodge, Mobility, Spring Attack, BAB +11
Stab Base Attack Bonus +2.
Stance Mastery Dual Stance, Initiator Level 15
Stand Your Ground Iron Will, Base attack bonus +4, Base Will save +2
Steadfast Determination Toughness, Iron Will
Steadfast Reflexes +2 or higher base Reflex save or Lightning Reflexes
Steel Bones Base Fortitude Save +4
Steel Skin Must be taken at creation, Con 14
Still Weapon Technique Improved Unarmed Strike, Dexterity 14
Stipend
Stocky Must be taken at 1st level.
Stomp
Stone Thrower
Stone to Flesh 8th level, ability to cast 4th-level arcane spells, Intelligence 18, Craft (Alchemy) 9 Ranks
Stone Will 5 RanksConcentration
Strangle Hold Base Attack Bonus +8
Strategic Commander Int 13, Profession (Soldier) 10 ranks, Tactical Commander
Streetwise
Strength of a Warrior Base Attack Bonus +1, Strength OR Constitution 18+
Strike at the Tail Base attack bonus +6, Int 13, Combat Expertise, Improved Disarm
Strong Stomach
Strongarm Diplomacy Str 13, Intimidate 4 ranks
Stubborn Heart Con 17, Iron Will
Sublime Kensai Base Attack Bonus +5, At least one level of Kensai CW, be able to initiate maneuvers.
Sudden Action Combat Reflexes, Improved Initiative, Mobility, Quick Draw
Summoning Diversity Spell Focus (Conjuration), Caster Level 3+.
Sunlight Immunity Sunlight powerlessness or sunlight-related weakness, Endure Sunlight, soaking in liquid night for one full week.
Super Duper High Schooler
Super Focus Dodge Dodge, int 15
Super Namekian Namekian race, Character level 50
Super Saiyan Saiyan or Half-Saiyan race, Character level 50
Super Saiyan 2 Saiyan or Half-Saiyan race, Character level 100
Super Saiyan 3 Saiyan or Half-Saiyan race, Character level 300, 2 prestige
Super Saiyan 4 3 Prestige, Saiyan or Half-Saiyan race with tail, Character level 400
Superior Ameliorated Burden Strength 19
Superior Eagle Eye 20 spot 10 search
Superior Hearing Must be taken at 1st level.
Superior Natural Attack Natural weapon, Improved Natural Attack, base attack bonus +10
Superior Sense of Smell Must be taken at 1st level
Superior Taste Must be taken at 1st level
Superior Touch Must be taken at 1st level
Superior Unarmed Strike Str 18, Dex 18, Con 18, Power Attack, BAB +6
Superior Vision Must be taken at 1st level.
Supernal Supernatural Linguist
Supernatural Homunculus Craft Homunculus[1], Supernatural Maker.
Supernatural Linguist -
Supernatural Maker Craft homunculus[2], Deceive item[3].
Suppressing Weapon Focus Proficiency with selected weapon, Weapon Focus with selected weapon, base attack bonus +1.
Supreme Feint Combat expertise, Improved feint, Improved Unarmed Strike, Base attack bonus +5.
Supreme Strength (3.5e Epic Feat) The character cannot be an ordinary, pure-blooded mortal being.
Supreme Trip Combat Expertise, Improved Trip, Knock-Down, BAB +8
Surge of Fortitude None, but see description
Surge of Will None, but see description
Swarm Summoner Spell Focus (Conjuration), ability to cast a summoning spell or spell-like ability.
Swift Defense DEX 18, CON 15, Improved Initiative, Non-Evil
Swift Fighting Style Alternate Fighting Style 2/day, Base attack bonus +3, Int 13
Swing for the Fences Str 18; Base Attack Bonus +7; Power Attack; Batter Up!
Swing-By Attack Climb 1 rank, Rope Climber
Sword and Shield Strength 15, Dexterity 15, Base Attack Bonus 6, Hold the Line
Tactical Commander Profession (Soldier) 5 ranks
Tactical Forfeit Combat Expertise, Weapon Focus, Wis 13, base attack bonus +9
Tactical Warrior Minor Aura, Major Aura +1, Grant Move Action 1/day, Weapon Specialization
Talaran Tracking Be born in the city of Talara
Talented Healer Heal 4 ranks, Wis 13
Talented Invoker 1st level only.
Target Combat Expertise
Taunting Wit Bluff skill, Cha 15+
Team Fighting Base attack bonus +1
The Flame and the Void Cha 13
The Green Knight STR 15, CHA 13, Ability to cast spells
The Green Man Ability to cast spells
The Strength of my Blade Proficient with a two handed weapon, Strength 18
The Wild Man STR 15
Thoroughbred
Threatened Reach Dex 13, Combat Reflexes, Dodge, Mobility, Spring Attack, Base attack bonus +6
Three weapon fighting BAB+6,
Three-Tomoe Sharingan Two-tomoe sharingan, 5th level, (Replaces Two-Tomoe Sharingan, but you still keep the one tomoed Sharingan abilities)
Throw and Charge Quick Draw, Run, Base attack bonus +1
Tireless Pilot Con 14+, Run the Boat ability.
Topple Str 15, Martial Improvisation.
Tornado Attack Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Base attack bonus +12
Torturer
Toss Dex 13, Improved Unarmed Strike, Improved Grapple
Toss Master
Total Recall None.
Totem Animal Animal Companion ability
Touch Mastery Base attack bonus +1
Touch of Grace Cha 15
Toughness, Variant Constitution 13+
Tower Shield Bash Str 15, Improved Shield Bash, Tower Shield Proficiency
Trained Conscript Commoner level 1
Trained Memory Int 15+, at least 8 total ranks in Knowledge skill(s).
Trained Stance BAB +1
Triple Threat Base attack bonus +15, Improved Critical (chosen weapon), Weapon Focus (chosen weapon), Weapon Specialization (chosen weapon).
Trivia Hero Knowledge(History) 4 Ranks
Truth of Magic Caster level 21+, Spellcraft 24 ranks.
Tumbling Attack Dex 15, Int 13, Combat Expertise, Dodge, Mobility, Skill Focus (tumble), Spring Attack, Tumble 1 rank, Base attack bonus +6
Tunnel Fighting Base Attack Bonus +1
Tunnel Rat Escape Artist +4
Turn Humanoid Caster level 10, Extra Turning
Turning Mastery
Turning Swallow Strike The character must be able to make at least three attacks within the same turn. Weapon Focus in the weapon(s) being used in the strikes.
Twin Weapon Fighting Two-Weapon Fighting, Base attack bonus +6
Twist the Knife BAB +4
Two in One Training 20 Strength, +1 BAB
Two-Handed Defense Dodge, Power Attack
Two-Handed Finesse Weapon Finesse, base attack bonus +1.
Two-Handed Flurry Str 13, Dex 15, Combat Expertise, Weapon Focus, Base attack bonus +6
Two-Handed Weapon Flurry Two-Weapon Fighting
Two-Tomoe Sharingan One-tomoe sharingan, 3rd level, (Replaces One-Tomoe Sharingan, but you keep it's abilities)
Two-Weapon Attack of Opportunity Dex 17, Combat Reflexes, Two-Weapon Fighting.
Two-Weapon Attack of Opportunity, Variant Dex 17, Combat Reflexes, Two-Weapon Fighting.
Two-Weapon Fighting, Variant Dex 15.
Two-Weapon Focus Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus (with the selected weapon), Dexterity 18, Base Attack Bonus +11
Two-Weapon Harmony Dex 15, Two-Weapon Fighting, Improved Two-Weapon Fighting, Base attack bonus +9
Ultimate Cleave Str 13, Power Attack, Cleave, Base attack bonus +6
Unarmed Combo Strike Must be unarmed Monk or Ki user.
Unarmed Training BAB+6; Natural Weapons or Improved Unarmed Strike from a class that grants it for free.
Unbalancing Fist Dex 13, Improved Unarmed Strike, Base attack bonus +4
Unbound Hexing
Uncanny Reaction Dex 13, Alertness, Improved Initiative, Lightning Reflexes
Uncanny Tactics Improved Uncanny Dodge
Understanding Int 13
Unleash Spell Improved Spell Capacity, Spellcraft 25 ranks
Unrelenting Onslaught Dex 15, BAB +3
Unyielding Soul 4th level, Base attack bonus +2, Iron Will, Con 13+, Cha 13+
Up and Down Improved Trip, Near and Far
Use Prejudice
Useless Magecraft Spellcraft 5 ranks, Knowledge (arcana) 5 ranks
Utterance Knowlege Ability to speak an utterance
Vampiric Surge Bite attack as a Natural weapons, base attack bonus +4, undead or outsider (evil) type.
Variant Greater Weapon Specialization Proficiency with selected weapon, Weapon Focus with the selected weapon, Greater Weapon Focus with the selected weapon, Weapon Specialization with the selected weapon, an Ability Score of at least 16 for you to choose from, BAB +12
Venerable Sage age must be at least old, can only be taken at the 1st level
Ventriloquism Perform (comedy) 1 rank
Verdant Mage Animal companion and familiar
Vermin Binder Knowledge (Nature) 5, Elemental Binding Class Feature
Vernal Supernatural Linguist
Versatile Craftsman Craft (any) 5 ranks; Skill Focus in chosen craft
Vexing Feint Int 15, Combat Expertise, Improved Feint, Base attack bonus +5
Vicious Ally You must have an animal companion.
Vicious Feint Intelligence 15, Intimidate +8 ranks, Combat Expertise, Improved Feint, Master Feint, Aggressive Feint, Any Evil-Alignment.
Viscous Grip None
Vitriolic Spell
Voluptuous
Vore Cast-Iron Stomach
Wall Acrobat Dex 15, climb 12 ranks, 2 movement skill tricks
Wall Run Dexterity 17
Warlock Punch Improved Unarmed Strike, Weapon Focus (Unarmed Strike), Power Attack, Falcon Punch, ability to speak Common, ability to speak 2 languages.
Waste Walker
Watchman
Way of the Gargoyle Combat Reflexes
Way of the Hare Base attack bonus +1, Dex 13, Jump 1 rank
Way of the Muscle Strength is a 16+
Weakening Strike Sneak attack +5d6, BAB +3
Weapon and Shield Offensive Harmony Str 13, Improved Bull Rush, Power Attack, Base attack bonus +5
Weapon Brace Base attack bonus +2
Weapon Familiar Ability to cast first level spells, must not have a familiar but be able to get one.
Weapon Focus Improved Proficiency with selected weapon, base attack bonus +1
Weapon Guard Dexterity 13+, Dodge
Weapon Handling Weapon Focus & BAB+1.
Weapon Juggle Dex 13, Quick Draw, Sleight of Hand 1 rank
Weapon Manipulation Weapon Focus, Weapon Specialization, BAB +4.
Weapon Material Focus Base Attack Bonus +1
Weapon Prodigy Weapon focus with selected weapon
Weapon Reliability Weapon Proficiency, Weapon Focus, Base attack bonus +10
Weapon Tricks Weapon Focus
Webwalker
Weird Science 6th level, 9+ ranks in Knowledge (Science), Bigger Science
Wheeling Attack Mounted Combat, Ride 1 rank
Whip attack Weapon Specialization (Whip), Greater Weapon Focus (Whip), Base attack bonus +10
Whip Focus Weapon Proficiency: Whip, Dex 16
Whip Grapple/Trip Dex 14, Weapon Proficiency(Whip)
Whirlwind Defense Dex 13, Dodge, Mobility, Spring Attack, Base attack bonus +4
White Mage Wisdom 13
Wild Binder Knowledge (Nature) 5, Outsider Binding Class Feature
Wild Born Wisdom 15, Dexterity 13
Wild Leadership Character level 6th, druid, ranger or spirit shaman level 1st, Knowledge (nature) 4 ranks
Wild Magic Student Iron Will, Spellcraft 1 rank.
Wild Rider Ride 1 rank
Wildborn Blood 1st level Shifter only, and you must have the Beast Heir template.
Will to Live Cha 13, Great Fortitude
Will to Move Will save higher than Reflex save
Willful Reflexes Wisdom 15
Wingstorm Dragon, flyspeed 20+, Hover, Power Attack, Size Large+, Str 13+
Wisdom of Age Old
Wizard's Grace Int 13, ability to cast 1st level arcane spells.
Wondrous Pet Handle Animal 1 rank
Wondrous Rings Character Level 8th, Craft Wondrous Item
Woodscraft
Woodsprite Flight Woodsprite, Endurance, 9 ranks in Jump
Word of Truth 1st level only.
Wrap Shot Weapon Focus (any One Flexible Weapon)
Wrenching Attack Int 13, Base attack bonus +4
Wushu Improved Unarmed Strike, Wisdom +13, Base Attack Bonus +6
Zen Defense Wis 13
Zen Fencing Dex 15, Wis 13, Weapon Finesse, Sense Motive 5 ranks, BAB +3.
Zen Reflexes Wis 15, Wis bonus to AC, Zen Archery CW
Zen Swordsmanship +4 Attack bonus, Weapon Focus (any sword), Wisdom 13 or higher
Zonder Force Host Zonder Core, 3rd level.
Zonder Link Host Zonder Core, 12th level
Zonder Madness Host Zonder Core, 6th level
Zonder Sense Host Zonder Core


Incomplete Feats[edit]

Feats with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.

  1. Eberron Campaign Setting
  2. Eberron Campaign Setting
  3. Complete Arcane
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