Reckless Accuracy (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Reckless Accuracy [General, Fighter][edit]

Prerequisite[edit]

Strength 13, Dexterity 13, Base Attack Bonus: +1.

Benefit[edit]

On your action, before making attack rolls for a round, you may choose to subtract a number from your AC and add the same number to all melee attack rolls. This number may be any number which does not exceed your base attack bonus. The penalty on AC and bonus on melee attack rolls apply until your next turn.

Special[edit]

If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your AC to your melee attacks. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon for the purposes of this feat.)

A fighter may select Power Attack as one of his fighter bonus feats.




Back to Main PageDungeons and DragonsCharacter OptionsFeatsGeneral Feats

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors