Pin Weapon (3.5e Feat)
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Pin Weapon [General, Fighter]
This feat allows you to 'lock blades' with an opponent, reducing their ability to react
Prerequisite
Base attack bonus +3
Benefit
As a full-round action, you can strike an opponent's weapon in order to pin it. This works like a disarm but does not trigger an attack of opportunity. A successful pin causes both of you to be flat-footed as long as it is maintained.
Special
You can only use Pin Weapon unarmed if you have the Improved Unarmed Strike feat.
Example
Friar Tuck is rescuing some children from a castle dungeon when a guard blocks the way. Tuck pins his weapon, shouting for the children to run past. The guard cannot make any attacks of opportunity, being flat-footed.
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- Author: Carl Cramér © Carl Cramér 2001 This feat is from the NBoF, please see NBoF Credits.
- Revised by the Netbook of Feats Review Board
| Overall | Purp | Pow | Port | Comp | Rule |
|---|---|---|---|---|---|
| 4.20 | 4.50 | 4.50 | 5.00 | 4.00 | 3.00 |
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| ->DnD Fighter Feats. |
