Sunlight Immunity (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Sunlight Immunity [General][edit]

Through sustained use of Liquid Night, vampires can walk in sunlight, but give off a distinct scent.
Prerequisite: Sunlight powerlessness or sunlight-related weakness, Endure Sunlight, soaking in liquid night for one full week.
Benefit: Those with this feat no longer risk being destroyed by sunlight and can take full round actions or equivalent.
Special: You emit the musky scent of moonflower, which is normally highly toxic, DC 25 knowledge nature or DC 25 craft alchemy check. Anyone within a 5-foot radius who makes the required check gains a +5 bonus to their sense motive checks and a +5 bonus to rolls against your disguise and bluff checks.



Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors