Wrenching Attack (3.5e Feat)
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Wrenching Attack [General, Fighter]
Your attacks hinder your opponent’s ability to attack.
Prerequisite
Int 13, Base attack bonus +4
Benefit
Once per round you may declare a standard attack as a Wrenching Attack. You suffer a -4 to hit penalty but if you hit and deal damage the target must make a Fortitude Save (DC 10 + ½ damage dealt) or they will suffer a -2 penalty on all to-hit rolls. This penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical curing. Multiple Wrenching Attacks are cumulative in effect but all effects are removed when the target is healed.
Special
This feat is ineffective against creatures that are not subject to critical hits (e.g. constructs, elementals, oozes, plants, undead, and characters whose armor fortification successfully activated).
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- Author: Sigfried Trent, Carl Cramér © Sigfried Trent, Carl Cramér 2005 This feat is from the NBoF, please see NBoF Credits.
| Overall | Purp | Pow | Port | Comp | Rule |
|---|---|---|---|---|---|
| 3.73 | 3.83 | 3.67 | 3.83 | 3.33 | 4.00 |
| Back to Dungeons and Dragons | ->DnD Feats | ->DnD General Feats. |
| ->DnD Fighter Feats. |
