Expert Healing (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Expert Healing [General]

You can use a healing kit to heal damage.
Prerequisite: Heal 6 ranks
Benefit: You may treat recent injuries received by living, corporeal creatures, by expending one use of a Healer’s Kit and taking one minute (10 rounds) to treat the creature. The DC for this action is 20, and if successful heals 1d4 points of damage. You may heal an additional 1d4 for each 10 points by which you exceeded the target number on your skill check. You may not heal more damage than the target has taken in the last ten minutes. You may not attempt to use this action on a given target more than once in any ten-minute period.

Notes: A full Healer’s Kit contains 10 uses.

Revised by the Netbook of Feats Review Board
--
Author: Bradley H. Bemis Jr. © Bradley H. Bemis Jr. 2001   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
3.60 3.83 3.67 3.67 3.33 3.50



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: