Child of Ragnarok (3.5e Prestige Class)

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Child of Ragnarok
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Status: Mostly Finished
Editing: Constructive edits welcome

Child of Ragnarok[edit]

Such suffering. I must help... deepen it.
—Meerik Na'al, Tiefling Anti-Paldin and Child of Ragnarok, Darkest Days, a history of the Year of Shadows, by Erevis Cale


Devoted to pain and destruction, they believe it is their calling to bring about the end of the world. To that end, they use the dark gifts of their gods in ever more imaginitive and destructive ways.

Becoming a Child of Ragnarok[edit]

In the search for their purpose, many anti-paladins and fallen paladins look within to listen to what their deity tells them. Some see it as their duty to subjugate and convert the masses, but others find it within themselves to reach for the stars and become avatars of their gods' darkest wishes. Charisma and Wisdom are the main abilities needed for their powers.

Entry Requirements
Alignment: Lawful Evil.
Base Attack Bonus: +15/+10/+5.
Race: No race requirement, but those of Draconic descent gain extra abilities.
Skills: Concentration 14 ranks, Handle Animal 14 ranks, Ride 10 ranks.
Feats: Extra Turning, Divine Vengeance.
Spellcasting: Must be able to cast 4th level Divine spells.

Table: The Child of Ragnarok

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +16/+11/+6/+1 +10 +5 +5 Aura of Dread, Align Weapon +1 Spell per Day for each level
2nd +16/+11/+6/+1 +10 +5 +6 Doom Paling, *Dragon's Roar
3rd +17/+12/+7/+2 +11 +6 +7 Hungry Darkness 1d4
4th +17/+12/+7/+2 +11 +6 +8 *Dragon's Might +1 Spell per Day for each level
5th +18/+13/+8/+3 +12 +7 +9 Hungry Darkness 1d6, Doom Veil
6th +18/+13/+8/+3 +12 +7 +10 Black Sky 1d12, *Dragon's Wings
7th +19/+14/+9/+4 +13 +8 +11 Hungry Darkness 1d8 +1 Spell per Day for each level
8th +19/+14/+9/+4 +13 +8 +12 Ragnarok Paling, Black Sky 2d12, *Dragon Breath
9th +20/+15/+10/+5 +14 +9 +13 Hungry Darkness 1d10
10th +20/+15/+10/+5 +14 +9 +14 Ragnarok Veil, Black Sky 3d12, *Dragon's Tongue +1 Spell per Day for each level

Class Skills (6 + Int modifier per level)
As Anti-Paladin, plus Knowledge (arcana)(Int), Spellcraft (Int)

Table: The Epic Child of Ragnarok
Level Special
11th Bonus Feat, Devouring Darkness +1d6
12th Black Sky 4d12, Might of Apocalypse, *Dragon Breath +1d8
13th
14th Bonus Feat, Devouring Darkness +2d6, *Dragon's Armor +4 AC
15th Black Sky 5d12, +1 to all Attributes
16th *Dragon Breath +2d8, Divine Breath
17th Bonus Feat, Devouring Darkness +3d6
18th Black Sky 6d12, *Dragon's Armor +8 AC
19th
20th Bonus Feat, Devouring Darkness +4d6, Ragnarok Rain, *Dragon Breath +3d8

Class Features[edit]

All of the following are class features of the Child of Ragnarok.

Spellcasting: At 1st, 4th, 7th, and 10th level, you gain new spells per day and an increase in caster level as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Child of Ragnarok, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Aura of Dread (Su): Stacks onto Aura of Cowardice. Enemies within a 10-foot radius take -8 to attack rolls and saves against fear or death effects, enemies within a 20-foot radius take a -4 to attack rolls and saves against fear or death effects.

Align Weapon: Any weapon held by the Child of Ragnarok for a day or made by him is considered evil and lawful aligned for the purposes of overcoming damage reduction.

Doom Paling (Su): The Child of Ragnarok enjoys divine protection, granting him DR melee/5.

Hungry Darkness (Sp): Starting at level 3, the Child of Ragnarok can summon a cloud of darkness once per encounter that lasts for 3d4 rounds. Enemies within must succeed on a Will save DC equal to (10+1/2 the caster's level rounded down+Charisma Bonus). If they do, they do not suffer any effects other than blindness and do not reroll. If they fail, they take 1d4 Constitution damage and must roll again each round it is in existence. Enemies without a Constitution score are immune. Each odd level up to ninth increases the die size by one.

Doom Veil (Su): His divine protection extends farther now, granting him MR/5.

Black Sky (Sp): Starting at level 6, the Child of Ragnarok can summon a storm of dark energy that lasts for one round. Enemies within must succeed on a Reflex save DC equal to (10+1/2 the caster's level rounded down+Charisma Bonus). If they do, they do not suffer any effects other than half movement speed and half line of sight and do not reroll. If they fail, they take 1d12 spirit damage. Each even level up to twelfth adds another 1d12, then again at level 15 and 18.

Ragnarok Paling (Su): Even greater now in the eyes of his god, he has been granted DR melee/10 and DR ranged/5.

Ragnarok Veil (Su): A true avatar of his god's wishes, he has been gifted with MR/10, and ER acid/5, ER electricity/5.

Devouring Darkness (Sp): Starting at level 11, Hungry Darkness becomes more powerful. Enemies within must still succeed on a Will save DC equal to (10+1/2 the caster's level rounded down+Charisma Bonus). If they do, they do not suffer any effects other than blindness and do not reroll. If they fail, they take 1d4 Constitution damage and must roll again each round it is in existence, and also take 1d6 spirit damage. Enemies without a Constitution score are immune to the constitution damage, but not the spirit damage. Every three levels after 11 adds another 1d6.

Might of Apocalypse (Su): He is so in tune with his calling that the Child of Ragnarok now strikes with conviction. Add Charisma bonus to attack rolls and damage rolls.

Divine Breath (Su): His god will not let him die from something so unnecessary as breathing. Gains breathless.

Ragnarok Rain (Su): A true avatar of his god, the Child of Apocalypse brings destruction down on the heads of his enemies. Black Sky now requires that opponents that do not succeed on the Reflex save must roll a Will save equal to (10+1/2 the caster's level+Charisma bonus). If they succeed, they only take the 6d12 normal damage. If they fail the roll, they take double damage.

Dragon Ancestry (Ex): For those who are descended from dragons, add these class traits:

Dragon's Roar: Enemies within a 20-foot radius must make a DC 18 Will save or cower in fear for 1d4 rounds.

Dragon's Might: Doubles the threat range of all weapons used, and adds 1 1/2 Strength modifier to attack rolls and damage rolls instead of only 1×Strength modifier.

Dragon's Wings: Gains wings of the appropriate color for his heritage, gains fly speed 120 ft, good maneuverability.

Dragon Breath: Gains a breath weapon of the appropriate energy type based on his heritage, 1d8 damage. Every fourth level after 8th, through epic levels, add another 1d8.

Dragon's Tongue: Gain +4 to Bluff, Diplomacy, Sense Motive, Intimidate, Handle Animal, and rolls to Turn Undead.

Dragon's Armor: At level 14, gains +4 Natural Armor. At level 18, gains another +4 for a total of +8 Natural Armor.

Ex-Child of Ragnarok[edit]

If they lose their faith or are converted to a Lawful Good faith, they can no longer access Hungry Darkness. Black Sky can still be used, but it is now 1d6 for every 1d12 damage and it does not progress. If they recieve an Atonement from a priest of their previous deity, they can once again progress as a Child of Ragnarok, but they lose three class levels.

Campaign Information[edit]

Playing a Child of Ragnarok[edit]

Combat: Damage dealing and divine spellcasting.

Resources: They can always find sanctuary in any city, and if they recieve a vision for a holy quest while in a temple of their faith, they will be accompanied by two more of their kind.

Children of Ragnarok in the World[edit]

I become Death, destroyer of worlds.

They are the evil equivalent of the Chosen of Mystra, and they love it.

NPC Reactions: FEAR. Lots of fear.

Child of Ragnarok Lore[edit]

Characters with ranks in Knowledge (religion) can research Children of Ragnarok to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (religion)
DC Result
11 Many of them have had near-death experiences, calling them to their path.
16 They do harbor some form of love for family, but only if that family is within their order.
21 Those that have been redeemed and serve a god of Justice have nightmares about each and every life they have taken.
26 The first of their kind actually killed the god he served and took his place.



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