Wrenching Attack (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Wrenching Attack [General, Fighter]

Your attacks hinder your opponent’s ability to attack.
Prerequisite: Int 13, Base attack bonus +4
Benefit: Once per round you may declare a standard attack as a Wrenching Attack. You suffer a -4 to hit penalty but if you hit and deal damage the target must make a Fortitude Save (DC 10 + ½ damage dealt) or they will suffer a -2 penalty on all to-hit rolls. This penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical curing. Multiple Wrenching Attacks are cumulative in effect but all effects are removed when the target is healed.
Special: This feat is ineffective against creatures that are not subject to critical hits (e.g. constructs, elementals, oozes, plants, undead, and characters whose armor fortification successfully activated).
--
Author: Sigfried Trent, Carl Cramér © Sigfried Trent, Carl Cramér 2005   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
3.73 3.83 3.67 3.83 3.33 4.00

Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats
Back to Main Page3.5e HomebrewCharacter OptionsFeatsFighter Feats Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: