Frantic Swings (3.5e Feat)
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 Frantic swings [General]
Anyone can swing like a madman, but you've learned how to make sure the blows actually connect.
Prerequisite: Dex 13
Benefit: When making an attack with a melee weapon, a natural weapon, or a melee touch attack, you can reduce your damage roll by 2 points (or more) to gain a +1 on attack roll for each 2 point reduction you take. There is no limit to the amount that you can reduce the damage by, but you cannot gain a bonus to your attack greater then your dexterity bonus. The reduction does not affect bonus damage dice that the weapon may deal, such as a weapon with the "shocking" enchantment, but does affect bonus damage from Strength and Magical "Pluses". The reduction in damage and attack bonus stay in effect until your next action, so they apply to Attacks of Opportunity you make until then. Use of this feat must be declared before your first attack of the round.
Special: You may not apply any kind of precision based damage to any of your attacks while using this feat.