Elusive Reflexes (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Elusive Reflexes [General][edit]

You've mastered evasive defenses.
Prerequisite: Dex 15, Dodge, Mobility, base attack bonus +6 or Dex 15, Dodge, Mobility, monk 6th.
Benefit: You add your dodge and monk bonuses to AC to your Reflex saves as well (but not your Wisdom bonus). You add only half your these bonuses against area-effects that take up a space larger than your own space (minimum +1). Any effect that causes you to lose your Dexterity bonus to AC also causes you to lose your dodge bonuses. Example: A character would add their full dodge and monk bonuses to Reflex saves made against effects like flaming sphere or basic traps but only half against fireballs or other area effects larger than them.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors