Red Magic (3.5e Feat)

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Red Magic [General, Metamagic][edit]

A powerful if reckless multicasting feat
Prerequisite: Must be able to spontaneously cast magic and must use spell points
Benefit: Can cast multiple offensive spells in a turn as long as the spells have the same target/location of impact
Normal: subject to normal restrictions
Special: each spell after the first consumes 50% more (rounded up) spell points additive (ex: level 2 spell takes 3 spell points cast 1 as normal 2nd spell costs 50% so a level 2 spell now costs 5 3rd spell costs 100% more 4th 150% etc etc...) can only cost 1 additional spell per 3 HD of the caster (3>HD no extra 3-5 1 extra, 6-8 2 extra, etc) effectively this feat has no effect below 3hd and each spell after 3 has a 10% spell failure chance due to erratic movements and mental strain



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