Enable Criticals (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Enable Criticals [General, Fighter]

You have learned to score critical hits on unusual creature types.
Prerequisite:
Benefit: Choose one type of creature that is normally immune to critical hits (construct, elemental, ooze, plant, undead). You can score critical hits against that type of creature, despite that this is not generally allowed.
Special: If you choose constructs, you can also score critical hits against inanimate objects. If you choose undead and are using an attack that does not suffer a miss chance against incorporeal opponents (like a ghost touch weapon), you can score critical hits against incorporeal undead.

Notes: This also allows you to use abilities and actions that only work against creatures subject to critical hits, such as Coup de Grace, Sneak Attack and the ranger's Favored Enemy damage bonus. A construct, object, or undead need never make a Fortitude save to survive a coup-de-grace.

--
Author: Carl Cramér © Carl Cramér 2003   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.28 4.80 3.60 4.40 4.60 4.00

Back to Dungeons and Dragons ->DnD Feats ->DnD General Feats.
    ->DnD Fighter Feats.
Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.
Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors