Immediate Dodge (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Immediate Dodge [General, Fighter]

You may spontaneously elect to dodge incoming attacks that you are aware of.
Prerequisite: Dodge, Dex 13+
Benefit: As an immediate action, you can elect to give up your next turn to perform the total defense combat action, thus gaining the appropriate dodge bonus to your armor class against incoming attacks (+4 dodge bonus, or +6 dodge bonus if you have five ranks or more of Tumble). You must be able to apply your Dexterity bonus to AC against the attack, and you must declare this immediate action before the attacker makes their attack roll. Your initiative does not change; you simply do not take an action on your next turn. You gain this dodge bonus until the next time your initiative comes up after your "skipped" turn.
Special: You may apply any benefits of feats or special abilities that improve your dodge bonus to your AC when you activate this ability that you could normally apply to a total defense combat action made on your turn.

Notes: You can’t make attacks of opportunity while using the total defense combat action. An immediate action can be taken at any point, even when it's not your turn.

Author: Jason D. Kemp © Jason D. Kemp 2005   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
3.90 3.50 3.50 4.50 4.00 4.00

Back to Dungeons and Dragons ->DnD Feats ->DnD General Feats.
    ->DnD Fighter Feats.
Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.
Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors