Bastardized Divinity (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Bastardized Divinity [General][edit]

You may not be divine, but you've co-opted (some might say stolen) some very useful divine spells, and can use them as your own!

Prerequisite: Charisma 17+, Knowledge (Arcana) or Knowledge (Religion) 4 ranks, Spellcraft 4 ranks, Ability to cast 1st level arcane spells, Must be taken at 1st level, Worship a living god, Must be the SAME alignment as your god.

Benefit: You may choose a single cleric domain which is granted by a god within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both), you are granted access to the spells of that domain as if they were part of the spell list for your class; you are not granted any access to the domain abilities of said domain. All spells cast from this domain's list take on the primary attribute of your spell casting (i.e. if you as a lawful evil wizard, cast a spell from your selected domain it loses it's standard divine property being transposed into an arcane spell; furthermore, when cast the spell emerges with both lawful and evil attributes, but no matter what the spell is, in all other respects it functions as that spell). These spells use the standard casting attribute for cleric, which is Wisdom. This does not grant you extra casts per day, or free casting, only access to a new source from which to draw. The domain you choose, needn't come from your god's domain list, but must not be available to clerics of any deity which is in direct opposition to your god, either on the lawful-chaotic axis or the good-evil axis.

Special: This feat may be taken several times, each granting access to another domain, but each must be selected at 1st level.



Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats

</div>

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors